Unite and Fight/April 2023

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This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, April 20, 202319:00 JST, April 20, 2023 - 14:59 UTC, April 27, 202323:59 JST, April 27, 2023
Displayed time is based on your local machine's clock.

The April 2023 iteration of Unite and Fight features Light enemies.

For new players

Resources

Important changes

  • A feature will be added to make spending tokens easier when not enough are held to use the Draw All button.
    • A button will be added to token drawboxes that allows spending all remaining tokens on a drawbox even if held tokens aren't sufficient to finish drawing the contents of that drawbox.
  • The Draw All button will be added to drawboxes #1 through #4.
    • The button to draw all remaining items in drawboxes #1 through #4 will display once you have the required amount of tokens to do so.
  • Total honors loot will be adjusted.
    • The following changes will be made to total honors loot.
Honors Before After
12,000,000 Champion Merit ×3 Champion Merit ×8
15,000,000 Coronation Ring ×1 Horus Omega Anima ×2
100,000,000 Champion Merit ×10 Metatron Omega Anima ×2
600,000,000 Intricacy Ring ×1 Sunbeam Earrings ×1
700,000,000 Metatron Omega Anima ×2 True Dragon's Golden Scale ×10
Lu Woh's Jewel ×10
800,000,000 Intricacy Ring ×1 Intricacy Ring ×2
  • The element of Horus Omega animas, Metatron Omega animas, Lu Woh's jewels, and sunbeam earrings will match those of the boss's.
  • Battle badge loot will be adjusted.
    • The following changes will be made to battle badge loot.
Battle Badges Before After
200 Champion Merit ×10 Champion Merit ×15
500 Coronation Ring ×1 Coronation Ring ×2

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, April 20, 202319:00 JST, April 20, 2023 - 14:59 UTC, April 21, 202323:59 JST, April 21, 2023

Prelim Totals:

  • 15:00 UTC, April 21, 202300:00 JST, April 22, 2023 - 21:59 UTC, April 21, 202306:59 JST, April 22, 2023

Interlude:

  • 22:00 UTC, April 21, 202307:00 JST, April 22, 2023 - 21:59 UTC, April 22, 202306:59 JST, April 23, 2023

Finals:

  • 22:00 UTC, April 22, 202307:00 JST, April 23, 2023 - 14:59 UTC, April 26, 202323:59 JST, April 26, 2023

Final Rally:

  • 22:00 UTC, April 26, 202307:00 JST, April 27, 2023 - 14:59 UTC, April 27, 202323:59 JST, April 27, 2023

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Yog-Sothoth Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Yog-Sothoth Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Mahisha Very Hard 30 AP - 21400 44 0 0 - -1.281.51 1.47 1.47 - - - - - -
Supergigante Extreme 30 AP 1 EP 51000 22 20 14 - -3.061.97 1.87 1.4 37.06 34 20 - - -
Supergigante Extreme+ 30 AP 1 EP 80800 26 20 20 - -4.852.36 2.2 1.53 44.85 40 20 - - -
Mars Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Mars Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Mars Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Mars Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25
Mars Nightmare 200 50 AP + 30 meat 3 EP 10200000 160 110 68 - -611.9919 6.76 5.4 263.33 59.33 36.67 31.67 11.27 9

Solo Battles

Lvl 60 Mahisha
Cost to Host: 30 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Mahisha 60 7,000,000 ◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×44, Honor ×21,400
Wooden Silver Gold
  • Gold Badge

