Unite and Fight/January 2019

From Granblue Fantasy Wiki
Jump to navigation Jump to search

This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, January 17, 201919:00 JST, January 17, 2019 - 14:59 UTC, January 24, 201923:59 JST, January 24, 2019
Displayed time is based on your local machine's clock.

The January 2019 iteration of Unite and Fight features Light enemies.

For new players

Participating in a Unite and Fight event does not require being in a crew. You miss out on obtaining more Valor Badges and participating in a Final Rally if you are not in a qualifying crew.

You must select a Revenant Weapon before you can spend your tokens. Obtaining a fully-uncapped Revenant Weapon is the very first step in recruiting a powerful member of the Eternals (a.k.a. Guild Wars Character). Each Revenant Weapon corresponds to one Eternals character.

Fully upgrading a Revenant Weapon can take months of grinding. Pick a favorite or strong character so that you're motivated to complete it. Once you select your weapon, you may only change it once for the duration of the event.

Obtain at least 4 copies from the token box if possible, but this may require a lot of AP and/or EP. If you cannot obtain 4 copies before the event ends, you can always obtain more in the future.

Discussion Page

Discuss this event with other players or leave a comment on the talk page.

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, January 17, 201919:00 JST, January 17, 2019 - 14:59 UTC, January 18, 201923:59 JST, January 18, 2019

Prelim Totals:

  • 15:00 UTC, January 18, 201900:00 JST, January 19, 2019 - 21:59 UTC, January 18, 201906:59 JST, January 19, 2019

Interlude:

  • 22:00 UTC, January 18, 201907:00 JST, January 19, 2019 - 21:59 UTC, January 19, 201906:59 JST, January 20, 2019

Finals:

  • 22:00 UTC, January 19, 201907:00 JST, January 20, 2019 - 14:59 UTC, January 23, 201923:59 JST, January 23, 2019

Final Rally:

  • 22:00 UTC, January 23, 201907:00 JST, January 24, 2019 - 14:59 UTC, January 24, 201923:59 JST, January 24, 2019

