Unite and Fight/August 2020

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This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, August 22, 202019:00 JST, August 22, 2020 - 14:59 UTC, August 29, 202023:59 JST, August 29, 2020
Displayed time is based on your local machine's clock.

The August 2020 iteration of Unite and Fight features Water enemies.

For new players

Resources

Discussion Page

Discuss this event with other players or leave a comment on the talk page.

Important changes

  • The following loot will be added to the total honors loot
Required Honors Items
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×100
180,000,000 Premium Draw Ticket ×1
250,000,000 Gold Moon ×1
350,000,000 Gem ×100
450,000,000 Premium Draw Ticket ×1

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, August 22, 202019:00 JST, August 22, 2020 - 14:59 UTC, August 23, 202023:59 JST, August 23, 2020

Prelim Totals:

  • 15:00 UTC, August 23, 202000:00 JST, August 24, 2020 - 21:59 UTC, August 23, 202006:59 JST, August 24, 2020

Interlude:

  • 22:00 UTC, August 23, 202007:00 JST, August 24, 2020 - 21:59 UTC, August 24, 202006:59 JST, August 25, 2020

Finals:

  • 22:00 UTC, August 24, 202007:00 JST, August 25, 2020 - 14:59 UTC, August 28, 202023:59 JST, August 28, 2020

Final Rally:

  • 22:00 UTC, August 28, 202007:00 JST, August 29, 2020 - 14:59 UTC, August 29, 202023:59 JST, August 29, 2020

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Cyaegha Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Cyaegha Hard 20 AP - 6000 24 0 0 - -0.361.22 1.2 1.2 - - - - - -
Cyaegha Very Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Audumbla Very Hard 30 AP 1 EP 21400 16 18 10 - -1.281.51 1.47 1.13 29.28 28 18 - - -
Aberration Extreme 30 AP 1 EP 51000 22 20 14 - -3.061.97 1.87 1.4 37.06 34 20 - - -
Aberration Extreme+ 30 AP 1 EP 77000 26 20 20 - -4.622.35 2.2 1.53 44.62 40 20 - - -
Princess Long Ji Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Princess Long Ji Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Princess Long Ji Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Princess Long Ji Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25

Cyaegha

All values based on previous Unite and Fight.

Lvl 30 Cyaegha
Cost to Host: 20 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Cyaegha 30 630,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×24, Honor ×6,000
Wooden Silver Gold