Extreme

Lvl 75 Supergigante
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 75 Supergigante Lv75 スーペルヒガンテ
Wave Name Lvl HP Charge Mode
Boss Supergigante 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction OD TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: ShadowedAttack is restricted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(One ally) / DEF DownDEF is lowered
Duration: 60 seconds
/ ATK UpATK is boosted
Duration: 120 seconds
(Self) (Debuffs only inflicted on allies that take DMG)
  • Lightning Wave N
Targets: All allies
Deals: Light DMG
Effect: Light DEF DownDEF is lowered for light DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Debuffs only inflicted on allies that take DMG)
  • Roar N
Targets: All allies
Deals: Light DMG
Effect: DA UpDouble attack rate is boosted
Duration: 300 seconds
(Self)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×51,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
Common 100% 100% 100%
  • Gold Badge
Chest 5 Chest 6 Red
100% Extremely Rare -
  • Gold Badge
Drop table last updated: 2017-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Lvl 75 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Supergigante
TweetDeck: Lvl 75 Golden Tyrant Lv75 ゴールデンタイラント
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Wooden Gold Red
  • Bait Chunk
Silver
  • Bait Chunk
Lvl 80 Supergigante
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
TweetDeck: Lvl 80 Supergigante Lv80 スーペルヒガンテ
Wave Name Lvl HP Charge Mode
Boss Supergigante 80 22,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction OD TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: ShadowedAttack is restricted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(One ally) / DEF DownDEF is lowered
Duration: 60 seconds
/ ATK UpATK is boosted
Duration: 120 seconds
(Self) (Debuffs only inflicted on allies that take DMG)
  • Lightning Wave N
Targets: All allies
Deals: Light DMG
Effect: Light DEF DownDEF is lowered for light DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Debuffs only inflicted on allies that take DMG)
  • Roar N
Targets: All allies
Deals: Light DMG
Effect: DA UpDouble attack rate is boosted
Duration: 300 seconds
(Self)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×80,800 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver
Lvl 80 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Mahisha
TweetDeck: Lvl 80 Golden Tyrant Lv80 ゴールデンタイラント
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 80 22,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
Casts TR 50% .
  • 25% Trigger
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×80,800 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
100%
  • Bait Chunk ×5
- - -
Chest 5 Chest 6 Host MVP
--
- -
  • Bait Chunk ×28
  • Bait Chunk ×3
Drop table last updated: not specified, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Mars
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
TweetDeck: Lvl 90 Mars Lv90 マーズ
Wave Name Lvl HP Charge Mode
Boss Mars 90 42,000,000 ◇◇ Yes
100%~37,500 ATKEstimated damage taken from a 37,500 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage2,8132,1091,406
10Neutral3,7502,8131,875
10Disadvantage5,6254,2192,813
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All dark damage taken reduced by 0%.
50%~44,500 ATKEstimated damage taken from a 44,500 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage3,3382,5031,669
10Neutral4,4503,3382,225
10Disadvantage6,6755,0063,338
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All dark damage taken reduced by 0%.
25%~54,000 ATKEstimated damage taken from a 54,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,0503,0382,025
10Neutral5,4004,0502,700
10Disadvantage8,1006,0754,050
13 DEFEstimated damage dealt to a 13 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage115.38%153.85%230.77%
Neutral76.92%102.56%153.85%
Disadvantage57.69%76.92%115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Burnout Blaze N OD TR 75%
Targets: All allies
Deals: Light DMG (200%)
Effect: Buff Effect Removed / 30% ATK DownATK is lowered
Strength: 30%Duration: 3 turns
(All allies) (Debuffs only inflicted on allies that take DMG)
  • Blazing Penetration N OD TR 50%
Targets: All allies
Deals: Light DMG (250%)
Effect: Buff Effect Removed / BlindedAttacks have a slight chance to miss
Duration: 3 turns
(All allies) / Supplemental DMGDMG dealt is supplemented
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Excited Rampage N OD TR 25%
Targets: Random allies
Deals: Light DMG (8-hit / 100%)
Effect: DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Self)
  • Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: IndefiniteUnofficial status name
    .
  • Normal attacks hit 3 times.
  • Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: IndefiniteUnofficial status name
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack
Lowers by 2 upon activating a special attack
Lowers by 3 upon a chain burst activation of 4 or more chains
ATK, multiattack rate, and number of normal attack hits are boosted based on lvl
  1. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Local status effect
    : 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  2. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Local status effect
    : 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  3. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Local status effect
    : 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total