Important changes

  • Daily bonuses for the event will now be updated at 7 a.m. (JST), changed from the previous time of 5 a.m. (JST).
  • The event raid bosses (Very Hard, Extreme, Extreme+) will have elemental resistance except for the element superior to the bosses' element.
  • Number of betting cards obtainable will be adjusted.
More betting cards will be obtainable from the following:
  • Daily Bonuses
  • One betting card can be obtained every day during the preliminaries and the interlude period by accessing the event page.
  • Token Draw
  • Betting cards in drawboxes 1–3 will be increased from one to two.
  • Bookmaker
  • One betting card can be picked up on the Bookmaker screen every day during the finals by earning 300,000 crew honors and 10,000 individual honors daily.
  • Individual ranking requirements to earn loot will be changed.
Individual ranking requirements are as follows:
Previous Event
  • 100 valor badges: Rank #1 to #30,000
  • 75 valor badges: Rank #30,001 to #50,000
  • 50 valor badges: Rank #50,001 to #70,000
  • 25 valor badges: Rank #70,001 to #120,000
This Event
  • 100 valor badges: Rank #1 to #30,000
  • 75 valor badges: Rank #30,001 to #60,000
  • 50 valor badges: Rank #60,001 to #100,000
  • 25 valor badges: Rank #100,001 to #150,000
  • Individual ranking requirements to earn loot from the first Final Rally battle will be changed.
Individual ranking requirements are as follows:
Previous Event
  • Rank #1 to #30,000
  • Rank #30,001 to #50,000
  • Rank #50,001 to #70,000
  • Rank #70,001 to #100,000
  • Rank #100,001 to #150,000
  • Rank #150,001 to #200,000
  • Rank #200,001 and below
This Event
  • Rank #1 to #30,000
  • Rank #30,001 to #60,000
  • Rank #60,001 to #100,000
  • Rank #100,001 to #150,000
  • Rank #150,001 to #200,000
  • Rank #200,001 to #250,000
  • Rank #250,001 and below
  • Number of tokens obtainable from the second Final Rally battle and beyond will be adjusted.
Boss Lvl and Token Drops
Previous Event
  • Lvl 60 - 5 Tokens
  • Lvl 70 - 8 Tokens
  • Lvl 80 - 10 Tokens
  • Lvl 90 - 13 Tokens
  • Lvl 100 - 15 Tokens
  • Lvl 120 - 18 Tokens
  • Lvl 150 - 20 Tokens
This Event
  • Lvl 60 - 10 Tokens
  • Lvl 70 - 16 Tokens
  • Lvl 80 - 22 Tokens
  • Lvl 90 - 28 Tokens
  • Lvl 100 - 40 Tokens
  • Lvl 120 - 80 Tokens
  • Lvl 150 - 120 Tokens
  • Items that may drop from level 100, level 120, and level 150 bosses in the second Final Rally battle and beyond will be adjusted. Added items are as follows.
Lvl 100 Final Rally Boss:
  • Light urn (rare)
  • Champion merit
  • Supreme merit
[MVP Rewards]
  • 1 light quartz
  • Blue sky crystal (rare)
  • Rainbow prism
Lvl 120 Final Rally Boss:
  • Light urn (rare)
  • Champion merit
  • Supreme merit
[MVP Rewards]
  • 2 light quartz
  • Blue sky crystal (rare)
  • Rainbow prism
Lvl 150 Final Rally Boss:
  • Light urn (rare)
  • Champion merit
  • Supreme merit
  • Mirage munition (+1)
  • Mirage maker (+1)
[MVP Rewards]
  • 3 light quartz
  • Blue sky crystal (rare)
  • Rainbow prism
The element of the treasure will change each event based on the bosses' element.
  • Once the Final Rally period starts, you can't join or apply for a crew, nor can you scout or approve new crew members until 7 a.m. (JST) of the next day.

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Yog-Sothoth Normal 10 AP - 500 3 0 0 - -0.030.3 0.3 0.3 - - - - - -
Yog-Sothoth Hard 15 AP - 1300 11 0 0 - -0.080.74 0.73 0.73 - - - - - -
Yog-Sothoth Very Hard 25 AP - 3000 22 0 0 - -0.180.89 0.88 0.88 - - - - - -
Mahisha Very Hard 30 AP 1 EP 13000 14 6 8 - -0.780.96 0.93 0.67 14.78 14 6 - - -
Mahisha Extreme 35 AP 1 EP 30000 24 10 10 - -1.81.31 1.26 0.97 21.8 20 10 - - -
Supergigante Extreme+ 40 AP 1 EP 51000 32 12 12 - -3.061.48 1.4 1.1 27.06 24 12 - - -
Vortex Dragon Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Vortex Dragon Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Vortex Dragon Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4

Yog-Sothoth

All values based on previous Unite and Fight.

Lvl 30 Yog-Sothoth
Cost to Host: 15 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Yog-Sothoth 30 650,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Light Token ×11, Honor ×1,300
Wooden Silver Gold
Lvl 40 Yog-Sothoth
Cost to Host: 25 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Yog-Sothoth 40 1,250,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Light Token ×22, Honor ×3,000
Wooden Silver Gold
  • Silver Badge
  • Gold Badge

