This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, May 19, 201919:00 JST, May 19, 2019 - 14:59 UTC, May 26, 201923:59 JST, May 26, 2019
Displayed time is based on your local machine's clock.
The May 2019 iteration of Unite and Fight features Water enemies.
Displayed time is based on your local machine's clock.
Due to the maintenance and downtime, the preliminaries period for this Unite and Fight was extended by one day. There will be no interlude period. The finals schedule has not changed.[1]
Preliminaries:
10:00 UTC, May 19, 201919:00 JST, May 19, 2019 - 14:59 UTC, May 21, 201923:59 JST, May 21, 2019
Prelim Totals:
15:00 UTC, May 21, 201900:00 JST, May 22, 2019 - 21:59 UTC, May 21, 201906:59 JST, May 22, 2019
Finals:
22:00 UTC, May 21, 201907:00 JST, May 22, 2019 - 14:59 UTC, May 25, 201923:59 JST, May 25, 2019
Final Rally:
22:00 UTC, May 25, 201907:00 JST, May 26, 2019 - 14:59 UTC, May 26, 201923:59 JST, May 26, 2019
Important changes
Ranking requirements to place in finals tiers will be changed.
Preliminary rankings that determine finals tier placement are as follows:
Previous Event
Tier A: Rank #1 to Rank #5000
Tier B: Rank #5,001 to #14,000
Tier C: Rank #14,001 to #25,000
This Event
Tier A: Rank #1 to #7,000
Tier B: Rank #7,001 to #18,000
Tier C: Rank #18,001 to #35,000
The requirements to earn valor badges based on preliminary rankings will also be changed.
The requirements to earn valor badges based on preliminary rankings will also be changed.
Individual ranking requirements are as follows:
Previous Event
100 valor badges: Rank #1 to #35,000
75 valor badges: Rank #35,001 to #70,000
50 valor badges: Rank #70,001 to #120,000
25 valor badges: Rank #120,001 to #170,000
This Event
100 valor badges: Rank #1 to #50,000
75 valor badges: Rank #50,001 to #100,000
50 valor badges: Rank #100,001 to #160,000
25 valor badges: Rank #160,001 to #250,000
10 valor badges: Rank #250,001 to #350,000
Crew ranking requirements to earn loot from the first Final Rally battle will be changed.
Crew ranking requirements are as follows:
Previous Event
Rank #1 to #1,000
Rank #1,001 to #4,000
Rank #4,001 to #7,500
Rank #7,501 to #12,000
Rank #12,001 to #15,000
Rank #15,001 to #18,000
Rank #18,001 and below
This Event
Rank #1 to #2,000
Rank #2,001 to #5,500
Rank #5,501 to #9,000
Rank #9,001 to #14,000
Rank #14,001 to #18,000
Rank #18,001 to #30,000
Rank #30,001 and below
The levels of the Final Rally boss will also be adjusted.
Individual ranking requirements to earn loot from the first Final Rally battle will be changed.
Individual ranking requirements are as follows:
Previous Event
Rank #1 to #35,000
Rank #35,001 to #70,000
Rank #70,001 to #120,000
Rank #120,001 to #170,000
Rank #170,001 to #230,000
Rank #230,001 to #300,000
Rank #300,001 and below
This Event
Rank #1 to #50,000
Rank #50,001 to #100,000
Rank #100,001 to #160,000
Rank #160,001 to #250,000
Rank #250,001 to #350,000
Rank #350,001 to #450,000
Rank #450,001 and below
Individual ranking requirements to earn the trophy Unite and Fight Hero will be changed. In addition, new trophies will be added.
The trophy Unite and Fight Hero's individual ranking requirements are as follows:
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
TR 50% only: Also inflicts Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss Strength: 3.5T on all allies.
Immune to BurnedHP is lowered on every turn .
Immune to BlindedAttacks have a slight chance to miss , ParalyzedCan't attack , ParalyzedCan't attack Local status effect until 50%.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
TR 50% only: Also inflicts Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss Strength: 3.5T on all allies.
Immune to BurnedHP is lowered on every turn .
Immune to BlindedAttacks have a slight chance to miss , ParalyzedCan't attack , ParalyzedCan't attack Local status effect until 50%.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Inflicts DEF DownDEF is lowered Duration: 3 turns and SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1 turn Takes 25% more damage.
UntombN 50%-
Large Dark damage to all allies.
Removes 5 buffs from all allies.
Inflicts PoisonedHP is lowered on every turn Strength: 10% HPDuration: 3 turns.
Inflicts DeathKnocked out after 3t Duration: 3 turns and increases skill cooldowns by 2 turns for one allyVerification needed. .
Pluto's ImpactTR 80%
Dark damage to one ally.
Hades gains Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.) , DA UpDouble attack rate is boosted Duration: 3 turnsLocal status effect, and TA UpTriple attack rate is boosted Duration: 3 turnsLocal status effect.
Deathly Gaze (Trigger) TR 10%
Plain damage to all allies equal to 40% of max HP.
Inflicts DeathKnocked out after 1t Duration: 1 turn and increases skill cooldowns by 2 turns for two allies.
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.