Unite and Fight/April 2021

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This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, April 7, 202119:00 JST, April 7, 2021 - 14:59 UTC, April 14, 202123:59 JST, April 14, 2021
Displayed time is based on your local machine's clock.

The April 2021 iteration of Unite and Fight features Fire enemies.

For new players

Resources

Discussion Page

Discuss this event with other players or leave a comment on the talk page.

Important changes

  • A new item will be added to the valor badge trade.
Required Badges Item In Stock
300 Lapis Merit 1
Lapis Merit will be required for unlocking an Eternal's Transcendence to lvl 130, which will become possible in a future update.
This item's stock will be increased each run of Unite and Fight.
Items Before After
Half Elixir 0 10
Rupie ×100 949 939
  • The animation for the end of the battle will be adjusted for the finals battles.

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, April 7, 202119:00 JST, April 7, 2021 - 14:59 UTC, April 8, 202123:59 JST, April 8, 2021

Prelim Totals:

  • 15:00 UTC, April 8, 202100:00 JST, April 9, 2021 - 21:59 UTC, April 8, 202106:59 JST, April 9, 2021

Interlude:

  • 22:00 UTC, April 8, 202107:00 JST, April 9, 2021 - 21:59 UTC, April 9, 202106:59 JST, April 10, 2021

Finals:

  • 22:00 UTC, April 9, 202107:00 JST, April 10, 2021 - 14:59 UTC, April 13, 202123:59 JST, April 13, 2021

Final Rally:

  • 22:00 UTC, April 13, 202107:00 JST, April 14, 2021 - 14:59 UTC, April 14, 202123:59 JST, April 14, 2021

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Ahura Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Ahura Hard 20 AP - 6000 24 0 0 - -0.361.22 1.2 1.2 - - - - - -
Ahura Very Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Grendel Very Hard 30 AP 1 EP 21400 16 18 10 - -1.281.51 1.47 1.13 29.28 28 18 - - -
Vulcanrio Extreme 30 AP 1 EP 51000 22 20 14 - -3.061.97 1.87 1.4 37.06 34 20 - - -
Vulcanrio Extreme+ 30 AP 1 EP 80800 26 20 20 - -4.852.36 2.2 1.53 44.85 40 20 - - -
Red Hare Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Red Hare Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Red Hare Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Red Hare Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25

