Unite and Fight/January 2024

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Event Preparation Omega Grids Optimus Grids

This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, January 5, 202419:00 JST, January 5, 2024 - 14:59 UTC, January 12, 202423:59 JST, January 12, 2024
Displayed time is based on your local machine's clock.

The January 2024 and 71st iteration of Unite and Fight features Wind enemies.

Resources

For Everyone

For New Players

For Advanced Players

Changes for January 2024

New weapon series

A new weapon series, Celestial weapons, will be added.

Added Weapons

How to Obtain

  • The weapons above can be traded for Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
  • They will also be obtainable as drop loot from Nightmare difficulty battles and the first Final Rally battle.

Chests of Good Fortune

A new bonus item, Chest of Good Fortune, will be added.

  • These chests can be opened to obtain various items.

How to Obtain

  • When clearing one of the following battles, there will be a set probability that chests of good fortune will drop. Up to 50 chests can be obtained this way per event.
    • Lvl 95 Nightmare (Discoverers only)
    • Lvl 100 Nightmare (Discoverers only)
    • Lvl 150 Nightmare
    • Lvl 200 Nightmare
  • They can also be obtained as loot from beginner's missions.

How to Use

Chests of good fortune can be opened from the Unite and Fight event screen.

Unused chests of good fortune can't be carried over to the next run of the event.

Obtainable items

Each chest of good fortune will provide the following when opened:

New token draw item

Crystallized Core will be added as a reset item in the token draw.

Similarly to New World Quartz, it can be set as a reset item until drawbox #45.

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, January 5, 202419:00 JST, January 5, 2024 - 14:59 UTC, January 6, 202423:59 JST, January 6, 2024

Prelim Totals:

  • 15:00 UTC, January 6, 202400:00 JST, January 7, 2024 - 21:59 UTC, January 6, 202406:59 JST, January 7, 2024

Interlude:

  • 22:00 UTC, January 6, 202407:00 JST, January 7, 2024 - 21:59 UTC, January 7, 202406:59 JST, January 8, 2024

Finals:

  • 22:00 UTC, January 7, 202407:00 JST, January 8, 2024 - 14:59 UTC, January 11, 202423:59 JST, January 11, 2024

Final Rally:

  • 22:00 UTC, January 11, 202407:00 JST, January 12, 2024 - 14:59 UTC, January 12, 202423:59 JST, January 12, 2024

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Ogler Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Ogler Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Gugalanna Very Hard 30 AP - 21400 44 0 0 - -1.281.51 1.47 1.47 - - - - - -
Viridian Horn Extreme 30 AP 1 EP 51000 22 20 14 - -3.061.97 1.87 1.4 37.06 34 20 - - -
Viridian Horn Extreme+ 30 AP 1 EP 88000 26 20 20 - -5.282.38 2.2 1.53 45.28 40 20 - - -
Cassiopeia Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Cassiopeia Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Cassiopeia Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Cassiopeia Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25
Cassiopeia Nightmare 200 50 AP + 20 meat 3 EP 13350000 160 110 68 - -800.9822.78 6.76 5.4 326.33 59.33 36.67 56.95 16.9 13.5

Solo Battles

Lvl 10 Ogler
Cost to Host: 20 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Ogler 10 60,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×16, Honor ×4,000
Wooden Silver Gold

Lvl 40 Ogler
Cost to Host: 25 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Ogler 40 1,200,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×30, Honor ×8,000
Wooden Silver Gold

Lvl 60 Gugalanna
Cost to Host: 30 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Gugalanna 60 7,000,000 ◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×44, Honor ×21,400
Wooden Silver Gold

Extreme

Lvl 75 Viridian Horn
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Viridian Horn 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Grinnich Strike N OD TR 50%
Targets: Random allies
Deals: Wind DMG (10-hit / 60%)
Effect: Collapsed (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Grinnich Strike.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×51,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
~25% ~100% ~100% ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Lvl 75 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Viridian Horn
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Wooden Gold Red
  • Bait Chunk
Silver
  • Bait Chunk

