This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, April 20, 202319:00 JST, April 20, 2023 - 14:59 UTC, April 27, 202323:59 JST, April 27, 2023
Displayed time is based on your local machine's clock.
The April 2023 iteration of Unite and Fight features Light enemies.
General One-Turn Kill Guide by Inabarama - General guide for clearing Extreme and Extreme+ bosses in a single turn.
Important changes
A feature will be added to make spending tokens easier when not enough are held to use the Draw All button.
A button will be added to token drawboxes that allows spending all remaining tokens on a drawbox even if held tokens aren't sufficient to finish drawing the contents of that drawbox.
The Draw All button will be added to drawboxes #1 through #4.
The button to draw all remaining items in drawboxes #1 through #4 will display once you have the required amount of tokens to do so.
Total honors loot will be adjusted.
The following changes will be made to total honors loot.
Targets: Random allies Deals: Light DMG (10-hit / 60%) Effect: ShadowedAttack is restricted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / DEF DownDEF is lowered Duration: 60 seconds / ATK UpATK is boosted Duration: 120 seconds (Self) (Debuffs only inflicted on allies that take DMG)
Lightning WaveN
Targets: All allies Deals: Light DMG Effect: Light DEF DownDEF is lowered for light DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
RoarN
Targets: All allies Deals: Light DMG Effect: DA UpDouble attack rate is boosted Duration: 300 seconds (Self)
Drop table last updated: 2017-11-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Unlock:Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Lvl 80 SupergiganteLv80 スーペルヒガンテ
Wave
Name
Lvl
HP
Charge
Mode
Boss
Supergigante
80
22,000,000
◇◇◇
Yes
Special Attacks
Triggers and Notes
InductionODTR 50%
Targets: Random allies Deals: Light DMG (10-hit / 60%) Effect: ShadowedAttack is restricted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / DEF DownDEF is lowered Duration: 60 seconds / ATK UpATK is boosted Duration: 120 seconds (Self) (Debuffs only inflicted on allies that take DMG)
Lightning WaveN
Targets: All allies Deals: Light DMG Effect: Light DEF DownDEF is lowered for light DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
RoarN
Targets: All allies Deals: Light DMG Effect: DA UpDouble attack rate is boosted Duration: 300 seconds (Self)
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Nightmare
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
100%~37,500 ATKEstimated damage taken from a 37,500 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
2,813
2,109
1,406
10
Neutral
3,750
2,813
1,875
10
Disadvantage
5,625
4,219
2,813
14 DEFEstimated damage dealt to a 14 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
107.14%
142.86%
214.29%
Neutral
71.43%
95.24%
142.86%
Disadvantage
53.57%
71.43%
107.14%
0%All dark damage taken reduced by 0%.
50%~44,500 ATKEstimated damage taken from a 44,500 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
3,338
2,503
1,669
10
Neutral
4,450
3,338
2,225
10
Disadvantage
6,675
5,006
3,338
14 DEFEstimated damage dealt to a 14 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
107.14%
142.86%
214.29%
Neutral
71.43%
95.24%
142.86%
Disadvantage
53.57%
71.43%
107.14%
0%All dark damage taken reduced by 0%.
25%~54,000 ATKEstimated damage taken from a 54,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
4,050
3,038
2,025
10
Neutral
5,400
4,050
2,700
10
Disadvantage
8,100
6,075
4,050
13 DEFEstimated damage dealt to a 13 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Burnout BlazeNODTR 75%
Targets: All allies Deals: Light DMG (200%) Effect: Buff Effect Removed / 30% ATK DownATK is lowered Strength: 30%Duration: 3 turns (All allies) (Debuffs only inflicted on allies that take DMG)
Blazing PenetrationNODTR 50%
Targets: All allies Deals: Light DMG (250%) Effect: Buff Effect Removed / BlindedAttacks have a slight chance to miss Duration: 3 turns (All allies) / Supplemental DMGDMG dealt is supplemented Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: IndefiniteUnofficial status name.
Normal attacks hit 3 times.
Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: IndefiniteUnofficial status name
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack
Lowers by 2 upon activating a special attack
Lowers by 3 upon a chain burst activation of 4 or more chains
ATK, multiattack rate, and number of normal attack hits are boosted based on lvl
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Local status effect: 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Local status effect: 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Local status effect: 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Lvl 95 MarsLv95 マーズ
Wave
Name
Lvl
HP
Charge
Mode
Boss
Mars
95
131,250,000
◇◇
Yes
100%~61,000 ATKEstimated damage taken from a 61,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
4,575
3,431
2,288
10
Neutral
6,100
4,575
3,050
10
Disadvantage
9,150
6,863
4,575
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All dark damage taken reduced by 0%.
50%~74,000 ATKEstimated damage taken from a 74,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
5,550
4,163
2,775
10
Neutral
7,400
5,550
3,700
10
Disadvantage
11,100
8,325
5,550
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All dark damage taken reduced by 0%.
