Advanced Grids/Yggdrasil/NM90
Unite and Fight Nightmare Lvl 90 fights are the primary way of farming Celestial Weapons due to their low clear times when running an optimized setup.
Need More Setups?
1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.
Strength: SmallDuration: 3 turns. Rage Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg Strength: 20%Duration: 3 turns. Rage II |
Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Gain Duration: 1 turn upon using Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns.. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.) 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Source:
success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://youtu.be/q64AQqLZwuc?t=275 - ほしみやch
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Earth allies gain Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
Source:
- https://youtu.be/2nrq0gqwXM0?t=158 - Quwatoro
Comments:
- This setup is just shy of clearing without Enemy Action.
These setups utilize visible buffs granted by various sources to activate 
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.):
Lobelia's
The Tower ReversedWhen Sub Ally:
Earth allies gain 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill.
At level 95:
Earth allies also gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. Kaguya (Summon)'s
AutoreviveRecovers once from a knockout while in effect
- Transcended
Harp of Renunciation's charge attack
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
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Source:
- https://youtu.be/2nrq0gqwXM0?t=158 - Quwatoro
Comments:
- This setup should clear without Enemy Action. Optimized EMP rings may be necessary.
These setups utilize visible buffs granted by various sources to activate 
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.):
Kaguya (Summon)'s
AutoreviveRecovers once from a knockout while in effect
- Transcended
Harp of Renunciation's charge attack
Comments
- Calling
Triple Zero skinned with
Rose Queen (Summer) is the same speed as
Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.) but significantly less strict grid/character requirements. This would easily allow inclusion of Dragon Bar V for extra drop rate. Possible lockout with very low ping of course.
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Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg |
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Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Gain Duration: 1 turn upon using Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns.. |
Source:
- https://youtu.be/AjXa9GJQtzo?t=97 - うし将軍CH
Strength: SmallDuration: 3 turns. Rage Strength: 100% and Strength: 50%. Self-inflict Strength: 30%. Rampage II Inflict Strength: 4000Duration: 180 seconds. Venom |
Source:
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) (Consumes up to 50% of current HP.) Splitting Spirit Strength: 30%Duration: 3 turns. Rage III Duration: Indefinite. (Recast to end.) Jet to Jet |
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Source:
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Strength: SmallDuration: 3 turns. Rage Strength: 20%Duration: 3 turns. Rage II |
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Source:
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Strength: 10%Duration: 3 turns. Spear: All parties gain Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain Strength: (Healing cap: 800)Duration: 3 turns and Strength: 10%Duration: 3 turns. Swan Song Strength: SmallDuration: 3 turns. Rage Strength: 20%Duration: 3 turns. Rage II |
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| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
- https://youtu.be/2nrq0gqwXM0?t=388 - Quwatoro
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Must be in 3rd position for . Replacements: Mireille and Risette When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
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5% boost to Earth allies' DMG Cap. |
| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
- https://youtu.be/2nrq0gqwXM0?t=444 - Quwatoro
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Counter attacks grant 5% charge bar per hit. Counter attacks grant 5% charge bar per hit. Counter attacks grant 5% charge bar per hit. effect: Guaranteed triple attacks. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon countering (Max: 8). (Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.) When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
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Source:
- https://youtu.be/2nrq0gqwXM0?t=506 - Quwatoro
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Counter attacks grant 5% charge bar per hit. Counter attacks grant 5% charge bar per hit. Counter attacks grant 5% charge bar per hit. effect: Guaranteed triple attacks. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon countering (Max: 8). (Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Source:
- https://youtu.be/2nrq0gqwXM0?t=560 - Quwatoro
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Fantosmik Fengtooth |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Source:
Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. |
Source:
Notes:
- May require up to 3
Belial (Summer) counters (including MC).
- Is technically possible with a 0*
Uriel (Summon) but requires heavy ring/earring/artifact min-maxing. (Preferably skill supplemental artifacts for
Makura (Valentine) and
Amelia).
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. |
Source:
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Notes:
- One of
Uriel (Summon) or
Pillardriver must be uncapped.
Threo needs 13% TA and
Adam needs 12% TA from rings/earrings/artifacts. (5% less if
Gateway-Star Sword has level 4+ Attack awakening).
Multiplier: PerpetuityDuration: 1 turn for 1 turn at battle start and end of each turn if HP is 80% or above. (When Multiplier: Perpetuity is in effect: 30% boost to ATKMultiplier: Perpetuity, 50% boost to DEF, 30% boost to double attack rate, and 15% boost to triple attack rate for all Earth allies.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
- https://youtu.be/2nrq0gqwXM0?t=249 - Quwatoro
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Must be in 3rd position for . Replacements: Mireille and Risette success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Strength: SmallDuration: 3 turns. Rage Strength: 20%Duration: 3 turns. Rage II |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
- https://youtu.be/2nrq0gqwXM0?t=297 - Quwatoro
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Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
- https://youtu.be/AjXa9GJQtzo?t=29 - うし将軍CH





































































































































































































































































































