Mahisha / Supergigante

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 50 Mahisha
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 50 Mahisha Lv50 マヒシャ
Wave Name Lvl HP Charge Mode
Boss Mahisha 50 4,700,000 ◇◇ Yes
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×13,000 (solo)
Host: Light Token ×14 Join: Light Token ×6 MVP: Light Token ×8
Wooden Gold Red
  • Silver Badge
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 60 Mahisha
Cost to Host: 35 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 60 Mahisha Lv60 マヒシャ
Wave Name Lvl HP Charge Mode
Boss Mahisha 60 9,450,000 ◇◇ Yes
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×30,000 (solo)
Host: Light Token ×24 Join: Light Token ×10 MVP: Light Token ×10
Wooden Gold Red
  • Silver Badge
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 75 Supergigante
Cost to Host: 40 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 75 Supergigante Lv75 スーペルヒガンテ
Wave Name Lvl HP Charge Mode
Boss Supergigante 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Lightning Wave N
Light damage to all allies.
Inflicts Light DEF DownDEF is lowered for light DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Roar N
Light damage to all allies.
Gains DA UpDouble attack rate is boosted
Duration: 300 seconds
  • Indiction OD TR 50%
10 hits of Light damage to random allies.
Last hit inflicts ShadowedAttack is restricted
.
Gains ATK UpATK is boosted
and DEF DownDEF is lowered
.
  • 50% Trigger
Casts Indiction.
  • 25% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Light Token ×32 Join: Light Token ×12 MVP: Light Token ×12
Chest 1 Chest 2 Chest 3 Chest 4
Common 100% 100% 100%
  • Silver Badge
  • Gold Badge
Chest 5 Chest 6 Red
100% Extremely Rare -
  • Gold Badge
Drop table last updated: 2017-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Vortex Dragon
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
TweetDeck: Lvl 90 Vortex Dragon Lv90 雷霆公
Wave Name Lvl HP Charge Mode
Boss Vortex Dragon 90 42,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Thunder Blaze N TR
Multi-hit Light damage to random allies.
Inflicts DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies.
  • Divine Thunder OD TR
Multi-hit Light damage to random allies.
Vortex Dragon gains RepelReflects DMG
Duration: 3 times / 1 turnsLocal status effect
  • Otherworldly Catastorm TR
Light damage to all allies and removes 3 buffs.
  • Normal attacks hit two allies.
  • 75% Trigger
Casts Thunder Blaze.
  • 50% Trigger
Unleashes True Power.
Casts Divine Thunder.
  • 25% Trigger
Casts Otherworldly Catastorm.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Light Token ×45 Join: Light Token ×20 MVP: Light Token ×18 2nd: Light Token ×10 3rd: Light Token ×5
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Vortex Dragon
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
TweetDeck: Lvl 95 Vortex Dragon Lv95 雷霆公
Wave Name Lvl HP Charge Mode
Boss Vortex Dragon 95 131,250,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Thunder Blaze N TR
Multi-hit Light damage to random allies.
Inflicts DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Divine Thunder OD TR
Multi-hit Light damage to random allies.
Vortex Dragon gains RepelReflects DMG
Duration: 5 times / 1 turnsLocal status effect
  • Otherworldly Catastorm TR
Light damage to all allies and removes 3 buffs.
Inflicts Skill SealedCan't use skills
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
  • Normal attacks hit two allies.
  • 75% Trigger
Casts Thunder Blaze.
  • 50% Trigger
Unleashes True Power.
Casts Divine Thunder.
  • 25% Trigger
Casts Otherworldly Catastorm.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Light Token ×55 Join: Light Token ×30 MVP: Light Token ×20 2nd: Light Token ×18 3rd: Light Token ×10
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Vortex Dragon
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 3-4, own at least 20× Bait Chunk.
TweetDeck: Lvl 100 Vortex Dragon Lv100 雷霆公
Wave Name Lvl HP Charge Mode
Boss Vortex Dragon 100 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Thunder Blaze N TR
Multi-hit Light damage to random allies.
Inflicts DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Divine Thunder OD TR
Multi-hit Light damage to random allies.
Vortex Dragon gains RepelReflects DMG
Duration: 10 times / 1 turnsLocal status effect
  • Otherworldly Catastorm TR
Light damage to all allies and removes 3 buffs.
Inflicts Skill SealedCan't use skills
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
  • Normal attacks hit two allies.
  • 85% Trigger
Casts Thunder Blaze.
  • 50% Trigger
Unleashes True Power.
Casts Divine Thunder.
  • 25% Trigger
Casts Otherworldly Catastorm.
  • 10% Trigger
Casts Divine Thunder.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Light Token ×80 Join: Light Token ×48 MVP: Light Token ×40 2nd: Light Token ×30 3rd: Light Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Final Rally