  • 75% Trigger
Casts Burnout Blaze.
  • 50% Trigger
Casts Blazing Penetration.
  • 25% Trigger
Casts Excited Rampage.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Mars
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
TweetDeck: Lvl 95 Mars Lv95 マーズ
Wave Name Lvl HP Charge Mode
Boss Mars 95 131,250,000 ◇◇ Yes
100%~61,000 ATKEstimated damage taken from a 61,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,5753,4312,288
10Neutral6,1004,5753,050
10Disadvantage9,1506,8634,575
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.
50%~74,000 ATKEstimated damage taken from a 74,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,5504,1632,775
10Neutral7,4005,5503,700
10Disadvantage11,1008,3255,550
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.
25%~98,000 ATKEstimated damage taken from a 98,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage7,3505,5133,675
10Neutral9,8007,3504,900
10Disadvantage14,70011,0257,350
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Burnout Blaze N OD TR 75%
Targets: All allies
Deals: Light DMG (200%)
Effect: 3 Buff Effects Removed / 30% ATK DownATK is lowered
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ 30% DEF DownDEF is lowered
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) (Debuffs only inflicted on allies that take DMG)
  • Blazing Penetration OD TR 50%
Targets: All allies
Deals: Light DMG (300%)
Effect: 3 Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 3 turns
/ Supplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 3 turns
(All allies) / Supplemental DMG (1000)DMG dealt is supplemented
Strength: 1000Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Excited Rampage N OD TR 25%
Targets: Random allies
Deals: Light DMG (8-hit / 100%)
Effect: Repel (4 times)Reflects DMG
Strength: 1000Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
/ DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Self)
  • Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: IndefiniteUnofficial status name
    .
  • Normal attacks hit 3 times.
  • Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: IndefiniteUnofficial status name
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack
Lowers by 2 upon activating a special attack
Lowers by 3 upon a chain burst activation of 4 or more chains
ATK, multiattack rate, and number of normal attack hits are boosted based on lvl
  1. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Local status effect
    : 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  2. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Local status effect
    : 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  3. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Local status effect
    : 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total

  • 75% Trigger
Casts Burnout Blaze.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Casts Blazing Penetration.
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
Casts Excited Rampage.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Mars
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 2-4, own at least 20× Bait Chunk.
TweetDeck: Lvl 100 Mars Lv100 マーズ
Wave Name Lvl HP Charge Mode
Boss Mars 100 288,750,000 ◇◇ Yes
100%~77,000 ATKEstimated damage taken from a 77,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,7754,3312,888
10Neutral7,7005,7753,850
10Disadvantage11,5508,6635,775
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.
50%~112,500 ATKEstimated damage taken from a 112,500 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage8,4386,3284,219
10Neutral11,2508,4385,625
10Disadvantage16,87512,6568,438
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.
25%~154,000 ATKEstimated damage taken from a 154,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage11,5508,6635,775
10Neutral15,40011,5507,700
10Disadvantage23,10017,32511,550
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Burnout Blaze N OD TR 85%
Targets: All allies
Deals: Light DMG (200%)
Effect: All Buff Effects Removed / ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / StunnedCan't attack
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(2 allies) (Debuffs only inflicted on allies that take DMG)
  • Blazing Penetration TR 50%
Targets: All allies
Deals: Light DMG (300%)
Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Supplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Supplemental DMG (1500)DMG dealt is supplemented
Strength: 1500Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Debuff Res. UpDebuff resistance is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Excited Rampage OD TR 25%
Targets: Random allies
Deals: Light DMG (8-hit / 100%)
Effect: Repel (4 times)Reflects DMG
Strength: 2000Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self)
  • Blazing Penetration N OD TR 10%
Targets: All allies
Deals: Light DMG (300%)
Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Supplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Supplemental DMG (1500)DMG dealt is supplemented
Strength: 1500Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: Indefinite
    .
  • Normal attacks hit 3 times.
  • Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: Indefinite
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack (Lvl will rise even when normal attacks deal 0 damage)
Lowers by 2 upon activating a special attack
Lowers by 5 upon a chain burst activation of 4 or more chains
  1. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  2. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  3. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
  4. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 40% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
  5. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 50% ATK Up, Multiattack Rate Up, normal attack increased to 6 hits total

