Unite and Fight/Important Changes
Unite and Fight updates from 2016 and earlier are currently not archived.
Since the last Unite and Fight several changes have been made:
- Elemental resistance has been given to nightmare bosses.
The following changes in elemental resistance have been made for nightmare bosses.- Nightmare bosses are resistant to all elements except their superior element. (Example: Nightmare earth bosses are resistant to all elements except wind.)
- DMG dealt by non-superior elements has been decreased.
- Players are suggested to use the superior element when battling nightmare bosses.
- AP and EP requirements for certain battles have been decreased.
- AP Decrease
- Allosaurus (Extreme): 50 AP → 40 AP
- Goliath (Nightmare Level 90): 50 AP → 20 AP
- Goliath (Nightmare Level 95): 50 AP → 30 AP
- EP Decrease
- Dimorphodon (Very Hard): 2 EP → 1 EP
- Allosaurus (Very Hard): 3 EP → 1 EP
- Allosaurus (Extreme)
- Tyrannus (Extreme +): 5 EP → 1 EP
- Goliath (Nightmare Level 90): 5 EP → 2 EP
- Goliath (Nightmare Level 95 / Level 100): 5 EP → 3 EP
- Since AP and EP have been decreased, loot drop rates and loot contents for boss battles have also been adjusted.
- The amount of earnable honors for starting certain battles has been increased.
- Dimorphodon (Normal): 40 honors → 500 honors
- Goliath (Nightmare Level 90): 1600 honors → 5000 honors
- Goliath (Nightmare Level 95): 1600 honors → 10,000 honors
- Goliath (Nightmare Level 100): 1600 honors → 20,000 honors
- Since the amount of honors you get for starting battles has been increased, honor requirements for loot have been adjusted.
- Bait chunk trade requirement has been adjusted.
- The number of beast bait slices required to trade for one bait chunk has been changed.
- Bait Chunk Trade:
- 5 beast bait slices → 3 beast bait slices
- Since the bait chunk trade requirements have been adjusted, 20 bait chunks are now required to start a level 100 nightmare boss battle.
- Playable times for some nightmare boss battles have changed.
- Level 95 nightmare boss battles will appear after finals battle one.
- Level 100 nightmare boss battles will appear after finals battle three.
- Recruiting and scouting is now available from the Rankings screen.
- A button now appears at the bottom of the Unite and Fight screen that sets recruiting or scouting displays for other players to see on the Rankings screen.
- Crews with Two or More Members:
- If you are the captain, you can let players know that you're recruiting.
- Players Who Don't Currently Belong to a Crew:
- You can let players know that you want to join a crew.
- Crews with Only One Member:
- You can select whether to let players know you're recruiting or that you can be scouted. You can't be scouted once a player joins your crew.
- The amount of earnable honors and beast bait slices have increased for certain battles.
- The amount of earnable tokens has increased for extreme, extreme +, and nightmare boss battles (level 90, 95, and 100).
- Total Honors loot has been added.
- Level 90 nightmare boss HP has been decreased.
- Character weapons for
Naoise (Promo) and
Abby (Promo) have been added to the event draw.
Since the last Unite and Fight several changes have been made:
- The number of valor badges required to trade for 900-Badge exchange packs has been decreased.
- Valor Badge Requirement: 900 >> 450
- Items included in the exchange pack have not changed. 450 valor badges will be returned to players for each 900-Badge exchange pack that they traded for previously.
- The number of crews that will advance to the finals based on preliminary crew rankings has increased.
- Previous Event 3000 crews >> This Event 5000 crews
- A new two-tier system has been implemented for finals.
- Advancing crews will be placed in Tier A or Tier B to compete against crews within their tier. The number of crews that will advance to finals has also been increased.
- Tier A Crews
- Seed Crews
- Crews that place in the top 3000 in preliminary rankings
- Earnable Valor Badges
- Battle Won:50
- Battle Lost:15
- No changes have been made from previous events.
- Tier B Crews
- Crews that place anywhere from 3001-5000 in preliminary rankings
- Crews with at least 10 tournament credits
- Crews that place in the top 120 in runner-up rankings
- Crews advancing to the finals to fill empty seed slots
- Earnable Valor Badges
- Battle Won:15
- Battle Lost:5
- Honors requirements must be met for either tier in order to earn valor badges.
- The AP requirement has been adjusted for the following battles.
- Gugalanna (Extreme): 40 AP → 35 AP
- Viridian Horn (Extreme +): 50 AP → 40 AP
- Bella Donna (Nightmare Level 90): 20 AP → 30 AP
- Bella Donna (Nightmare Level 95): 30 AP → 40 AP
- Ranking requirements to earn tournament credits from preliminaries have changed.
- Previous Event
- Rank #3001 to #4000 earns five credits.
- Rank #4001 to #5000 earns four credits.
- Rank #5001 to #6000 earns three credits.
- Rank #6001 to #7000 earns two credits.
- Rank #7001 to #8000 earns one credit.
- This Event
- Rank #5001 to #6000 earns five credits.
- Rank #6001 to #7000 earns three credits.
- Rank #7001 to #8000 earns one credit.
- Tournament credits will no longer be given out after this event. They can be used a final time for the April U&F event.
- Tournament credits remaining after the April U&F event concludes will disappear and 10,000 rupies will be donated to the crew in place of each tournament credit.
- Elemental resistance has been increased for nightmare bosses.
- Elemental resistance has been slightly increased for level 90 nightmare bosses and significantly increased for level 95 and 100 nightmare bosses.
- The amount of earnable honors has been adjusted for certain battles.
- The amount of earnable tokens has been adjusted for extreme, extreme +, and level 90, 95, and 100 nightmare battles.
- The Detailed Rankings screen can now be filtered to show only recruiting crews or players who want to be scouted.
Since the last Unite and Fight, changes have been made:
- Number of crews advancing to finals has increased.
- The number of crews that will advance to the finals based on preliminary crew rankings has increased.
- Previous Event: 5000 crews
- This Event: 9000 crews
- Tier C has been added to finals. The amount of earnable valor badges and their requirements have been adjusted for tiered crews.
- Advancing crews will be placed in Tier A, B, or C to compete against crews within their tier. The number of crews that will advance to finals has also been increased.
- Tier A Crews
- • Seed Crews
- • Crews that place in the top 3000 in preliminary rankings
- Earnable Valor Badges (Requirements)
- • Battle Won:60 (Get a total of 300,000 individual honors)
- • Battle Lost:20 (Get a total of 10,000,000 crew honors and 800,000 individual honors)
- Tier B Crews
- • Crews that place anywhere from 3001-6000 in preliminary rankings
- Earnable Valor Badges (Requirements)
- • Battle Won:25 (Get a total of 200,000 individual honors)
- • Battle Lost:7 (Get a total of 5,000,000 crew honors and 500,000 individual honors)
- Tier C Crews
- • Crews that place anywhere from 6001-9000 in preliminary rankings
- • Crews with at least 10 tournament credits
- • Crews that place in the top 120 in runner-up rankings
- • Crews advancing to the finals to fill empty seed slots
- Earnable Valor Badges (Requirements)
- • Battle Won:10 (Get a total of 100,000 individual honors)
- • Battle Lost:0
- Tournament Credit Changes
- Ranking requirements to earn tournament credits from preliminaries have changed.
- Previous Event
- • Rank #5001 to #6000 earns five credits.
- • Rank #6001 to #7000 earns three credits.
- • Rank #7001 to #8000 earns one credit.
- This Event
- • Rank #9001 to #10000 earns five credits.
- • Rank #10001 to #11000 earns three credits.
- • Rank #11001 to #12000 earns one credit.
- Tournament credits will no longer be given out after this event. They can be used a final time for this U&F event. Tournament credits remaining after this U&F event concludes will disappear, and 10,000 rupies will be donated to the crew in place of each tournament credit.
- The amount of earnable valor badges and their requirements have been adjusted for individual rankings.
- Valor badges earned for placing in individual rankings from 20,001 to 40,000 have been adjusted.
- Previous Event
- • Rank #20,001 to #40,000 earns 50 valor badges.
- This Event
- • Rank #20,001 to #30,000 earns 75 valor badges.
- • Rank #30,001 to #40,000 earns 50 valor badges.
No other changes to amount or requirements have been made for valor badges earnable from individual rankings.
- Changes to Resetting Token Draw Drawboxes
- Drawboxes can be reset immediately after a revenant weapon has been drawn. This can now be done four times instead of three times.
- The fifth drawbox and later drawboxes can only be reset after drawing all the items from each box.
- Normal weapons and summons drawn from the token draw can now be automatically sold.
- Rupies from automatically selling normal weapons and summons drawn from the token draw will appear on the Crate screen's Time Limit tab.
- Auto-sell settings can be changed by tapping the Token Draw Settings button on the Token Draw screen.
- The number of items in the fifth drawbox and later drawboxes has been decreased.
- Some loot earnable from gold and silver battle badges has been adjusted.
- Items can no longer be traded for rupies during loot pickup period.
- New treasures were added to the token draw.
- Loot has been added for the following amounts of total honors earned: 9,000,000, 10,000,000, 11,000,000, 12,000,000, 13,000,000, 14,000,000, 15,000,000.
- Bronze battle badges will no longer be awarded.
- The contents and drop rates for some quests have been adjusted accordingly.
- Loot earnable from silver battle badges has been adjusted.
Tier-Up rankings have been added, allowing the top 50 crews from Tiers B and C to move up one tier the following day.
- Tier-Up rankings for Tier B and C crews will be determined by the amount of crew honors earned from 7 a.m.-11:59 p.m. (JST) each day during finals battles 1-4.
- The top 50 crews will move up one tier to participate in the next day's finals battles regardless of that crew's win-loss record.
- If multiple crews have the same honors score, rankings will be determined by which one reached the score earlier.
- Crews with 0 honors will be displayed as Not Ranked and must collect at least 1 honor to be ranked.
- Rankings are calculated for finals battles 1-4 only.
- Crews can't move down to a lower tier.
Valor Badge Additions and Adjustments
- Earnable valor badges with all new requirements have been added to the Valor Badge tab on the Loot screen. Honors requirements are not cumulative and must be earned on the day of the finals battle.
- Additional Earnable Valor Badges (Requirements)
- Tier A Crews
- Battle Lost: 5 valor badges (Get a total of 100,000,000 crew honors and 2,500,000 individual honors)
- Tier B Crews
- Battle Won: 5 valor badges (Get a total of 35,000,000 crew honors and 360,000 individual honors)
- Battle Lost: 5 valor badges (Get a total of 35,000,000 crew honors and 900,000 individual honors)
- Tier C Crews
- Battle Won: 5 valor badges (Get a total of 15,000,000 crew honors and 160,000 individual honors)
- Battle Lost:
- 5 valor badges (Get a total of 1,800,000 crew honors and 250,000 individual honors)
- 5 valor badges (Get a total of 15,000,000 crew honors and 400,000 individual honors)
Adjustments have been made to some earnable valor badge amounts and requirements.
- Current Earnable Valor Badges (Requirements)
- Tier A Crews
- Previous Event:
- Battle Lost: 20 valor badges (Get a total of 10,000,000 crew honors and 800,000 individual honors)
- This Event:
- Battle Lost: 25 valor badges (Get a total of 10,000,000 crew honors and 1,000,000 individual honors)
- Tier B Crews
- Previous Event:
- Battle Lost: 7 valor badges
- This Event:
- Battle Lost: 10 valor badges (No adjustments were made to requirements.)
All new feature for earning more crews honors has been added.