25%~98,000 ATKEstimated damage taken from a 98,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
7,350
5,513
3,675
10
Neutral
9,800
7,350
4,900
10
Disadvantage
14,700
11,025
7,350
14 DEFEstimated damage dealt to a 14 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
107.14%
142.86%
214.29%
Neutral
71.43%
95.24%
142.86%
Disadvantage
53.57%
71.43%
107.14%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Burnout BlazeNODTR 75%
Targets: All allies Deals: Light DMG (200%) Effect: 3 Buff Effects Removed / 30% ATK DownATK is lowered Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / 30% DEF DownDEF is lowered Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Blazing PenetrationODTR 50%
Targets: All allies Deals: Light DMG (300%) Effect: 3 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 3 turns / Supplemental DMG (1000)DMG taken is supplemented Strength: 1000Duration: 3 turns (All allies) / Supplemental DMG (1000)DMG dealt is supplemented Strength: 1000Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: IndefiniteUnofficial status name.
Normal attacks hit 3 times.
Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: IndefiniteUnofficial status name
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack
Lowers by 2 upon activating a special attack
Lowers by 3 upon a chain burst activation of 4 or more chains
ATK, multiattack rate, and number of normal attack hits are boosted based on lvl
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Local status effect: 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Local status effect: 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Local status effect: 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
Unlock: Finals Day 2-4, own at least 20× Bait Chunk.
Lvl 100 MarsLv100 マーズ
Wave
Name
Lvl
HP
Charge
Mode
Boss
Mars
100
288,750,000
◇◇
Yes
100%~77,000 ATKEstimated damage taken from a 77,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
5,775
4,331
2,888
10
Neutral
7,700
5,775
3,850
10
Disadvantage
11,550
8,663
5,775
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All dark damage taken reduced by 0%.
50%~112,500 ATKEstimated damage taken from a 112,500 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
8,438
6,328
4,219
10
Neutral
11,250
8,438
5,625
10
Disadvantage
16,875
12,656
8,438
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All dark damage taken reduced by 0%.
25%~154,000 ATKEstimated damage taken from a 154,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
11,550
8,663
5,775
10
Neutral
15,400
11,550
7,700
10
Disadvantage
23,100
17,325
11,550
14 DEFEstimated damage dealt to a 14 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
107.14%
142.86%
214.29%
Neutral
71.43%
95.24%
142.86%
Disadvantage
53.57%
71.43%
107.14%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Burnout BlazeNODTR 85%
Targets: All allies Deals: Light DMG (200%) Effect: All Buff Effects Removed / ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / StunnedCan't attack Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (2 allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite.
Normal attacks hit 3 times.
Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack (Lvl will rise even when normal attacks deal 0 damage)
Lowers by 2 upon activating a special attack
Lowers by 5 upon a chain burst activation of 4 or more chains
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 40% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 50% ATK Up, Multiattack Rate Up, normal attack increased to 6 hits total
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Mars
150
288,750,000
◇◇
Yes
100%~115,000 ATKEstimated damage taken from a 115,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
8,625
6,469
4,313
10
Neutral
11,500
8,625
5,750
10
Disadvantage
17,250
12,938
8,625
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All dark damage taken reduced by 0%.
50%~159,000 ATKEstimated damage taken from a 159,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
11,925
8,944
5,963
10
Neutral
15,900
11,925
7,950
10
Disadvantage
23,850
17,888
11,925
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All dark damage taken reduced by 0%.
25%~213,000 ATKEstimated damage taken from a 213,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
15,975
11,981
7,988
10
Neutral
21,300
15,975
10,650
10
Disadvantage
31,950
23,963
15,975
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕!StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
Special Attacks
Triggers and Notes
Burnout BlazeNODTR 85% 20%
Targets: All allies Deals: Light DMG (250%) Effect: All Buff Effects Removed / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / StunnedCan't attack Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (2 allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite.
Normal attacks hit 3 times.
Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack (Lvl will rise even when normal attacks deal 0 damage)
Lowers by 2 upon activating a special attack
Lowers by 5 upon a chain burst activation of 4 or more chains
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 40% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 50% ATK Up, Multiattack Rate Up, normal attack increased to 6 hits total
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 3-4, own at least 30× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Mars
200
577,500,000
◇◇
Yes
100%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All dark damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All dark damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕!StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
Special Attacks
Triggers and Notes
Burnout BlazeNODTR 85% 35% 5%
Targets: All allies Deals: Light DMG (250%) Effect: All Buff Effects Removed / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / StunnedCan't attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (2 allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite.
Normal attacks hit 3 times. After 50%, normal attacks hit 4 times.
Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack (Lvl will rise even when normal attacks deal 0 damage)
Lowers by 2 upon activating a special attack
Lowers by 5 upon a chain burst activation of 4 or more chains
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 10% ATK Up, Multiattack Rate Up, normal attack +1 hits
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 20% ATK Up, Multiattack Rate Up, normal attack +1 hits
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 30% ATK Up, Multiattack Rate Up, normal attack +2 hits
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 40% ATK Up, Multiattack Rate Up, normal attack +2 hits
Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5) Local status effect: 50% ATK Up, Multiattack Rate Up, normal attack +3 hits
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50% Strength: 50%, DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and TA DownTriple attack rate is lowered Strength: 3.5T on all allies.
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Exercise caution. This pack effectively skips all grind related to a Dark Opus 5★ uncap, but is very expensive. Note that Dark Opus can alternatively be uncapped via the 450-Badge Pack (Gold Brick) and farming the remaining materials through raids and coop. Resets each Dread Barrage run.