Relic Buster

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Relic Buster
 

 

ID 450301
NameJP レリックバスター
Release Date 2021-03-16
Other Sites gbf-wiki
(Japanese wiki)
GameWith
As contractor, fight with the protection of an automagod and resonate with the core that is your blade.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Relic Killer 25% hit to DEF.
+10 boost to hostility.
AmplifySeraphic multiplier one-foe attack damage by 30%.
When MC has 2 or more Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:
Damage immunity for 1 hit.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
when hit.)[1]
Lvl 1
Perpetual Motion Consume 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
upon normal attacks.
When MC has Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:

Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.)
Lvl 1
Urgent Activation Activate Engage Augments upon taking big DMG (25% of max HP) Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Engage Augments Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)[1]
5T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Tactical Shield All allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.[1]
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
7T 3T 30
Limit Burst All allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
12T - 50
Blitz Raid Attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
0T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Lightning Shot 3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on all foes.[1]
(Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
6T 180s
Hypervelocity Elemental damage to a foe (Damage cap: ~635,000).
Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Dodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.[1]
(Upon taking 25% or more of max HP damage:
End cooldown.)
10T 5T
Brutal Cell Elemental damage to all foes (Damage cap: ~635,000).[1]
Remove 1 buff from all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
(When an ally of the same element as caster uses a charge attack:
Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
Duration: Indefinite
[Max: 9].
Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
.)
6T -
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 DA +5%
Lvl 10 ATK +1000
Lvl 15 TA +5%
Lvl 20 ATK +1000 DA +5% TA +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +3000
DA +10%
TA +10%
ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DA +5%
Lvl 2 ATK +200 Lvl 17 ATK +200
Lvl 3 HP +200 Lvl 18 HP +200
Lvl 4 ATK +200 Lvl 19 TA +3%
Lvl 5 HP +200 Lvl 20 New Support Skill
Lvl 6 ATK +200 Lvl 21 ATK +200
Lvl 7 HP +200 Lvl 22 HP +200
Lvl 8 ATK +200 Lvl 23 DA +5%
Lvl 9 HP +200 Lvl 24 ATK +200
Lvl 10 DA +5% Lvl 25 HP +200
Lvl 11 ATK +300 Lvl 26 DA +5%
Lvl 12 HP +200 Lvl 27 ATK +200
Lvl 13 TA +3% Lvl 28 HP +200
Lvl 14 ATK +200 Lvl 29 TA +4%
Lvl 15 HP +200 Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +2100
HP +2000
DA +20%
TA +10%
New Support Skill: Urgent Activation
Skill Upgrade:  Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3000 Lvl 4 Triple attack rate +7%
Lvl 2 HP +2000 Lvl 5 C.A. DMG +12%
Lvl 3 Debuff Success Rate +7% Lvl 6 C.A. DMG Cap +5%

Gameplay Notes

Tactical Shield

  • ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    endurance increases by 500 per Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status ShieldNext ATK received will be ineffective for a fixed amount
0 - 2000
1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
2500
2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3000
3 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3500
4 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4000
5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4500

Limit Burst

  • Grants effects based on current number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Charge Bar +Instantly boosts Charge Bar by
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
0 - 25% 25% 5%
1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40% 30% 8%
2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
55% 35% 11%
3 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
70% 40% 14%
4 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
85% 45% 17%
5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
100% 50% 20%

Blitz Raid

  • Costs 1-2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    in total - one for the skill activation, and, if available, one for Perpetual Motion.

Facsimile Compatibility

Icon Skill Copyable?
Engage Augments No
Tactical Shield No
Limit Burst No
Blitz Raid No
Lightning Shot No
Hypervelocity No
Brutal Cell No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Relic Buster is a versatile class offering a range of skills and abilities that deal or enhance normal attack, skill or charge attack damage. Since this class is can be unlocked by simply trading materials, it is an incredibly strong option for beginner and intermediate players. For this reason, it is strongly recommended to unlock Relic Buster early.

The class is commonly used in Full Auto setups, and for short burst rotations focused on either charge attack or normal attack damage. Relic Buster does not rely heavily on its Ultimate Mastery skills.

Skill Overview

Class Skill

Skill Priority Comments
 
Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Default
  • Provides Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    that many other class skills rely on.
  • Also grants MC StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    or JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    , a strong ATK buff.
  • Autocasts whenever MC takes big damage (25% or more of max HP).

Extended Mastery

Skill Priority Comments
 
Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • Provides strong defensive buffs.
  • The ShieldNext ATK received will be ineffective for a fixed amount
    scales with how many Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    are available.
  • Does not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    on use.
 
Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • Converts available Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    into charge bar for the team.
  • Often used for short Charge Attack burst rotations like Unite and Fight EX+.
  • Does not bypass Charge Bar Gain LoweredCharge bar gain is lowered
    effects, including those from support skills.
 
Blitz RaidAttack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • The defining skill for normal attack burst rotations.
  • Can be used three times with Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .

Ultimate Mastery

Skill Priority Comments
 
Lightning Shot3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on all foes.
(Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Medium
  • Can be used alongside  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: Indefinite
    , and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Duration: Indefinite
    based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
    (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    to fulfil its auto-activation requirements.
 