- Half of the honors earned from winning battles started by a non-crew member during finals can now be added to your crew's total honors. These honors will be rounded down.
- To enable this feature, go to the Crew screen, tap Crew Settings, and then tap U&F Settings. This feature is enabled by default.
- Permission to change this setting can be given to crew members.
- The U&F Settings button is scheduled to be added at the start of preliminaries. Positions other than captain will see a new layout for Crew Settings.
Unite and Fight Board has been added.
- A message board has been added for captains to share a message to the entire crew.
- Only the captain can edit the board. There is a 40 character limit.
- The board can be found by going to the Event screen and tapping the Board tab.
Loot and honors requirements for loot have been adjusted.
- Number of crews advancing to finals has increased.
- The number of crews that will advance to the finals based on preliminary crew rankings has increased from 9000 to 10000.
- This change only affects the placement of advancing crews in Tier C. The requirements for placing in Tier A or Tier B have not been changed.
- Some ranking requirements for earning valor badges have changed.
- Previous Event Requirement
- Crews that place anywhere from 6001-9000 in preliminary rankings
- This Event Requirement
- Crews that place anywhere from 6001-10,000 in preliminary rankings
- That number of earnable valor badges has not been changed.
- More ways to earn valor badges during finals have been added.
- Earnable valor badges with all new requirements have been added to the Valor Badge tab on the Loot screen.
- Honors requirements are not cumulative and must be earned for each day of the finals battle.
- Additional Earnable Valor Badges (Requirements)
- Tier A Crews
- Battle Lost: 5 valor badges (Get a total of 150,000,000 crew honors and 3,500,000 individual honors)
- Battle Lost: 5 valor badges (Get a total of 250,000,000 crew honors and 6,000,000 individual honors)
- Tier A Crews
- Tier B Crews
- Battle Won: 5 valor badges (Get a total of 50,000,000 crew honors and 480,000 individual honors)
- Battle Lost: 5 valor badges (Get a total of 50,000,000 crew honors and 1,200,000 individual honors)
- Tier B Crews
- The placement of crews into bookmaker areas has been adjusted.
- Crews will be placed in Northland, Eastland, Westland, or Southland in such a way that makes each area more competitive.
- The area your crew is placed in can change with each day of finals.
- New gold battle badge loot has been added.
- Added loot:
Moonlight Stone
- Some other loot has been adjusted.
- Number of crews advancing to finals has increased.
- The number of crews that will advance to the finals based on preliminary crew rankings has increased.:
- Tier B
- Previous Event - Crews ranked #3001-#6000
- This Event - Crew ranked #3001-#7000
- Tier C
- Previous Event - Crews ranked #6001-#10000
- This Event - Crew ranked #7001-#13000
- The requirements for placing in Tier A have not been changed.
- Some ranking requirements for earning valor badges have changed.
- Previous Event Requirement
- Crews that place anywhere from 3001-6000 in preliminary rankings
- This Event Requirement
- Crews that place anywhere from 3001-7000 in preliminary rankings
- Previous Event Requirement
- Crews that place anywhere from 6001-10000 in preliminary rankings
- This Event Requirement
- Crews that place anywhere from 7001-13000 in preliminary rankings
- The number of earnable valor badges has not been changed.
- The Top Members screen has been updated.
- The top five honors earners will now be displayed.
- Honors earned that day for each player will also be displayed. Tap the tab to switch between viewing total honors earned and daily honors earned.
- The daily honors display will reset at 7 a.m. (JST).
- Timing differs for tallying daily honors and total honors. The displayed results might not always be completely up-to-date.
- Crew skill stacks can no longer be activated. Crew officer skills will now be available for use in event battles.
- Crew officers can activate skills that boost ATK, max HP, and charge bar. Captains can activate an officer skill in place of an officer.
- Crew officer skills can only be activated a certain number of times a day.
- First Officer Skill:
- - Can only be activated by the captain or first officer.
- - Gives 5% ATK boost, 10% max HP boost, and 30% charge bar boost when activated.
- - Effects last for 1 hour. This skill can be activated up to 2 times a day.
- - The first officer skill won't give a 30% charge bar boost during strike time.
- Attack Ace Skill:
- - Can only be activated by the captain or the attack ace.
- - Gives a 20% ATK boost when activated.
- - Effect lasts for 2 hours. This skill can be activated up to 2 times a day.
- Defense Ace Skill:
- - Can only be activated by the captain or defense ace.
- - Gives a 20% max HP boost when activated.
- - Effect lasts for 2 hours. This skill can be activated up to 2 times a day.
- Captain:
- - Can activate any skill of the first officer, attack ace, or defense ace up to 2 times a day in total.
- - The number of activations held by the captain is shared with the other officers.
- Notes:
- - The number of activations don't carry over to the next day or event. Activations reset each day at 7 a.m. (JST).
- - Boosts from crew officer skills only effect event bosses.
- - There's a 5-minute waiting period until the same crew officer skill can be activated again. Effects from the same skill aren't stackable and only the duration will be extended.
- - Boost effects activated before starting a raid battle or when providing backup last for the entire duration of that raid battle.
- - Boost effects activated in the middle of a raid battle aren't reflected for that battle.
- - Crew officer skills only take effect during event battle periods for each day.
- Officer roles can't be changed during Unite and Fight. Roles can be changed at 7 a.m. after the event has concluded.
- Any honors earned from checking pending battles or winning a battle after the event has concluded won't be added to individual honors totals.
- Loot can still be picked up. Individual rankings will be tallied as soon as finals battle 5 has concluded.
- Any honors earned by the discoverer and other members of that crew won't be added to their total crew honors if the discoverer retreats from the raid battle.
- Earned honors will still be added to individual honors.
- Half of the honors earned from winning raid battles started by a non-crew member during finals will be added to your crew's total honors if Crew Honors Boost is set to ON.
- Earnable tokens from nightmare-difficulty bosses have been adjusted.
- More auto-sell options have been added to the token draw settings.
- Starting from the 5th drawbox onward, a button will appear that allows you to draw everything from the drawbox at once. It will only appear if you have enough tokens to do so.
- An animation will now notify you when an opposing crew is in strike time on the event screen during finals.
- Players who don't advance to finals can now complete daily missions to earn valor badges during each day of finals.
- The daily mission details are as follows:
- Time: Each day of finals, 7 a.m.–11:59 p.m. (JST)
- Eligible players: Players who don't advance to finals
- Earnable valor badges:
- Requirement: Earn 250,000 individual honors for that day
- Valor badges: 5
- Requirement: Earn 400,000 individual honors for that day
- Valor badges: 5
- Note:
- Requirements must be met for each battle to earn valor badges.
- If you join a crew that is participating in finals, you will get no valor badges from that day's daily mission even if the requirements are met.
- It's now possible to change crew roles during some of the event.
- RP cap and EXP cap for nightmare-difficulty raid battles have been increased.
- The time limit to pick up earnable betting cards from the Crate for seed crew rankings has been adjusted.
- Ranking requirements to place in finals tiers have been changed.
- Preliminary rankings that determine finals tier placement are as follows:
- Tier A
- (Previous Event)
- Rank #1 to #3000
- (This Event)
- Rank #1 to #3500
- Tier B
- (Previous Event)
- Rank #3001 to #7000
- (This Event)
- Rank #3501 to #9000
- Tier C
- (Previous Event)
- Rank #7001 to #13,000
- (This Event)
- Rank #9001 to #16,000
- The requirements to earn valor badges based on preliminary rankings have also been changed.
- You can change your chosen revenant weapon once during the event. After drawing your chosen revenant weapon for the first time from the token draw, you can change your chosen revenant weapon when resetting a drawbox.
- The amount of obtainable loot per drawbox starting from drawbox #45 will increase. The number of obtainable revenant weapons per drawbox won't change.
- Character weapons obtainable from the token draw have been changed.
- Previous Event
- Longinus (unlocks Naoise)
- Akhu (unlocks Abby)
- This Event
- Loupe Rod (unlocks Ceylan)
- Monochrome Crackerjack (unlocks Pengy)
- Ceylan and Pengy were exclusive characters that appeared in the Beyond the Sky Project during Tokyo Game Show 2015. The character weapons that unlock them have been added to the token draw.
- Longinus and Akhu will rotate with Loupe Rod and Monochrome Crackerjack during every other Unite and Fight event from now on.
- Some treasures will change for this event only.
- Previous Event
- Beast bait slice
- Bait chunk
- This Event
- Dark curio
- Choco chunk
- Tier C crews that win in finals will get an additional 1000 tokens.
- The amount of earnable valor badges will not change.
- Lvl 30 (Hard) and Lvl 40 (Very Hard) raid boss battles have been changed to solo boss battles.
- The amount of earnable tokens and items that drop have also been adjusted.
- Adjustments to earnable tokens:
- Lvl 30 (Hard)
- (Previous Event)
- Discoverer: 6
- MVP: 3
- Victory: 2
- (This Event)
- Victory: 11
- Lvl 40 (Very Hard)
- (Previous Event)
- Discoverer: 12
- MVP: 6
- Victory: 4
- (This Event)
- Victory: 22
- RP and EXP earned from Lvl 95 and Lvl 100 Nightmare raid bosses have been adjusted.
- Tier A crew members will get 10 additional valor badges and a power-up for earning 1,000,000,000 crew honors. This is regardless of victory or defeat and applies for each day of finals.
- New earnable loot and requirements have been added.
- Tier A Victory
- Required Honors
- Crew: 1,000,000,000
- Individual: 10,000,000
- Loot
- 10 valor badges
- 1 intricacy ring
- Tier A Defeat
- Required Honors
- Crew: 1,000,000,000
- Individual: 30,000,000
- Loot
- 10 valor badges
- 1 lineage ring
- Loot
- Requirements must be met for each battle to earn valor badges.
- The total honors cap for earnable loot has been increased from 15,000,000 to 100,000,000. In addition, coronation ring, lineage ring, and intricacy ring power-ups have been added as loot.
- The top 100 crews based on their total honors earned throughout the 2 days of preliminaries and each day of finals between 7 a.m. and 11:59 p.m. (JST) will be ranked.
- There is no loot for being ranked.
- The top 10 members of a Tier A crew will be ranked from 7 a.m. of the interlude period. The top 10 members of tier-up crews that reach Tier A will be displayed from 7 a.m. of the next day.
- Bonus RP and EXP can be earned when a nightmare-difficulty event boss is defeated solo.
- To receive the bonuses, you must be the discoverer of a nightmare-difficulty event boss battle and be the only player in the battle.
- Bonus RP and EXP are not affected by journey drop boosts or boosts from other campaigns.
- A 1-badge exchange pack can now be traded for. It includes 100 tokens.
- There will be 10 1-badge exchange packs in stock. It will reset at the start of the next event.
- The trading period starts from the beginning of the event to the end of loot pickup time. Tokens from exchange packs will be added directly to your token total.
- Quests that don't require event treasure to start can be repeated by tapping the Play Again button at the Quest Result screen.
- The following quests can be repeated:
- Lvl 10 Ahriman (Normal)
- Lvl 30 Ahriman (Hard)
- Lvl 40 Ahriman (Very Hard)
- Lvl 50 Behemoth (Very Hard)
- Lvl 60 Behemoth (Extreme)
- Lvl 75 Wicked Rebel (Extreme+)
- The Pending Battles button will be displayed when there are pending battles.
- Quests can't be repeated when joining another player's battle as backup or when the battle period has ended.
- Ranking requirements to place in finals tiers have been changed.
