This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, April 6, 202619:00 JST, April 6, 2026 - 14:59 UTC, April 13, 202623:59 JST, April 13, 2026
Displayed time is based on your local machine's clock.
The April 2026 and 82nd iteration of Unite and Fight features Fire enemies.
General One-Turn Kill Guide by Inabarama - General guide on the theory and practice of efficiently clearing Extreme and Extreme+ bosses in a single turn. For specific example team setups for this run of Unite and Fight, check the "Omega Grids" and "Optimus Grids" tabs at the top of the page.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Unlock:Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave
Name
Lvl
HP
Charge
Mode
Extreme
Vulcanrio
75
20,000,000
◇◇◇
Yes
Special Attacks
Triggers and Notes
Fiery SlashTR 50%
Targets: Random allies Deals: Fire DMG (10-hit / 60%) Effect: Burned (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Identical stats, special attacks, and drops as Extreme.
Red Chest drops moved to Gold Chests.
50% Trigger
Casts Fiery Slash.
25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
Extreme (Golden Tyrant)
Golden Tyrant
75
20,000,000
◇◇◇
Yes
Special Attacks
Triggers and Notes
Fiery SlashTR 50%
Targets: Random allies Deals: Fire DMG (10-hit / 60%) Effect: Burned (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Identical stats, special attacks, and drops as Golden Tyrant Extreme.
Targets: All allies Deals: Fire DMG (350%) Effect: Double Attack Rate Boosted / Triple Attack Rate Boosted (Self)
HorizontflammeTR 50%
Targets: Random allies Deals: Fire DMG (8-hit / 150%) Effect: Buff Effect Removed (All allies) / Bonus Fire DMG / DEF Boosted (Self)
DreieinigkeitTR 25%
Targets: Random allies Deals: Fire DMG (4-hit / 225%) Effect: Double Attack Rate Lowered (All allies) / Special Attack DMG Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 1,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Normal attacks hit all allies.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 1,500,000 DMG within 1 turn.
Level
ATK
DEF
Supp. DMG
2-hit Fire damage
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
15%
15%
+500
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
20%
20%
+750
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
25%
25%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
Source Drop table last updated: 2024-09-08, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: All allies Deals: Fire DMG (350%) Effect: Double Attack Rate Boosted / Triple Attack Rate Boosted (Self)
HorizontflammeTR 50%
Targets: Random allies Deals: Fire DMG (8-hit / 150%) Effect: Buff Effect Removed (All allies) / Bonus Fire DMG / DEF Boosted (Self)
DreieinigkeitTR 25%
Targets: Random allies Deals: Fire DMG (4-hit / 225%) Effect: Double Attack Rate Lowered (All allies) / Special Attack DMG Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 1,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Normal attacks hit all allies.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 1,500,000 DMG within 1 turn.
Level
ATK
DEF
Supp. DMG
2-hit Fire damage
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
15%
15%
+500
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
20%
20%
+750
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
25%
25%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
86.786.72% ±4.93% chance to be selected when chest drops.Based on 111 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Infernal Whorl
13.313.28% ±4.93% chance to be selected when chest drops.Based on 17 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
88.388.28% ±4.68% chance to be selected when chest drops.Based on 113 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Inferno Orb
11.711.72% ±4.68% chance to be selected when chest drops.Based on 15 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
99.199.11% ±0.73% chance to be selected when chest drops.Based on 447 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
0.90.89% ±0.73% chance to be selected when chest drops.Based on 4 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Revenant WeaponRandom SSR Revenant Weapon
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blau Javelin
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Torador
16.116.13% ±4.11% chance to be selected when chest drops.Based on 35 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grendel
9.79.68% ±3.30% chance to be selected when chest drops.Based on 21 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
2.82.76% ±1.83% chance to be selected when chest drops.Based on 6 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
6.05.99% ±2.65% chance to be selected when chest drops.Based on 13 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
28.128.07% ±6.92% chance to be selected when chest drops.Based on 32 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
26.326.32% ±6.78% chance to be selected when chest drops.Based on 30 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blau Javelin
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Torador
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grendel
6.16.14% ±3.70% chance to be selected when chest drops.Based on 7 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
10.510.53% ±4.73% chance to be selected when chest drops.Based on 12 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
0.00.00% ±0.00% chance to be selected when chest drops.Based on 0 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Half Elixir
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Berry
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
27.727.68% ±6.95% chance to be selected when chest drops.Based on 31 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
56.256.25% ±7.71% chance to be selected when chest drops.Based on 63 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blau Javelin
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Torador
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grendel
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
4.54.46% ±3.21% chance to be selected when chest drops.Based on 5 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
0.90.89% ±1.46% chance to be selected when chest drops.Based on 1 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Unlock: Finals Day 1-4, own at least 20× Bait Chunk.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Lodern
100
288,750,000
◇◇
Yes
Special Attacks
Triggers and Notes
DreieinigkeitTR 85% 10%
Targets: Random allies Deals: Fire DMG (4-hit / 250%) Effect: Double Attack Rate Lowered / Triple Attack Rate Lowered (All allies) / Supplemental DMG / Special Attack DMG Boosted (Self) (Debuffs only inflicted on allies that take DMG)
HorizontflammeTR 50%
Targets: Random allies Deals: Fire DMG (8-hit / 180%) Effect: Buff Effect Removed / Supplemental DMG (All allies) / Bonus Fire DMG / DEF Boosted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
FeuerklauenTR 25%
Targets: All allies Deals: Fire DMG (400%) Effect: ATK Lowered / DEF Lowered (All allies) / Double Attack Rate Boosted / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 1,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Normal attacks hit all allies.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 1,500,000 DMG within 1 turn.