HypervelocityElemental damage to a foe (Damage cap: ~635,000).
Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Dodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.
(Upon taking 25% or more of max HP damage:
End cooldown.)
Low
  • A more offensive variant of  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    .
    (Boost to ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    however consumes Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    on use.
  • Since Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    are used for other skills and also used for their passive bonuses, it is hard to justify using this skill.
 
Brutal CellElemental damage to all foes (Damage cap: ~635,000).
Remove 1 buff from all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
(When an ally of the same element as caster uses a charge attack:
Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
Duration: Indefinite
[Max: 9].
Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
.)
Medium
  • Can be situationally useful if more sources of Delay and Dispel are required.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Prototype Reboot
 Automagod ResonanceMassive Dark damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Contractor's NatureWhen main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Weapon Info Comments

Selene
 Automagod Release550%Massive Dark damage to a foe.
200% Bonus Dark damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
For beginners, Selene can be chosen as the free CCW option from Home Sweet Moon. It will help with short rotations involving  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
. However there are much more competitive weapons listed below.
Contractor's NatureWhen main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's ApexWhen main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.

Farmable Options

Weapon Element Source Charge Attack Comments

Summer's Mirage
Event:
Rise of the Beasts
 
Shimmering ResplendenceMassive Fire damage to a foe. / Gain 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
Buffs increased to 50% C.B. DMG UpChain burst DMG is boosted
Strength: 50%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.

Sword of Valorblaze
Weapon Series:
Seraphic Weapons
 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Exo Antaeus
Event:
Exo Cocytus Crucible
 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    from C.A. can yield more benefit from Supplemental DMG and Bonus DMG sources.
    •  Blitz RaidAttack without using up a turn.
      (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      can utilize the short duration buff effectively.

Fateless
Treasure Trade:
Astral Weapons
 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Galleon's Jaw
Raid:
Galleon (Impossible)
 
Canyon Cannon400%Massive Earth damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
After 4★:
Damage increased to 450%.
All allies also gain 15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite
and 3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite
.

Windhose
Event:
Proving Grounds
 
Gale StreamMassive Wind damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

V.A.R.I.S.
Side Story:
Code Geass: Lelouch of the Rebellion - The Blue Reckoning
 
Impact SpitfireMassive Wind damage to a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.

Dark Opus (Light)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

True Purity Sunblade
Special Quest:
Xeno Corow Clash
 
Font of Orion450%Massive Light damage to a foe
Inflict BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
  • Provides the party with an ATK boost depending on how high MC's HP is.

Bismarck
Event:
Proving Grounds
 
Geared BarrageMassive Dark damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Also gain 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Provides extra skill cap for  Perpetual MotionConsume 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    upon normal attacks.
    When MC has Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    :

    Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
    Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000). (This counts as skill damage and is affected by skill damage cap raising effects.)
    .
  • Grants MC 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on C.A.
    •  Blitz RaidAttack without using up a turn.
      (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      can utilize the short duration buff effectively.

Fediel's Spine
Raid:
Fediel (Raid)
 
Cursed DomainMassive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Evanescence
Premium Gala  
Nine-Winged ButterflyMassive Wind damage to a foe.
All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Even at 0★, this weapon provides a significant teamwide 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Excalibur
Trade Moons:
Gold Moon ×100
 
King's SwordMassive Dark damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
After 4★:
Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).

Hraesvelgr
Trade Moons:
Gold Moon ×150
 
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
After 4★:
Gain 25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An incredibly powerful weapon for rotations that use  Blitz RaidAttack without using up a turn.
    (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    . Boosts MC's normal attack damage by unparalleled amounts.
    • This skill is often paired with short duration buffs or debuffs such as Beelzebub or Charybdis call to get the most value out of their short window.
  • Due to Hraesvelgr's innate hit to multiattack rate, it is recommended to bring  Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain 10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and 5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict DA DownDouble attack rate is lowered
    and TA DownTriple attack rate is lowered
    on one enemy.
    or characters that provide guaranteed triple attack.

Trivia

  • The Japanese and English names for Relic Buster's Ultimate Mastery skills are allusions to Gunbreaker weaponskills from Final Fantasy XIV.
    •  Lightning Shot3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
      Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
      Strength: 10% (Max: 40%)Duration: 180 seconds
      on all foes.
      (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      (Japanese: ライトニング・シュート) takes its name directly from Lightning Shot
    •  HypervelocityElemental damage to a foe (Damage cap: ~635,000).
      Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      to gain additional effects in order based on number consumed:
      1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
      .
      2: 30% Element ATK UpElement ATK is boosted
      Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
      .
      3: Dodge Rate UpChance to dodge DMG and debuffs
      Duration: 5 turns
      .
      4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
      .
      5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
      Strength: 20%Duration: 5 turns
      .
      (Upon taking 25% or more of max HP damage:
      End cooldown.)
      (Japanese: ハイパーヴェロシティ) takes its name directly from Hypervelocity
    •  Brutal CellElemental damage to all foes (Damage cap: ~635,000).
      Remove 1 buff from all foes.
      Inflict DelayReduce a foe's filled charge diamonds by 1
      on all foes.
      (When an ally of the same element as caster uses a charge attack:
      Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
      Duration: Indefinite
      [Max: 9].
      Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
      .)
      (Japanese: ブルータルセル) is a play on the weaponskill name Brutal Shell

References