Unite and Fight/April 2025

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Event Preparation Omega Grids Optimus Grids

This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, April 7, 202519:00 JST, April 7, 2025 - 14:59 UTC, April 14, 202523:59 JST, April 14, 2025
Displayed time is based on your local machine's clock.

The April 2025 and 77th iteration of Unite and Fight features Dark enemies.

Resources

For Everyone

For New Players

For Advanced Players

Changes for April 2025

New Outfit

The next outfit stage will be added to the Unite and Fight outfit.

  • Honing Seeker: Eclipse
  • This outfit will be unlockable after unlocking the Honing Seeker: Phantom outfit and accumulating a certain number of honors.
  • A new Unite and Fight outfit series to follow Honing Seeker is planned to be release in a future update.
  • This outfit can be worn by any class that has reached lvl 20.

How to Unlock

  • All honors earned in Unite and Fight battles will also be applied toward outfit unlocks, which will be obtained automatically when accessing the event home screen after enough honors have been accumulated.
  • It isn't necessary to use the outfit in battle to accumulate honors.
  • Honors accumulated toward outfit unlocks will carry over to the next run of Unite and Fight.
  • Honors accumulated in excess of the limit that can be held won't be counted.

Tier Bracket Changes

  • Changes will be made to the Tier A and Tier B brackets from which players can qualify to the finals. Details regarding the changes are as follows:
Tier Before After
Tier A 1st to 8,000th 1st to 9,000th
Tier B 8,001st to 19,000th 9,001st to 19,000th
  • No changes are being made to other brackets.

Individual Ranking Bracket Changes

  • The ranking brackets for obtaining individual ranking loot will be changed. Details regarding the changes are as follows:
Valor Badges Before After
100 1st to 90,000th 1st to 100,000th
75 90,001st to 140,000th 100,001st to 150,000th
50 140,001st to 180,000th 150,001st to 200,000th
25 180,001st to 270,000th 200,001st to 270,000th
  • No changes are being made to other brackets.

Final Rally Loot Changes

  • The loot that can obtained when defeating the final rally boss when placing in the total crew rankings will be changed. Details regarding the changes are as follows:
Ranking Before After
1st to 2,500th Intricacy Ring ×1 Sublimity Ring ×1
2,501st to 5,500th Lineage Ring ×1 Intricacy Ring ×1
5,501st to 9,000th Coronation Ring ×1 Lineage Ring ×1
  • No changes are being made to other brackets' loot.

Tier A Finals Battle Loot Changes

  • Loot obtained when winning or losing a Tier A finals battle will be changed.
Status Before After
Win Intricacy Ring ×1
Lose Lineage Ring ×1
  • No changes are being made to the number of honors required to obtain the post-change loot.
  • No changes are being made to other loot.
  • The element of the earrings will match that of the boss.

Valor Badge Shop Changes

  • The following items will be added to the valor badges trade in the shop:

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, April 7, 202519:00 JST, April 7, 2025 - 14:59 UTC, April 8, 202523:59 JST, April 8, 2025

Prelim Totals:

  • 15:00 UTC, April 8, 202500:00 JST, April 9, 2025 - 21:59 UTC, April 8, 202506:59 JST, April 9, 2025

Interlude:

  • 22:00 UTC, April 8, 202507:00 JST, April 9, 2025 - 21:59 UTC, April 9, 202506:59 JST, April 10, 2025

Finals:

  • 22:00 UTC, April 9, 202507:00 JST, April 10, 2025 - 14:59 UTC, April 13, 202523:59 JST, April 13, 2025

Final Rally:

  • 22:00 UTC, April 13, 202507:00 JST, April 14, 2025 - 14:59 UTC, April 14, 202523:59 JST, April 14, 2025

Tier Cutoff Predictions

Prediction data as of: (JST)

TierPreviousPrevious GW's Honors at the current timeCurrentCurrent GW's HonorsPrev EndingPrevious GW's Final Honors Prediction Difference

  • Updated every 20 minutes during active event periods.
  • If data table does not update after refreshing the page normally, purge cache
  • See Final Rally Loot for rewards related to individual and crew ranking.
  • Source

