Unite and Fight/April 2026/Optimus Grids
| Event | Preparation | Omega Grids | Optimus Grids |
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
Horde
Extreme+
Nightmare Lvl 90
Nightmare Lvl 95
Nightmare Lvl 150
| This is a Full Auto setup with C.A. off. The clear time of this setup without refreshing is: 0:25 |


150 ATK
Hits all: No
Inflict

Strength: 5% (Max: 25%)Base Accuracy: 95% on a foe

150 ATK
Hits all: No
Inflict

Strength: 5% (Max: 25%)Base Accuracy: 95% on a foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| Replacements: Gabriel (Summon) |
||||||||
| This is set as a Quick Summon |
- Use
Gabriel (Summon) during Crew Buffs
| Turn 1 |
|
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

150 ATK
Hits all: No
Inflict

Strength: 5% (Max: 25%)Base Accuracy: 95% on a foe

150 ATK
Hits all: No
Inflict

Strength: 5% (Max: 25%)Base Accuracy: 95% on a foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- https://www.youtube.com/watch?v=BZSTwYHTavw - Anders Tse
| Turn 1 |
|
| This is a Full Auto setup with C.A. off. The clear time of this setup without refreshing is: 0:26 |


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
- Adapted from: https://www.youtube.com/watch?v=PPFQH1Di5UE - 花庭ぱずる
| Turn 1 |
|
| This is a Full Auto setup with C.A. off. The clear time of this setup without refreshing is: 0:28 |


150 ATK
Hits all: No
Inflict

Strength: 5% (Max: 25%)Base Accuracy: 95% on a foe

150 ATK
Hits all: No
Inflict

Strength: 5% (Max: 25%)Base Accuracy: 95% on a foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)






AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| Turn 1 |
|
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |

+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).



Duration: Indefinite.
Axe: All allies gain

Duration: Indefinite.
(Can only be used when

lvl is 5.) Infinite Trouble

Inflict

Duration: 5 turnsLocal status effect. Spiral Impaler

(When

lvl is 5:
Before instantly performing a normal attack, also gain

Strength: 30%Duration: 1 turn .) Unbound Charge




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).





Duration: 3 turns. Ammunition Belt

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.






AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
| Turn 1 |
|
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


| ★☆☆ | ★★☆ | ★★★ |
|---|---|---|
| ?% | ?% | 100% |


Duration: Indefinite.
Axe: All allies gain

Duration: Indefinite.
(Can only be used when

lvl is 5.) Infinite Trouble

Inflict

Duration: 5 turnsLocal status effect. Spiral Impaler

(When

lvl is 5:
Before instantly performing a normal attack, also gain

Strength: 30%Duration: 1 turn .) Unbound Charge




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| Replacements: Tetragod |
||||||||
| This is set as a Quick Summon |
- Fairly tight, so will need strong rings, artifacts or Lvl 5 awakened
Selfless-Rift Spear
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |

Inflict

Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor Break


lvl by 3-5.
Gain

Duration: 1 turn . Roll of the Dice

(Number of hits increased based on

lvl [Max: 8].)
Inflict

Strength: 10% (Max: 40%)Duration: 180 seconds and

Strength: 10% (Max: 40%)Duration: 180 seconds.
When

lvl is 5 or above:
Auto-activates upon normal attacks. Sublime Springscape

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.




AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

(Consumes up to 50% of current HP.) Splitting Spirit




Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.

| This is set as a Quick Summon |
- Zaru4775
Useful Nightmare Characters
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
| Criteria | Examples |
|---|---|
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Nightmare Lvl 200


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 200
Surpasses DMG cap by 30%

ATK: 200
Surpasses DMG cap by 30%

ATK: 200
Surpasses DMG cap by 30%

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)


.

5% boost to Water allies' DMG Cap.

| This is set as a Quick Summon |
- https://www.youtube.com/watch?v=HrdxYWXkDmw - quwatoro
Catura (Holiday) will need less than ~21197 HP to consistently die on turn 1.
| Turn 1 |
|
| Turn 2 |
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| Turn 3 |
|


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 200
Surpasses DMG cap by 30%

ATK: 200
Surpasses DMG cap by 30%

ATK: 200
Surpasses DMG cap by 30%

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| Replacements: Belial |
||||||||
| This is set as a Quick Summon |
Catura (Holiday) will need less than ~23317 HP to consistently die on turn 1.
| Turn 1 |
|
| Turn 2 |
|
| Turn 3 |
|


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets




Duration: 3 turns. Ammunition Belt


Duration: 1 turn .
Spear: All parties gain

Strength: 10%Duration: 3 turnsWithout other buffs and

Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict

Duration: 180 seconds and

Duration: 180 seconds on a foe. Double Trouble III

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
- https://www.youtube.com/watch?v=rZ9MmRIF4DA - randomysteryX
| Turn 1 |
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| Turn 2 |
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| Turn 3 |
|


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Strength: 20%Duration: 3 turns. Chaser


20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)


.

5% boost to Water allies' DMG Cap.







AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- https://www.youtube.com/watch?v=KUiGZwqn8Ek - quwatoro
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |

+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).



