This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, April 7, 202419:00 JST, April 7, 2024 - 14:59 UTC, April 14, 202423:59 JST, April 14, 2024
Displayed time is based on your local machine's clock.
The April 2024 and 72nd iteration of Unite and Fight features Dark enemies.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Nightmare
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: Random allies Deals: Dark DMG (12-hit / 75%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 1500Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Raging Rabbit Bone Shatter AttackTR 25%
Targets: All allies Deals: Dark DMG (200%) Effect: DEF DownDEF is lowered (All allies) / DMG CutTaking less DMG Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
Starts battle with Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite lvl rises by 1 upon making a normal attack
Lvl lowers by 1 upon activating a special attack
Lvl lowers by 3 upon a chain burst activation of 4 or more chains
1.9%Based on 481 chests from 10065 raids with and average 2.5172 drop rate boost.
-
-
Gold Badge ×2
5.05.04% ±1.65% chance to be selected when chest drops.Based on 24 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Revenant WeaponRandom SSR Revenant Weapon
3.63.57% ±1.40% chance to be selected when chest drops.Based on 17 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
33.833.82% ±3.57% chance to be selected when chest drops.Based on 161 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
33.833.82% ±3.57% chance to be selected when chest drops.Based on 161 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
15.515.55% ±2.73% chance to be selected when chest drops.Based on 74 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
6.16.09% ±1.80% chance to be selected when chest drops.Based on 29 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
1.91.89% ±1.03% chance to be selected when chest drops.Based on 9 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
0.80.84% ±0.69% chance to be selected when chest drops.Based on 4 drops from 476 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave
Name
Lvl
HP
Charge
Mode
Boss
God Rabbit Teramax
95
131,250,000
◇◇
Yes
100%~15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All light damage taken reduced by 0%.
50%~15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All light damage taken reduced by 0%.
25%~14 DEFEstimated damage dealt to a 14 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
107.14%
142.86%
214.29%
Neutral
71.43%
95.24%
142.86%
Disadvantage
53.57%
71.43%
107.14%
0%All light damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immunity varies HP 100%-51%: ✕ HP 50%-0%: 〇!PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: Random allies Deals: Dark DMG (12-hit / 75%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 50% Healing Down / 10% of max hp (Damage cap: 3000)Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Raging Rabbit Bone Shatter AttackNTR 25%
Targets: All allies Deals: Dark DMG (200%) Effect: DEF DownDEF is lowered (All allies) / DMG CutTaking less DMG Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Normal attacks hit all allies.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lvl lowers by 3 upon a chain burst activation of 4 or more chains
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 10% ATK Up, Multiattack Rate Up, 5% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 20% ATK Up, Multiattack Rate Up, 10% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 30% ATK Up, Multiattack Rate Up, 15% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
86.786.72% ±4.93% chance to be selected when chest drops.Based on 111 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Umbral Whorl
13.313.28% ±4.93% chance to be selected when chest drops.Based on 17 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
88.388.28% ±4.68% chance to be selected when chest drops.Based on 113 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Abysm Orb
11.711.72% ±4.68% chance to be selected when chest drops.Based on 15 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
99.199.11% ±0.73% chance to be selected when chest drops.Based on 447 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
0.90.89% ±0.73% chance to be selected when chest drops.Based on 4 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Revenant WeaponRandom SSR Revenant Weapon
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
16.116.13% ±4.11% chance to be selected when chest drops.Based on 35 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
9.79.68% ±3.30% chance to be selected when chest drops.Based on 21 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
2.82.76% ±1.83% chance to be selected when chest drops.Based on 6 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
6.05.99% ±2.65% chance to be selected when chest drops.Based on 13 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
28.128.07% ±6.92% chance to be selected when chest drops.Based on 32 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
26.326.32% ±6.78% chance to be selected when chest drops.Based on 30 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
6.16.14% ±3.70% chance to be selected when chest drops.Based on 7 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
10.510.53% ±4.73% chance to be selected when chest drops.Based on 12 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
0.00.00% ±0.00% chance to be selected when chest drops.Based on 0 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Half Elixir
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Berry
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
27.727.68% ±6.95% chance to be selected when chest drops.Based on 31 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
56.256.25% ±7.71% chance to be selected when chest drops.Based on 63 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
4.54.46% ±3.21% chance to be selected when chest drops.Based on 5 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
0.90.89% ±1.46% chance to be selected when chest drops.Based on 1 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Unlock: Finals Day 2-4, own at least 20× Bait Chunk.