Ahura

Grendel / Vulcanrio

Lvl 60 Grendel
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 60 Grendel Lv60 ベオウルフ
Wave Name Lvl HP Charge Mode
Boss Grendel 60 7,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fire Beam N
Fire damage to all allies.
Inflicts Skill SealedCan't use skills
Duration: 1 turn
on hit allies.
Gains DA UpDouble attack rate is boosted
Duration: 60 seconds
.
  • Eruption N OD
Fire damage to one ally.
Inflicts ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit ally.
  • Pulsar Explosion OD
Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
  • 30% Trigger
Unleashes True Power.
Base charge diamonds: 2 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×21,400 (solo)
Host: Token ×16 Join: Token ×18 MVP: Token ×10
Wooden Gold Red
  • Gold Badge
Silver
Lvl 75 Vulcanrio
Cost to Host: 40 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 75 Vulcanrio Lv75 ヴァルカンライオ
Wave Name Lvl HP Charge Mode
Boss Vulcanrio 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Heat Wave N
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Roar N
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Fiery Slash N OD TR 50%
10-hit Fire damage to random allies.
Last hit inflicts Hostility UpMore likely to be attacked
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gains ATK UpATK is boosted
Duration: 120 seconds
and DEF DownDEF is lowered
Duration: 60 seconds
.
  • 50% Trigger
Casts Fiery Slash.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
Vulcanrio's TA rate and debuff resistance sharply rises.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
Common 100% 100% 100%
  • Gold Badge
Chest 5 Chest 6 Red
100% Extremely Rare -
  • Gold Badge
Drop table last updated: 2017-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Lvl 80 Vulcanrio
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
TweetDeck: Lvl 80 Vulcanrio Lv80 ヴァルカンライオ
Wave Name Lvl HP Charge Mode
Boss Vulcanrio 80 22,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Heat Wave N
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Roar N
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Fiery Slash N OD TR 50%
10-hit Fire damage to random allies.
Last hit inflicts Hostility UpMore likely to be attacked
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gains ATK UpATK is boosted
Duration: 120 seconds
and DEF DownDEF is lowered
Duration: 60 seconds
.
  • 50% Trigger
Casts Fiery Slash.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
Vulcanrio's TA rate and debuff resistance sharply rises.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×80,800 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Red Hare
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
TweetDeck: Lvl 90 Red Hare Lv90 セキトバ
Wave Name Lvl HP Charge Mode
Boss Red Hare 90 42,000,000 ◇◇ Yes
100%~14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All water damage taken reduced by 0%.
25%~13 DEFEstimated damage dealt to a 13 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage115.38%153.85%230.77%
Neutral76.92%102.56%153.85%
Disadvantage57.69%76.92%115.38%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immunity unknown
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Not immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Blistering Charge OD TR 25%
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
  • Flaming Warhorse N TR 75%
12-hit Fire damage to random allies.
Gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Infernal Neighing N TR 50%
Fire damage to all allies.
Inflicts Strong ArmedCan't be healed
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
  • Normal attacks hit all allies.
  • 75% Trigger
Casts Flaming Warhorse.
  • 50% Trigger
Unleashes True Power
Casts Infernal Neighing.
  • 25% Trigger
Unleashes True Power+
Casts Blistering Charge.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Red Hare
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Red Hare 95 131,250,000 ◇◇ Yes
100%~53,000 ATKEstimated damage taken from a 53,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage3,9752,9811,988
10Neutral5,3003,9752,650
10Disadvantage7,9505,9633,975
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All water damage taken reduced by 0%.
50%~63,000 ATKEstimated damage taken from a 63,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,7253,5442,363
10Neutral6,3004,7253,150
10Disadvantage9,4507,0884,725
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All water damage taken reduced by 0%.
25%~82,000 ATKEstimated damage taken from a 82,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,1504,6133,075
10Neutral8,2006,1504,100
10Disadvantage12,3009,2256,150
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immunity unknown
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Not immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Flaming Warhorse N OD TR 75%
12-hit, 110% Fire damage to random allies.
Red Hare gains Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Infernal Neighing N OD TR 50%
350% Fire damage to all allies.
Inflicts Strong ArmedCan't be healed
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies and StunnedCan't attack
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on one ally.
  • Blistering Charge N OD TR 25%
400% Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Strength: Turn 1: 2000
Turn 2: 2500
Turn 3: 3000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% ATK DownATK is lowered
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Normal attacks hit all allies.
  • 75% Trigger
Casts Flaming Warhorse.
  • 50% Trigger
Removes all debuffs from Red Hare.
Casts Infernal Neighing.
  • 25% Trigger
Casts Blistering Charge.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×26 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Red Hare
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 3-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Red Hare 100 288,750,000 ◇◇ Yes
100%~62,000 ATKEstimated damage taken from a 62,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,6503,4882,325
10Neutral6,2004,6503,100
10Disadvantage9,3006,9754,650
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All light damage taken reduced by 0%.
50%~88,000 ATKEstimated damage taken from a 88,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,6004,9503,300
10Neutral8,8006,6004,400
10Disadvantage13,2009,9006,600
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All light damage taken reduced by 0%.
25%~120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,0006,7504,500
10Neutral12,0009,0006,000
10Disadvantage18,00013,5009,000
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All light damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immunity unknown
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-26%: ✕
HP 25%-0%: 〇
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-26%: ✕
HP 25%-0%: 〇
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Flaming Warhorse N OD TR 85% 50%
12-hit, 110% Fire damage to random allies.
Red Hare gains Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
TR 50% only: Also gains DEF UpDEF is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Infernal Neighing OD TR 10%
350% Fire damage to all allies.
Inflicts Strong ArmedCan't be healed
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies and StunnedCan't attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on one ally.
  • Blistering Charge OD TR 25%
400% Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Strength: Turn 1: 2000
Turn 2: 3000
Turn 3: 4000
Turn 4: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
  • Normal attacks hit all allies.
  • 85% Trigger
Casts Flaming Warhorse.
  • 50% Trigger
Unleashes True Power
Removes all debuffs from Red Hare.
Casts Flaming Warhorse.
  • 25% Trigger
Unleashes True Power+
Casts Blistering Charge.
  • 10% Trigger
Mode bar is reset.
Casts Infernal Neighing.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Red Hare
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Phase 1 Red Hare 150 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Flaming Warhorse N TR 85% 50%
12-hit Fire damage to random allies.
Red Hare gains Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
TR 50% only: Also gains DEF UpDEF is boosted
Duration: 180 seconds
and UpliftedCharge diamonds fill more quickly
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Infernal Neighing OD TR 20%
Fire damage to all allies.
Inflicts Strong ArmedCan't be healed
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies and StunnedCan't attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on two allies.
  • Blistering Charge OD TR 35%
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Strength: Turn 1: 2000
Turn 2: 3000
Turn 3: 4000
Turn 4: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
  • Normal attacks hit all allies.
  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Flaming Warhorse.
  • 50% Trigger
Unleashes True Power
Removes all debuffs from Red Hare.
Casts Flaming Warhorse.
  • 35% Trigger
Casts Blistering Charge.
  • 25% Trigger
Unleashes True Power+
  • 20% Trigger
Casts Infernal Neighing.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×120 Join: Token ×85 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Wooden Gold Red
  • Gold Badge
Silver

