[Man of the Thousand Blades]This title is an unofficial, amateur translation.
Jack Rakan
MAX HP
13884★: 1388
MAX ATK
106604★: 10660
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
03
RaceOfficially called "Type" in-game.
06
Style
02
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Boredom is the constant companion of Rakan of the Thousand Blades, just as much as the endless trail of the defeated in his wake. Seeking worthy opponents, he travels to every corner of the world, unceasingly honing his steel body for the fight... No, but seriously, can someone do something about this guy? Our blades don't even work on him!
1250%Unworldly Earth damage to a foe (Damage cap: ~2,420,000).[1] Activate Zankanken1000% Earth damage to all foes (Damage cap: ~1,160,000). Remove 1 buff.. (Can only be used while Rakan has Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended) Multiplier: Perpetuity. Activates without consuming charge bar.)
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Zankanken
6 turns Lvl 55: 5 turns
-
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
1000% Earth damage to all foes (Damage cap: ~1,160,000).[1] Remove 1 buff.
Right Straight
5 turns Lvl 75: 4 turns
-
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
1600% Earth damage to a foe (Damage cap: ~1,350,000).[1] Gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. (While Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended) Multiplier: Perpetuity is in effect: Cooldown changes to 1 turn.)
Serious Rakan
12 turns
4 turns
Lvl 1
Rakan gets serious. (Gain Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended) Multiplier: PerpetuityDuration: 4 turns. Consumes 100% of charge bar.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Legendary Mercenary Swordsman
Lvl 1
No charge bar gain upon normal attacks. AmplifyMultiplier:Damage Amplification normal attack damage by 20%.[1] Debuff immunity and buffs can't be removed.
Ultimate Hard Worker
Lvl 1
At end of turn: Gain 2 random buffs. When at 10 or more buffs at end of turn: 1-turn cut to Serious RakanRakan gets serious. (Gain Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended) Multiplier: PerpetuityDuration: 4 turns. Consumes 100% of charge bar.)'s cooldown. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
Auto-activates the skill Zankanken1000% Earth damage to all foes (Damage cap: ~1,160,000). Remove 1 buff. after using a charge attack.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Only Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended) is required to perform a charge attack. No charge bar is required or consumed.
Serious Rakan
Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended) Multiplier: PerpetuityDuration: 4 turns grants the following effects:[1]
Does not gain any charge bar from normal attacks or counters even with Charge Bar Gain UpCharge bar gain is boosted or similar effects.
Can still gain charge bar from other methods such as Charge Bar +Instantly boosts Charge Bar by , Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., other allies' charge attacks, etc.
Ultimate Hard Worker
Randomly provides two of the following effects:[1]
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 100%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 5 turns
30% Water DMG LoweredWater DMG is lowered Strength: 30%Duration: 5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.