Unite and Fight/August 2018

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This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, August 23, 201819:00 JST, August 23, 2018 - 14:59 UTC, August 30, 201823:59 JST, August 30, 2018
Displayed time is based on your local machine's clock.

The August 2018 iteration of Unite and Fight features Fire enemies.

This iteration introduces an updated reward format, finals shortened to 4 days, and a Final Rally battle to replace the 5th day of finals. See the important changes section for more details.

For new players

Participating in a Unite and Fight event does not require being in a crew. You miss out on obtaining more Valor Badges and participating in a Final Rally if you are not in a qualifying crew.

You must select a Revenant Weapon before you can spend your tokens. Obtaining a fully-uncapped Revenant Weapon is the very first step in recruiting a powerful member of the Eternals (a.k.a. Guild Wars Character). Each Revenant Weapon corresponds to one Eternals character.

Fully upgrading a Revenant Weapon can take months of grinding. Pick a favorite or strong character so that you're motivated to complete it. Once you select your weapon, you may only change it once for the duration of the event.

Obtain at least 4 copies from the token box if possible, but this may require a lot of AP and/or EP. If you cannot obtain 4 copies before the event ends, you can always obtain more in the future.

Discussion Page

Discuss this event with other players or leave a comment on the talk page.

Important changes

  • From this Unite and Fight, the number of finals battles has been changed from five to four. Instead of the fifth battle, there will be a Final Rally on the last day of the event.
▼Final Rally
Final Rally is a special crew-member-only raid battle that can be played once per crew. Crews that have qualified for any tier in finals can participate. Defeat the Final Rally boss to get amazing loot.
  • Final Rally Details
• The rally battle runs from 7 a.m. to 11:59 p.m. (JST). Any battle that goes past this battle period will result in a loss.
• Final Rally can be played from the event screen starting from 7 a.m. (JST) the day after finals battle four. It won't cost AP or BP.
• Final Rally won't appear on the raids list. The battle can be rejoined from the Unite and Fight event screen.
• Up to 99 of each Unite and Fight item can be used in Final Rally.
• Even when the Final Rally boss's element differs from that of other ongoing Unite and Fight bosses, its elemental damage resistance and elemental debuff resistance will be the same as the other bosses.
▼Final Rally Boss Levels
The might of the rally boss changes depending on a crew's placement in total rankings.
Crew Ranking and Boss Level
Top 500: Lvl 150
#501 to #3500: Lvl 120
#3501 to #7000: Lvl 100
#7001 to #10,000: Lvl 90
#10,001 to #13,000: Lvl 80
#13,001 to #16,000: Lvl 70
#16,001 and below: Lvl 60
  • ▼Final Rally Loot
• Rally loot will be rewarded on the event screen after winning a Final Rally. Earnable loot depends on total crew and individual ranking.
• Players who didn't join the rally battle or retreated from it can still pick up rally loot from the event screen. Players who join a crew after the rally boss has been defeated can't pick up that loot.
Loot can be picked up until 4:59 p.m., Sep 5 (JST).
• As the Final Rally is not a hosted quest, there is no discoverer bonus loot.
• No honors and tokens can be obtained from the Final Rally. (Tokens may be included in the rally loot, but none will be obtained from the battle itself.)
• There is no soloing bonus for the Final Rally.
• Final Rally loot will be sent to the Time Limit tab of the Crate. Tokens will be added directly to your token total.
• The amount of tokens included in the rally loot will be based on the total individual honors obtained throughout the event. At least 25,000 individual honors are required to earn tokens from the rally loot, and tokens are earned at the rate of 3k tokens per 50m honors.
• Character weapons, non-character weapons (Vintage Weapons), and summons can be drawn with SSR draw tickets earned from rally loot.
(Limited-time summons and character weapons that unlock themed, Valentine, summer, Halloween, holiday, grand, and divine general characters will not appear. Items that aren't in the Premium draw when the ticket is released will not appear either.)
  • Adjustments have been made to Unite and Fight features.
▼Features That End from Finals Battle Four
The following Unite and Fight features will end from finals battle four.
• Bookmaker
• Total crew ranking tally
• Individual ranking tally
• Event login bonus
• Daily missions for players that didn't advance to finals
Tier-up and runner-up rankings will end from finals battle three.
▼Unite and Fight Trophies
Some trophy requirements have been changed.
  • Trophy: Road to Victory
Before: Win 1 crew match in one Unite and Fight
After: Win a finals battle in Unite and Fight or win the Final Rally
  • Trophy: Unite and Fight Ace
Before: Win at least half of the crew matches in one Unite and Fight
After: Win 3 finals battles in the same Unite and Fight or win 2 finals battles and the Final Rally
  • Trophy: Unite and Fight Legend
Before: Win all crew matches in one Unite and Fight
After: Win 4 finals battles and win the Final Rally in the same Unite and Fight
Your crew winning a rally battle will still count toward the trophy requirement even if you don't join the rally battle. It won't count if you join a crew after the rally boss is defeated.
You must go to the event screen after winning the Final Rally in order to claim a trophy.
▼Nightmare-Difficulty Event Bosses
  • The schedule for nightmare bosses is as follows:
Lvl 95: Appears from finals battle one.
Lvl 100: Appears from finals battle three.
▼Unite and Fight Loot
Requirements for silver badge, gold badge, and honors loot have been reduced.
▼Changing Crew Roles
Crew roles can be changed after finals battle four.
▼Number of Pending Battles
You can queue up to five pending battles again once Final Rally begins.
  • The top 10 members of a Tier B crew will be ranked from 7 a.m. of the interlude period. The top 10 members of tier-up crews that reach Tier B will be displayed from 7 a.m. of the next day.
  • Ranking requirements to place in finals Tier C have been changed.
  • Tier C
Previous Event
#12,001 to #20,000
This Event
#12,001 to #22,000
The requirements to earn valor badges based on preliminary rankings have also been changed.