- Preliminary rankings that determine finals tier placement are as follows:
- Previous Event
- Tier A: Rank #1 to #3500
- Tier B: Rank #3501 to #9000
- Tier C: Rank #9001 to #16,000
- This Event
- Tier A: Rank #1 to #5000
- Tier B: Rank #5001 to #12,000
- Tier C: Rank #12,001 to #20,000
- The requirements to earn valor badges based on preliminary rankings have also been changed.
- Individual ranking requirements to earn loot have been changed.
- Individual ranking requirements are as follows:
- Previous Event
- 100 valor badges: Rank #1 to #20,000
- 75 valor badges: Rank #20,001 to #30,000
- 50 valor badges: Rank #30,001 to #40,000
- 25 valor badges: Rank #40,001 to #80,000
- This Event
- 100 valor badges: Rank #1 to #30,000
- 75 valor badges: Rank #30,001 to #50,000
- 50 valor badges: Rank #50,001 to #70,000
- 25 valor badges: Rank #70,001 to #120,000
- The number of Tier B, Tier C and runner-up crews that can move up to the next tier based on ranking has increased.
- Previous Event
- Tier B: The top 50 crews advance to Tier A
- Tier C: The top 50 crews advance to Tier B
- Runner-Up: The top 120 crews advance to Tier C
- This Event
- Tier B: The top 200 crews advance to Tier A
- Tier C: The top 300 crews advance to Tier B
- Runner-Up: The top 400 crews advance to Tier C
- The top 20 members of a Tier A crew will be displayed from 7 a.m. (JST) of the interlude period. The top 20 members of tier-up crews that reach Tier A will be displayed from 7 a.m. (JST) of the next day.
- RP and EXP earned from extreme+ and nightmare-difficulty event bosses has been increased.
- Bonus RP and EXP earned from defeating a nightmare-difficulty event boss solo has been increased.
- Nightmare Lvl 90: 1,500 bonus EXP and RP
- Nightmare Lvl 95: 4,000 bonus EXP and RP
- Nightmare Lvl 100: 12,000 bonus EXP and RP
- To improve the visibility of earned honors and rankings, some adjustments were made to the event page.
- Players who have already recruited all ten of the Eternals can choose from new reset items to be drawn from the token draw.
- Requirements
- All ten Eternals have joined your crew.
- Available Reset Items
- Revenant weapons, damascus pinch, and summons.
- Damascus Pinch
- Damascus pinch is an item that can be traded for a damascus grain if collected. Four damascus pinches can be traded for one damascus grain. Go to the shop, then Treasure Trade, and then Treasure to trade.
- Notes
- The new reset items will also become available for players who recruit their tenth Eternal at any time during the Unite and Fight event.
- Damascus pinches can be traded starting from 7 p.m., Jul 16 (JST). (The category name Damascus Crystal in the shop will be changed to Damascus Items.)
- Damascus pinch can be set as a reset item up to drawbox #44.
- If damascus pinch is selected as the reset item at the start of the token draw, it must be changed to a revenant weapon or summon starting from drawbox #45. If a reset item is changed to damascus pinch before drawbox #45, the reset item for drawbox #45 will automatically change to the reset item selected at the start of the token draw.
- The honors needed to earn valor badges for Tier C have been adjusted.
- Lose a finals battle in Tier C and earn a total individual honors of:
- Previous Event: 250,000
- This Event: 150,000
- Win or lose a finals battle in Tier C and earn a total crew honors of:
- Previous Event: 15,000,000
- This Event: 5,000,000
- Loot for players who didn't advance to finals and earned more than 250,000 individual honors as part of the daily missions has been adjusted.
- Previous Event: 5 valor badges
- This Event: 100 tokens
- Tapping the battle status banner (Winning, Losing, Neck and Neck) will display a dialog box that calculates the difference in total crew honors between your crew and the opposing crew.
- Weapons drawn from the token draw can be automatically selected and used to upgrade an airship. To enable this feature, tap Draw Settings on the Token Draw screen, and tap Auto-Sell/Auto-Upgrade.
- Auto-sell and auto-upgrade settings can't be enabled at the same time.
- If the limit for unused tuning points is reached, unused weapons will be sent to the Time Limit tab of your crate.
- Nightmare boss's HP has been adjusted. Alongside this adjustment, honors obtained from each action have been adjusted so the total amount of honors per nightmare battle will be nearly equal to that of the previous run.
- From this Unite and Fight, the number of finals battles has been changed from five to four. Instead of the fifth battle, there will be a Final Rally on the last day of the event.
- ▼Final Rally
- Final Rally is a special crew-member-only raid battle that can be played once per crew. Crews that have qualified for any tier in finals can participate. Defeat the Final Rally boss to get amazing loot.
- Final Rally Details
- • The rally battle runs from 7 a.m. to 11:59 p.m. (JST). Any battle that goes past this battle period will result in a loss.
- • Final Rally can be played from the event screen starting from 7 a.m. (JST) the day after finals battle four. It won't cost AP or BP.
- • Final Rally won't appear on the raids list. The battle can be rejoined from the Unite and Fight event screen.
- • Up to 99 of each Unite and Fight item can be used in Final Rally.
- • Even when the Final Rally boss's element differs from that of other ongoing Unite and Fight bosses, its elemental damage resistance and elemental debuff resistance will be the same as the other bosses.
- ▼Final Rally Boss Levels
- The might of the rally boss changes depending on a crew's placement in total rankings.
- Crew Ranking and Boss Level
- Top 500: Lvl 150
- #501 to #3500: Lvl 120
- #3501 to #7000: Lvl 100
- #7001 to #10,000: Lvl 90
- #10,001 to #13,000: Lvl 80
- #13,001 to #16,000: Lvl 70
- #16,001 and below: Lvl 60
- Crew Ranking and Boss Level
- ▼Final Rally Loot
- • Rally loot will be rewarded on the event screen after winning a Final Rally. Earnable loot depends on total crew and individual ranking.
- • Players who didn't join the rally battle or retreated from it can still pick up rally loot from the event screen. Players who join a crew after the rally boss has been defeated can't pick up that loot.
- Loot can be picked up until 4:59 p.m., Sep 5 (JST).
- • As the Final Rally is not a hosted quest, there is no discoverer bonus loot.
- • No honors and tokens can be obtained from the Final Rally. (Tokens may be included in the rally loot, but none will be obtained from the battle itself.)
- • There is no soloing bonus for the Final Rally.
- • Final Rally loot will be sent to the Time Limit tab of the Crate. Tokens will be added directly to your token total.
- • The amount of tokens included in the rally loot will be based on the total individual honors obtained throughout the event. At least 25,000 individual honors are required to earn tokens from the rally loot, and tokens are earned at the rate of 3k tokens per 50m honors.
- • Character weapons, non-character weapons (Vintage Weapons), and summons can be drawn with SSR draw tickets earned from rally loot.
- (Limited-time summons and character weapons that unlock themed, Valentine, summer, Halloween, holiday, grand, and divine general characters will not appear. Items that aren't in the Premium draw when the ticket is released will not appear either.)
- Adjustments have been made to Unite and Fight features.
- ▼Features That End from Finals Battle Four
- The following Unite and Fight features will end from finals battle four.
- • Bookmaker
- • Total crew ranking tally
- • Individual ranking tally
- • Event login bonus
- • Daily missions for players that didn't advance to finals
- Tier-up and runner-up rankings will end from finals battle three.
- ▼Unite and Fight Trophies
- Some trophy requirements have been changed.
- Trophy: Road to Victory
- Before: Win 1 crew match in one Unite and Fight
- After: Win a finals battle in Unite and Fight or win the Final Rally
- Trophy: Unite and Fight Ace
- Before: Win at least half of the crew matches in one Unite and Fight
- After: Win 3 finals battles in the same Unite and Fight or win 2 finals battles and the Final Rally
- Trophy: Unite and Fight Legend
- Before: Win all crew matches in one Unite and Fight
- After: Win 4 finals battles and win the Final Rally in the same Unite and Fight
- Your crew winning a rally battle will still count toward the trophy requirement even if you don't join the rally battle. It won't count if you join a crew after the rally boss is defeated.
- You must go to the event screen after winning the Final Rally in order to claim a trophy.
- ▼Nightmare-Difficulty Event Bosses
- The schedule for nightmare bosses is as follows:
- Lvl 95: Appears from finals battle one.
- Lvl 100: Appears from finals battle three.
- ▼Unite and Fight Loot
- Requirements for silver badge, gold badge, and honors loot have been reduced.
- ▼Changing Crew Roles
- Crew roles can be changed after finals battle four.
- ▼Number of Pending Battles
- You can queue up to five pending battles again once Final Rally begins.
- The top 10 members of a Tier B crew will be ranked from 7 a.m. of the interlude period. The top 10 members of tier-up crews that reach Tier B will be displayed from 7 a.m. of the next day.
- Ranking requirements to place in finals Tier C have been changed.
- Tier C
- Previous Event
- #12,001 to #20,000
- This Event
- #12,001 to #22,000
- The requirements to earn valor badges based on preliminary rankings have also been changed.
- The following adjustments will be made to Final Rally:
- Final Rally
- Crews that haven't advanced to finals and players that don't belong to any crew may also participate in the Final Rally. (The boss's level will be 60.)
- The Final Rally battle can be played more than once and at no AP or EP cost.
- Players won't be able to retreat from Final Rally battles.
- Each boss's HP (other than the level 60 boss) will be increased.
- Loot
- Loot based on the total crew seed rankings and individual rankings can be earned only the first time Final Rally is cleared.
- Loot from the second Final Rally and onwards differs from the first, and no EXP can be earned.
- Tokens can be earned from defeating the second Final Rally boss and onwards.
- [Boss Lvl and Token Drops]
- Lvl 150 - 20 Tokens
- Lvl 120 - 18 Tokens
- Lvl 100 - 15 Tokens
- Lvl 90 - 13 Tokens
- Lvl 80 - 10 Tokens
- Lvl 70 - 8 Tokens
- Lvl 60 - 5 Tokens
- [Boss Lvl and Token Drops]
- Important Notes
- Players not enlisted in a crew may not form or join a crew while a Final Rally battle is taking place.
- The following three trophies can be earned only by players in a crew that has advanced to finals:
- Road to Victory
- Unite and Fight Ace
- Unite and Fight Legend
- EXP Reserve can now be used with token draws.
- Settings
- Tap Miscellaneous on the Game Settings screen, then go to EXP Reserve Settings to change the criteria for reserving weapon and summon EXP.
- If an item from the token draw falls under the criteria, its EXP will automatically be reserved to the lazuline vessel (weapons) or the scarlet vessel (summons).
- The EXP Reserve feature will be prioritized over the Auto-Sell and Auto-Upgrade features.
- For Tier A crews, all members will be listed on the Top Member screen after 7 a.m. (JST) of the interlude period. This will be applied to tier-up crews as well from the following morning at 7 a.m. (JST) after the tier move-up.
- From this Unite and Fight, raids unlock upon accessing the event page.
- Daily bonuses for the event will now be updated at 7 a.m. (JST), changed from the previous time of 5 a.m. (JST).
- The event raid bosses (Very Hard, Extreme, Extreme+) will have elemental resistance except for the element superior to the bosses' element.
- Number of betting cards obtainable will be adjusted.
- More betting cards will be obtainable from the following:
- Daily Bonuses
- One betting card can be obtained every day during the preliminaries and the interlude period by accessing the event page.
- Token Draw
- Betting cards in drawboxes 1–3 will be increased from one to two.
- Bookmaker
- One betting card can be picked up on the Bookmaker screen every day during the finals by earning 300,000 crew honors and 10,000 individual honors daily.
- Individual ranking requirements to earn loot will be changed.
