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Event | Preparation | Omega Grids | Optimus Grids |
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
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About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
0 Button Setups
Charge attack setups that do not click any skills often require the Shield of Eternal Splendor obtained from recruiting all of the eternals in combination with double
Huanglong summons for charge attack based setups. Players with stronger grids and characters can opt for auto attack based 0b0c setups.
Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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Extreme+ setups can be tested in Trial Battles. This dummy boss has the same stats as the U&F Extreme+ boss.
Testing Extreme+ (Water Favored) | ||
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Defeat the Trial Lignoid in one turn with as few buttons as possible! | |
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These setups are built to clear the fight within 1 turn, using as few button presses as possible.
![]() ![]() No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. ![]() 80% Bonus Water DMG effect to Water allies' single attacks. ![]() Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AmplifyMultiplier: Special skill DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) ![]() ![]() ![]() and ![]() upon dealing multiattacks. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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All characters besides ![]() Use ![]() |
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![]() ![]() No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. ![]() 80% Bonus Water DMG effect to Water allies' single attacks. ![]() Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Replacements: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) |
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![]() ![]() No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. ![]() 80% Bonus Water DMG effect to Water allies' single attacks. ![]() Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. ![]() ![]() ![]() (60% boost to Water allies' multiattack rate in Arcarum.) ![]() ![]() ![]() (60% boost to Water allies' multiattack rate in Arcarum.) ![]() ![]() Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. ![]() ![]() Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is. At level 90: When Ferry is a main ally at battle start: 40% boost to Light allies' charge bars. ![]() ![]() 555,555 Plain damage to a foe. MC gains ![]() Strength: 10%. (Takes effect even when Narmaya is a sub ally.) ![]()
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
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![]() ![]() ![]() 40% boost to Wind allies' charge bars. All Wind allies gain ![]() Multiplier: PerpetuityDuration: 5 turns. ![]() ![]()
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![]() ![]() ![]() ![]() ![]() ![]() Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) ![]() ![]() ![]() ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000). ![]() ![]() ![]()
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) ![]() ![]() ![]() ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg ![]() ![]() |
![]() ![]() ![]() ![]() Strength: 100% and ![]() Duration: 2 turns.'s specs (Extend effect duration by 2 turns / C.A. Reactivation effect [1 time] to caster upon use / When Vinland's effect ends: C.A. Reactivation effect [1 time]) ![]() ![]() All allies gain two random buffs.'s specs (3-hit Flurry effect to caster upon use) ![]() ![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Banahogg at end of turn when allies deal DMG 40 or more times to the current target in 1 turn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg ![]() ![]() |
![]() ![]() ![]() ![]() Strength: 100% and ![]() Duration: 2 turns.'s specs (Extend effect duration by 2 turns / C.A. Reactivation effect [1 time] to caster upon use / When Vinland's effect ends: C.A. Reactivation effect [1 time]) ![]() ![]() All allies gain two random buffs.'s specs (3-hit Flurry effect to caster upon use) ![]() ![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Banahogg at end of turn when allies deal DMG 40 or more times to the current target in 1 turn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strength: 50%Multiplier: NormalDuration: 4 turns ![]() Strength: 50%Duration: 4 turns ![]() Strength: 10%Duration: 4 turns ![]() Strength: 35%Duration: 4 turns ![]() Strength: 25%Duration: 4 turns ![]() Strength: 20%Duration: 4 turns ![]() Strength: 20%Duration: 4 turns ![]() Strength: 80%Duration: 4 turns ![]() Strength: 20%Duration: 4 turns ![]() Strength: 30%Duration: 4 turns ![]() Strength: 20%Duration: 4 turns ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." ![]() Duration: Indefinite to all allies / 30% hit to max HP ![]() ![]() ![]() ![]() |
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Sierokarte |
Can't find a setup that works for you? Try checking out the Leviathan page for more setups! |
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
![]() ![]() Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000). ![]() ![]() All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad ![]() Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) Wild Magica ![]() ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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![]() ![]() ![]() ![]() AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() . ![]() 5% boost to Water allies' DMG Cap. ![]() |
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![]() ![]() ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff ![]() ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff ![]() ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff ![]() ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff ![]() ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff ![]() ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets ![]() |