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, August 23, 201819:00 JST, August 23, 2018 - 14:59 UTC, August 24, 201823:59 JST, August 24, 2018

Prelim Totals:

  • 15:00 UTC, August 24, 201800:00 JST, August 25, 2018 - 21:59 UTC, August 24, 201806:59 JST, August 25, 2018

Interlude:

  • 22:00 UTC, August 24, 201807:00 JST, August 25, 2018 - 21:59 UTC, August 25, 201806:59 JST, August 26, 2018

Finals:

  • 22:00 UTC, August 25, 201807:00 JST, August 26, 2018 - 14:59 UTC, August 29, 201823:59 JST, August 29, 2018

Final Rally:

  • 22:00 UTC, August 29, 201807:00 JST, August 30, 2018 - 14:59 UTC, August 30, 201823:59 JST, August 30, 2018

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Ahura Normal 10 AP - 500 3 0 0 - -0.030.3 0.3 0.3 - - - - - -
Ahura Hard 15 AP - 1300 11 0 0 - -0.080.74 0.73 0.73 - - - - - -
Ahura Very Hard 25 AP - 3000 22 0 0 - -0.180.89 0.88 0.88 - - - - - -
Grendel Very Hard 30 AP 1 EP 13000 14 6 8 - -0.780.96 0.93 0.67 14.78 14 6 - - -
Grendel Extreme 35 AP 1 EP 30000 24 10 10 - -1.81.31 1.26 0.97 21.8 20 10 - - -
Volcanrio Extreme+ 40 AP 1 EP 51000 32 12 12 - -3.061.48 1.4 1.1 27.06 24 12 - - -
Zaoshen Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Zaoshen Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Zaoshen Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4

Ahura

All values based on previous Unite and Fight.