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Ahriman Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Ahriman Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Behemoth Very Hard 30 AP - 21400 44 0 0 - -1.281.51 1.47 1.47 - - - - - -
Wicked Rebel Extreme 30 AP 1 EP 64800 22 20 14 - -3.892 1.87 1.4 37.89 34 20 - - -
Wicked Rebel Extreme+ 30 AP 1 EP 127600 26 20 20 - -7.662.46 2.2 1.53 47.66 40 20 - - -
Vepar Nightmare 90 30 AP + 5 meat 2 EP 310000 45 20 18 10 518.63.39 2.77 2.17 28.3 19 10 20.32 16.6 13
Vepar Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Vepar Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Vepar Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25
Vepar Nightmare 200 50 AP + 20 meat 3 EP 13350000 160 110 68 - -800.9822.78 6.76 5.4 326.33 59.33 36.67 56.95 16.9 13.5
Vepar Nightmare 250 50 AP + 20 clumpsThis difficulty requires Malicious Clump instead of Bait Chunk 3 EP 49500000 200 145 88 68 502969.9468.06 8.66 6.9 1067.65 77.67 48.33 170.15 21.65 17.25

Solo Battles

Cost to Host: 20 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Ahriman 10 62,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×16, Honor ×4,000
Wooden Silver Gold

Cost to Host: 25 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Ahriman 40 1,200,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×30, Honor ×8,000
Wooden Silver Gold

Behemoth
Cost to Host: 30 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Behemoth 60 7,000,000 ◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×44, Honor ×21,400
Wooden Silver Gold
  • Gold Badge

Extreme

Wicked Rebel
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Wicked Rebel 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Dark Strike TR 50%
Targets: Random allies
Deals: Dark DMG (10-hit / 60%)
Effect: Blinded / Cursed (One ally) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Dark Strike.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme) Honor: Honor ×64,800 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
~25% ~100% ~100% ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Lvl 75 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Wicked Rebel
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Dark Strike TR 50%
Targets: Random allies
Deals: Dark DMG (10-hit / 60%)
Effect: Blinded / Cursed (One ally) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Dark Strike.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme) Honor: Honor ×64,800 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Wooden Gold Red
  • Bait Chunk ×28
Silver
  • Bait Chunk ×6

Wicked Rebel
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave Name Lvl HP Charge Mode
Boss Wicked Rebel 80 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Dark Strike TR 50%
Targets: Random allies
Deals: Dark DMG (10-hit / 60%)
Effect: Blinded / Cursed (One ally) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Dark Strike.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme+) Honor: Honor ×127,600 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Lvl 80 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Wicked Rebel
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 80 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Dark Strike TR 50%
Targets: Random allies
Deals: Dark DMG (10-hit / 60%)
Effect: Blinded / Cursed (One ally) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Dark Strike.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme+) Honor: Honor ×127,600 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
100%
  • Bait Chunk ×20
- - -
Chest 5 Chest 6 Host MVP
--
- -
  • Bait Chunk ×60
  • Bait Chunk ×8
Drop table last updated: not specified, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least 5× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Vepar 90 50,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dolphin Rush TR 75%
Targets: Random allies
Deals: Dark DMG (6-hit / 150%)
Effect: DA UpDouble attack rate is boosted
Local status effect
/ TA UpTriple attack rate is boosted
Local status effect
(Self)
  • Echo of Illusion TR 50%
Targets: All allies
Deals: Dark DMG (5-hit / 60%)
Effect: 1 Buff Effect Removed (All allies) / DEF UpDEF is boosted
Local status effect
(Self)
  • Phantom Wave TR 25%
Targets: All allies
Deals: Dark DMG (350%)
Effect: TA DownTriple attack rate is lowered
Duration: 3 turns
(All allies) / ATK UpATK is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 20 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
  • Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
    [1]
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 20 or more hits of DMG within 1 turn.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 15% ATK Up, 15% DEF Up, 500 Supplemental DMG, 10% Bonus Water damage
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 20% ATK Up, 20% DEF Up, 800 Supplemental DMG, 15% Bonus Water damage
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 25% ATK Up, 25% DEF Up, 1000 Supplemental DMG, 20% Bonus Water damage

