Unite and Fight/April 2026/Omega Grids
| Event | Preparation | Omega Grids | Optimus Grids |
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
Horde
Extreme+
Nightmare Lvl 90
Nightmare Lvl 95
Nightmare Lvl 150
Useful Nightmare Characters
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
Nightmare Lvl 200
Nightmare Lvl 250


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn

20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF.



.

5% boost to Water allies' DMG Cap.




| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Cassius (Valentine)
with Grid 2


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang

20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF.


20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF.




AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF.



.

5% boost to Water allies' DMG Cap.




| This is set as a Quick Summon | ||||||||
- https://youtu.be/GrLX-OXN6xo - quwatoro (Grid 1 / Anthuria)
- https://youtu.be/5r3QbIxlWew - Binato_Lulu (Grid 2 / Cassius)
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn





Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon | ||||||||
- https://www.youtube.com/watch?v=osILfkvTlr4 - Dancing Kitsune
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist



Duration: 1 turn .
(Consumes 40% of charge bar.) No More Doubt



Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack.





.

5% boost to Water allies' DMG Cap.

| This is set as a Quick Summon | ||||||||
Past Guild War Setups
- January 2025 -
Soul Invoker
- November 2023 -
Farbigrabe

















































































































