Lvl 80 Viridian Horn
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave Name Lvl HP Charge Mode
Boss Viridian Horn 80 24,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Grinnich Strike N OD TR 50%
Targets: Random allies
Deals: Wind DMG (10-hit / 60%)
Effect: Collapsed (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Grinnich Strike.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×88,000 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Lvl 80 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Viridian Horn
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 80 24,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×80,800 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
100%
  • Bait Chunk ×10
- - -
Chest 5 Chest 6 Host MVP
--
- -
  • Bait Chunk ×30
  • Bait Chunk ×4
Drop table last updated: not specified, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Cassiopeia
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least 5× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Cassiopeia 90 42,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Rose Storm TR 75%
Targets: Random allies
Deals: Wind DMG (20-hit / 45%)
Effect: Slashed (All allies) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory TR 50%
Targets: All allies
Deals: Wind DMG (300%)
Effect: Buff Effect Removed / Charmed (All allies) / DMG Cut (Self) (Debuffs only inflicted on allies that take DMG)
  • Starry Ocean TR 25%
Targets: All allies
Deals: Wind DMG (200%)
Effect: Supplemental DMG / Dodge Rate Boosted (Self)
  • 75% Trigger
Casts Rose Storm.
  • 50% Trigger
Casts Unrivaled Glory.
  • 25% Trigger
Casts Starry Ocean.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge
Chest 5 Chest 6 Host MVP
? 1.9%Based on 481 chests from 10065 raids with and average 2.5172 drop rate boost. --
  • Gold Badge ×2
Source
Drop table last updated: 2024-01-17, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Cassiopeia
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Cassiopeia 95 131,250,000 ◇◇ Yes
100%~53,000 ATKEstimated damage taken from a 53,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage3,9752,9811,988
10Neutral5,3003,9752,650
10Disadvantage7,9505,9633,975
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All fire damage taken reduced by 0%.
50%~64,000 ATKEstimated damage taken from a 64,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,8003,6002,400
10Neutral6,4004,8003,200
10Disadvantage9,6007,2004,800
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All fire damage taken reduced by 0%.
25%~83,000 ATKEstimated damage taken from a 83,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,2254,6693,113
10Neutral8,3006,2254,150
10Disadvantage12,4509,3386,225
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All fire damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Rose Storm OD TR 75%
Targets: Random allies
Deals: Wind DMG (20-hit / 45%)
Effect: SlashedHP is lowered on every turn
Strength: 1500Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory TR 50%
Targets: All allies
Deals: Wind DMG (300%)
Effect: 3 Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4 turns
(All allies) / 30% DMG CutTaking less DMG
Strength: 30%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starry Ocean N TR 25%
Targets: All allies
Deals: Wind DMG (200%)
Effect: Supplemental DMG (500)DMG dealt is supplemented
Strength: 500Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Self)
  • Normal attacks hit all allies.
  • Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
Duration: Indefinite
: 10% ATK Up, Multiattack Rate Up, 5% Bonus Wind DMG effect
Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
Duration: Indefinite
: 20% ATK Up, Multiattack Rate Up, 10% Bonus Wind DMG effect
Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
Duration: Indefinite
: 30% ATK Up, Multiattack Rate Up, 15% Bonus Wind DMG effect

  • 75% Trigger
Casts Rose Storm.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Casts Unrivaled Glory.
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
Casts Starry Ocean.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge
Chest 5 Chest 6 Host MVP
? ? --
  • Gold Badge ×2
Source
Drop table last updated: 2024-01-17, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Cassiopeia
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 2-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Cassiopeia 100 288,750,000 ◇◇ Yes
100%~64,000 ATKEstimated damage taken from a 64,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,8003,6002,400
10Neutral6,4004,8003,200
10Disadvantage9,6007,2004,800
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All fire damage taken reduced by 0%.
50%~90,000 ATKEstimated damage taken from a 90,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,7505,0633,375
10Neutral9,0006,7504,500
10Disadvantage13,50010,1256,750
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All fire damage taken reduced by 0%.
25%~120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,0006,7504,500
10Neutral12,0009,0006,000
10Disadvantage18,00013,5009,000
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All fire damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Not immune
〇
StoneCan't attack and receives big DMG
Immunity unknownTakes 120% more damage
?
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Rose Storm N OD TR 85% 10%
Targets: Random allies
Deals: Wind DMG (20-hit / 50%)
Effect: SlashedHP is lowered on every turn
Strength: 2500Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
(All allies) / DMG Mitigation (2500)DMG taken is lowered by a fixed amount
Strength: 2500Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory TR 50%
Targets: All allies
Deals: Wind DMG (350%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% DMG CutTaking less DMG
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Debuff Res. UpDebuff resistance is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starry Ocean N TR 25%
Targets: All allies
Deals: Wind DMG (250%)
Effect: Skill SealedCan't use skills
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ C.A. SealedCan't use charge attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Two allies) / Supplemental DMG (1000)DMG dealt is supplemented
Strength: 1000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory OD
Targets: All allies
Deals: Wind DMG (350%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% DMG CutTaking less DMG
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
  1. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 20% ATK Up, Multiattack Rate Up, 10% Bonus Wind DMG effect
  2. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 40% ATK Up, Multiattack Rate Up, 20% Bonus Wind DMG effect
  3. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 60% ATK Up, Multiattack Rate Up, 30% Bonus Wind DMG effect