  • 75% Trigger
Casts Dolphin Rush.
  • 50% Trigger
Casts Echo of Illusion.
  • 25% Trigger
Casts Phantom Wave.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×310,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
40% 1-3% --
  • Malicious Clump ×1
Source
Drop table last updated: 2024-09-08, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Vepar 95 131,250,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dolphin Rush N OD TR 75%
Targets: Random allies
Deals: Dark DMG (6-hit / 150%)
Effect: DA UpDouble attack rate is boosted
Local status effect
/ TA UpTriple attack rate is boosted
Local status effect
(Self)
  • Echo of Illusion OD TR 50%
Targets: All allies
Deals: Dark DMG (5-hit / 60%)
Effect: 3 Buff Effects Removed (All allies) / DEF UpDEF is boosted
Local status effect
(Self)
  • Phantom Wave N TR 25%
Targets: All allies
Deals: Dark DMG (350%)
Effect: TA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / ATK UpATK is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 20 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 20 or more hits of DMG within 1 turn.

  • 75% Trigger
Casts Dolphin Rush.
  • 50% Trigger
Removes all debuffs from self.
Casts Echo of Illusion.
  • 25% Trigger
Casts Phantom Wave.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • 86.786.72% ±4.93% chance to be selected when chest drops.
    Based on 111 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Umbral Whorl
  • 13.313.28% ±4.93% chance to be selected when chest drops.
    Based on 17 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 88.388.28% ±4.68% chance to be selected when chest drops.
    Based on 113 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Abysm Orb
  • 11.711.72% ±4.68% chance to be selected when chest drops.
    Based on 15 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 99.199.11% ±0.73% chance to be selected when chest drops.
    Based on 447 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  0.90.89% ±0.73% chance to be selected when chest drops.
    Based on 4 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • Gold Badge
Chest 5 Chest 6 Host MVP
100% 2.50%Based on 217 chests from 3936 raids. --
  • Gold Badge ×2
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Jule
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      The Piercer
  • 16.116.13% ±4.11% chance to be selected when chest drops.
    Based on 35 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Behemoth
  •  9.79.68% ±3.30% chance to be selected when chest drops.
    Based on 21 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.82.76% ±1.83% chance to be selected when chest drops.
    Based on 6 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  6.05.99% ±2.65% chance to be selected when chest drops.
    Based on 13 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
  • 28.128.07% ±6.92% chance to be selected when chest drops.
    Based on 32 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 26.326.32% ±6.78% chance to be selected when chest drops.
    Based on 30 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Jule
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      The Piercer
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Behemoth
  •  6.16.14% ±3.70% chance to be selected when chest drops.
    Based on 7 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 10.510.53% ±4.73% chance to be selected when chest drops.
    Based on 12 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  0.00.00% ±0.00% chance to be selected when chest drops.
    Based on 0 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Half Elixir
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Berry
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 27.727.68% ±6.95% chance to be selected when chest drops.
    Based on 31 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 56.256.25% ±7.71% chance to be selected when chest drops.
    Based on 63 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Jule
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      The Piercer
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Behemoth
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  •  4.54.46% ±3.21% chance to be selected when chest drops.
    Based on 5 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  0.90.89% ±1.46% chance to be selected when chest drops.
    Based on 1 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Vepar 100 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dolphin Rush N OD TR 85% 10%
Targets: Random allies
Deals: Dark DMG (6-hit / 170%)
Effect: DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 30% N.A. DMG CutTaking 30% less DMG from normal attacks
Strength: 30%Local status effect
/ DA UpDouble attack rate is boosted
Local status effect
/ TA UpTriple attack rate is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion TR 50%
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DEF UpDEF is boosted
Local status effect
/ Debuff Res. UpDebuff resistance is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion OD
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DEF UpDEF is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Phantom Wave N TR 25%
Targets: All allies
Deals: Dark DMG (400%)
Effect: Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 30% Skill DMG CutTaking 30% less DMG from skills
Strength: 30%Local status effect
/ ATK UpATK is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 20 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 20 or more hits of DMG within 1 turn.