Lvl ?? Zeus
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Zeus Varies Dependent on Lvl ◇◇ Yes
Special Attacks Triggers and Notes
  • Olympus
~20,000 Light damage to all allies.
Zeus gains DodonaRestores HP at the end of turn if 4,000,000 or more damage is taken that turn (Can't be removed)
Duration: 5 turnsLocal status effect
, ATK UpATK is boosted
Duration: 5 turnsLocal status effect
, DA UpDouble attack rate is boosted
Duration: 5 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 5 turnsLocal status effect
.
  • Keraunos
Multi-hit, ~5,000 Light damage to random allies
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
, DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and TA DownTriple attack rate is lowered
Strength: 3.5T
on all allies.
  • Olympian Punishment
~13,000 Plain damage to all allies.
Zeus gains DMG CutTaking less DMG
Duration: 2 turnsLocal status effect
.
  • Gold Rain
Light damage to all allies.
Removes 8-10Verification needed. buffs on all allies.
  • Diktaean
Multi-hit Light damage to random allies.
Inflicts ???
Turn-based ParalyzedCan't attack
Local status effect
appears to work between 75%-50%Verification needed.
  • Immune to DelayReduce a foe's filled charge diamonds by 1
    and GravitySpecial attack max charge turn is extended
    after 50%.
  • Immune to ATK DownATK is lowered
    and DEF DownDEF is lowered
    after 25%.
  • Upon entering Overdrive
Fills all charge diamonds.
  • 95% Trigger
Casts Keraunos.
  • 80% Trigger
Casts Gold Rain.
  • 65% Trigger
Casts Diktaean.
  • 50% Trigger
Casts Olympus.
  • 35% Trigger
Casts Keraunos.
  • 25% Trigger
Unleashes True Power.
  • 10% Trigger
Casts Olympian Punishment.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver

Event Rewards

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd 3rd4th5th-44th
Revenant Weapons111111
Weapons
Name 1st 2nd 3rd4th5th-44th
Monochrome Crackerjack111113
Loupe Rod111113
Jule111113
The Piercer111113
Fury Stone111115
Fury Pebble333339
Archangel Weapon151515201030
Angel Weapon230250250260150450
Rare Weapon160170170170120360
Normal Weapon8010010010050150
Summons
Name 1st 2nd 3rd4th5th-44th
Archangel Queen101010201030
Angel Queen120140140150110330
Rare Summon11012012013080240
Normal Summon8010010010050150
Items
Name 1st 2nd 3rd4th5th-44th
Full Elixir555---
Half Elixir101010---
Soul Balm555---
Soul Berry151515151545
Treasure
Name 1st 2nd 3rd4th5th-44th
Champion Merit2222412
Supreme Merit111126
Betting Card222---
Treasure120120120120100300
Unite and Fight Items
Name 1st 2nd 3rd4th5th-44th
Support Potion303030303090
Clarity Herb303030303090
Revival Potion303030303090
Other
Name 1st 2nd 3rd4th5th-44th
CP303030---
Rupies250300300300200600
Total 1344 1494 1494 148710003000