  • 85% Trigger
Casts Rose Storm.
  • 50% Trigger
Unleashes True Power.
Mode bar is reset.
Removes all debuffs from self.
Casts Unrivaled Glory.
  • 25% Trigger
Casts Starry Ocean.
  • 10% Trigger
Casts Rose Storm.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge
Chest 5 Chest 6 Host MVP
? ? --
  • Gold Badge ×2
Source
Drop table last updated: 2024-01-17, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Cassiopeia
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Cassiopeia 150 288,750,000 ◇◇ Yes
100%~96,000 ATKEstimated damage taken from a 96,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage7,2005,4003,600
10Neutral9,6007,2004,800
10Disadvantage14,40010,8007,200
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All fire damage taken reduced by 0%.
50%~132,000 ATKEstimated damage taken from a 132,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,9007,4254,950
10Neutral13,2009,9006,600
10Disadvantage19,80014,8509,900
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All fire damage taken reduced by 0%.
25%~165,000 ATKEstimated damage taken from a 165,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage12,3759,2816,188
10Neutral16,50012,3758,250
10Disadvantage24,75018,56312,375
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All fire damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Immune
✕
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
!
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Rose Storm N OD TR 85%
Targets: Random allies
Deals: Wind DMG (20-hit / 60%)
Effect: SlashedHP is lowered on every turn
Strength: 5000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
(All allies) / DMG Mitigation (500,000)DMG taken is lowered by a fixed amount
Strength: 500,000Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory TR 50%
Targets: All allies
Deals: Wind DMG (400%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (2000)DMG taken is supplemented
Strength: 2000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% DMG CutTaking less DMG
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starry Ocean N TR 20%
Targets: All allies
Deals: Wind DMG (300%)
Effect: BlindedAttacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Skill SealedCan't use skills
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ C.A. SealedCan't use charge attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Two allies) / Supplemental DMG (2000)DMG dealt is supplemented
Strength: 2000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory OD
Targets: All allies
Deals: Wind DMG (400%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (2000)DMG taken is supplemented
Strength: 2000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% DMG CutTaking less DMG
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
  1. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 20% ATK Up, Multiattack Rate Up, 10% Bonus Wind DMG effect
  2. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 40% ATK Up, Multiattack Rate Up, 20% Bonus Wind DMG effect
  3. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 60% ATK Up, Multiattack Rate Up, 30% Bonus Wind DMG effect

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Rose Storm.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Unrivaled Glory.
  • 35% Trigger
Casts Rose Storm.
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
  • 20% Trigger
Casts Starry Ocean.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×120 Join: Token ×85 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? ? --
Source
Drop table last updated: 2024-01-17, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 200 Cassiopeia
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave Name Lvl HP Charge Mode
Boss Cassiopeia 200 577,500,000 ◇◇ Yes
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage10,8008,1005,400
10Neutral14,40010,8007,200
10Disadvantage21,60016,20010,800
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All fire damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage15,18811,3917,594
10Neutral20,25015,18810,125
10Disadvantage30,37522,78115,188
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All fire damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage19,12514,3449,563
10Neutral25,50019,12512,750
10Disadvantage38,25028,68819,125
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All fire damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Immune
✕
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
!
StoneCan't attack and receives big DMG
Immunity unknownTakes 120% more damage
?
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Starry Ocean N TR 85% 35% 5%
Targets: All allies
Deals: Wind DMG (300%)
Effect: BlindedAttacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Skill SealedCan't use skills
/ C.A. SealedCan't use charge attack
(Two allies) / Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Rose Storm N OD TR 65% 20%
Targets: Random allies
Deals: Wind DMG (20-hit / 60%)
Effect: SlashedHP is lowered on every turn
Strength: 8000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
(All allies) / DMG Mitigation (500,000)DMG taken is lowered by a fixed amount
Strength: 500,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory TR 50%
Targets: All allies
Deals: Wind DMG (400%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG CutTaking less DMG
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Unrivaled Glory OD TR 10%
Targets: All allies
Deals: Wind DMG (400%)
Effect: Buff Effect Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG CutTaking less DMG
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
  1. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 20% ATK Up, Multiattack Rate Up, 10% Bonus Wind DMG effect
  2. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 40% ATK Up, Multiattack Rate Up, 20% Bonus Wind DMG effect
  3. Stellar BeautyATK and multiattack rate are boosted based on lvl / Deals bonus wind DMG upon normal attacks (Can't be removed / Max: 3 / Lvl rises upon making a normal attack / Lvl lowers upon activating a special attack)
    Duration: Indefinite
    : 60% ATK Up, Multiattack Rate Up, 30% Bonus Wind DMG effect