Lvl 30 Ahura
Cost to Host: Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Ahura 30 640,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×11, Honor ×1,300
Wooden Silver Gold

Grendel / Volcanrio

Lvl 50 Grendel
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 50 Grendel Lv50 ベオウルフ
Wave Name Lvl HP Charge Mode
Boss Grendel 50 4,500,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fire Beam N
Fire damage to all allies.
Inflicts Skill SealedCan't use skills
Duration: 1 turn
.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Eruption OD
Large Fire damage to one ally.
Inflicts ATK DownATK is lowered
Duration: 3 turns
.
  • Pulsar Explosion OD
Large Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
.
  • 20% Trigger
Unleashes True Power.
Base charge diamonds change to ◇.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×13,000 (solo)
Host: Token ×14 Join: Token ×6 MVP: Token ×8
Wooden Gold Red
  • Silver Badge
  • Gold Badge
Silver
Lvl 60 Grendel
Cost to Host: 35 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 60 Grendel Lv60 ベオウルフ
Wave Name Lvl HP Charge Mode
Boss Grendel 60 9,400,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fire Beam N
Fire damage to all allies.
Inflicts Skill SealedCan't use skills
Duration: 1 turn
.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Eruption OD
Large Fire damage to one ally.
Inflicts ATK DownATK is lowered
Duration: 3 turns
.
  • Pulsar Explosion OD
Large Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
.
  • 30% Trigger
Unleashes True Power.
Base charge diamonds change to ◇.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×30,000 (solo)
Host: Token ×24 Join: Token ×10 MVP: Token ×10
Wooden Gold Red
  • Silver Badge
  • Gold Badge
Silver
Lvl 75 Volcanrio
Cost to Host: 40 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 75 Volcanrio Lv75 ヴァルカンライオ
Wave Name Lvl HP Charge Mode
Boss Volcanrio 75 15,556,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Heat Wave N
Massive Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2 turns
.
  • Roar N
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Fiery Slash OD TR 50
10 hits of Fire damage to random allies.
Last hit inflicts Hostility UpMore likely to be attacked
and DEF DownDEF is lowered
.
Gains ATK UpATK is boosted
and DEF DownDEF is lowered
.
  • 50% Trigger
Casts Fiery Slash.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds change to ◇.
Volcanrio's TA rate and debuff resistance sharply rises.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Token ×32 Join: Token ×12 MVP: Token ×12
Chest 1 Chest 2 Chest 3 Chest 4
Common 100% 100% 100%
  • Silver Badge
  • Gold Badge
Chest 5 Chest 6 Red
100% Extremely Rare -
  • Gold Badge
Drop table last updated: 2017-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Zaoshen
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
TweetDeck: Lvl 90 Zaoshen Lv90 ザオシェン
Wave Name Lvl HP Charge Mode
Boss Zaoshen 90 42,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Holy Flare Lotus N OD TR
20-hit Fire damage to random allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
N 10%- only:
Zaoshen also gains ATK UpATK is boosted
Duration: 3 turnsLocal status effect
.
  • Ring of Fire N TR
Fire damage to all allies.
Inflicts ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2 turns
and ATK DownATK is lowered
Duration: 2 turns
.
  • Uganbutochi OD TR
Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
.
  • Normal attacks hit two allies.
  • Immune to BurnedHP is lowered on every turn
    .
  • 75% Trigger
Casts Holy Flare Lotus.
  • 50% Trigger
Unleashes True Power.
Casts Ring of Fire.
  • 25% Trigger
Unleashes True Power+.
Casts Uganbutochi.
  • 10% Trigger
Resets mode bar.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Chest 1 Chest 2 Chest 3 Chest 4
High ~100% High ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Zaoshen
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
TweetDeck: Lvl 95 Zaoshen Lv95 ザオシェン
Wave Name Lvl HP Charge Mode
Boss Zaoshen 95 131,250,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Holy Flare Lotus N OD TR
20-hit Fire damage to random allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
Zaoshen gains ATK UpATK is boosted
Duration: 3 turnsLocal status effect
.
  • Ring of Fire N TR
Fire damage to all allies.
Inflicts ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2 turns
and ATK DownATK is lowered
Duration: 2 turns
.
  • Uganbutochi OD TR
Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
and ATK DownATK is lowered
Duration: 3 turns
.
  • Normal attacks hit two allies.
  • Immune to BurnedHP is lowered on every turn
    .
  • 75% Trigger
Casts Holy Flare Lotus.
  • 50% Trigger
Unleashes True Power.
Casts Ring of Fire.
  • 25% Trigger
Unleashes True Power+.
Casts Uganbutochi.
  • 10% Trigger
Resets mode bar.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×26 2nd: Token ×18 3rd: Token ×10
Chest 1 Chest 2 Chest 3 Chest 4
High ~100% High ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Zaoshen
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 3-4, own at least 20× Bait Chunk.
TweetDeck: Lvl 100 Zaoshen Lv100 ザオシェン
Wave Name Lvl HP Charge Mode
Boss Zaoshen 100 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Holy Flare Lotus N OD TR
20-hit Fire damage to random allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
Zaoshen gains ATK UpATK is boosted
Duration: 5 turnsLocal status effect
.
  • Ring of Fire N TR
Fire damage to all allies.
Inflicts ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2 turns
and ATK DownATK is lowered
Duration: 2 turns
.
  • Uganbutochi OD TR
Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
and ATK DownATK is lowered
Duration: 3 turns
.
  • Normal attacks hit two allies.
  • Immune to BurnedHP is lowered on every turn
    .
  • 85% Trigger
Casts Holy Flare Lotus.
  • 50% Trigger
Unleashes True Power.
Casts Ring of Fire.
  • 25% Trigger
Unleashes True Power+.
Casts Uganbutochi.
  • 10% Trigger
Casts Uganbutochi.
Resets mode bar.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
High ~100% High ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Final Rally