- Individual ranking requirements are as follows:
- Previous Event
- 100 valor badges: Rank #1 to #30,000
- 75 valor badges: Rank #30,001 to #50,000
- 50 valor badges: Rank #50,001 to #70,000
- 25 valor badges: Rank #70,001 to #120,000
- Previous Event
- This Event
- 100 valor badges: Rank #1 to #30,000
- 75 valor badges: Rank #30,001 to #60,000
- 50 valor badges: Rank #60,001 to #100,000
- 25 valor badges: Rank #100,001 to #150,000
- This Event
- Individual ranking requirements to earn loot from the first Final Rally battle will be changed.
- Individual ranking requirements are as follows:
- Previous Event
- Rank #1 to #30,000
- Rank #30,001 to #50,000
- Rank #50,001 to #70,000
- Rank #70,001 to #100,000
- Rank #100,001 to #150,000
- Rank #150,001 to #200,000
- Rank #200,001 and below
- Previous Event
- This Event
- Rank #1 to #30,000
- Rank #30,001 to #60,000
- Rank #60,001 to #100,000
- Rank #100,001 to #150,000
- Rank #150,001 to #200,000
- Rank #200,001 to #250,000
- Rank #250,001 and below
- This Event
- Number of tokens obtainable from the second Final Rally battle and beyond will be adjusted.
- Boss Lvl and Token Drops
- Previous Event
- Lvl 60 - 5 Tokens
- Lvl 70 - 8 Tokens
- Lvl 80 - 10 Tokens
- Lvl 90 - 13 Tokens
- Lvl 100 - 15 Tokens
- Lvl 120 - 18 Tokens
- Lvl 150 - 20 Tokens
- Previous Event
- This Event
- Lvl 60 - 10 Tokens
- Lvl 70 - 16 Tokens
- Lvl 80 - 22 Tokens
- Lvl 90 - 28 Tokens
- Lvl 100 - 40 Tokens
- Lvl 120 - 80 Tokens
- Lvl 150 - 120 Tokens
- This Event
- Items that may drop from level 100, level 120, and level 150 bosses in the second Final Rally battle and beyond will be adjusted. Added items are as follows.
- Lvl 100 Final Rally Boss:
- Light urn (rare)
- Champion merit
- Supreme merit
- [MVP Rewards]
- 1 light quartz
- Blue sky crystal (rare)
- Rainbow prism
- Lvl 120 Final Rally Boss:
- Light urn (rare)
- Champion merit
- Supreme merit
- [MVP Rewards]
- 2 light quartz
- Blue sky crystal (rare)
- Rainbow prism
- Lvl 150 Final Rally Boss:
- Light urn (rare)
- Champion merit
- Supreme merit
- Mirage munition (+1)
- Mirage maker (+1)
- [MVP Rewards]
- 3 light quartz
- Blue sky crystal (rare)
- Rainbow prism
- The element of the treasure will change each event based on the bosses' element.
- Once the Final Rally period starts, you can't join or apply for a crew, nor can you scout or approve new crew members until 7 a.m. (JST) of the next day.
- Ranking requirements to place in the finals tiers B and C will be changed.
- Preliminary rankings that determine finals tier placement are as follows:
- Previous Event
- Tier B: Rank #5,001 to #12,000
- Tier C: Rank #12,001 to #22,000
- This Event
- Tier B: Rank #5,001 to #14,000
- Tier C: Rank #14,001 to #25,000
- The requirements to earn valor badges based on preliminary rankings have also been changed.
- Individual ranking requirements to earn loot will be changed.
- Individual ranking requirements are as follows:
- Previous Event
- 100 valor badges: Rank #1 to #30,000
- 75 valor badges: Rank #30,001 to #60,000
- 50 valor badges: Rank #60,001 to #100,000
- 25 valor badges: Rank #100,001 to #150,000
- This Event
- 100 valor badges: Rank #1 to #35,000
- 75 valor badges: Rank #35,001 to #70,000
- 50 valor badges: Rank #70,001 to #120,000
- 25 valor badges: Rank #120,001 to #170,000
- Crew ranking requirements to earn loot from the first Final Rally battle will be changed.
- Crew ranking requirements are as follows:
- Previous Event
- Rank #1 to #500
- Rank #501 to #3,500
- Rank #3,501 to #7,000
- Rank #7,001 to #10,000
- Rank #10,001 to #13,000
- Rank #13,001 to #16,000
- Rank #16,001 and below
- This Event
- Rank #1 to #1,000
- Rank #1,001 to #4,000
- Rank #4,001 to #7,500
- Rank #7,501 to #12,000
- Rank #12,001 to #15,000
- Rank #15,001 to #18,000
- Rank #18,001 and below
- The levels of the Final Rally boss will also be adjusted.
- Individual ranking requirements to earn loot from the first Final Rally battle will be changed.
- Individual ranking requirements are as follows:
- Previous Event
- Rank #1 to #30,000
- Rank #30,001 to #60,000
- Rank #60,001 to #100,000
- Rank #100,001 to #150,000
- Rank #150,001 to #200,000
- Rank #200,001 to #250,000
- Rank #250,001 and below
- This Event
- Rank #1 to #35,000
- Rank #35,001 to #70,000
- Rank #70,001 to #120,000
- Rank #120,001 to #170,000
- Rank #170,001 to #230,000
- Rank #230,001 to #300,000
- Rank #300,001 and below
- R weapons required to create a new slot in the shop will be added to the token draw. (The new slot is needed when forging a Revenant weapon.)
- The added weapons are as follows:
- The weapon Spiked Club used to be the only one to appear from the token draw among the weapons required for slot creation, but all of these will now appear at a low rate. Along with this change, Spiked Club's draw rate will be lower than in the previous event.
- More honors and tokens will be obtainable from clearing solo quests. Required AP for the Normal and Hard quests will be increased.
- Normal
- Previous Event
- Honors: 500
- Tokens: 3
- AP: 10
- This Event
- Honors: 4,000
- Tokens: 16
- AP: 20
- Hard
- Previous Event
- Honors: 1,320
- Tokens: 11
- AP: 15
- This Event
- Honors: 6,000
- Tokens: 24
- AP: 20
- Very Hard
- Previous Event
- Honors: 3,000
- Tokens: 22
- This Event
- Honors: 8,000
- Tokens: 30
- The Very Hard and Extreme raid battles bosses will change, and the Extreme+ battle will be renewed.
- Very Hard
- The boss's stats, obtainable honors, and loot will be adjusted from the previous event's Very Hard raid battle.
- Extreme
- The Extreme raid battle's boss and its stats will be the same as the previous event's Extreme+ raid battle. Drop items except for battle badges will be the same as well.
- Required AP will be 30 AP.
- Obtainable tokens will be as follows:
- Discoverer: 22
- MVP: 14
- For clearing the quest: 20
- Extreme+
- The Extreme+ quest will unlock by clearing the Extreme quest solo within one turn. (The first turn ends when the Attack button appears again after tapping it once.)
- Players who haven't unlocked the Extreme+ quest will still be able to join an Extreme+ battle.
- The boss will have high elemental resistance except against its superior element.
- Beginner's missions will be added to support new skyfarers.
- About Beginner's Missions
- You'll get rewards by clearing missions before the end of the event's loot pickup time.
- Every player is eligible.
- Both started and joined raid battles will count toward the missions that require you to defeat a boss a certain number of times.
- Any difficulty will count toward the missions that require you to defeat a boss a certain number of times as long as the boss is of the same name.
- Tokens and bait chunks from the mission rewards will be added directly to your totals.
- The missions must be cleared within the Unite and Fight event.
- Rewards of the Missions
- Defeat Dimorphodon 5 times: 25 tokens
- Defeat Dimorphodon 10 times: 50 tokens
- Defeat Dimorphodon 15 times: 100 tokens
- Defeat Allosaurus 5 times: 50 tokens
- Defeat Allosaurus 10 times: 100 tokens
- Defeat Allosaurus 15 times: 150 tokens
- Defeat Tyrannus 5 times: 5 bait chunks
- Defeat Tyrannus 10 times: 5 bait chunks
- Defeat Tyrannus 15 times: 5 bait chunks
- Defeat Cybele 5 times: 100 tokens
- Defeat Cybele 10 times: 200 tokens
- Defeat Cybele 15 times: 300 tokens
- Reset token drawbox 1 time: 1 Premium draw ticket
- Reset token drawbox 2 times: 1 Premium draw ticket
- Reset token drawbox 3 times: 1 Premium draw ticket
- Reset token drawbox 4 times: 1 Premium draw ticket
- The items in daily bonuses will change.
- Previous Event
- 1 full elixir
- 1 soul balm
- 1,000 rupies
- 1 betting card
- This Event
- (During Preliminaries and Interlude)
- 5 bait chunks
- 25 tokens
- 2 half elixirs
- 1 betting card
- (During Finals)
- 10 bait chunks
- 50 tokens
- 2 half elixirs
- 1 betting card
- Silver battle badge loot will be removed, and gold battle badge loot will be increased up to 550 gold battle badges.
- (Drop loot will be adjusted for foes that used to drop silver battle badges.)
- Items and the total number of items in each token drawbox will be adjusted.
- The content of drawbox #1 will be decreased to 800 items.
- The content of drawboxes #2–4 will be decreased to 1,200 items.
- Betting cards will be removed from drawboxes #1–3, and crystals will be added instead. Crystals will also be added to drawbox #4.
- The layout of the token draw screen will be adjusted.
- A set that includes the following items will be available for 500 valor badges.
- Loot
- 1 Sephira evolite
- 1 coronation ring
- In Stock
- 1
- The loot in stock will be reset in the next event.
- Certain adjustments will be made to the bookmaker.
- Which area your crew belongs to will no longer be revealed.
- The maximum number of crystals that can be obtained through single bets and triple bets will be 500 crystals per betting card.
- The bookmaker will be removed from the May Unite and Fight and thereafter.
- In a future update after the bookmaker removal, all betting cards held will be exchanged for 10 crystals each.
- The Final Rally boss's HP will be cut to 70% after the first battle.
- The percentage of crew honors earned from battles started by a non-crew member during finals will be increased from 50% to 70%. (These crew honors can only be obtained when the U&F settings are enabled.)
- The auto item utilization settings for the token draw will no longer need to be set for every Unite and Fight event if they're set once on the event's Token Draw screen.
- Animations will be adjusted for the foe Tyrannus.
- The layout of the Notes section will be adjusted.
- Ranking requirements to place in finals tiers will be changed.
- Preliminary rankings that determine finals tier placement are as follows:
- Previous Event
- Tier A: Rank #1 to Rank #5000
- Tier B: Rank #5,001 to #14,000
- Tier C: Rank #14,001 to #25,000
- This Event
- Tier A: Rank #1 to #7,000
- Tier B: Rank #7,001 to #18,000
- Tier C: Rank #18,001 to #35,000
- The requirements to earn valor badges based on preliminary rankings will also be changed.
- The requirements to earn valor badges based on preliminary rankings will also be changed.
- Individual ranking requirements are as follows:
- Previous Event
- 100 valor badges: Rank #1 to #35,000
- 75 valor badges: Rank #35,001 to #70,000
- 50 valor badges: Rank #70,001 to #120,000
- 25 valor badges: Rank #120,001 to #170,000
- This Event
- 100 valor badges: Rank #1 to #50,000
- 75 valor badges: Rank #50,001 to #100,000
- 50 valor badges: Rank #100,001 to #160,000
- 25 valor badges: Rank #160,001 to #250,000
- 10 valor badges: Rank #250,001 to #350,000
- Crew ranking requirements to earn loot from the first Final Rally battle will be changed.