  • 85% Trigger
Casts Dolphin Rush.
  • 50% Trigger
Unleashes True Power.
Mode bar is reset.
Removes all debuffs from self.
Casts Echo of Illusion TR 50% .
  • 25% Trigger
Casts Phantom Wave.
  • 10% Trigger
Mode bar is reset.
Casts Dolphin Rush.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • Gold Badge
Chest 5 Chest 6 Host MVP
--
  • Malicious Clump ×1
  • Malicious Clump ×2
  • Malicious Clump ×3
Source
Drop table last updated: 2024-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Vepar 150 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dolphin Rush N OD TR 85% 35%
Targets: Random allies
Deals: Dark DMG (6-hit / 170%)
Effect: DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% N.A. DMG CutTaking 50% less DMG from normal attacks
Strength: 50%Local status effect
/ DA UpDouble attack rate is boosted
Local status effect
/ TA UpTriple attack rate is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion TR 50%
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DEF UpDEF is boosted
Local status effect
/ Debuff Res. UpDebuff resistance is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion OD
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DEF UpDEF is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Phantom Wave N TR 20%
Targets: All allies
Deals: Dark DMG (400%)
Effect: Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% Skill DMG CutTaking 50% less DMG from skills
Strength: 50%Local status effect
/ ATK UpATK is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 30 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 5)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 30 or more hits of DMG within 1 turn.

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Dolphin Rush.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Echo of Illusion TR 50% .
  • 35% Trigger
Casts Dolphin Rush.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Phantom Wave.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×120 Join: Token ×85 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Malicious Clump ×1
  • Malicious Clump ×2
  • Malicious Clump ×3
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? --
Source
Drop table last updated: 2025-01-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave Name Lvl HP Charge Mode
Boss Vepar 200 577,500,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dolphin Rush N OD TR 85% 20%
Targets: Random allies
Deals: Dark DMG (6-hit / 170%)
Effect: 20% CollapsedCharge bar is lowered on every turn
Strength: 20%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% N.A. DMG CutTaking 50% less DMG from normal attacks
Strength: 50%Local status effect
/ DA UpDouble attack rate is boosted
Local status effect
/ TA UpTriple attack rate is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Phantom Wave N TR 65% 35% 5%
Targets: All allies
Deals: Dark DMG (400%)
Effect: Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% Skill DMG CutTaking 50% less DMG from skills
Strength: 50%Local status effect
/ ATK UpATK is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion OD TR 10%
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
/ DEF UpDEF is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion TR 50%
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
/ DEF UpDEF is boosted
Local status effect
/ DMG MitigationDMG taken is lowered by a fixed amount
Local status effect
/ Double StrikeAttacks twice each turn
Local status effect
/ Debuff Res. UpDebuff resistance is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 30 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 5)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 30 or more hits of DMG within 1 turn.

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Dolphin Rush.
  • 65% Trigger
Casts Phantom Wave.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Echo of Illusion TR 50% .
  • 35% Trigger
Casts Phantom Wave.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Dolphin Rush.
  • 10% Trigger
Casts Echo of Illusion.
  • 5% Trigger
Casts Phantom Wave.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×13,350,000 (solo)
Host: Token ×160 Join: Token ×110 MVP: Token ×68 2nd: Token ×54 3rd: Token ×40
Host: Prestige Pendant ×100 Join: Prestige Pendant ×60 Crew: Prestige Pendant ×30
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Malicious Clump
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? ? --
Source
Drop table last updated: 2025-01-13, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Cost to Host: 50 AP, Malicious Clump ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Malicious Clump, crew has cleared at least 100 Nightmare Lvl 200 battles.
Wave Name Lvl HP Charge Mode
Boss Vepar 250 1,530,375,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Phantom Wave N OD TR 85% 65% 35%
Targets: All allies
Deals: Dark DMG (400%)
Effect: Skill SealedCan't use skills
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ C.A. SealedCan't use charge attack
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(2 allies) / Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 80% Skill DMG CutTaking 80% less DMG from skills
Strength: 80%Local status effect
/ Supplemental DMGDMG dealt is supplemented
Local status effect
/ ATK UpATK is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Dolphin Rush N OD TR 75% 20% 5%
Targets: Random allies
Deals: Dark DMG (6-hit / 170%)
Effect: 20% CollapsedCharge bar is lowered on every turn
Strength: 20%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG Fixed (After 10 hits)Elemental DMG taken is reduced from the 10th hit of each turn
/ 80% N.A. DMG CutTaking 80% less DMG from normal attacks
Strength: 80%Local status effect
/ DA UpDouble attack rate is boosted
Local status effect
/ TA UpTriple attack rate is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion TR 50%
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
/ DMG MitigationDMG taken is lowered by a fixed amount
Local status effect
/ DEF UpDEF is boosted
Local status effect
/ Double StrikeAttacks twice each turn
Local status effect
/ Debuff Res. UpDebuff resistance is boosted
Local status effect
/ Dispel CancelBuffs can't be removed or shortened
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion TR 10%
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
/ DMG MitigationDMG taken is lowered by a fixed amount
Local status effect
/ DEF UpDEF is boosted
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Echo of Illusion TR Entering Overdrive
Targets: All allies
Deals: Dark DMG (5-hit / 70%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / All Debuff Effects Removed / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
/ DMG MitigationDMG taken is lowered by a fixed amount
Local status effect
/ DEF UpDEF is boosted
Local status effect
/ ATK UpATK is boosted (Can't be removed)
Local status effect
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Support SkillPhantom Sea lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 40 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 5)
    Duration: IndefiniteLocal status effect
Rises by 2 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 40 or more hits of DMG within 1 turn.