Audumbla / Aberration

Lvl 60 Audumbla
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 60 Audumbla Lv60 アウズンブラ
Wave Name Lvl HP Charge Mode
Boss Audumbla 60 7,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Tsunami N
Water damage to all allies.
Inflicts DA DownDouble attack rate is lowered
Duration: 4 turns
.
Audumbla gains ATK UpATK is boosted
.
  • Horn Drill N OD
Large Water damage to one ally.
Inflicts ATK DownATK is lowered
Duration: 4 turns
.
Gains DA UpDouble attack rate is boosted
.
  • Pulsar Explosion OD
Large Water damage to all allies and inflict DEF DownDEF is lowered
Duration: 4 turns
.
Removes all buffs on Audumbla.
  • 20% Trigger
Unleashes True Power.
Base charge diamonds: 2 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×21,000 (solo)
Host: Token ×16 Join: Token ×18 MVP: Token ×10
Wooden Gold Red
  • Gold Badge
Silver
Lvl 75 Aberration
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 75 Aberration Lv75 ビザールビースト
Wave Name Lvl HP Charge Mode
Boss Aberration 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Roar N
Water damage to all allies.
Gains DA UpDouble attack rate is boosted
.
  • Vortex N
Water damage to all allies.
Inflicts PutrefiedHP is lowered on every turn
.
  • Torrent Strike OD TR
10-hit Water damage to random allies.
Last hit inflicts SuffocateHP is lowered on every turn
.
  • 50% Trigger
Casts Torrent Strike.
  • 25% Trigger
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
~25% ~100% ~100% ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Lvl 80 Aberration
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
TweetDeck: Lvl 80 Aberration Lv80 ビザールビースト
Wave Name Lvl HP Charge Mode
Boss Aberration 80 21,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Roar N
Water damage to all allies.
Gains DA UpDouble attack rate is boosted
.
  • Vortex N
Water damage to all allies.
Inflicts PutrefiedHP is lowered on every turn
.
  • Torrent Strike OD TR
10-hit Water damage to random allies.
Last hit inflicts SuffocateHP is lowered on every turn
.
  • 50% Trigger
Casts Torrent Strike.
  • 25% Trigger
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×77,000 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Princess Long Ji
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
TweetDeck: Lvl 90 Princess Long Ji Lv90 竜吉公主
Wave Name Lvl HP Charge Mode
Boss Princess Long Ji 90 42,000,000 ◇◇ Yes
100%~57,000 ATKEstimated damage taken from a 57,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,2753,2062,138
10Neutral5,7004,2752,850
10Disadvantage8,5506,4134,275
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All earth damage taken reduced by 0%.
50%~67,000 ATKEstimated damage taken from a 67,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,0253,7692,513
10Neutral6,7005,0253,350
10Disadvantage10,0507,5385,025
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All earth damage taken reduced by 0%.
25%~87,000 ATKEstimated damage taken from a 87,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,5254,8943,263
10Neutral8,7006,5254,350
10Disadvantage13,0509,7886,525
13 DEFEstimated damage dealt to a 13 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage115.38%153.85%230.77%
Neutral76.92%102.56%153.85%
Disadvantage57.69%76.92%115.38%
0%All earth damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
CharmedAttacks are slightly limited
Immune
EnticedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StoneCan't attack and receives big DMG
ImmuneTakes 120% more damage
StunnedCan't attack
Not immune
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Not immuneTakes 10% more damage
Local status effect
Special Attacks Triggers and Notes
  • Unclouded Waters N OD TR 75%
250% Water damage to all allies.
Inflicts CharmedAttacks are slightly limited
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and DEF DownDEF is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Elemental Oppression N OD TR 50%
200% Water damage to all allies.
Gains 30% DEF UpDEF is boosted
Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% Repel (4 times)Reflects DMG
Strength: 30%Duration: 1.5 turnsCaps at 1000 reflected damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Four-Seas Bottle N OD TR 25%
10-hit, 70% Water damage to random allies.
Gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% ATK UpATK is boosted
Strength: 30%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • 75% Trigger
Casts Unclouded Waters.
  • 50% Trigger
Unleashes True Power.
Casts Elemental Oppression.
  • 25% Trigger
Unleashes True Power+.
Casts Four-Seas Bottle.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Princess Long Ji
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
TweetDeck: Lvl 95 Princess Long Ji Lv95
Wave Name Lvl HP Charge Mode
Boss Princess Long Ji 95 131,250,000 ◇◇ Yes
100%~78,000 ATKEstimated damage taken from a 78,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,8504,3882,925
10Neutral7,8005,8503,900
10Disadvantage11,7008,7755,850
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.
50%~99,000 ATKEstimated damage taken from a 99,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage7,4255,5693,713
10Neutral9,9007,4254,950
10Disadvantage14,85011,1387,425
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.
25%~120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,0006,7504,500
10Neutral12,0009,0006,000
10Disadvantage18,00013,5009,000
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All earth damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
CharmedAttacks are slightly limited
Immune
EnticedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StoneCan't attack and receives big DMG
ImmuneTakes 120% more damage
StunnedCan't attack
Not immune
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Not immuneTakes 10% more damage
Local status effect
Special Attacks Triggers and Notes
  • Unclouded Waters N OD TR 75%
300% Water damage to all allies.
Inflicts CharmedAttacks are slightly limited
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DEF DownDEF is lowered
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Elemental Oppression N OD TR 50%