- Crew ranking requirements are as follows:
- Previous Event
- Rank #1 to #1,000
- Rank #1,001 to #4,000
- Rank #4,001 to #7,500
- Rank #7,501 to #12,000
- Rank #12,001 to #15,000
- Rank #15,001 to #18,000
- Rank #18,001 and below
- This Event
- Rank #1 to #2,000
- Rank #2,001 to #5,500
- Rank #5,501 to #9,000
- Rank #9,001 to #14,000
- Rank #14,001 to #18,000
- Rank #18,001 to #30,000
- Rank #30,001 and below
- The levels of the Final Rally boss will also be adjusted.
- Individual ranking requirements to earn loot from the first Final Rally battle will be changed.
- Individual ranking requirements are as follows:
- Previous Event
- Rank #1 to #35,000
- Rank #35,001 to #70,000
- Rank #70,001 to #120,000
- Rank #120,001 to #170,000
- Rank #170,001 to #230,000
- Rank #230,001 to #300,000
- Rank #300,001 and below
- This Event
- Rank #1 to #50,000
- Rank #50,001 to #100,000
- Rank #100,001 to #160,000
- Rank #160,001 to #250,000
- Rank #250,001 to #350,000
- Rank #350,001 to #450,000
- Rank #450,001 and below
- Individual ranking requirements to earn the trophy Unite and Fight Hero will be changed. In addition, new trophies will be added.
- The trophy Unite and Fight Hero's individual ranking requirements are as follows:
Unite and Fight HeroPlace in the top 2,000 in Unite and Fight individual rankings.
Rewards Crystal ×50
- Previous Event
- Place in the top 1,000.
- This Event
- Place in the top 2,000.
- New trophies' individual ranking requirements are as follows:
Unite and Fight Big ShotPlace in top 50,000 in Unite and Fight individual rankings.
Rewards Crystal ×50
- Place in the top 50,000.
Unite and Fight Up-and-ComerPlace in the top 100,000 in Unite and Fight individual rankings.
Rewards Crystal ×30
- Place in the top 100,000.
Unite and Fight ApprenticePlace in the top 150,000 in Unite and Fight individual rankings.
Rewards Crystal ×10
- Place in the top 150,000.
- The trophies can only be earned by satisfying the requirements after this update.
- Betting cards in the daily bonuses will be replaced with soul berries.
- Daily bonuses are as follows:
- Previous Event
- (During Preliminaries and Interlude)
- 5 bait chunks
- 25 tokens
- 2 half elixirs
- 1 betting card
- (During Finals)
- 10 bait chunks
- 50 tokens
- 2 half elixirs
- 1 betting card
- This Event
- (During Preliminaries and Interlude)
- 5 bait chunks
- 25 tokens
- 2 half elixirs
- 5 soul berries
- (During Finals)
- 10 bait chunks
- 50 tokens
- 2 half elixirs
- 5 soul berries
- Betting cards in the seed crew ranking loot will be replaced.
- The seed crew ranking loot is as follows:
- The top 120 crews in the rankings:
- Previous Event
- 50 betting cards
- This Event
- 1 lineage ring, 1 gold spellbook
- Crews not placed in the top 120 or the bottom 120 in the rankings:
- Previous Event
- 15 betting cards
- This Event
- 1 coronation ring, 1 silver spellbook
- Betting cards in the total honors loot will be replaced.
- Betting cards will be replaced with the following items:
- 500,000 honors: 1 bronze moon
- 650,000 honors: 10,000 rupies
- 900,000 honors: 30 water quartz
- 1,000,000 honors: 50 CP
- 1,300,000 honors: 1 bronze moon
- 30,000,000 honors: 50 water quartz
- Valor Badges will be added to the reward for placing in the top 120 of the seed crew rankings.
- Previous Event
Lineage Ring ×1
Gold Spellbook ×1
- This Event
Valor Badge ×20
Lineage Ring ×1
Gold Spellbook ×1
- The number of valor badges rewarded to the members of seeded crews that can skip the seed crew rankings for this event will be adjusted.
- Previous Event
Valor Badge ×25
- This Event
Valor Badge ×45
- Notes:
- You need to be part of a seed crew at the start of preliminaries.
- Valor badges can be obtained under the Valor Badges tab in the Loot section.
- A lvl 150 Nightmare quest will be added with finals battle 3.
- The lvl 150 Nightmare quest can be unlocked by clearing the lvl 100 Nightmare quest a set number of times during finals battle 3 or later.
- While damage dealt here earns honors more efficiently, the boss has high DEF, so be sure to form a party that has high ATK.
- Available Period
- Finals battles 3 and 4
- Unlock Requirement
- Clear the lvl 100 Nightmare quest 100 times total as a crew.
- Required AP and Treasure
- 50 AP
- 20 bait chunks
- Notes
- All crews are eligible to unlock this quest.
- You must belong to a crew to unlock this quest.
- The lvl 100 Nightmare quest must be started by you or a crew member.
- Battles cleared before joining a crew will not count toward the unlock requirement.
- Even battles that are cleared or checked during each day's tallying period will count toward the unlock requirement.
- The battle will be playable by all members of the crew once unlocked.
- The battle can only be joined by members of the same crew.
- The boss will have resistance against plain damage.
- A blue potion can't be earned by sending a backup request, but two blue potions can be earned by sending a message or sticker.
- The positions of the United Battle banner and the Nightmare battle banner have been switched.
- The number of tokens obtainable from the second Final Rally battle and beyond has been adjusted.
- Previous Event
- Lvl 150 boss: 200 tokens
- Lvl 120 boss: 140 tokens
- Lvl 100 boss: 100 tokens
- Lvl 90 boss: 80 tokens
- Lvl 80 boss: 65 tokens
- Lvl 70 boss: 50 tokens
- Lvl 60 boss: 30 tokens
- This Event
- Lvl 150 boss: 400 tokens
- Lvl 120 boss: 280 tokens
- Lvl 100 boss: 200 tokens
- Lvl 90 boss: 160 tokens
- Lvl 80 boss: 130 tokens
- Lvl 70 boss: 100 tokens
- Lvl 60 boss: 60 tokens
- Items that may drop from the second Final Rally battle and beyond have been adjusted.
- Added items are as follows:
- Lvl 150, 120, 100, 90
- Lvl 80, 70, 60
- Item drop rates differ depending on the boss level.
- This is the last run of Unite and Fight with the seed crew rankings. From the next run onward, there will be no seeding.
- There will be no seeding or seed crew rankings.
- Obtainable loot for preliminary rankings as well as requirements for each tier will be adjusted to the following.
- Rank #1 to #300
Valor Badge ×45
Lineage Ring ×1
Gold Spellbook ×1
- Tier A in the finals
- Rank #301 to #1000
Valor Badge ×25
Coronation Ring ×1
Silver Spellbook ×1
- Tier A in the finals
- Rank #1,001 to #8,000
Valor Badge ×25
- Tier A in the finals
- Rank #8,001 to #19,000
Valor Badge ×10
- Tier B in the finals
- Rank #19,001 to #36,000
Valor Badge ×5
- Tier C in the finals
- Joining a crew after preliminaries have already ended will not earn you any rewards.
- Adjustments will be made to requirements for obtaining individual rankings loot.
- Previous Event
Valor Badge ×100: Rank #1 to Rank #50,000
Valor Badge ×75: Rank #50,001 to Rank #100,000
Valor Badge ×50: Rank #100,001 to Rank #160,000
Valor Badge ×25: Rank #160,001 to Rank #250,000
Valor Badge ×10: Rank #250,001 to Rank #350,000
- This Event
Valor Badge ×100: Rank #1 to Rank #70,000
Valor Badge ×75: Rank #70,001 to Rank #120,000
Valor Badge ×50: Rank #120,001 to Rank #160,000
Valor Badge ×25: Rank #160,001 to Rank #250,000
Valor Badge ×10: Rank #250,001 to Rank #350,000
- Adjustments will be made to ranking requirements for obtaining loot in the Final Rally.
- Previous Event
- Rank #1 to Rank #50,000
- Rank #50,001 to Rank #100,000
- Rank #100,001 to Rank #160,000
- Rank #160,001 to Rank #250,000
- Rank #250,001 to Rank #350,000
- Rank #350,001 to Rank #450,000
- Rank #450,001 and below
- This Event
- Rank #1 to Rank #70,000
- Rank #70,001 to Rank #120,000
- Rank #120,001 to Rank #160,000
- Rank #160,001 to Rank #250,000
- Rank #250,001 to Rank #350,000
- Rank #350,001 to Rank #450,000
- Rank #450,001 and below
- Additional loot will be obtainable each day you lose in the Tier A finals.
- Requirements
- Lose in Tier A finals
- 3,000,000,000 crew honors
- 90,000,000 individual honors
- Loot
Valor Badge ×10
- The requirements are not accumulative and must be earned in each finals battle.
- Joining a crew after the battle has ended for the day will not earn you any rewards.
- Please be aware that the additional loot and requirements are subject to change for the next event.
- The following change will be made to the foe's stats in the Extreme+ quest.
- Previous Event
- 20,000,000 HP
- This Event
- 21,000,000 HP
- The following will be added to the honors loot:
Honors Items 100,000,000 Champion Merit ×10
200,000,000 Crystal ×1,000
300,000,000 Half Elixir ×30
400,000,000 Gold Spellbook
500,000,000 Crystal ×1,000
600,000,000 Supreme Merit ×5
700,000,000 Intricacy Ring
800,000,000 Shiva Omega Anima ×2
900,000,000 Fire Quartz ×200
1,000,000,000 Crystal ×1,000
- Items in drawbox #46 and beyond will change.
- The following items will be removed.
- Event summon
- R/SR weapons (excluding upgraders/Angel weapons)
- Soul berries
- Skill shards
- Skill jewels
- Treasure
- The number of tokens required for a single token draw will be adjusted as follows.
- The following items will be removed.
Box number Tokens 1-45 2 46-80 4 81 and beyond 6
- Each drawbox after box #45 will now contain 2,500 items.
Damascus Pinch can be selected as the reset item up to drawbox #45. It can be changed to a Revenant Weapon from drawbox #46.
- Items in the drawboxes are subject to change.
- Compared with other events, Unite and Fight loot has been relatively easy to obtain in large quantities for some players. In order to avoid this disparity, the above changes were made after taking into account current and future balance considerations for the game as a whole.
- Due to the increase in skill shard and skill jewel effect rates, items in the first 45 drawboxes will be adjusted.
- Number of skill shards and skill jewels in each drawbox will be reduced.
- Number of champion merits and supreme merits in each drawbox will be increased.
- There will be no change to the total number of items in each drawbox.
- The following trophies will be added for the amount of tokens earned.
Tokens Trophies 50,000 Are You Saving for Your Future? 150,000 Nest Egg Acquired 300,000 Token Collector 600,000 You Don't Know? That's When... 1,000,000 Got My War Chest Right Here 2,500,000 Ultimate Enlightenment Achieved
- Tokens, EXP, and honors obtainable from the lvl 150 Nightmare quest have been increased.
- Before:
- Discoverer: 100 tokens
- Quest cleared: 68 tokens
- After:
- Discoverer: 120 tokens
- Quest cleared: 85 tokens
- There are no changes to the amount of tokens obtainable for being MVP, vice MVP, or third place.
- The Play Again button will be added to the quest results screen of the Nightmare quests. Bait chunks will be automatically consumed. If you don't have sufficient bait chunks, you'll be directed to the event top page.
- Loot in drawbox #46 and beyond will be adjusted.