Badge Rewards

Battle Badge Rewards
Reward
Number Silver Gold
1 Light Token ×20 Light Token ×20
3 Rupies ×400 Rupies ×1,000
5 Light Token ×20 Light Token ×20
7 Rupies ×500 Rupies ×1,000
9 Light Token ×30 Light Token ×20
12 Tiamat Anima ×5 Tiamat Omega Anima ×5
15 Angel Weapon ×3 Soul Berry
18 Colossus Anima ×5 Colossus Omega Anima ×5
21 Soul Berry Angel Weapon ×3
24 Leviathan Anima ×5 Leviathan Omega Anima ×5
27 Light Token ×30 Light Token ×30
30 Yggdrasil Anima ×5 Yggdrasil Omega Anima ×5
33 - Moonlight Stone
35 Rupies ×1,000 -
36 - CP ×30
40 Angel Weapon ×3 Light Token ×30
45 The Piercer -
50 CP ×20 Angel Weapon ×3
55 Light Token ×30 -
60 Angel Weapon ×3 Soul Berry ×3
70 Light Token ×30 Luminiera Omega Anima ×5
80 Luminiera Anima ×5 Mahisha
90 Jule Celeste Omega Anima ×5
100 Celeste Anima ×5 Light Token ×50
110 Light Token ×30 Rupies ×5,000
120 CP ×20 Light Token ×50
130 Rupies ×3,500 -
140 The Piercer Angel Weapon ×3
150 Angel Weapon ×3 -
160 Light Token ×30 Champion Merit
180 Rupies ×3,500 Rupies ×10,000
200 Light Token ×30 Soul Berry ×3
220 Rupies ×3,500 -
225 - Archangel Queen
240 CP ×20 -
250 - Supreme Merit
260 Champion Merit -
275 - Light Token ×50
300 - Rupies ×10,000
325 - CP ×30
350 - Mahisha

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Notable Honor Rewards
Honor Item
8,500 Premium Draw Ticket
85,000 Steel Brick
300,000 Premium Draw Ticket
450,000 Crystal ×100
750,000 Premium Draw Ticket
950,000 Animus Codex
1,500,000 Premium Draw Ticket
2,300,000 Crystal ×100
3,000,000 Premium Draw Ticket
4,500,000 Coronation Ring
7,500,000 Mahisha
10,000,000 Blue Sky Crystal ×3
13,000,000 Gold Spellbook
14,000,000 Gold Moon
15,000,000 Coronation Ring
20,000,000 Soul Berry ×25
30,000,000 Betting Card ×5
40,000,000 Crystal ×300
50,000,000 Lineage Ring
60,000,000 Legendary Merit
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event.


Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 5,000 in the preliminary crew rankings Valor Badge ×25
Prelims Place anywhere from 5,001-12,000 in the preliminary crew rankings Valor Badge ×10
Prelims Place anywhere from 12,001-22,000 in the preliminary crew rankings Valor Badge ×5
Prelims Belong to a seed crew for this event Valor Badge ×25
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 30,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 30,001-60,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 60,001-100,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 100,001-150,000 in the individual rankings Valor Badge ×25
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
☆ - Either place top 5,000 or belong to a seed crew.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 500 in the total crew rankings
Place anywhere from 501–3,500 in the total crew rankings
Place anywhere from 3,501–7,000 in the total crew rankings
Place anywhere from 7,001–10,000 in the total crew rankings
Place anywhere from 10,001–13,000 in the total crew rankings
Place anywhere from 13,001–16,000 in the total crew rankings
Place 16,001 or lower in the total crew rankings
Individual Rankings
Place in the top 30,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×3,000
Place anywhere from 30,001–60,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×2,000
Place anywhere from 60,001–100,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Crystal ×1,000
Place anywhere from 100,001–150,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 150,001–200,000 in the individual rankings
Place anywhere from 200,001–250,000 in the individual rankings
Place 250,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
10-Badge Pack Valor Badge ×10 Do not buy.
30-Badge Pack Valor Badge ×30 Do not buy.
100-Badge Pack Valor Badge ×100 Do not buy.
150-Badge Pack Valor Badge ×150 Do not buy.
200-Badge Pack Valor Badge ×200 Do not buy.
275-Badge Pack Valor Badge ×275 Recommended!
450-Badge Pack Valor Badge ×450 When you have enough Sunlight Stones.

Guide