  • Upon entering Overdrive
Casts Echo of Illusion TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
  • 85% Trigger
Casts Phantom Wave.
  • 75% Trigger
Casts Dolphin Rush.
  • 65% Trigger
Casts Phantom Wave.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Echo of Illusion TR 50% .
  • 35% Trigger
Casts Phantom Wave.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Dolphin Rush.
  • 10% Trigger
Casts Echo of Illusion.
  • 5% Trigger
Casts Dolphin Rush.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×49,500,000 (solo)
Host: Token ×200 Join: Token ×145 MVP: Token ×88 2nd: Token ×68 3rd: Token ×50
Host: Prestige Pendant ×? Join: Prestige Pendant ×? Crew: Prestige Pendant ×30
Wooden Gold Red
- - -
Silver
-

Final Rally

Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Target Meat, Box, and Honor Calculator

Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.

If you have more meat than needed to reach your targets the calculator will not use the excess.

Options
Current meat: Current tokens: Current box: Current honor:
Current clumps:     Target box:Your minimum desired number of boxes, or eternals weapons. Target honor:Your minimum desired honor.
Bosses
RatioEnter which EX you're doing and an estimate of how much of your meat/clumps you'll use for each type of NM. Name Per battle Total Pace (m)Your average battle to battle pace, in minutes. Time (h)Expected time to finish all battles, in hours.
Honor MeatAverage number of meat obtained per battle. ClumpsAverage number of Malicious Clumps obtained per battle. Battles Meat Clumps Tokens Honor Pots Slow Fast Slow Fast
  Have         0 0 0Includes tokens that will be earned from the Final Rally rewards based on your current Honor. 0          
EX 0 0 0 0 0 0 0 0m 0m
EX+ 0 0 0 0 0 0 0 0m 0m
NM 90 -5 0 0 0 0 0 0 0m 0m
NM 95 -10 0 0 0 0 0 0 0m 0m
NM 100 -20 0 0 0 0 0 0 0m 0m
NM 150 -20 0 0 0 0 0 0 0m 0m
NM 200 -20 0 0 0 0 0 0 0m 0m
NM 250 0 -20 0 0 0 0 0 0 0m 0m
Total: 0 0Excess meat thrown away. 0Excess clumps thrown away. 0 0 0   0h 0h