  • 85% Trigger
Casts Burnout Blaze.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Casts Blazing Penetration TR 50% .
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
Casts Excited Rampage.
  • 10% Trigger
Mode bar is reset.
Casts Blazing Penetration TR 10% .
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Mars
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Mars 150 288,750,000 ◇◇ Yes
100%~115,000 ATKEstimated damage taken from a 115,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage8,6256,4694,313
10Neutral11,5008,6255,750
10Disadvantage17,25012,9388,625
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
50%~159,000 ATKEstimated damage taken from a 159,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage11,9258,9445,963
10Neutral15,90011,9257,950
10Disadvantage23,85017,88811,925
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
25%~213,000 ATKEstimated damage taken from a 213,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage15,97511,9817,988
10Neutral21,30015,97510,650
10Disadvantage31,95023,96315,975
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Burnout Blaze N OD TR 85% 20%
Targets: All allies
Deals: Light DMG (250%)
Effect: All Buff Effects Removed / 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / StunnedCan't attack
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(2 allies) (Debuffs only inflicted on allies that take DMG)
  • Blazing Penetration TR 50%
Targets: All allies
Deals: Light DMG (350%)
Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Supplemental DMG (1500)DMG taken is supplemented
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Supplemental DMG (2000)DMG dealt is supplemented
Strength: 2000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge bar is boosted on every turn
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Debuff Res. UpDebuff resistance is boosted
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Excited Rampage TR 35%
Targets: Random allies
Deals: Light DMG (8-hit / 120%)
Effect: 50% Repel (6 times)Reflects DMG
Strength: 50%Duration: 2.5 turnsReflects 3000 damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self)
  • Blazing Penetration N OD
Targets: All allies
Deals: Light DMG (350%)
Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Supplemental DMG (1500)DMG taken is supplemented
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Supplemental DMG (2000)DMG dealt is supplemented
Strength: 2000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: Indefinite
    .
  • Normal attacks hit 3 times.
  • Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: Indefinite
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack (Lvl will rise even when normal attacks deal 0 damage)
Lowers by 2 upon activating a special attack
Lowers by 5 upon a chain burst activation of 4 or more chains
  1. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  2. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
  3. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
  4. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 40% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
  5. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 50% ATK Up, Multiattack Rate Up, normal attack increased to 6 hits total

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Burnout Blaze.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Blazing Penetration TR 50%
  • 35% Trigger
Casts Excited Rampage.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Burnout Blaze.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×100 Join: Token ×68 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 200 Mars
Cost to Host: 50 AP, Bait Chunk ×30 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 30× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave Name Lvl HP Charge Mode
Boss Mars 200 577,500,000 ◇◇ Yes
100%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Burnout Blaze N OD TR 85% 35% 5%
Targets: All allies
Deals: Light DMG (250%)
Effect: All Buff Effects Removed / 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / StunnedCan't attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(2 allies) (Debuffs only inflicted on allies that take DMG)
  • Excited Rampage OD TR 65% 20%
Targets: Random allies
Deals: Light DMG (8-hit / 120%)
Effect: 50% Repel (10 times)Reflects DMG
Strength: 50%Duration: 2.5 turnsReflects 5000 damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self)
  • Blazing Penetration TR 50%
Targets: All allies
Deals: Light DMG (350%)
Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DMG Mitigation (500,000)DMG taken is lowered by a fixed amount
Strength: 500,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Blazing Penetration N OD TR 10%
Targets: All allies
Deals: Light DMG (350%)
Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: Indefinite
    .
  • Normal attacks hit 3 times. After 50%, normal attacks hit 4 times.
  • Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 5 upon a chain burst activation of 4 or more chains (Can't be removed)
    Duration: Indefinite
Scarlet Flame Lance lvl:
Rises by 1 upon making a normal attack (Lvl will rise even when normal attacks deal 0 damage)
Lowers by 2 upon activating a special attack
Lowers by 5 upon a chain burst activation of 4 or more chains
  1. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 10% ATK Up, Multiattack Rate Up, normal attack +1 hits
  2. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 20% ATK Up, Multiattack Rate Up, normal attack +1 hits
  3. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 30% ATK Up, Multiattack Rate Up, normal attack +2 hits
  4. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 40% ATK Up, Multiattack Rate Up, normal attack +2 hits
  5. Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 5)
    Local status effect
    : 50% ATK Up, Multiattack Rate Up, normal attack +3 hits