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Starry Ocean.
  • 65% Trigger
Casts Rose Storm.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Unrivaled Glory TR 50% .
  • 35% Trigger
Casts Starry Ocean.
  • 20% Trigger
Casts Rose Storm.
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
  • 10% Trigger
Casts Unrivaled Glory.
  • 5% Trigger
Casts Starry Ocean.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×13,350,000 (solo)
Host: Token ×160 Join: Token ×110 MVP: Token ×68 2nd: Token ×54 3rd: Token ×40
Host: Prestige Pendant ×100 Join: Prestige Pendant ×60 Crew: Prestige Pendant ×30
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? ? --
Source
Drop table last updated: 2024-01-17, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Final Rally

Lvl ?? Cassiopeia
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Cassiopeia Varies Varies based on lvl ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Starry Ocean TR 75%
Targets: All allies
Deals: Wind DMG (200%)
Effect: Supplemental DMG / Dodge Rate Boosted (Self)
  • Unrivaled Glory TR 50%
Targets: All allies
Deals: Wind DMG (300%)
Effect: Buff Effect Removed / Charmed (All allies) / DMG Cut (Self) (Debuffs only inflicted on allies that take DMG)
  • Rose Storm TR 25%
Targets: Random allies
Deals: Wind DMG (20-hit / 45%)
Effect: Slashed (All allies) (Debuffs only inflicted on allies that take DMG)
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver
Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Voice Lines

Line JapaneseTranscription from gbf-wiki.com EnglishThis is an unofficial, amateur translation.
Battle Start 至高の美に酔う準備は出来て? Are you prepared to be intoxicated by supreme beauty?
さあ、我が美を称えなさい! Come, praise my beauty!
まあ、なんて見窄らしいのかしら Oh my. You're a rather shabby bunch, aren't you?
Normal Attack うふふっ Ahaha!
どうです? How was that?
はっ! Hah!
Entering Overdrive わたくしの美で照らしてあげる! My beauty shines upon you!
あーっはっはっはっ! Ah-hahaha!
美貌の格が違うのです! My good looks are on an entirely different level.
Rose Storm 酔い痴れなさい! Be intoxicated!
Unrivaled Glory 天の光も霞む光輝を! Behold, the beauty that outshines even heaven's light!
Starry Ocean さあ、刮目なさい! Now, watch closely!
Entering Break Mode なんと無礼な! How rude!
愚かな……! So stupid!
この美しさを穢すなど……! Do not spoil my beauty!
Upon Defeat 我が、光が…… My light is...
美しかったでしょう? Was I not lovely?
輝きだけは、消えない…… Only that which glitters will never fade...

Target Meat, Box, and Honor Calculator

Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.

If you have more meat than needed to reach your targets the calculator will not use the excess.

Options
Current meat: Current tokens: Current box: Current honor:
Current clumps:     Target box:Your minimum desired number of boxes, or eternals weapons. Target honor:Your minimum desired honor.
Bosses
RatioEnter which EX you're doing and an estimate of how much of your meat/clumps you'll use for each type of NM. Name Per battle Total Pace (m)Your average battle to battle pace, in minutes. Time (h)Expected time to finish all battles, in hours.
Honor MeatAverage number of meat obtained per battle. ClumpsAverage number of Malicious Clumps obtained per battle. Battles Meat Clumps Tokens Honor Pots Slow Fast Slow Fast
  Have         0 0 0Includes tokens that will be earned from the Final Rally rewards based on your current Honor. 0          
EX 0 0 0 0 0 0 0 0m 0m
EX+ 0 0 0 0 0 0 0 0m 0m
NM 90 -5 0 0 0 0 0 0 0m 0m
NM 95 -10 0 0 0 0 0 0 0m 0m
NM 100 -20 0 0 0 0 0 0 0m 0m
NM 150 -20 0 0 0 0 0 0 0m 0m
NM 200 -20 0 0 0 0 0 0 0m 0m
NM 250 0 -20 0 0 0 0 0 0 0m 0m
Total: 0 0Excess meat thrown away. 0Excess clumps thrown away. 0 0 0   0h 0h