Lvl ?? Zeus
Cost to Host: N/A Cost to Join: 0 Unlock: Qualifying crews only; last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Zeus Varies Dependent on Lvl ◇◇ Yes
Special Attacks Triggers and Notes
  • Olympus
Light damage to all allies.
Zeus gains DodonaRestores HP at the end of turn if 4,000,000 or more damage is taken that turn (Can't be removed)
Duration: 5 turnsLocal status effect
, ATK UpATK is boosted
Duration: 5 turnsLocal status effect
, DA UpDouble attack rate is boosted
Duration: 5 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 5 turnsLocal status effect
.
  • Keraunos
Multi-hit Light damage to random allies
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
, DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and TA DownTriple attack rate is lowered
Strength: 3.5T
on all allies.
  • Olympian Punishment
Plain damage to all allies.
Zeus gains DMG CutTaking less DMG
Duration: 2 turnsLocal status effect
.
  • Weak to Water damage
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
- - -
Silver
-

Event Rewards

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd 3rd4th5th-44th
Revenant Weapons111111
Weapons
Name 1st 2nd 3rd4th5th-44th
Monochrome Crackerjack111113
Loupe Rod111113
Blau Javelin111113
Torador111113
Fury Stone111115
Fury Pebble333339
Archangel Weapon151515201030
Angel Weapon230250250260150450
Rare Weapon160170170170120360
Normal Weapon8010010010050150
Summons
Name 1st 2nd 3rd4th5th-44th
Archangel Queen101010201030
Angel Queen120140140150110330
Rare Summon11012012013080240
Normal Summon8010010010050150
Items
Name 1st 2nd 3rd4th5th-44th
Full Elixir555---
Half Elixir101010---
Soul Balm555---
Soul Berry151515151545
Treasure
Name 1st 2nd 3rd4th5th-44th
Champion Merit2222412
Supreme Merit111126
Betting Card111---
Treasure120120120120100300
Unite and Fight Items
Name 1st 2nd 3rd4th5th-44th
Support Potion303030303090
Clarity Herb303030303090
Revival Potion303030303090
Other
Name 1st 2nd 3rd4th5th-44th
CP303030---
Rupies250300300300200600
Total 1343 1493 1493 148710003000