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Burnout Blaze.
  • 65% Trigger
Casts Excited Rampage.
  • 50% Trigger
Removes all debuffs from self.
Mode bar is reset.
Casts Blazing Penetration TR 50% .
  • 35% Trigger
Casts Burnout Blaze.
  • 20% Trigger
Casts Excited Rampage.
  • 10% Trigger
Mode bar is reset.
Casts Blazing Penetration TR 10% .
  • 5% Trigger
Casts Burnout Blaze.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×10,250,000 (solo)
Host: Token ×160 Join: Token ×110 MVP: Token ×68 2nd: Token ×54 3rd: Token ×40
Host: Prestige Pendant ×100 Join: Prestige Pendant ×60 Crew: Prestige Pendant ×30
Wooden Gold Red
  • Gold Badge
Silver

Final Rally

Lvl ?? Zeus
Cost to Host: N/A (only one battle can be in progress per crew) Cost to Join: 0 (can only join battles in your own crew) Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Zeus Varies Dependant on Lvl ◇◇ Yes
Special Attacks Triggers and Notes
  • Olympus
Light damage to all allies.
Zeus gains DodonaRestores HP at the end of turn if 4,000,000 or more damage is taken that turn (Can't be removed)
Duration: 5 turnsLocal status effect
, ATK UpATK is boosted
Duration: 5 turnsLocal status effect
, DA UpDouble attack rate is boosted
Duration: 5 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 5 turnsLocal status effect
.
  • Keraunos
Multi-hit Light damage to random allies
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
, DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and TA DownTriple attack rate is lowered
Strength: 3.5T
on all allies.
  • Olympian Punishment
Plain damage to all allies.
Zeus gains DMG CutTaking less DMG
Duration: 2 turnsLocal status effect
.
  • Gold Rain
Light damage to all allies.
Removes 8-10Verification needed. buffs on all allies.
  • Diktaean
Multi-hit Light damage to random allies.
Inflicts ATK DownATK is lowered
and DEF DownDEF is lowered
.
  • Boss level depends on crew rankings for qualified crews.
  • Upon entering Overdrive
Fills all charge diamonds.
  • 95% Trigger
Casts Keraunos.
  • 80% Trigger
Casts Gold Rain.
  • 65% Trigger
Casts Diktaean.
  • 50% Trigger
Casts Olympus.
  • 35% Trigger
Casts Keraunos.
  • 25% Trigger
Unleashes True Power.
  • 10% Trigger
Casts Olympian Punishment.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
- - -
Silver
-
Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Target Meat, Box, and Honor Calculator

Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.

If you have more meat than needed to reach your targets the calculator will not use the excess.

Options
Current meat: Current tokens: Current box: Current honor:
        Target box:Your minimum desired number of boxes, or eternals weapons. Target honor:Your minimum desired honor.
Bosses
RatioEnter which EX you're doing and an estimate how much meat you'll use for each type of NM. Name Per battle Total Pace (m)Your average battle to battle pace, in minutes. Time (h)Expected time to finish all battles, in hours.
Honor MeatAverage number of meat obtained per battle. Battles Meat Tokens Honor Pots Slow Fast Slow Fast
  Have       0 0Includes tokens that will be earned from the Final Rally rewards based on your current Honor. 0          
EX 0 0 0 0 0 0m 0m
EX+ 0 0 0 0 0 0m 0m
NM 90 -5 0 0 0 0 0 0m 0m
NM 95 -10 0 0 0 0 0 0m 0m
NM 100 -20 0 0 0 0 0 0m 0m
NM 150 -20 0 0 0 0 0 0m 0m
NM 200 -20 0 0 0 0 0 0m 0m
Total: 0 0Excess meat thrown away. 0 0 0   0h 0h