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Ogler 5 times Crystal ×50
Defeat Ogler 10 times Token ×50
Defeat Ogler 15 times Token ×125
Defeat Gugalanna 5 times Token ×50
Defeat Gugalanna 10 times Token ×100
Defeat Gugalanna 15 times Token ×150
Defeat Viridian Horn 5 times Bait Chunk ×5
Defeat Viridian Horn 10 times Bait Chunk ×5
Defeat Viridian Horn 15 times Bait Chunk ×5
Defeat Viridian Horn 20 times Chest of Good Fortune ×2
Defeat Viridian Horn 25 times Chest of Good Fortune ×2
Defeat Cassiopeia 5 times Token ×100
Defeat Cassiopeia 10 times Token ×200
Defeat Cassiopeia 15 times Token ×300
Defeat Cassiopeia 20 times Chest of Good Fortune ×3
Defeat Cassiopeia 25 times Chest of Good Fortune ×3
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Akhu1111--
Longinus1111--
Footman's Axe1111--
Kadala1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×100
3 Tiamat Omega Anima ×10
5 Rupies ×10,000
7 Colossus Omega Anima ×10
9 Kadala ×1
12 Leviathan Omega Anima ×10
15 Footman's Axe ×1
18 Yggdrasil Omega Anima ×10
21 Soul Berry ×3
24 Luminiera Omega Anima ×10
27 Angel Weapon ×3
30 Celeste Omega Anima ×10
33 Soul Berry ×2
36 Token ×100
40 Primeval Horn ×1
44 Soul Berry ×3
48 Shiva Anima ×5
52 Hollow Key ×1
56 Europa Anima ×5
60 Moonlight Stone ×1
70 Alexiel Anima ×5
80 CP ×100
90 Grimnir Anima ×5
Battle Badge Rewards
Reward
100 Gugalanna
110 Metatron Anima ×5
120 Avatar Anima ×5
140 Verdant Azurite ×1
150 Rupie ×10,000
160
170 True Dragon's Golden Scale ×3
180 Token ×200
190 Champion Merit ×15
200 Shadow Substance ×1
225 Rupies ×15,000
250 Genesis Fragment ×3
275 Wind Quartz ×40
300 Astaroth Anima ×1
325 Token ×200
350
375 Supreme Merit ×5
400 Tears of the Apocalypse ×1
425 Premium Draw Ticket ×1
450 Abyssal Wing ×1
475 Coronation Ring ×2
500 Cunning Devil's Horn ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Footman's Axe
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Kadala
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
Honor Rewards
Honor Item
750,000 Premium Draw Ticket ×1
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Wind Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Footman's Axe
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Kadala
7,000,000 CP ×50
7,500,000 Gugalanna
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
Honor Rewards
Honor Item
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×8
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000
20,000,000 Soul Berry ×25
30,000,000 Wind Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×200
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×2
700,000,000
800,000,000 Eternity Sand ×1
900,000,000 Wind Quartz ×200
1,000,000,000 Crystal ×1,000

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims ★ Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims ★ Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims ★ Get 12,000 individual honors in prelims Valor Badge ×5
Prelims ★ Get 25,000 individual honors in prelims Valor Badge ×10
Prelims ★ Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A ★ Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A ★ Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B ✭ Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B ✭ Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B ✭ Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C ✧ Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C ✧ Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual ★ Place in the top 90,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 90,001-140,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 140,001-180,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 180,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual ◈ Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,500 in the total crew rankings
Place anywhere from 2,501–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 90,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 90,001–140,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 140,001–180,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 180,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Resets each Dread Barrage run.
100-Badge Pack Valor Badge ×100 Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Resets each Dread Barrage run.
Extinction Blade Pack Valor Badge ×200 Resets each Unite and Fight run.
Schrodinger Pack Valor Badge ×200 Resets each Unite and Fight run.
Fang of the Dragonslayer Pack Valor Badge ×200 Resets each Unite and Fight run.
Sette di Spade Pack Valor Badge ×200 Resets each Unite and Fight run.
Symmetria Pack Valor Badge ×200 Resets each Unite and Fight run.
Forbidden Agastia Pack Valor Badge ×200 Resets each Unite and Fight run.
275-Badge Pack Valor Badge ×275 Recommended!
Resets each Unite and Fight run.
300-Badge Pack Lapis Merit ×1 Valor Badge ×300 Stock increases (not resets) each Unite and Fight run and each Dread Barrage run.
340-Badge Pack Astral Spiritus ×1 Valor Badge ×340 Resets each Dread Barrage run.
450-Badge Pack Valor Badge ×450
Resets each Unite and Fight run.
500-Badge Pack Valor Badge ×500
550-Badge Pack Valor Badge ×550
Resets each Dread Barrage run.

Purchase Priority

Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.

Other packs are almost never recommended due to their opportunity cost in Valor Badges. See Item Rollback in case of a mistaken purchase.

Guide

References