250% Water damage to all allies.
Gains 50% DEF UpDEF is boosted
Strength: 50%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% Repel (7 times)Reflects DMG
Strength: 30%Duration: 1.5 turnsCaps at 2000 reflected damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Four-Seas Bottle N OD TR 25%
10-hit, 85% Water damage to random allies.
Gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • 75% Trigger
Casts Unclouded Waters.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from Princess Long Ji.
Casts Elemental Oppression.
  • 25% Trigger
Unleashes True Power+.
Casts Four-Seas Bottle.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Princess Long Ji
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 3-4, own at least 20× Bait Chunk.
TweetDeck: Lvl 100 Princess Long Ji Lv100
Wave Name Lvl HP Charge Mode
Boss Princess Long Ji 100 288,750,000 ◇◇ Yes
100%~99,000 ATKEstimated damage taken from a 99,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage7,4255,5693,713
10Neutral9,9007,4254,950
10Disadvantage14,85011,1387,425
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.
50%~136,000 ATKEstimated damage taken from a 136,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage10,2007,6505,100
10Neutral13,60010,2006,800
10Disadvantage20,40015,30010,200
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.
25%~172,000 ATKEstimated damage taken from a 172,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage12,9009,6756,450
10Neutral17,20012,9008,600
10Disadvantage25,80019,35012,900
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All earth damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-26%: ✕
HP 25%-0%: 〇
CharmedAttacks are slightly limited
Immune
EnticedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StoneCan't attack and receives big DMG
ImmuneTakes 120% more damage
StunnedCan't attack
Not immune
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Not immuneTakes 10% more damage
Local status effect
Special Attacks Triggers and Notes
  • Unclouded Waters N OD TR 10%
300% Water damage to all allies.
Inflicts CharmedAttacks are slightly limited
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DEF DownDEF is lowered
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Inflicts TargetMore likely to be attacked
on one ally.Verification needed.
  • Elemental Oppression N OD TR 50%
250% Water damage to all allies.
Gains 100% DEF UpDEF is boosted
Strength: 100%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 50% Repel (10 times)Reflects DMG
Strength: 50%Duration: 1.5 turnsCaps at 2000 reflected damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
TR 50% only: Also gains 30% ATK UpATK is boosted
Strength: 30%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Four-Seas Bottle N OD TR 85% 25%
10-hit, 85% Water damage to random allies.
Gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • 85% Trigger
Casts Four-Seas Bottle.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from Princess Long Ji.
Casts Elemental Oppression.
  • 25% Trigger
Unleashes True Power+.
Casts Four-Seas Bottle.
  • 10% Trigger
Mode bar is reset.
Casts Unclouded Waters.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Princess Long Ji
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Princess Long Ji 150 288,750,000 ◇◇ Yes
100%~134,000 ATKEstimated damage taken from a 134,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage10,0507,5385,025
10Neutral13,40010,0506,700
10Disadvantage20,10015,07510,050
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All earth damage taken reduced by 0%.50%All plain damage taken reduced by 50%.
50%~182,000 ATKEstimated damage taken from a 182,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage13,65010,2386,825
10Neutral18,20013,6509,100
10Disadvantage27,30020,47513,650
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All earth damage taken reduced by 0%.50%All plain damage taken reduced by 50%.
25%~228,000 ATKEstimated damage taken from a 228,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage17,10012,8258,550
10Neutral22,80017,10011,400
10Disadvantage34,20025,65017,100
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All earth damage taken reduced by 0%.50%All plain damage taken reduced by 50%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-26%: ✕
HP 25%-0%: 〇
CharmedAttacks are slightly limited
Immune
EnticedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StoneCan't attack and receives big DMG
ImmuneTakes 120% more damage
StunnedCan't attack
Not immune
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Not immuneTakes 10% more damage
Local status effect
Special Attacks Triggers and Notes
  • Unclouded Waters N OD TR 35%
300% Water damage to all allies.
Inflicts CharmedAttacks are slightly limited
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DEF DownDEF is lowered
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Inflicts TargetMore likely to be attacked
on one ally.Verification needed.
  • Elemental Oppression N OD TR 50%
250% Water damage to all allies.
Gains DEF UpDEF is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Repel (10 times)Reflects DMG
Duration: 1.5 turnsCaps at 2000 reflected damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
TR 50% only: Also gains 20% DMG CutTaking 20% less DMG
Duration: 180 secondsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 50% ATK UpATK is boosted
Strength: 50%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
20% DMG CutTaking 20% less DMG
Duration: 180 secondsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
occurs only once.Verification needed.
  • Four-Seas Bottle N OD TR 85% 20%
10-hit, 85% Water damage to random allies.
Gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Four-Seas Bottle.
  • 50% Trigger
Unleashes True Power.
Mode bar is reset.
Removes all debuffs from Princess Long Ji.
Casts Elemental Oppression.
  • 35% Trigger
Casts Unclouded Waters.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Four-Seas Bottle.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×100 Join: Token ×68 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Wooden Gold Red
  • Gold Badge
Silver

