Unite and Fight/November 2023/Optimus Grids
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| Event | Preparation | Omega Grids | Optimus Grids |

Nightmare Lvl 95
November 2023 |
Duration: 3 turns. Ammunition Belt |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. 5% boost to Water allies' DMG Cap. . 5% boost to Water allies' DMG Cap. |
Source:
| Turn 1 |
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Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). Spring's Gate Duration: 5 turns. Heart of Chivalry |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) . 5% boost to Water allies' DMG Cap. |
Source:
Comments:
- Can be fully Full Autoed.
| Turn 1 |
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Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). Spring's Gate When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP . 5% boost to Water allies' DMG Cap. |
Source:
- https://youtu.be/EoWFLHxaoKA?si=2UVK_uSj-kIcXyOh&t=191 - quwatoro
- https://youtu.be/jToOsz3GufI?si=0u7ahZC-iAdnRKV3 - quwatoro (Live Event)
Nightmare Lvl 150
November 2023 |
Full Auto Setups
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Leviathan Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit). Inflict Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. (Consumes 30% of charge bar.) Support 10% Bonus Elemental DMG effect against foes with Local status effect.
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance Duration: 180 seconds on a foe. Gravity Wave |
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. 5% boost to Water allies' DMG Cap. |
Source:
- https://www.youtube.com/watch?v=15rCwu6EbIg - クワトロ【GBF】 quwatoro
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF. |
Source:
Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2. Parfait d'Amour Strength: 5%. A Little Pick-Me-Up When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. 20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF. . 5% boost to Water allies' DMG Cap. |
Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP . 5% boost to Water allies' DMG Cap. |
Source:
Duration: 3 turns. Ammunition Belt Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. . 5% boost to Water allies' DMG Cap. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://www.youtube.com/watch?v=M-TiyVkBuqw - クワトロ【GBF】 quwatoro
Duration: 3 turns. Ammunition Belt |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. . 5% boost to Water allies' DMG Cap. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://twitter.com/K18Uu/status/1728245858557411829 - K18Uu (Twitter)
- https://www.youtube.com/watch?v=HGaYjHVovuU - Dengaku
Manual Setups
(Consumes 1 .) Blitz Raid Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict Strength: 20%Duration: 5 turns. Taking Chances II (Consumes up to 50% of current HP.) Splitting Spirit |
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Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. 5% boost to Water allies' DMG Cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Replacements: . 5% boost to Water allies' DMG Cap. |
Source:
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). Spring's Gate When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. |
Source:
- https://youtu.be/vbwVVOGzmKE?si=CKTqRJdep069rcub - 『Lolicore』
Duration: 3 turns. Ammunition Belt |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. . 5% boost to Water allies' DMG Cap. |
Source:
Duration: 3 turns. Ammunition Belt |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP . 5% boost to Water allies' DMG Cap. |
Source:
Duration: 3 turns. Ammunition Belt |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. . 5% boost to Water allies' DMG Cap. Replacements: ATK awakened 5% boost to Water allies' DMG Cap. |
Source:
Nightmare Lvl 200
November 2023 |
Full Auto Setups
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 5%. A Little Pick-Me-Up Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). Spring's Gate When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. 20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF. . 5% boost to Water allies' DMG Cap. |
Source:
- https://www.youtube.com/watch?v=_-xU5TqcUSw - Pathfinder OS
Gain Duration: 1 turn . Force Snatch When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. |
Source:
- https://www.youtube.com/watch?v=ItoLSqKfvto - クワトロ【GBF】 quwatoro
Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2. Parfait d'Amour When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. |
Source:
Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2. Parfait d'Amour When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. |
Source:
Manual Setups
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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. 5% boost to Water allies' DMG Cap. |
Source
- https://www.youtube.com/watch?v=3Tfdlr4CmPs - クワトロ【GBF】 quwatoro
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance |
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Source
- https://www.youtube.com/watch?v=J5420cMVcRI - クワトロ【GBF】 quwatoro
Duration: 3 turns. Ammunition Belt Duration: 1 turn . Spear: All parties gain Strength: 10%Duration: 3 turnsWithout other buffs and Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict Duration: 180 seconds and Duration: 180 seconds on a foe. Double Trouble III |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. . 5% boost to Water allies' DMG Cap. |
Source
- https://www.youtube.com/watch?v=5ZYM1wd8BIw - クワトロ【GBF】 quwatoro














































































































































































































































