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Yog-Sothoth 5 times Crystal ×50
Defeat Yog-Sothoth 10 times Token ×50
Defeat Yog-Sothoth 15 times Token ×125
Defeat Mahisha 5 times Token ×50
Defeat Mahisha 10 times Token ×100
Defeat Mahisha 15 times Token ×150
Defeat Supergigante 5 times Bait Chunk ×5
Defeat Supergigante 10 times Bait Chunk ×5
Defeat Supergigante 15 times Bait Chunk ×5
Defeat Mars 5 times Token ×100
Defeat Mars 10 times Token ×200
Defeat Mars 15 times Token ×300
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Monochrome Crackerjack1111--
Loupe Rod1111--
Jule1111--
The Piercer1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×20
3 Tiamat Anima ×5
5 Rupies ×1,000
7 Colossus Anima ×5
9 Token ×20
12 Leviathan Anima ×5
15 Rupies ×2,000
18 Yggdrasil Anima ×5
21 Soul Berry ×1
24 Luminiera Anima ×5
27 Jule
30 Celeste Anima ×5
33 Soul Berry ×1
36 Tiamat Omega Anima ×5
40 Token ×20
44 Colossus Omega Anima ×5
48 Angel Weapon ×3
52 Leviathan Omega Anima ×5
56 Token ×30
60 Yggdrasil Omega Anima ×5
70 Moonlight Stone ×1
80 CP ×50
90 Token ×30
Battle Badge Rewards
Reward
100 The Piercer
110 Soul Berry ×3
120 Luminiera Omega Anima ×5
140 Mahisha
150 Celeste Omega Anima ×5
160 Token ×100
170 Rupies ×5,000
180 Token ×150
190 Jule
200 Champion Merit ×15
225 Rupies ×10,000
250 Soul Berry ×3
275 Light Quartz ×5
300 Supreme Merit ×5
325 Token ×200
350 Rupies ×15,000
375 CP ×50
400 Mahisha
425 Premium Draw Ticket ×1
450 Silver Spellbook ×1
475 Light Quartz ×10
500 Coronation Ring ×2
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 The Piercer
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Jule
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
Honor Rewards
Honor Item
750,000 Premium Draw Ticket ×1
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Light Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 The Piercer
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Jule
7,000,000 CP ×50
7,500,000 Mahisha
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
Honor Rewards
Honor Item
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×8
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000
20,000,000 Soul Berry ×25
30,000,000 Light Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×100
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000 Gem ×100
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000
700,000,000
800,000,000 Intricacy Ring ×2
900,000,000 Light Quartz ×200
1,000,000,000 Crystal ×1,000

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 80,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 80,001-140,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 140,001-180,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 180,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,000 in the total crew rankings
Place anywhere from 2,001–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 80,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 80,001–140,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 140,001–180,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 180,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Do not buy.
Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Do not buy.
Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Do not buy.
Resets each Dread Barrage run.
100-Badge Pack Valor Badge ×100 Do not buy.
Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Do not buy.
Resets each Dread Barrage run.
275-Badge Pack Valor Badge ×275 Recommended!
Sunlight Stones can not be farmed from any raid.
Resets each Unite and Fight run.
300-Badge Pack Lapis Merit ×1 Valor Badge ×300 Required for Eternals Transcendence.
Stock increases (not resets) each Unite and Fight run.
340-Badge Pack Astral Spiritus ×1 Valor Badge ×340 Not recommended.
The cost is too high relative to raid difficulty.
Resets each Dread Barrage run.
450-Badge Pack Valor Badge ×450
When you have enough Sunlight Stones and Sephira Evolites, and/or cannot easily get more from the next run of Rise of the Beasts.
Resets each Unite and Fight run.
500-Badge Pack Valor Badge ×500
Recommended!
After buying all of the Sephira Evolites available in the Arcarum Shop, this will be your main source of additional Evolites.
Resets each Unite and Fight run.
550-Badge Pack Valor Badge ×550
Exercise caution.
This pack effectively skips all grind related to a Dark Opus 5★ uncap, but is very expensive. Note that Dark Opus can alternatively be uncapped via the 450-Badge Pack (Gold Brick) and farming the remaining materials through raids and coop.
Resets each Dread Barrage run.

Guide

References