This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, April 7, 202519:00 JST, April 7, 2025 - 14:59 UTC, April 14, 202523:59 JST, April 14, 2025
Displayed time is based on your local machine's clock.
The April 2025 and 77th iteration of Unite and Fight features Dark enemies.
This outfit will be unlockable after unlocking the Honing Seeker: Phantom outfit and accumulating a certain number of honors.
A new Unite and Fight outfit series to follow Honing Seeker is planned to be release in a future update.
This outfit can be worn by any class that has reached lvl 20.
How to Unlock
All honors earned in Unite and Fight battles will also be applied toward outfit unlocks, which will be obtained automatically when accessing the event home screen after enough honors have been accumulated.
It isn't necessary to use the outfit in battle to accumulate honors.
Honors accumulated toward outfit unlocks will carry over to the next run of Unite and Fight.
Honors accumulated in excess of the limit that can be held won't be counted.
Tier Bracket Changes
Changes will be made to the Tier A and Tier B brackets from which players can qualify to the finals. Details regarding the changes are as follows:
Tier
Before
After
Tier A
1st to 8,000th
1st to 9,000th
Tier B
8,001st to 19,000th
9,001st to 19,000th
No changes are being made to other brackets.
Individual Ranking Bracket Changes
The ranking brackets for obtaining individual ranking loot will be changed. Details regarding the changes are as follows:
Valor Badges
Before
After
100
1st to 90,000th
1st to 100,000th
75
90,001st to 140,000th
100,001st to 150,000th
50
140,001st to 180,000th
150,001st to 200,000th
25
180,001st to 270,000th
200,001st to 270,000th
No changes are being made to other brackets.
Final Rally Loot Changes
The loot that can obtained when defeating the final rally boss when placing in the total crew rankings will be changed. Details regarding the changes are as follows:
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Nightmare
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: All allies Deals: Dark DMG (5-hit / 60%) Effect: 1 Buff Effect Removed (All allies) / DEF UpDEF is boosted Local status effect (Self)
Phantom WaveTR 25%
Targets: All allies Deals: Dark DMG (350%) Effect: TA DownTriple attack rate is lowered Duration: 3 turns (All allies) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 20 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect[1]
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 20 or more hits of DMG within 1 turn.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 15% ATK Up, 15% DEF Up, 500 Supplemental DMG, 10% Bonus Water damage
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 20% ATK Up, 20% DEF Up, 800 Supplemental DMG, 15% Bonus Water damage
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 25% ATK Up, 25% DEF Up, 1000 Supplemental DMG, 20% Bonus Water damage
Source Drop table last updated: 2024-09-08, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: All allies Deals: Dark DMG (5-hit / 60%) Effect: 3 Buff Effects Removed (All allies) / DEF UpDEF is boosted Local status effect (Self)
Phantom WaveNTR 25%
Targets: All allies Deals: Dark DMG (350%) Effect: TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 20 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 20 or more hits of DMG within 1 turn.
86.786.72% ±4.93% chance to be selected when chest drops.Based on 111 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Umbral Whorl
13.313.28% ±4.93% chance to be selected when chest drops.Based on 17 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
88.388.28% ±4.68% chance to be selected when chest drops.Based on 113 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Abysm Orb
11.711.72% ±4.68% chance to be selected when chest drops.Based on 15 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
99.199.11% ±0.73% chance to be selected when chest drops.Based on 447 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
0.90.89% ±0.73% chance to be selected when chest drops.Based on 4 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Revenant WeaponRandom SSR Revenant Weapon
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
16.116.13% ±4.11% chance to be selected when chest drops.Based on 35 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
9.79.68% ±3.30% chance to be selected when chest drops.Based on 21 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
2.82.76% ±1.83% chance to be selected when chest drops.Based on 6 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
6.05.99% ±2.65% chance to be selected when chest drops.Based on 13 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
28.128.07% ±6.92% chance to be selected when chest drops.Based on 32 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
26.326.32% ±6.78% chance to be selected when chest drops.Based on 30 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
6.16.14% ±3.70% chance to be selected when chest drops.Based on 7 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
10.510.53% ±4.73% chance to be selected when chest drops.Based on 12 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
0.00.00% ±0.00% chance to be selected when chest drops.Based on 0 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Half Elixir
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Berry
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
27.727.68% ±6.95% chance to be selected when chest drops.Based on 31 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
56.256.25% ±7.71% chance to be selected when chest drops.Based on 63 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Jule
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.The Piercer
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Behemoth
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
4.54.46% ±3.21% chance to be selected when chest drops.Based on 5 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
0.90.89% ±1.46% chance to be selected when chest drops.Based on 1 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: All allies Deals: Dark DMG (5-hit / 70%) Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Phantom WaveNTR 25%
Targets: All allies Deals: Dark DMG (400%) Effect: Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 30% Skill DMG CutTaking 30% less DMG from skills Strength: 30%Local status effect / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 20 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 20 or more hits of DMG within 1 turn.
Source Drop table last updated: 2024-11-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: All allies Deals: Dark DMG (5-hit / 70%) Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Phantom WaveNTR 20%
Targets: All allies Deals: Dark DMG (400%) Effect: Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 50% Skill DMG CutTaking 50% less DMG from skills Strength: 50%Local status effect / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 30 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 30 or more hits of DMG within 1 turn.
Source Drop table last updated: 2025-01-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: All allies Deals: Dark DMG (400%) Effect: Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 50% Skill DMG CutTaking 50% less DMG from skills Strength: 50%Local status effect / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Echo of IllusionODTR 10%
Targets: All allies Deals: Dark DMG (5-hit / 70%) Effect: All Buff Effects Removed / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Supplemental DMGDMG taken is supplemented Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillPhantom Sea lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 30 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 30 or more hits of DMG within 1 turn.
Source Drop table last updated: 2025-01-13, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Starts battle with Support SkillPhantom Sea lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 40 or more hits of DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Phantom SeaBased on lvl: ATK and DEF are boosted / DMG is supplemented / Deals bonus water DMG upon normal attacks (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 2 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 40 or more hits of DMG within 1 turn.
Upon entering Overdrive
Casts Echo of Illusion TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.