Badge Rewards

Battle Badge Rewards
Reward
Number Silver Gold
1 Token ×20 Token ×20
3 Rupies ×400 Rupies ×1,000
5 Token ×20 Token ×20
7 Rupies ×500 Rupies ×1,000
9 Token ×30 Token ×20
12 Tiamat Anima ×5 Tiamat Omega Anima ×5
15 Angel Weapon ×3 Soul Berry
18 Colossus Anima ×5 Colossus Omega Anima ×5
21 Soul Berry Angel Weapon ×3
24 Leviathan Anima ×5 Leviathan Omega Anima ×5
27 Token ×30 Token ×30
30 Yggdrasil Anima ×5 Yggdrasil Omega Anima ×5
33 - Moonlight Stone
35 Rupies ×1,000 -
36 - CP ×30
40 Angel Weapon ×3 Token ×30
45 Torador -
50 CP ×20 Angel Weapon ×3
55 Token ×30 -
60 Angel Weapon ×3 Soul Berry ×3
70 Token ×30 Luminiera Omega Anima ×5
80 Luminiera Anima ×5 Grendel
90 Blau Javelin Celeste Omega Anima ×5
100 Celeste Anima ×5 Token ×50
110 Token ×30 Rupies ×5,000
120 CP ×20 Token ×50
130 Rupies ×3,500 -
140 Torador Angel Weapon ×3
150 Angel Weapon ×3 -
160 Token ×30 Champion Merit
180 Rupies ×3,500 Rupies ×10,000
200 Token ×30 Soul Berry ×3
220 Rupies ×3,500 -
225 - Archangel Queen
240 CP ×20 -
250 - Supreme Merit
260 Champion Merit -
275 - Token ×50
300 - Rupies ×10,000
325 - CP ×30
350 - Grendel

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Notable Honor Rewards
Honor Item
8,500 Premium Draw Ticket
85,000 Steel Brick
300,000 Premium Draw Ticket
450,000 Crystal ×100
750,000 Premium Draw Ticket
950,000 Animus Codex
1,500,000 Premium Draw Ticket
2,300,000 Crystal ×100
3,000,000 Premium Draw Ticket
4,500,000 Coronation Ring
7,500,000 Grendel
10,000,000 Blue Sky Crystal ×3
13,000,000 Gold Spellbook
14,000,000 Gold Moon
15,000,000 Coronation Ring
20,000,000 Soul Berry ×25
30,000,000 Betting Card ×5
40,000,000 Crystal ×300
50,000,000 Lineage Ring
60,000,000 Legendary Merit
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 5,000 in the preliminary crew rankings Valor Badge ×25
Prelims Place anywhere from 5,001-12,000 in the preliminary crew rankings Valor Badge ×10
Prelims Place anywhere from 12,001-22,000 in the preliminary crew rankings Valor Badge ×5
Prelims Belong to a seed crew for this event Valor Badge ×25
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 30,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 30,001-50,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 50,001-70,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 70,001-120,000 in the individual rankings Valor Badge ×25
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
☆ - Either place top 5,000 or belong to a seed crew.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 500 in the total crew rankings
Place anywhere from 501–3,500 in the total crew rankings
Place anywhere from 3,501–7,000 in the total crew rankings
Place anywhere from 7,001–10,000 in the total crew rankings
Place anywhere from 10,001–13,000 in the total crew rankings
Place anywhere from 13,001–16,000 in the total crew rankings
Place 16,001 or lower in the total crew rankings
Individual Rankings
Place in the top 30,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×3,000
Place anywhere from 30,001–50,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×2,000
Place anywhere from 50,001–70,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×1,000
Place anywhere from 70,001–100,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 100,001–150,000 in the individual rankings
Place anywhere from 150,001–200,000 in the individual rankings
Place 200,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
10-Badge Pack Valor Badge ×10 Do not buy.
30-Badge Pack Valor Badge ×30 Do not buy.
100-Badge Pack Valor Badge ×100 Do not buy.
150-Badge Pack Valor Badge ×150 Do not buy.
200-Badge Pack Valor Badge ×200 Do not buy.
275-Badge Pack Valor Badge ×275 Recommended!
450-Badge Pack Valor Badge ×450 When you have enough Sunlight Stones.

Guide