Advanced Grids/Agni/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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Testing Setups
Extreme+ setups can be tested in Trial Battles. This dummy boss has the same stats as the U&F Extreme+ boss.
| Testing Extreme+ (Fire Favored) | ||
| Defeat the Trial Lignoid in one turn with as few buttons as possible! | ||
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1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.

When a foe uses a special attack and for every 3 skills used by Fire allies:
2-hit, 300% Fire damage to all foes (Damage cap: ~330,000 per hit) and remove 1 buff.
Inflict

Strength: 10% (Max: 40%)Duration: 180 seconds and

Strength: 10% (Max: 40%)Duration: 180 seconds.
Remove 1 debuff from Fire allies.
(Hit number increases with each activation [Max: 7 hits].)

When a Fire ally removes a foe's buff:
2-hit, 500% Fire damage to all foes (Damage cap: ~635,000 per hit).
Restore Fire allies' HP (Healing cap: 2000).
All Fire allies gain

Strength: 10% and

Strength: 10,000 (Max: 50,000)Duration: Indefinite.


Upon using first-slot skill:
2-hit, 800% Fire damage to all foes (Damage cap: ~1,020,000).
Inflict

Duration: Indefinite on all foes.
(

Duration: Indefinite effect specs increase up on each activation [Max: Lvl 3].)
All Fire allies gain

Strength: 10%Duration: 3 turns.








Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.














Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
- With high enough amp from the wonder, Opus 3rd key will not matter






AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)









AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
- The following characters can be added to the team if lacking damage:















- The following characters can be added to the team if lacking damage:


Dark Rapture Simulacrum
Skill
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict

Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining..
(Consumes 30% of charge bar.)
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)



When MC's HP is 50% or above after normal attacks:
6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit).
Raise foe's

Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1.

At end of turn when a foe's

lvl is 7 or above:
Restore 10% of Fire allies' HP (Healing cap: 500).
All Fire allies gain

Strength: 10%.









AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
- https://x.com/GuPotogame/status/1911454822261555619 - GuPotogame


Dark Rapture Simulacrum
Skill
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict

Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining..
(Consumes 30% of charge bar.)
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)

Grid 2:

Nezha (Yukata)


When MC's HP is 50% or above after normal attacks:
6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit).
Raise foe's

Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1.

At end of turn when a foe's

lvl is 7 or above:
Restore 10% of Fire allies' HP (Healing cap: 500).
All Fire allies gain

Strength: 10%.





When MC's HP is 50% or above after normal attacks:
6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit).
Raise foe's

Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1.

At end of turn when a foe's

lvl is 7 or above:
Restore 10% of Fire allies' HP (Healing cap: 500).
All Fire allies gain

Strength: 10%.







Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| Replacements: Grid 2: Cerberus (Summer) |
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- https://x.com/quwatoro_gbf/status/1884485757798154605 - quwatoro (Wamdus)
- https://x.com/quwatoro_gbf/status/1884489161601867919 - quwatoro (Nezha)
































































































































