Items Before After Champion Merit
0 10 Supreme Merit
0 5 Archangel Queen
30 100 Archangel Weapon
30 125 Angel Queen
330 250 Angel Weapon
450 350
- The total number of items in the drawboxes hasn't changed from 2500.
- Some individual honors rewards will be adjusted.
Honors Before After 400,000,000 Gold Spellbook ×1
Gold Spellbook ×3
600,000,000 Supreme Merit ×5
Intricacy Ring ×1
700,000,000 Intricacy Ring ×1
Grimnir Omega Anima ×2
800,000,000 Grimnir Omega Anima ×2
Intricacy Ring ×1
- Grimnir Omega Anima items will change depending on the boss's element.
- The following loot will be added to the total honors loot
| Required Honors | Items |
|---|---|
| 120,000,000 | |
| 140,000,000 | |
| 160,000,000 | |
| 180,000,000 | |
| 250,000,000 | |
| 350,000,000 | |
| 450,000,000 |
- A filter for the auto-reserve feature has been added to the token draw.
- SR weapons and rare weapons with skills can now be included in the auto-reserve feature.
- By changing the settings to include weapons with skills in the auto-reserve feature, skill lvl points from weapons drawn in the token draws will be stored in the craftsman's anvil. Use the points to upgrade weapons' skill levels!
- Rare weapons required in the process of forging a Revenant weapon could appear from the token draw. It is recommended to exclude weapons with skills from the auto-reserve feature if you're in need of those weapons.
- A new item will be added as a drawbox reset item.
New World Quartz can now be selected as a reset item for drawboxes up to drawbox 45. All the Eternals must be recruited in order to select this item, excluding
Seox (Event).
- Loot in drawbox 46 and beyond will be adjusted.
| Items | Before | After |
|---|---|---|
| 0 | 50 | |
| 999 | 949 |
- There is no change to the total number of items in the drawboxes.
- A new item will be added to the valor badge trade.
| Required Badges | Item | In Stock |
|---|---|---|
| 300 | 1 |
Lapis Merit will be required for unlocking an Eternal's Transcendence to lvl 130, which will become possible in a future update.
- This item's stock will be increased each run of Unite and Fight.
- The foe's HP in the Extreme+ quest will be adjusted.
- Before: 21,000,000
- After: 22,000,000
- The Final Rally loot will be adjusted.
- The following items will be added to the crew rankings loot.
- Top 5,500 crews:
Damascus Crystal ×2
- Top 5,500 crews:
- The individual rankings loot will be adjusted as follows.
- Before
- 1-70,000th place:
Sunlight Stone ×1 or
Crystal ×3,000
- 70,001-120,000 place:
Sunlight Stone ×1 or
Crystal ×2,000
- 120,001-160,000 place:
Sunlight Stone ×1 or
Crystal ×1,000
- 1-70,000th place:
- After
- 1-70,000th place:
Sunlight Stone ×1 or
Sunlight Shard ×3
Crystal ×3,000
- 70,001-120,000 place:
Sunlight Stone ×1 or
Sunlight Shard ×2
Crystal ×2,000
- 120,001-160,000 place:
Sunlight Stone ×1 or
Sunlight Shard ×1
Crystal ×1,000
- 1-70,000th place:
Sunlight Shard ×10 can be traded for
Sunlight Stone ×1 in the treasure trade.
Sunlight Stone stock will be increased from the 59th run of Unite and Fight.
- The following items will be added to the crew rankings loot.
- The token draw loot from drawbox #46 will be adjusted.
| Items | Before | After |
|---|---|---|
| 0 | 10 | |
| 949 | 939 |
- The animation for the end of the battle will be adjusted for the finals battles.
- The following changes will be made to the individual rank ranges for valor badge loot.
| Amount Received | Ranking (Before) | Ranking (After) |
|---|---|---|
| 1-70,000 | 1-80,000 | |
| 70,001-120,000 | 80,001-140,000 | |
| 120,001-160,000 | 140,001-180,000 | |
| 160,001-250,000 | 180,001-270,000 | |
| 250,001-350,000 | 270,001-370,000 |
- The following changes will be made to individual ranking loot received from winning the first battle of the final rally.
| Ranking (Before) | Ranking (After) |
|---|---|
| 1-70,000 | 1-80,000 |
| 70,001-120,000 | 80,001-140,000 |
| 120,001-160,000 | 140,001-180,000 |
| 160,001-250,000 | 180,001-270,000 |
| 250,001-350,000 | 270,001-370,000 |
| 350,001-450,000 | 370,001-470,000 |
| 450,001 and lower | 470,001 and lower |
- The cap for unused tuning points accumulated from the airship's auto-upgrade function will be increased to 99,999.
- The following music will be added to the jukebox.
- Repose
- Bestia Island: Serene Paradise
- Reiche Island: Home of the Downtrodden
- Starke Island: The Abandoned Kingdom
- Nalhegrande's Sins
- Crimson Horizon
- What Makes the Sky Blue
- Caro's Song
- Shrouding Veil
- Granblue Fantasy Blues
- Star-Crossed Blades
- Mermaid's Song (Alt. Version)
- Second Advent
- Supreme Destroyer of Blight: Shiva
- The Last Gloaming: Europa
- Uncrossable Realm: Godsworn Alexiel
- Dancing Windstorm: Grimnir
- Dominion Black Dragon
- To Sephira
- Memories of the War
- Paradise Lost
- Parade's Lust
- Zero
- Second Advent (and Third)
- Pushing the Limits: Platinum Sky II
- Oarlyegrande
- Armageddon
- Small Fish in a Small Pond
- Illuminated World
- Lindwurm
- Dragon's Circle -Fire and Wind-
- Dragon's Circle -Water and Earth-
- Dragon's Circle -Light and Dark-
- Children of Utopia
- Existence (New King Mix)
- Grudge of the Scapedog
- Nightmare bosses will have higher resistance to all elements except for their superior element.
- The event treasure and token draw animations will be changed to signify the victor of Auld Lang Syne: The Roomcone War.
- Changed Treasure:
- This is a change in animation only. There will be no change to the battles or rewards in Unite and Fight.
- The drop rate for treasure required to start Nightmare difficulty battles will be increased.
- There will be a set probability that the special foe Golden Tyrant will appear at battle start in Extreme and Extreme+ difficulty battles.
- Golden Tyrant will appear in place of Supergigante and drop a large amount of the treasure required to start Nightmare battles when defeated. However, no loot besides the aforementioned treasure can be obtained.
- Effects that boost rare foe encounters will not affect the probability of Golden Tyrant appearing.
- Golden Tyrant has the same stats and battle mechanics as Supergigante.
- The drop rate for bait chunks in Extreme and Extreme+ difficulty battles will be adjusted.
- The drop rate for Wicked Rebel will be lowered, and the drop rate for Golden Tyrant will be increased.
- The ratio of total number of drops to AP and BP spent has hardly changed from that of before the adjustment.
- A lvl 200 Nightmare battle will be added.
- A high difficulty lvl 200 Nightmare battle will be added to the event. Only the discoverer and members of their crew can participate in this battle. Work together with crew members to take down this formidable foe!
- The Very Hard difficulty raid will be changed to a solo battle.
- In order to reduce connection issues caused by server congestion, this battle will be changed to a solo battle.
- No changes will be made to the difficulty of the boss. Earned honors will be adjusted to those of a solo battle.
- Due to the changes above, the Very Hard solo battle from previous Unite and Fight events will be renamed to Hard, and the Hard difficulty solo battle will be removed.
- The Nightmare quest unlock timing will be changed.
- The following changes will be made to the Nightmare quests' unlock timing and requirements to unlock.
| Difficulty | Unlock Timing | Requirements |
|---|---|---|
| Lvl 90 | Preliminaries | N/A |
| Lvl 95 | Finals Battle 1 | N/A |
| Lvl 100 | Finals Battle 2 | N/A |
| Lvl 150 | Finals Battle 2 | Clear the lvl 100 quest 100 times with your crew |
| Lvl 200 | Finals Battle 3 | Clear the lvl 150 quest 100 times with your crew |
- The lvl 200 quest will unlock at the beginning of finals battle 3 if the lvl 150 quest has been cleared 100 times as of finals battle 2.
- Beginner's missions loot will be changed.
- The following missions' loot will be changed.
| Requirements | Loot |
|---|---|
| Defeat Cyaegha 5 times | Before: After: |
| Defeat Cyaegha 15 times | Before: After: |
- Crystals will be sent to the No Limit tab of the crate.
Other Announcements
- No adjustments will be made to the Extreme+ boss's HP.
- Having cycled through bosses of all elements as of the previous run of the event, there were plans to adjust the HP of the Extreme+ boss. However, after evaluation of current clear strategies and data we have decided not to implement these adjustments at this time.
- Adjustments will be made to event loot.
- Considerable changes to the number of honors that can be earned within the event period can be anticipated due to quest additions and changes to quest unlock timing in this run of the event. We intend to assess player data from this run's changes in order to make the proper adjustments to the number of honors earned from bosses, honors loot, and rankings loot for better game balance.
- The amount of bait chunks dropped by Golden Tyrant will be adjusted.
- The amount of bait chunks that can be obtained from Extreme or Extreme+ difficulty battles you start has been increased.
- Rank points and EXP in united battles will be adjusted.
- In order to make it easier for players to work together with crew members in united battles, the solo victory bonuses will be removed from the lvl 150 and 200 bosses, and they will be replaced by increasing the base amount of rank points and EXP that can be obtained from these bosses.
- The increase will be such that if one of these battles is completed solo after the change, the rank points and EXP obtained will be greater than they would have been with the solo victory bonus.
- Certain items included in the valor badges trade that reset with every run of Unite and Fight will be adjusted.
- The following adjustments will be made.
- 200-Badge Exchange Pack
- This exchange pack will be renamed as the 100-Badge Exchange Pack and the required amount of badges to trade for it will be changed to 100.
- 30-Badge Exchange Pack
Skill Shard
Archangel Queen
White Dragon Scale ×10
Shining Orb ×10
Radiant Whorl ×10
Skylight Scroll ×10
Light Orb ×10
Full Elixir
Soul Balm
- Obtainable items will be changed to the following.
White Dragon Scale ×30
Shining Orb ×30
Radiant Whorl ×200
Skylight Scroll ×40
Light Orb ×200
White Tome ×50
- 150-Badge Exchange Pack
- 100-Badge Exchange Pack
- 10-Badge Exchange Pack
Half Elixir ×3
Soul Berry ×3
- The above exchange packs will be removed from the valor badges trade.
Fixed Issue
- DMG dealt appearing in the Other category of an Extreme+ battle's damage log even when said DMG shouldn't be displayed
- Rank #2000 will now be displayed on the individual rankings screen.
- This Unite and Fight will have a special story, so we hope you enjoy it!
- Conditions for starting Unite and Fight quests will be adjusted.
- As a server load reduction measure, once you have started a Unite and Fight quest, you cannot start a second one until the quest is cleared, you retreat, or 10 seconds pass.
- Quests outside of Unite and Fight won't be affected. This doesn't affect the joining of quests started by other players.
- A feature will be added to make spending tokens easier when not enough are held to use the Draw All button.
- A button will be added to token drawboxes that allows spending all remaining tokens on a drawbox even if held tokens aren't sufficient to finish drawing the contents of that drawbox.
- The Draw All button will be added to drawboxes #1 through #4.
- The button to draw all remaining items in drawboxes #1 through #4 will display once you have the required amount of tokens to do so.
- Total honors loot will be adjusted.