Wave
Name
Lvl
HP
Charge
Mode
Boss
God Rabbit Teramax
100
288,750,000
◇◇
Yes
Special Attacks
Triggers and Notes
Phantom AssaultTR 85% 10%
Targets: Random allies Deals: Dark DMG (4-hit / 200%) Effect: ATK Lowered (All allies) / DEF Boosted / Double Attack Rate Boosted / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Power Burst Super MaxTR 50%
Targets: Random allies Deals: Dark DMG (12-hit / 85%) Effect: Buff Effect Removed / Mauled / Supplemental DMG (All allies) / Dodge Rate Boosted / Uplifted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Raging Rabbit Bone Shatter AttackTR 25%
Targets: All allies Deals: Dark DMG (250%) Effect: Stunned / DEF Lowered (2 allies) / Supplemental DMG / DMG Cut (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Normal attacks hit all allies.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lvl lowers by 3 upon a chain burst activation of 4 or more chains
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 20% ATK Up, Multiattack Rate Up, 10% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 35% ATK Up, Multiattack Rate Up, 20% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 50% ATK Up, Multiattack Rate Up, 30% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
86.786.72% ±4.93% chance to be selected when chest drops.Based on 111 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Umbral Whorl
13.313.28% ±4.93% chance to be selected when chest drops.Based on 17 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
88.388.28% ±4.68% chance to be selected when chest drops.Based on 113 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Abysm Orb
11.711.72% ±4.68% chance to be selected when chest drops.Based on 15 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
99.199.11% ±0.73% chance to be selected when chest drops.Based on 447 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
0.90.89% ±0.73% chance to be selected when chest drops.Based on 4 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Revenant WeaponRandom SSR Revenant Weapon
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
16.116.13% ±4.11% chance to be selected when chest drops.Based on 35 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
9.79.68% ±3.30% chance to be selected when chest drops.Based on 21 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
2.82.76% ±1.83% chance to be selected when chest drops.Based on 6 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
6.05.99% ±2.65% chance to be selected when chest drops.Based on 13 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
28.128.07% ±6.92% chance to be selected when chest drops.Based on 32 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
26.326.32% ±6.78% chance to be selected when chest drops.Based on 30 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
6.16.14% ±3.70% chance to be selected when chest drops.Based on 7 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
10.510.53% ±4.73% chance to be selected when chest drops.Based on 12 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
0.00.00% ±0.00% chance to be selected when chest drops.Based on 0 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Half Elixir
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Berry
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
27.727.68% ±6.95% chance to be selected when chest drops.Based on 31 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
56.256.25% ±7.71% chance to be selected when chest drops.Based on 63 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
4.54.46% ±3.21% chance to be selected when chest drops.Based on 5 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
0.90.89% ±1.46% chance to be selected when chest drops.Based on 1 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
God Rabbit Teramax
150
288,750,000
◇◇
Yes
100%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All light damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All light damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All light damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immunity varies HP 100%-26%: ✕ HP 25%-0%: 〇!PetrifiedCharge diamonds don't fill up Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: Random allies Deals: Dark DMG (12-hit / 100%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 10% of max HP (Damage cap: 8000)Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMGDMG taken is supplemented Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Normal attacks hit all allies.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lvl lowers by 3 upon a chain burst activation of 4 or more chains
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 20% ATK Up, Multiattack Rate Up, 10% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 35% ATK Up, Multiattack Rate Up, 20% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 50% ATK Up, Multiattack Rate Up, 30% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
3.46%Based on 55 chests from 1045 raids with and average 1.782 drop rate boost.
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
God Rabbit Teramax
200
577,500,000
◇◇
Yes
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
10,800
8,100
5,400
10
Neutral
14,400
10,800
7,200
10
Disadvantage
21,600
16,200
10,800
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All light damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
15,188
11,391
7,594
10
Neutral
20,250
15,188
10,125
10
Disadvantage
30,375
22,781
15,188
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All light damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
19,125
14,344
9,563
10
Neutral
25,500
19,125
12,750
10
Disadvantage
38,250
28,688
19,125
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All light damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: Random allies Deals: Dark DMG (12-hit / 100%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 10% of max HP (Damage cap: 10,000)Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
Normal attacks hit all allies.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lvl lowers by 3 upon a chain burst activation of 4 or more chains
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 20% ATK Up, Multiattack Rate Up, 10% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 35% ATK Up, Multiattack Rate Up, 20% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 50% ATK Up, Multiattack Rate Up, 30% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Source Drop table last updated: 2024-01-17, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Targets: Random allies Deals: Dark DMG (12-hit / 75%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 1500Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Raging Rabbit Bone Shatter AttackTR 25%
Targets: All allies Deals: Dark DMG (200%) Effect: DEF DownDEF is lowered (All allies) / DMG CutTaking less DMG Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
Starts battle with Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite lvl rises by 1 upon making a normal attack
Lvl lowers by 1 upon activating a special attack
Lvl lowers by 3 upon a chain burst activation of 4 or more chains
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.