Final Rally

Lvl ?? Hades
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Hades Varies Dependent on Lvl ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Invitation to the Underworld N TR 95%
Dark damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
and SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1 turn Takes 25% more damage
.
  • Untomb N 50%-
Large Dark damage to all allies.
Removes 5 buffs from all allies.
Inflicts PoisonedHP is lowered on every turn
Strength: 10% HPDuration: 3 turns
.
  • Gehenna OD TR 65% 35%
Dark damage to all allies.
Inflicts CursedCan't be healed
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Level 150 TR 65% and all versions TR 35% only:
Inflicts 漆黒の楔English name and JSON data needed..
  • Deathly Gaze OD 50%-
Large Dark damage to all allies.
Inflicts DeathKnocked out after 3t
Duration: 3 turns
and increases skill cooldowns by 2 turns for one allyVerification needed. .
  • Pluto's Impact TR 80%
Dark damage to one ally.
Hades gains Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
, DA UpDouble attack rate is boosted
Duration: 3 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 3 turnsLocal status effect
.
  • Deathly Gaze (Trigger) TR 10%
Plain damage to all allies equal to 40% of max HP.
Inflicts DeathKnocked out after 1t
Duration: 1 turn
and increases skill cooldowns by 2 turns for two allies.
  • Normal attacks hit all allies.
  • Immune to ZombifiedReceives DMG if healed
    and ParalyzedCan't attack
    .
  • 95% Trigger
Casts Invitation to the Underworld.
  • 80% Trigger
Casts Pluto's Impact.
  • 75% Trigger
Unleashes True Power.
Gains immunity to DelayReduce a foe's filled charge diamonds by 1
and GravitySpecial attack max charge turn is extended
.
  • 65% Trigger
Casts Gehenna.
  • 50% Trigger
Unleashes True Power+.
Removes all debuffs from Hades.
  • 35% Trigger
Casts Gehenna.
  • 25% Trigger
Unleashes True Power++.
Gains immunity to ATK DownATK is lowered
and DEF DownDEF is lowered
.
  • 10% Trigger
Casts Deathly Gaze (Trigger).
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver
Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Event Rewards

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Akhu1111--
Longinus1111--
Footman's Axe1111--
Kadala1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Full Elixir55----
Half Elixir1010----
Soul Balm55----
Soul Berry15151515--
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Crystal ×10034----
Rupies ×100100200200200999999
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×20
3 Tiamat Anima ×5
5 Rupies ×1,000
7 Colossus Anima ×5
9 Token ×20
12 Leviathan Anima ×5
15 Rupies ×2,000
18 Yggdrasil Anima ×5
21 Soul Berry ×1
24 Luminiera Anima ×5
27 Footman's Axe
30 Celeste Anima ×5
33 Soul Berry ×1
36 Tiamat Omega Anima ×5
40 Token ×20
44 Colossus Omega Anima ×5
48 Angel Weapon ×3
52 Leviathan Omega Anima ×5
56 Token ×30
60 Yggdrasil Omega Anima ×5
70 Moonlight Stone ×1
80 CP ×50
90 Token ×30
Battle Badge Rewards
Reward
100 Kadala
110 Soul Berry ×3
120 Luminiera Omega Anima ×5
140 Audumbla
150 Celeste Omega Anima ×5
160 Token ×100
170 Rupies ×5,000
180 Token ×150
190 Footman's Axe
200 Champion Merit ×10
225 Rupies ×10,000
250 Soul Berry ×3
275 Water Quartz ×5
300 Supreme Merit ×5
325 Token ×200
350 Rupies ×15,000
375 CP ×50
400 Audumbla
425 Premium Draw Ticket ×1
450 Silver Spellbook ×1
475 Water Quartz ×10
500 Coronation Ring ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Kadala
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Footman's Axe
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
Honor Rewards
Honor Item
750,000 Premium Draw Ticket ×1
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Water Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Kadala
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Footman's Axe
7,000,000 CP ×50
7,500,000 Audumbla
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
Honor Rewards
Honor Item
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×3
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000 Coronation Ring ×1
20,000,000 Soul Berry ×25
30,000,000 Water Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000 Champion Merit ×10
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×100
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000 Gem ×100
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×1
700,000,000
800,000,000 Intricacy Ring ×1
900,000,000 Water Quartz ×200
1,000,000,000 Crystal ×1,000

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 70,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 70,001-120,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 120,001-160,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 160,001-250,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 250,001-350,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,000 in the total crew rankings
Place anywhere from 2,001–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 70,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×3,000
Place anywhere from 70,001–120,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×2,000
Place anywhere from 120,001–160,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×1,000
Place anywhere from 160,001–250,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 250,001–350,000 in the individual rankings
Place anywhere from 350,001–450,000 in the individual rankings
Place 450,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
10-Badge Pack Valor Badge ×10 Do not buy.
30-Badge Pack Valor Badge ×30 Do not buy.
100-Badge Pack Valor Badge ×100 Do not buy.
150-Badge Pack Valor Badge ×150 Do not buy.
200-Badge Pack Valor Badge ×200 Do not buy.
275-Badge Pack Valor Badge ×275 Recommended!
450-Badge Pack Valor Badge ×450 When you have enough Sunlight Stones.
500-Badge Pack Valor Badge ×500 Worth considering after you've bought the Sephira Evolites available in the Arcarum Shop.

Guide