Final Rally

Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Ahura 5 times Token ×25
Defeat Ahura 10 times Token ×50
Defeat Ahura 15 times Token ×100
Defeat Grendel 5 times Token ×50
Defeat Grendel 10 times Token ×100
Defeat Grendel 15 times Token ×150
Defeat Vulcanrio 5 times Bait Chunk ×5
Defeat Vulcanrio 10 times Bait Chunk ×5
Defeat Vulcanrio 15 times Bait Chunk ×5
Defeat Red Hare 5 times Token ×100
Defeat Red Hare 10 times Token ×200
Defeat Red Hare 15 times Token ×300
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Monochrome Crackerjack1111--
Loupe Rod1111--
Pilgrim's Staff1111--
Grass Musket1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×20
3 Tiamat Anima ×5
5 Rupies ×1,000
7 Colossus Anima ×5
9 Token ×20
12 Leviathan Anima ×5
15 Rupies ×2,000
18 Yggdrasil Anima ×5
21 Soul Berry ×1
24 Luminiera Anima ×5
27 Grass Musket
30 Celeste Anima ×5
33 Soul Berry ×1
36 Tiamat Omega Anima ×5
40 Token ×20
44 Colossus Omega Anima ×5
48 Angel Weapon ×3
52 Leviathan Omega Anima ×5
56 Token ×30
60 Yggdrasil Omega Anima ×5
70 Moonlight Stone ×1
80 CP ×50
90 Token ×30
Battle Badge Rewards
Reward
100 Pilgrim's Staff
110 Soul Berry ×3
120 Luminiera Omega Anima ×5
140 Grendel
150 Celeste Omega Anima ×5
160 Token ×100
170 Rupies ×5,000
180 Token ×150
190 Grass Musket
200 Champion Merit ×10
225 Rupies ×10,000
250 Soul Berry ×3
275 Fire Quartz ×5
300 Supreme Merit ×5
325 Token ×200
350 Rupies ×15,000
375 CP ×50
400 Grendel
425 Premium Draw Ticket ×1
450 Silver Spellbook ×1
475 Fire Quartz ×10
500 Coronation Ring ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Pilgrim's Staff
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Grass Musket
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
Honor Rewards
Honor Item
750,000 Premium Draw Ticket ×1
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Fire Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Pilgrim's Staff
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Grass Musket
7,000,000 CP ×50
7,500,000 Grendel
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
Honor Rewards
Honor Item
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×3
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000 Coronation Ring ×1
20,000,000 Soul Berry ×25
30,000,000 Fire Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000 Champion Merit ×10
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×100
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000 Gem ×100
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×1
700,000,000
800,000,000 Intricacy Ring ×1
900,000,000 Fire Quartz ×200
1,000,000,000 Crystal ×1,000

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 70,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 70,001-120,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 120,001-160,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 160,001-250,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 250,001-350,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,000 in the total crew rankings
Place anywhere from 2,001–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 70,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 70,001–120,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 120,001–160,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 160,001–250,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 250,001–350,000 in the individual rankings
Place anywhere from 350,001–450,000 in the individual rankings
Place 450,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
10-Badge Pack Valor Badge ×10 Limit 3 purchases.
Do not buy.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Do not buy.
Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Do not buy.
Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Do not buy.
Resets each Dread Barrage run.
100-Badge Pack Valor Badge ×100 Do not buy.
Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Do not buy.
Resets each Dread Barrage run.
150-Badge Pack Valor Badge ×150 Do not buy.
Resets each Unite and Fight run.
200-Badge Pack Valor Badge ×200 Do not buy.
Resets each Unite and Fight run.
275-Badge Pack Valor Badge ×275 Recommended!
Sunlight Stones can not be farmed from any raid.
Resets each Unite and Fight run.
300-Badge Pack Lapis Merit ×1 Valor Badge ×300 Required for Eternals Transcendence.
Stock increases (not resets) each Unite and Fight run.
340-Badge Pack Astral Spiritus ×1 Valor Badge ×340 Not recommended.
The cost is too high relative to raid difficulty.
Resets each Dread Barrage run.
450-Badge Pack Valor Badge ×450
When you have enough Sunlight Stones and Sephira Evolites, and/or cannot easily get more from the next run of Rise of the Beasts.
Resets each Unite and Fight run.
500-Badge Pack Valor Badge ×500
Recommended!
After buying all of the Sephira Evolites available in the Arcarum Shop, this will be your main source of additional Evolites.
Resets each Unite and Fight run.
550-Badge Pack Valor Badge ×550
Exercise caution.
This pack effectively skips all grind related to a Dark Opus 5★ uncap, but is very expensive. Note that Dark Opus can alternatively be uncapped via the 450-Badge Pack (Gold Brick) and farming the remaining materials through raids and coop.
Resets each Dread Barrage run.

Guide