BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Element
01
RaceOfficially called "Type" in-game.
01
Style
02
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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A delinquent from the Mysteria Academy of Magic who's following in his late father's tire tracks by rolling through the world authentically. On the back of his beast, his baby, he's seeking the other side of the sky. His only weapons are two fists and a heart sincere.
1250%Unworldly Fire damage to a foe (Damage cap: 2,900,000).[1] Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. All Fire allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Consumes Hit the RoadCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed) instead of charge bar to activate. Uses charge attack even when charge attacks are set to Hold.)
After 5★: Jackknife Joyride
1300%Unworldly Fire damage to a foe (Damage cap: 2,900,000).[1] 100% Bonus Fire damage based on how high GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed) is (Damage cap: 185,000 / Max: 5 hits). Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. All Fire allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Consumes Hit the RoadCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed) instead of charge bar to activate. Uses charge attack even when charge attacks are set to Hold.)
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Throwdown Town
7 turns Lvl 55: 6 turns
2 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. ⇮ Lvl 90This skill is enhanced again at level 90.
400% Fire damage to a foe (Damage cap: 405,000).[2] Inflict KamikazeCharge diamonds don't fill up / Can't use special attacks Base Accuracy: 100%Duration: 2 turnsLocal status effect. At level 90: Remove 1 buff.
Fistfight City
8 turns Lvl 75: 7 turns
-
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Fill 1 charge diamond on a foe. Grant a foe ATK UpATK is boosted Duration: 3 turnsLocal status effect, DA UpDouble attack rate is boosted Duration: 3 turnsLocal status effect, and TA UpTriple attack rate is boosted Duration: 3 turnsLocal status effect. All Fire allies gain StrengthATK is greatly boosted based on how high HP is Strength: 10%-20%Duration: 3 turns and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns.[1][3] (From 2nd cast onward: All Fire allies also gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.)
Going Kamikaze
6 turns
-
Lvl 45 ⇧ Lvl 95This skill is enhanced at level 95.
Caster hits the road. (Gain Hit the RoadCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed) Duration: Indefinite.) All Fire allies gain RoaringATK and multiattack rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) At level 95: RoaringATK and multiattack rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite upgraded to Roaring+ATK and multiattack rate are boosted / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite.
Explosive Tool
6 turns
180 sec
Lvl 100
400% Fire damage to a foe (Damage cap: 635,000).[1] Inflict a random debuff. (Can recast once each turn it is cast. When 5th GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed) : Can recast twice each turn it is cast.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Red Wing Roll-Out
Lvl 1
Upon normal attacks: Consume 100% of charge bar to shift GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed) (Max: 5th Gear). End Throwdown Town400% Fire damage to a foe (Damage cap: 405,000). Inflict KamikazeCharge diamonds don't fill up / Can't use special attacks Base Accuracy: 100%Duration: 2 turnsLocal status effect. At level 90: Remove 1 buff.'s cooldown. 1-turn cut to Fistfight CityFill 1 charge diamond on a foe. Grant a foe ATK UpATK is boosted Duration: 3 turnsLocal status effect, DA UpDouble attack rate is boosted Duration: 3 turnsLocal status effect, and TA UpTriple attack rate is boosted Duration: 3 turnsLocal status effect. All Fire allies gain StrengthATK is greatly boosted based on how high HP is Strength: 10%-20%Duration: 3 turns and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. (From 2nd cast onward: All Fire allies also gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.)'s cooldown. (Based on GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed) : Boost to ATKMultiplier:Perpetuity and dodge rate. Upon normal attacks: 100% Fire damage to a foe [Damage cap: 185,000 per hit / Max: 5 hits].)[1]
We're Squad
Lvl 1
At end of turn when another Fire ally took damage from a foe that turn: Tsubasa gains Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
After level 95 Roaring+ATK and multiattack rate are boosted / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times) also grants:
GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed) grants the following effects based on lvl:[1]
1st GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
10%
10%
2
2nd GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
20%
20%
3
3rd GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
30%
30%
4
4th GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
40%
40%
5
5th GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
50%
50%
Extended Mastery Support Skill
Charge diamonds must be completely filled for the boost to apply.
The boost to ATKMultiplier: Unique is as follows:[3]
Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
Cross-Fate bonuses are not shared between character versions.
This uniform is a symbol of the promise Tsubasa made with his friends to never stop tearing through the streets. Even if this white cloth is tarnished by rain or mud, nothing will ever defile the faith in this young man's heart.