Advanced Grids/Agni
New Players: Starting Granblue Fantasy | Creating an Account | Rerolling
Beginner Missions and Draws: Sierokarte's Knickknack Academy | Skyscope | New Skyfarer Step Up Special | Beginner's Draw Set
Wiki Resources: FAQ | Recurring Tasks | Basic Grids | Advanced Grids | Glossary | Guides | Town Items | Optimizing Performance

| |||||
Grid Weapons
Weapons Overview
Below is a rough overview of various weapons used in Optimus grids. For more information on weapon usage, see the other tabs.
| Fundamental Pieces | ||
|---|---|---|
| These are core pieces to making an Optimus Fire grid. It is strongly recommended to have these before investing. |
| Manual Burst / Short Content | High Difficulty / Long Content | |
|---|---|---|
| All relevant grid weapons for this section are considered Fundamental to Optimus Fire setups. |
| |
| These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle. | ||
| Contextual / Niche Pieces |
|---|
|
|
| These weapons have situational or niche applications. Careful investment should be considered. |
Core Grid Weapons
Weapons that form the core foundation of many setups.
| Weapon | Copies | Notes |
|---|---|---|
Overrider |
2 - 3 |
|
Crimson Scale |
2 |
|
Nebula Gauntlets |
2 |
|
Sennen Goji |
2 |
|
Scythe of Repudiation |
- |
|
Doombringer Sword |
- |
|
Additional Weapons
Weapons that are more commonly seen in specialized setups.
| Weapon | Copies | Notes |
|---|---|---|
Phoenix's Torch |
1 |
|
Shimmering Bloom |
1 |
|
Potentially Useful Weapons
A chart of weapons that may be useful in various scenarios. Be sure to check each weapon's skills to see if it can be useful in your setups.
| Uncapping these weapons with |
| Usage | Skill Boost | Weapons | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Burst |
|
||||||||
| Defensive |
|
||||||||
| Charge Attack |
|
||||||||
| Skill DMG |
|
Universal Weapons
Weapons that can be used across all elements.
| Weapon | Notes |
|---|---|
| Celestial Weapons |
Limited Event Weapon
|
| Ultima Weapons |
|
| World Weapons |
|
Notable Farmable Weapons
Farmable weapons that are used situationally alongside premium options.
| Weapon | Copies | Notes |
|---|---|---|
Refrain of Blazing Vigor |
- |
|
Extinction Blade |
Mk II 1 1 - 2 1 - 2 |
|
Magma Rush |
1 |
|
Heat of The Sun |
- |
|
Exo Maitrah Karuna |
1 |
Limited Event Weapon
|
| Warning! These weapons are very high investment weapons that cost a substantial amount of |
| Weapon | Rating | Notes |
|---|---|---|
Higurashi |
Medium |
|
Blazing Mistral |
Very Low |
|
Changelog
| Changelog |
|---|
|
2026
2025
2024
|
Fire Specific Summons
These are some noteworthy summons that are used specifically in Fire setups outside of the standard all-element summons and Arcarum Summons.
| Summon | Notes |
|---|---|
Agni |
|
Michael (Summon) |
|
Wilnas (Summon) |
|
Yatima (Summon) |
|
| Summon | Notes |
|---|---|
Red Hare |
|
Soul Invoker |
|
Cerberus (Summer) |
|
Grid Templates

It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.


| Main Summon | Support Summon |
|---|---|
Agni 6★ |
Agni 6★ |















AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)




















AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)










Drain effect to Fire allies with multistrike



effects (Healing cap: 1900).

5% boost to Fire allies' DMG Cap.




Grids based around utilizing 
| Main Summon | Support Summon |
|---|---|
Agni 6★ |
Agni 6★ or Elemental ATK % |



















AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
























AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)














Burst Setups

These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum 

Normal Attack Burst
Fire's Normal Attack burst teams are typically centered around 

and 

All Fire allies gain 
Strength: 100%Duration: 1 turn and 
Strength: 30%Duration: 1 turn .
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes 
after activation.).
To maximize normal attack damage, the following effects should be prioritized when constructing a team:
- Sources of
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
- Sources of
FlurryNormal attacks deal multi-hit DMG to random foes
- Sources of other normal attack related buffs such as
Sharp ATK UpATK is sharply boosted
Assassin (Buff), DMG AmplifiedDMG for normal attacks and counterattacks is amplified
and Supplemental DMGDMG dealt is supplemented
- Characters that deal skill damage after normal attacks
Nekomancer excels at low button clicks and quick 1-turn clears.
|
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
| Turn 1 |
|
Extend durations of debuffs landed by Fire allies by 1 turn. At level 95: 50% boost to skill damage and 10% boost to skill damage cap for Fire allies. At level 110: For Fire allies per debuff on foe: +3% boost to ATKMultiplier: Perpetuity (Max: 30%), +5% boost to DEF (Max: 50%), and +1% boost to DMG Cap (Max: 10%) |
|
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
| Turn 1 |
|
Extend durations of debuffs landed by Fire allies by 1 turn. At level 95: 50% boost to skill damage and 10% boost to skill damage cap for Fire allies. At level 110: For Fire allies per debuff on foe: +3% boost to ATKMultiplier: Perpetuity (Max: 30%), +5% boost to DEF (Max: 50%), and +1% boost to DMG Cap (Max: 10%) Strength: 100%Duration: Indefinite and Strength: 80%Duration: Indefinite. Consumes 15 . (Can't be recast.) Scratching Post |
|
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
| Turn 1 |
|


Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
|
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
| Turn 1 |
|
Dark Rapture Simulacrum Skill When MC has 1 or more Crests of their element: 900% Elemental damage to a foe (Damage cap: 1,025,000). Inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (Consumes 30% of charge bar.) Support 30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC. (Consumes 10% HP each turn.)
Extend durations of debuffs landed by Fire allies by 1 turn. At level 95: 50% boost to skill damage and 10% boost to skill damage cap for Fire allies. At level 110: For Fire allies per debuff on foe: +3% boost to ATKMultiplier: Perpetuity (Max: 30%), +5% boost to DEF (Max: 50%), and +1% boost to DMG Cap (Max: 10%) All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
|
Replacements:
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
| Turn 1 |
|
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
|
Replacements:
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Replacements:
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
Comments:
- All characters need to TA, adjust grid and EMPs as needed.
| Turn 1 |
|
|
AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) Replacements:
Fist of Destruction (Damage cap: 50,000). 5% boost to Fire allies' DMG Cap. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
| Turn 1 |
|
Strong Alternative Characters: (Non-Exhaustive)
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
Raid Setups
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
| Due to page loading issues, this table will link to the respective grid pages instead of loading here. We apologize for the inconvenience and confusion. |
Unite and Fight Setups
June 2026 Unite & Fight
| Due to page loading issues, this table will link to the respective grid pages instead of loading here. We apologize for the inconvenience and confusion. |
Nightmare Setup History
- June 2025 -
Tartman
- January 2024 -
Cassiopeia
Additional Resources
- https://グランブルーファンタジー.gamewith.jp/article/show/21595 - GameWith Agni Grid Setups (Japanese)

























































































































































































































































































































