Duration: IndefiniteLocal status effect on a foe. (Can't recast.) Homing Beacon

Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi


(Excludes all-foe all-ally attacks)
Duration: 1 turn . Substitute

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |

Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi


(Excludes all-foe all-ally attacks)
Duration: 1 turn . Substitute


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets




Duration: 3 turns. Ammunition Belt


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
- Adapted from https://www.youtube.com/watch?v=QlEo2kjgLUI - 총박이칼박이
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: 5 turns. Defiance

Gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 6% (Max: 30%)Duration: Indefinite, and

Strength: 10,000 (Max: 50,000)Duration: Indefinite.
(When

lvl is 5: Activates at end of turn.) Shield Hurl


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).



Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad


20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)





Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: IndefiniteLocal status effect on a foe. (Can't recast.) Homing Beacon

Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.




AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.


20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
- Lav (kamenridersern)
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite,

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and

Duration: Indefinite.
(When

is 5: Affects all allies.) Bespoke Tailoring


Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi

5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.




AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- unayo14
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |

Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi


Duration: Indefinite,

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and

Duration: Indefinite.
(When

is 5: Affects all allies.) Bespoke Tailoring


5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||
- https://www.youtube.com/watch?v=ATayjYmidGs - Zaneric Logs
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain

Strength: 15% + 5% per

level (Max: 60%)Duration: 1 turn based on

lvl (Max: 60%). Spring's Gate

When switching with an ally: Switched ally gains

Multiplier: PerpetuityDuration: Indefinite.
When MC returns: MC gains

Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi


5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||
- Zaru (zaru4775)
Nightmare Lvl 250


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).



.
(Takes effect even when Kolulu is a sub ally.)


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad


Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance

(Consumes up to 50% of current HP.) Splitting Spirit

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| Replacements: | ||||||||
| This is set as a Quick Summon |
- @munchingturtles via https://x.com/dy__dk/status/2043132968802353544
- https://www.youtube.com/watch?v=7f7yZ9KRNv8 - quwatoro
- @corgisteria via https://x.com/AelaPotato/status/2042822285636309153 (Grid 2)
- If using Grid 2:
- Rotation will be slightly altered, check link above
- Artifacts with "Start battle with 20% of HP consumed" may be needed on characters.
| Turn 1 |
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Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).


.
(Takes effect even when Macula Marius is a sub ally.)


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

(Consumes up to 50% of current HP.) Splitting Spirit


Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| Turn 1 |
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| Turn 4 |
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| Turn 5 |
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| Turn 6 | |
| Turn 7 |
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| Turn 12 |
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Strength: 30% and

Strength: 10%Duration: 3 turns.
(Additional effect when 7

are consumed:
Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and

Duration: Indefinite.) Celestial Genesis


2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict

Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and

.
Remove 1 buff.
Raise foes'

Duration: IndefiniteLocal status effect lvl by 1 (Max: 2).
(Consumes 7

.
When a foe's

Local status effect lvl is 2:
Skill changes to Five-Phase Seal.)

6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict

Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and

Base Accuracy: GuaranteedDuration: 1 turn Local status effect.
Clear charge diamonds.
Remove 3 buffs.
Reset foes'

Local status effect lvl.
(Consumes 7

. Skill changes to Execration.) Execration / Five-Phase Seal


Strength: 70%Duration: 3 turns. Pandemonium

Upon using first-slot skill: Consume 10% of current HP to gain

Strength: 50% and

Duration: Indefinite.

Water allies take 1% damageBased on max HP every turn.
At end of turn: Gain

Strength: 15%,

Duration: Indefinite, and

Duration: Indefinite.







AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon |
- Use
Support Potion if your team's HP level feels dangerous.
| Turn 1 |
|
| Turn 2 |
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| Turn 3 |
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| Turn 4 |
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| Turn 5 |
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| Turn 6 |
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| Turn 7 |
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| Turn 8 |
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| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- Clear time can vary significantly.
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: IndefiniteLocal status effect on a foe. (Can't recast.) Homing Beacon

Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi


(Excludes all-foe all-ally attacks)
Duration: 1 turn . Substitute

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||
- https://www.youtube.com/watch?v=cJO84Jbw7b0 - quwatoro
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


Duration: Indefinite,

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and

Duration: Indefinite.
(When

is 5: Affects all allies.) Bespoke Tailoring

Inflict

Strength: 25%Duration: 180 secondsStacking: Dual and

Strength: 25%Duration: 180 secondsStacking: Dual.
Remove 1 buff.
Gain

Duration: Indefinite.
(When a foe uses a special attack: End cooldown.) Sei Colpi


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)






Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.


20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)




No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||
- https://www.youtube.com/watch?v=Snuv-tPIdDs - Anders Tse
- https://www.youtube.com/watch?v=5HjT_tAxsoY - マリアテレサ


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |


| ★☆☆ | ★★☆ | ★★★ |
|---|---|---|
| ?% | ?% | 100% |



Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- Can test around with Beast Fang over Dispel, quick summon
Beelzebub or
Godsworn Alexiel to see what is more consistent for you
Past Guild War Setups
- January 2025 -
Soul Invoker
- November 2023 -
Farbigrabe














































































































































































































































































































































