- The following changes will be made to total honors loot.
| Honors | Before | After |
|---|---|---|
| 12,000,000 | ||
| 15,000,000 | ||
| 100,000,000 | ||
| 600,000,000 | ||
| 700,000,000 | ||
| 800,000,000 |
- The element of Horus Omega animas, Metatron Omega animas, Lu Woh's jewels, and sunbeam earrings will match those of the boss's.
- Battle badge loot will be adjusted.
- The following changes will be made to battle badge loot.
| Battle Badges | Before | After |
|---|---|---|
| 200 | ||
| 500 |
- Resistance against non-superior elements will be increased for the following raid battles:
- Extreme+
- Nightmare Lvl 90
- Nightmare Lvl 95
- The Party Examples screen will be adjusted.
- A Beginner, Moderate, and Veteran option will be available.
- The following changes will be made to the Extreme+ difficulty battle.
- Before: 22,000,000 HP
- After: 24,000,000 HP
- The drop rate for bait chunks will also be increased.
- The following changes will be made to the Lvl 200 Nightmare difficulty battle.
- Before: Bait chunk cost:
Bait Chunk ×30
- After: Bait chunk cost:
Bait Chunk ×20
- The number of honors that can be obtained will also be increased.
- Before: Bait chunk cost:
- The number of crews that can rise to the next tier based on tier-up rankings and runner-up rankings will be changed.
| Tier | Before | After |
|---|---|---|
| Tier A | 200 | 300 |
| Tier B | 300 | 600 |
| Tier C | 400 | 1,000 |
- This occurs at the end of finals battles 1, 2, and 3.
- The following changes will be made to individual ranking loot.
| Valor Badges | Before | After |
|---|---|---|
| 100 | 1st-80,000th | 1st-90,000th |
| 75 | 80,001st-140,000th | 90,001st-140,000th |
- No changes will be made to the other brackets.
- Some ranking brackets for obtaining final rally ranking loot will be changed.
- Individual Rankings
| Before | After |
|---|---|
| 1st-80,000th | 1st-90,000th |
| 80,001st-140,000th | 90,001st-140,000th |
- Total Crew Rankings
| Before | After |
|---|---|
| 1st-2,000th | 1st-2,500th |
| 2,001st-5,500th | 2,501st-5,500th |
- Total honors loot will be adjusted.
| Honors | Before | After |
|---|---|---|
| 160,000,000 | ||
| 350,000,000 | ||
| 600,000,000 | ||
| 800,000,000 |
- The final rally battle will now be against the foe that appears in the Nightmare difficulty battles.
- Weapon templates have been added to the one-turn challenge screen.
- The following exchange packs will be added to the valor badges trade in the shop.
| Required Valor Badges | Exchange Pack Details |
|---|---|
| |
| |
| |
| |
| |
|
- The stock will reset with each run of Unite and Fight.
- Each Revans Weapon will be level 100 and uncapped three times when obtained.
- Battle badge loot will be adjusted.
- The element of earth quartz, Galleon's jewel, insular core, and Allosaurus will match that of the boss.
- The weapons Falcon Mace, Facon and Angel Knife will change with each run of Unite and Fight.
New weapon series
A new weapon series, Celestial weapons, will be added.
Added Weapons
How to Obtain
- The weapons above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- They will also be obtainable as drop loot from Nightmare difficulty battles and the first Final Rally battle.
Chests of Good Fortune
A new bonus item, 
- These chests can be opened to obtain various items.
How to Obtain
- When clearing one of the following battles, there will be a set probability that chests of good fortune will drop. Up to 50 chests can be obtained this way per event.
- Lvl 95 Nightmare (Discoverers only)
- Lvl 100 Nightmare (Discoverers only)
- Lvl 150 Nightmare
- Lvl 200 Nightmare
- They can also be obtained as loot from beginner's missions.
How to Use
Chests of good fortune can be opened from the Unite and Fight event screen.
Unused chests of good fortune can't be carried over to the next run of the event.
Obtainable items
Each chest of good fortune will provide the following when opened:
Crystallized Core ×1
- One of the following items at random:
Eternity Sand ×1 (Low probability)
Ruby Awakening Orb ×1
Sapphire Awakening Orb ×1
Citrine Awakening Orb ×1
Intricacy Ring ×1
Lineage Ring ×1
Coronation Ring ×3
Silver Moon ×1
Bronze Moon ×2
Gold Spellbook ×1
Silver Spellbook ×1
Copper Spellbook ×2
- 1x SSR point for the Craftsman's Anvil
Legendary Merit ×1
Bright Spirits ×1
Murky Spirits ×1
Crimson Spirits ×1
Azure Spirits ×1
Dawn Anima ×1
Dusk Anima ×1
Weapon Plus Mark ×3
Summon Plus Mark ×3
Lazuline Vessel ×2
Scarlet Vessel ×2
Half Elixir ×1
Soul Berry ×2
CP ×50
Rupie ×10,000
New token draw item

Similarly to 
New weapon
A new Celestial Weapon will be added.
Added Weapon
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- It will also be obtainable as drop loot from Nightmare difficulty battles and the first Final Rally battle.
- Previously added Celestial weapons will still be obtainable as drop loot as well.
Drawbox reset changes
Changing your chosen drawbox reset item will no longer be limited to once per event.
However, the requirements to select reset items other than Revenant weapons will remain the same.
As before, boxes 46 and higher can only have Revenant weapons as their reset item.
New weapon
New Celestial Weapons will be added.
Added Weapon
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- It will also be obtainable as drop loot from Nightmare difficulty battles and the first Final Rally battle.
- Previously added Celestial weapons will still be obtainable as drop loot as well.
New Outfit

- This outfit will be unlocked by earning the required honors.
- A new feature is planned to be added that will unlock new outfits as new honor milestones are added.
- This outfit can be worn by any class that has reached lvl 20.
How to Unlock
- Honors earned during Unite and Fight will also go towards unlocking the outfit.
- The outfit will be unlocked upon returning to the event page after reaching the honors required.
- Honors will continue to be earned even if the outfit is not equipped.
- Honors earned toward the outfit will be carried over to the next run of the event.
- Honors cannot be earned beyond the maximum limit.
New Event Boss
A lvl 250 Nightmare battle will be added.
A high difficulty lvl 250 Nightmare battle will be added to the event.
20 malicious clumps, a new treasure item, will be required to start the battle.
Only the discoverer and members of their crew can participate in this battle. Work together with crew members to take down this formidable foe!
About Malicious Clumps

Up to 500 malicious clumps can be traded this way during the event period.
Updated Nightmare unlock timing
The unlock timing for Nightmare quests will be changed.
The unlock timing and requirements for each Nightmare quest will now be as follows.
| Difficulty | Unlock Timing | Requirements |
|---|---|---|
| Lvl 90 | Preliminaries | N/A |
| Lvl 95 | Finals Battle 1 | N/A |
| Lvl 100 | Finals Battle 1 | N/A |
| Lvl 150 | Finals Battle 2 | Your crew clears the lvl 100 quest a total of 100 times |
| Lvl 200 | Finals Battle 3 | Your crew clears the lvl 150 quest a total of 100 times |
| Lvl 250 | Finals Battle 3 | Your crew clears the lvl 200 quest a total of 100 times |
Updated Raid Battle HP
The following changes will be made to the Extreme, Extreme+, and lvl 90 Nightmare battles.
| Difficulty | Before | After |
|---|---|---|
| Extreme | 15,555,555 | 20,000,000 |
| Extreme+ | 24,000,000 | 35,000,000 |
| Lvl 90 Nightmare | 42,000,000 | 50,000,000 |
Updated Crew Officer Skills
The following changes will be made to crew officer skills.
| Skill | Before | After |
|---|---|---|
| First Officer Skill | 5% boost to ATK 10% boost to max HP 30% boost to charge bar at battle start |
10% boost to DMG cap 30% boost to charge bar at battle start |
| Attack Ace Skill | 20% boost to ATK | 25% boost to ATK |
| Defense Ace Skill | 20% boost to max HP | 30% boost to max HP |
New Total Honors Loot
The following items will be added as total honors loot.
| Total Honors | Item |
|---|---|
| 1,100,000,000 | |
| 1,200,000,000 | |
| 1,300,000,000 | |
| 1,400,000,000 | |
| 1,500,000,000 |
The element of Omega anima and earrings will match that of the boss.
Updated Daily Bonuses
The following changes will be made to the number of items obtainable from daily bonuses.
| Period | Before | After |
|---|---|---|
| From Preliminaries to Interlude |
|
|
| During Finals |
|
|
New Weapons
New Celestial Weapons will be added.
Added Weapons
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- They can also be obtained as drops from Nightmare difficulty battles and the first Final Rally battle.
- Celestial weapons added in the past will also be obtainable as item drops.
Other Announcements
Future adjustments to loot are currently being considered.
Due to the aforementioned changes to loot and quest unlock timings, we anticipate there will be a significant difference in the amount of honors obtained compared to previous runs.
We intend to pay close attention to how these changes affect the experience and plan to make additional adjustments in future runs accordingly. These may include updates to the amount of honors obtained per boss, the honors loot lineup, the rankings loot lineup, or various other aspects.
New Outfit Stage
The next outfit stage, Honing Seeker: Phantom will be added to the Unite and Fight outfit.
This outfit will be unlockable after unlocking the 
Additional outfit stages are planned for future updates.
This outfit can be worn by any class that has reached lvl 20.
How to Unlock
All honors earned in Unite and Fight battles will also be applied toward outfit unlocks, which will be obtained automatically when accessing the event home screen after enough honors have been accumulated.
It isn't necessary to use the outfit in battle to accumulate honors.
Honors accumulated toward outfit unlocks will carry over to the next run of Unite and Fight.
Honors accumulated in excess of the limit that can be held won't be counted.
New Weapons
New Celestial Weapons will be added.
Added Weapons
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- They can also be obtained as drops from Nightmare difficulty battles and the first Final Rally battle.
- Celestial weapons added in the past will also be obtainable as item drops.
Update to bait chunks from Golden Tyrant battles
The amount of bait chunks that drop from Extreme and Extreme+ Golden Tyrant battles will be increased.
New Weapon
The following new Celestial Weapons will be added.
Added Weapons
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- It can also be obtained as drops from Nightmare difficulty battles and the first Final Rally battle.
- Celestial weapons added in the past will also be obtainable as item drops.
Draw multiple drawboxes at once
A feature to draw multiple drawboxes at once from the token draw will be added.
Draw settings
- The draw settings can be changed from the Event screen under Token Draw > Draw Settings > Draw All Settings.
- Up to 20 drawboxes can be drawn this way.
- When drawing 2 or more drawboxes at once, the last drawbox will not automatically reset.
- If the auto EXP reserve, auto-sell, and auto-convert settings are not set under Draw Settings, the auto EXP reserve settings will be applied by default. All items will be reserved, excluding weapons with skills.
Item acquisition adjustment
Some treasure and items will be sent directly to your supplies or inventory instead of the crate.
- Rupies
- CP
- Healing items
- Some treasures
User Interface adjustment
Certain screens will have their layout adjusted.
- Event Home
- Rankings
New Outfit
The next outfit stage will be added to the Unite and Fight outfit.
Honing Seeker: Eclipse
- This outfit will be unlockable after unlocking the Honing Seeker: Phantom outfit and accumulating a certain number of honors.
- A new Unite and Fight outfit series to follow Honing Seeker is planned to be release in a future update.
- This outfit can be worn by any class that has reached lvl 20.
How to Unlock
- All honors earned in Unite and Fight battles will also be applied toward outfit unlocks, which will be obtained automatically when accessing the event home screen after enough honors have been accumulated.