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Ahriman 5 times Crystal ×50
Defeat Ahriman 10 times Token ×50
Defeat Ahriman 15 times Token ×125
Defeat Behemoth 5 times Token ×50
Defeat Behemoth 10 times Token ×100
Defeat Behemoth 15 times Token ×150
Defeat Wicked Rebel 5 times Bait Chunk ×5
Defeat Wicked Rebel 10 times Bait Chunk ×5
Defeat Wicked Rebel 15 times Bait Chunk ×5
Defeat Wicked Rebel 20 times Chest of Good Fortune ×2
Defeat Wicked Rebel 25 times Chest of Good Fortune ×2
Defeat Vepar 5 times Token ×100
Defeat Vepar 10 times Token ×200
Defeat Vepar 15 times Token ×300
Defeat Vepar 20 times Chest of Good Fortune ×3
Defeat Vepar 25 times Chest of Good Fortune ×3
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Akhu1111--
Longinus1111--
Jule1111--
The Piercer1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×100
3 Tiamat Omega Anima ×10
5 Rupies ×10,000
7 Colossus Omega Anima ×10
9 Jule ×1
12 Leviathan Omega Anima ×10
15 The Piercer ×1
18 Yggdrasil Omega Anima ×10
21 Soul Berry ×3
24 Luminiera Omega Anima ×10
27 Angel Weapon ×3
30 Celeste Omega Anima ×10
33 Soul Berry ×2
36 Token ×100
40 Primeval Horn ×1
44 Soul Berry ×3
48 Shiva Anima ×5
52 Hollow Key ×1
56 Europa Anima ×5
60 Moonlight Stone ×1
70 Alexiel Anima ×5
80 CP ×100
90 Grimnir Anima ×5
Battle Badge Rewards
Reward
100 Behemoth
110 Metatron Anima ×5
120 Avatar Anima ×5
140 Verdant Azurite ×1
150 Rupie ×10,000
160
170 True Dragon's Golden Scale ×3
180 Token ×200
190 Champion Merit ×15
200 Shadow Substance ×1
225 Rupies ×15,000
250 Genesis Fragment ×3
275 Dark Quartz ×40
300 Astaroth Anima ×1
325 Token ×200
350
375 Supreme Merit ×5
400 Tears of the Apocalypse ×1
425 Premium Draw Ticket ×1
450 Abyssal Wing ×1
475 Coronation Ring ×2
500 Cunning Devil's Horn ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 The Piercer
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Jule
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
750,000 Premium Draw Ticket ×1
Honor Rewards
Honor Item
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Dark Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 The Piercer
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Jule
7,000,000 CP ×50
7,500,000 Behemoth
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×8
Honor Rewards
Honor Item
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000
20,000,000 Soul Berry ×25
30,000,000 Dark Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×200
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×2
700,000,000
800,000,000 Eternity Sand ×1
900,000,000 Dark Quartz ×200
1,000,000,000 Crystal ×1,000
1,100,000,000 Half Elixir ×30
1,200,000,000
1,300,000,000
1,400,000,000
1,500,000,000 Gold Moon ×1

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims ★ Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims ★ Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims ★ Get 12,000 individual honors in prelims Valor Badge ×5
Prelims ★ Get 25,000 individual honors in prelims Valor Badge ×10
Prelims ★ Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-9,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 9,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A ★ Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A ★ Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B ✭ Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B ✭ Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B ✭ Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C ✧ Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C ✧ Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual ★ Place in the top 100,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 100,001-150,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 150,001-200,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 200,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual ◈ Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,500 in the total crew rankings
Place anywhere from 2,501–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 100,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 100,001–150,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 150,001–200,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 200,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Resets each Dread Barrage run.
100-Badge Item Eternity Sand ×1 Valor Badge ×100 Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Resets each Dread Barrage run.
Extinction Blade Pack Valor Badge ×200 Resets each Unite and Fight run.
Schrodinger Pack Valor Badge ×200 Resets each Unite and Fight run.
Fang of the Dragonslayer Pack Valor Badge ×200 Resets each Unite and Fight run.
Sette di Spade Pack Valor Badge ×200 Resets each Unite and Fight run.
Symmetria Pack Valor Badge ×200 Resets each Unite and Fight run.
Forbidden Agastia Pack Valor Badge ×200 Resets each Unite and Fight run.
275-Badge Pack Valor Badge ×275 Recommended!
Resets each Unite and Fight run.
300-Badge Pack Lapis Merit ×1 Valor Badge ×300 Stock increases (not resets) each Unite and Fight run and each Dread Barrage run.
340-Badge Pack Astral Spiritus ×1 Valor Badge ×340 Resets each Dread Barrage run.
450-Badge Pack Valor Badge ×450
Resets each Unite and Fight run.
500-Badge Pack Valor Badge ×500
550-Badge Pack Valor Badge ×550
Resets each Dread Barrage run.

Purchase Priority

Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.

Other packs are almost never recommended due to their opportunity cost in Valor Badges. See Item Rollback in case of a mistaken purchase.

Guide

References