Advanced Grids/Zeus/Horde
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Horde vs Extreme+
Clearing Horde gives rewards equivalent to clearing 30 individual Extreme raids; therefore it is less AP and time efficient for meat farming than Extreme+. However, the advantage is that you do not need to interact with the game as often compared to individually hosting Extreme+.
Horde Team Examples
These setups are built to do 20 million damage every turn without pressing any additional buttons.


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds, and

Strength: 10% (Max: 30%)Duration: 180 seconds.
Raise all allies'

lvl by 1 (Max: 5).
(While

is in effect: 10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.


5% boost to Light allies' damage cap.

When a Light ally's charge bar is 60% or lower before attacking:
That ally gains

Strength: 10% (Max: 50%)Duration: Indefinite and

Strength: 2% (Max: 10%)Duration: Indefinite.







20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)






