- It isn't necessary to use the outfit in battle to accumulate honors.
- Honors accumulated toward outfit unlocks will carry over to the next run of Unite and Fight.
- Honors accumulated in excess of the limit that can be held won't be counted.
Tier Bracket Changes
- Changes will be made to the Tier A and Tier B brackets from which players can qualify to the finals. Details regarding the changes are as follows:
| Tier | Before | After |
|---|---|---|
| Tier A | 1st to 8,000th | 1st to 9,000th |
| Tier B | 8,001st to 19,000th | 9,001st to 19,000th |
- No changes are being made to other brackets.
Individual Ranking Bracket Changes
- The ranking brackets for obtaining individual ranking loot will be changed. Details regarding the changes are as follows:
| Valor Badges | Before | After |
|---|---|---|
| 100 | 1st to 90,000th | 1st to 100,000th |
| 75 | 90,001st to 140,000th | 100,001st to 150,000th |
| 50 | 140,001st to 180,000th | 150,001st to 200,000th |
| 25 | 180,001st to 270,000th | 200,001st to 270,000th |
- No changes are being made to other brackets.
Final Rally Loot Changes
- The loot that can obtained when defeating the final rally boss when placing in the total crew rankings will be changed. Details regarding the changes are as follows:
| Ranking | Before | After |
|---|---|---|
| 1st to 2,500th | ||
| 2,501st to 5,500th | ||
| 5,501st to 9,000th |
- No changes are being made to other brackets' loot.
Tier A Finals Battle Loot Changes
- Loot obtained when winning or losing a Tier A finals battle will be changed.
| Status | Before | After |
|---|---|---|
| Win | ||
| Lose |
- No changes are being made to the number of honors required to obtain the post-change loot.
- No changes are being made to other loot.
- The element of the earrings will match that of the boss.
Valor Badge Shop Changes
- The following items will be added to the valor badges trade in the shop:
Eternity Sand ×1 can be purchased for
Valor Badge ×100
New Solo Battle
A new solo battle difficulty, Horde, will be added.
Horde is a quest in which 30 waves of foes found in the Extreme difficulty quest appear consecutively. By defeating all of them, you can obtain loot equivalent to 30 foes.
Even if you're knocked out or retreat during the quest, you'll still get loot based on the number of foes defeated.
Horde can be unlocked by clearing the Extreme difficulty battle solo within 1 turn.
Raid Battle Updates
The following Extreme and Extreme+ difficulty foe special attacks and special actions will undergo balance adjustments.
- Roar (Special Attack)
- The duration of the Boost to double attack rate effect applied to the foe will be changed from 300 seconds to 4 turns.
- Storm Wave (Special Attack)
- The duration of the Hit to wind DEF effect applied to the foe will be changed from 3 turns to 4 turns.
- Grinnich Strike (Special Attack)
- The duration of the Hit to DEF effect applied to the foe will be changed from 60 seconds to 4 turns.
- The Boost to ATK buff applied to the foe when it unleashes its true power will be removed.
- The debuff applied to allies will be changed from Collapse to Poison.
- Grinnich Strike (Special Action)
- The duration of the Hit to DEF effect applied to the foe will be changed from 60 seconds to 4 turns.
- The duration of the Boost to ATK buff applied to the foe will be changed from 120 seconds to 4 turns.
- The debuff applied to allies will be changed from Collapse to Poison.
New outfits
- New battlefront gear will be added:
- Air Stratos: Sergeant
- Air Stratos: Captain
- Air Stratos: General
- These outfits will be unlockable after accumulating a certain number of honors.
- New battlefront gear following Honing Seeker and Air Stratos is planned to be released in a future update.
- These outfits can be worn by any class that has reached lvl 20.
How to unlock
- All honors earned in Unite and Fight battles will also be applied toward unlocking the battlefront gear of your choice.
- The outfit to which honors will be allocated can be selected from the Unite and Fight event screen's Outfits tab.
- The selected outfit will be obtained automatically when accessing the event home screen after enough honors have been accumulated.
- It isn't necessary to use the outfit in battle to accumulate honors.
- If all stages of a selected outfit series have been unlocked, honors will automatically be allocated to different battlefront gear that has yet to be unlocked.
- Honors accumulated toward outfit unlocks will carry over to the next run of Unite and Fight.
- Honors accumulated in excess of the limit that can be held won't be counted.
New Valor Badge trade
| Required Badges | Item | In Stock |
|---|---|---|
| Heavenwake Sphere | 1 |
- Heavenwake spheres are items that will be required for increasing the level cap of classes in the Origin Row which are planned to be added in a future update.
- This item will be added to the stock each run of Unite and Fight.
Battle Adjustments
Special attacks and actions for the Extreme and Extreme+ foes will undergo the following balance adjustments.
- Roar (Special Attack)
- The effect duration for the boost to double attack rate buff applied to the foe will be changed from 300 seconds to 4 turns.
- Induction (Special Attack)
- The effect duration for the hit to DEF debuff applied to the foe will be changed from 60 seconds to 4 turns.
- The boost to ATK buff applied to the foe when it unleashes its true power will be removed.
- The
ShadowedAttack is restricted
debuff applied to allies will be changed to SlashedHP is lowered on every turn
.
- Induction (Special Action)
- The effect duration for the hit to DEF debuff applied to the foe will be changed from 60 seconds to 4 turns.
- The effect duration for the boost to ATK buff applied to the foe will be changed from 120 seconds to 4 turns.
- The
ShadowedAttack is restricted
debuff applied to allies will be changed to SlashedHP is lowered on every turn
.
New Nightmare Battle Unlock Timing
The unlock schedule for Nightmare quests will change as follows.
| Difficulty | Unlock Schedule | Requirements |
|---|---|---|
| Lvl 90 | Start of Preliminaries | None |
| Lvl 95 | Start of Preliminaries | None |
| Lvl 100 | Finals First Battle | None |
| Lvl 150 | Finals First Battle | Defeat 100 lvl 100 foes with a crew |
| Lvl 200 | Finals Second Battle | Defeat 100 lvl 150 foes with a crew |
| Lvl 250 | Finals Third Battle | Defeat 100 lvl 200 foes with a crew |
Changes to Elemental Resistance
Resistance to attacks of an element other than the superior element will be increased in the following battles.
- Extreme+
- Horde
- Nightmare Lvl 90
- Nightmare Lvl 95
- Nightmare Lvl 100
- Nightmare Lvl 150
- Nightmare Lvl 200
- Nightmare Lvl 250
Party Set Extra usable
Party Set Extra will become usable in the Nightmare lvl 250 battle.
Party Set Extra can be unlocked by clearing all Extreme difficulty battles in Arcarum: The World Beyond.
Battle Adjustments
Nightmare lvl 250
The Nightmare lvl 250 foe's HP and ATK will be increased.
- This change is being made in light of Party Set Extra becoming usable for this battle.
- Due to the foe's higher HP, it will also give more honors.
Nightmare lvl 200
The Nightmare lvl 200 foe's HP and ATK will be increased, and its special DMG cap will be raised.
- This change is being made to maintain the difference in difficulty with the updated lvl 250 foe.
- Due to the foe's higher HP, it will also give more honors.
Extreme and Extreme+
Balance adjustments will be made to the following special attacks and special actions in Extreme and Extreme+ battles.
- Roar (Special Attack): The duration of the foe's Double Attack Rate Boosted buff will change from 300 seconds to 4 turns.
- Rockstorm (Special Attack): This special attack will no longer activate after the foe unleashes its true power.
- Breccia Strike (Special Attack): The foe's debuff and buff effect durations will change to 4 turns. The Blinded debuff applied to allies will change to Putrefied.
The same changes will apply to cases in which it activates as a special action.
New valor badge items
The following items will be added to the valor badge trade:
| Required Badges | Items | Stock |
|---|---|---|
| 1 |
The stock will reset with each run of Unite and Fight.
Celestial Weapons 5★ Uncap
Celestial Weapons will become uncappable for a fifth time.
Each weapon's level will be increased to 200 after being uncapped for a fifth time.
Celestial weapons that have been uncapped for a fifth time can be equipped to Party Set Extra's additional weapon slots.
Once a weapon has been upgraded to lvl 200, its awakening level can be raised as well.
Token Draw Changes
The number of tokens required to use the token draw will be adjusted as follows.
| Required Tokens per draw | Before | After |
|---|---|---|
| 2 tokens | Drawboxes 1-45 | Drawboxes 1-60 |
| 4 tokens | Drawboxes 46-80 | Drawboxes 61-80 |
| 6 tokens | Drawboxes 81 and beyond | Drawboxes 81 and beyond |
With the adjustment above, a Revenant weapon, crystallized core, new world quartz, damascus pinch, or summon will become selectable as the drawbox reset item up to drawbox #60.
A Revenant weapon must be selected as the reset item from drawbox #61.
Total Honors Loot Changes
| Total Honors | Before | After |
|---|---|---|
| 4,500,000 | ||
| 50,000,000 | ||
| 90,000,000 | ||
| 120,000,000 | ||
| 160,000,000 | ||
| 180,000,000 | ||
| 450,000,000 | ||
| 600,000,000 |
Battle Badge Loot changes
The following battle badge loot will be added.
| Battle Badges | Loot |
|---|---|
| 600 | |
| 650 | |
| 700 | |
| 750 | |
| 800 | |
| 850 | |
| 900 | |
| 950 | |
| 1,000 |
The element of the crystal, Arbos anima, Arbos Omega anima, and earrings will be that of the boss.
Bravery Certificates Added
Besides the items currently obtainable from chests of good fortune, a new item, 
Bravery certificates can be traded for SSR Revenant Weapons in the shop. Trade them by going to Menu > Shop > Treasure Trade > Quest Items > Event / Other > Unite and Fight.
Bravery certificates can be traded for even after the event's conclusion.
Drawbox reset item changes



As in previous runs, the reset item must still be set to a Revenant weapon from drawbox #61 on.
Chest of Good Fortune drop rate increase
The drop rate for 
- Nightmare Lvl 150
- Nightmare Lvl 200
- Nightmare Lvl 250
Contribution box added
A new feature, the contribution box, is being added.
Crews can give away excess 
During each day of finals, each crew member can hand in up to 400 chunks. Each chunk will give 1 point to the crew, as well as 10,000 honors to the person who handed it in.
| Point Cost | Tradable Item |
|---|---|
| 100 | |
| 1 |
You must be in a crew to use the contribution box.
If you leave a crew, you will not be able to spend any remaining points accumulated while you were in it.
Malicious clumps can only be traded for until the end of finals.
Points will not be carried over to future events.
Battle Adjustments
ATK will be increased for the Extreme and Extreme+ foes, and their special attacks and special actions will be adjusted.
- Roar (Special Attack): The Double Attack Rate Boosted buff applied to the foe is changing from a 300 second duration to 4 a turn duration.
- Whirlpool (Special Attack): This special attack will no longer trigger after the foe unleashes its true power. The Putrefy debuff it applied to allies will be changed to Water DEF Lowered.
- Torrent Strike (Special Attack): The buffs and debuffs this applies to the foe are changing to a 4 turn duration. The DMG dealt by the Suffocate debuff this applies to allies will be lowered.
The same changes will also apply to versions of the attack activated as a special action.




















































































