Level
ATK
DEF
Supp. DMG
2-hit Fire damage
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
15%
15%
+500
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
20%
20%
+750
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
25%
25%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
Source Drop table last updated: 2024-11-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 2,500,000 DMG within 1 turn.
Lvl
ATK
DEF
Supp. DMG
2-hit Fire damage
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
30%
30%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
40%
40%
+1250
2-hit, 45% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
50%
50%
+1500
2-hit, 90% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
60%
60%
+1750
2-hit, 90% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
70%
70%
+2000
2-hit, 135% Fire damage to random allies upon normal attacks
Source Drop table last updated: 2025-01-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Lodern
200
877,800,000
◇◇
Yes
100%~187,000 ATKEstimated damage taken from a 187,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
14,025
10,519
7,013
10
Neutral
18,700
14,025
9,350
10
Disadvantage
28,050
21,038
14,025
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
50%~263,000 ATKEstimated damage taken from a 263,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
19,725
14,794
9,863
10
Neutral
26,300
19,725
13,150
10
Disadvantage
39,450
29,588
19,725
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
25%~331,000 ATKEstimated damage taken from a 331,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
24,825
18,619
12,413
10
Neutral
33,100
24,825
16,550
10
Disadvantage
49,650
37,238
24,825
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks ImmuneLocal status effect✕
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 2,500,000 DMG within 1 turn.
Lvl
ATK
DEF
Supp. DMG
2-hit Fire damage
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
30%
30%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
40%
40%
+1250
2-hit, 45% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
50%
50%
+1500
2-hit, 90% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
60%
60%
+1750
2-hit, 90% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
70%
70%
+2000
2-hit, 135% Fire damage to random allies upon normal attacks
Source Drop table last updated: 2025-01-13, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 3-4, own at least 20× Malicious Clump, crew has cleared at least 100 Nightmare Lvl 200 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Lodern
250
2,326,170,000
◇◇
Yes
100%~286,000 ATKEstimated damage taken from a 286,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
21,450
16,088
10,725
10
Neutral
28,600
21,450
14,300
10
Disadvantage
42,900
32,175
21,450
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
50%~403,000 ATKEstimated damage taken from a 403,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
30,225
22,669
15,113
10
Neutral
40,300
30,225
20,150
10
Disadvantage
60,450
45,338
30,225
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
25%~507,000 ATKEstimated damage taken from a 507,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
38,025
28,519
19,013
10
Neutral
50,700
38,025
25,350
10
Disadvantage
76,050
57,038
38,025
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks ImmuneLocal status effect✕
Targets: Random allies Deals: Fire DMG (8-hit / 180%) Effect: All Buff Effects Removed / Burned (8000)HP is lowered on every turn Strength: 8000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMGDMG taken is supplemented Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / DMG Fixed (After 10 hits)Elemental DMG taken is reduced from the 10th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF UpDEF is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% ATK UpATK is boosted (Can't be removed) Strength: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 2 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
Lvl
ATK
DEF
Supp. DMG
Effect
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
30%
30%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
40%
40%
+1250
2-hit, 45% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
50%
50%
+1500
2-hit, 90% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
60%
60%
+1750
2-hit, 90% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks / At lvl 5: Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
70%
70%
+2000
2-hit, 135% Fire damage to random allies upon normal attacks. Debuffs don't miss regardless of debuffs or buffs like Dodge, debuff resistance, and debuff immunity.
Upon entering Overdrive
Casts Horizontflamme TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
Targets: All allies Deals: Fire DMG (350%) Effect: Double Attack Rate Boosted / Triple Attack Rate Boosted (Self)
HorizontflammeTR 50%
Targets: Random allies Deals: Fire DMG (8-hit / 150%) Effect: Buff Effect Removed (All allies) / Bonus Fire DMG / DEF Boosted (Self)
DreieinigkeitTR 25%
Targets: Random allies Deals: Fire DMG (4-hit / 225%) Effect: Double Attack Rate Lowered (All allies) / Special Attack DMG Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Passive (Lodern)Ferocious Wolf conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 1,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset Duration: Indefinite.
Normal attacks hit all allies.
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 4 or more hits of 1,500,000 DMG within 1 turn.
Level
ATK
DEF
Supp. DMG
2-hit Fire damage
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
15%
15%
+500
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
20%
20%
+750
2-hit, 20% Fire damage to random allies upon normal attacks
Ferocious WolfBased on lvl: ATK and DEF are boosted / DMG is supplemented / 2-hit fire DMG to random allies upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
25%
25%
+1000
2-hit, 45% Fire damage to random allies upon normal attacks
Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.
If you have more meat than needed to reach your targets the calculator will not use the excess.
Options
Target box:Your minimum desired number of boxes, or Eternal weapons.
Target honor:Your minimum desired honor.
Bosses
PlanChoose EX or EX+, set relative meat allocation percentages for the meat-consuming NMs, and use either a checkbox or relative percentages for clump-consuming NMs depending on how many exist.
Name
Per battle
Total
Pace (m)Your average battle to battle pace, in minutes.
Time (h)Expected time to finish all battles, in hours.
Honor
MeatAverage number of meat obtained per battle.
ClumpsAverage number of Malicious Clumps obtained per battle.
Battles
Meat
Clumps
Tokens
Honor
Pots
Slow
Fast
Slow
Fast
Have
0
0
0Includes tokens that will be earned from the Final Rally rewards based on your current Honor.
0
Total:
0
0Excess meat thrown away.
0Excess clumps thrown away.
0
0
0
0h
0h
Event Rewards
Event Missions
Completing missions during the event earns rewards. The missions are as follows:
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.