Ilsa (Light)
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Game | Strategy | Lore | Voice |
This character has multiple versions. | ||
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Ilsa | Ilsa (Summer) | Ilsa (Light) |
MAX HP | 1738 |
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MAX ATK | 6430 |
Element | ![]() |
RaceOfficially called "Type" in-game. | ![]() |
Style | ![]() |
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. | ![]() ![]() |
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. | Female |
Voice Actor | Mie Sonozaki |
How to Recruit | |
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Premium Draw | |
Recruitment Weapon | |
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ID | 3040258000 |
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Char ID | 3094 |
Uncap Limit | ![]() ![]() ![]() ![]() |
Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. | |
NameJP | イルザ |
TitleJP | 動乱の指導者 |
Voice ActorJP | 園崎未恵 |
Release Date | 2020-01-31 |
Other Sites | ||
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![]() (Japanese wiki) |
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Pursued by an unseen enemy, this drill sergeant moves from island to island with her cadets in tow. She calls upon a steely resolve to protect herself, her beloved seal weapon, and the students who have nowhere else to call home. |
Charge Attack
Charge Attack | ||
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Icon | Name | Effect |
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Burst Removal | Massive Light damage to a foe. End cooldown for Ilsa's linked skills. Gain 1 ![]() Duration: Indefinite. |
Skills
Skills | |||||
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Icon | Name | Cooldown | Duration | Obtained | Effect |
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Call to Arms | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns |
4 turns Lvl 55: 5 turns |
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. |
All allies gain ![]() Strength: 30%Duration: 4 turns Lvl 75: 5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. Ilsa gains ![]() Duration: Indefinite. (When ![]() : 2 ![]() Duration: Indefinite to caster when a foe uses a special attack.) At level 55: ![]() Strength: 30%Duration: 4 turns Lvl 75: 5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. duration increased to 5 turns. |
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Midnight Mover | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns |
4 turns Lvl 75: 5 turns |
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. |
All allies gain ![]() Strength: 20%Duration: 4 turns Lvl 75: 5 turns.[1] Ilsa gains ![]() Duration: Indefinite. (When ![]() : 2 ![]() Duration: Indefinite to caster at end of turn when an ally dodges.) At level 75: ![]() Strength: 20%Duration: 4 turns Lvl 75: 5 turns duration increased to 5 turns. |
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Guns R Us | 6 turns | - | Lvl 45 |
400% Light damage to all foes (Damage cap: ~480,000).[1] When ![]() : Restore 5% of all allies' HP (Healing cap: 500). All allies gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. When ![]() : All allies gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite and ![]() Strength: 5% (Max: 15%)Duration: Indefinite.[1] |
Support Skills
Support SkillsDoes not work from the backline unless explicitly stated. | |||
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Icon | Name | Obtained | Effect |
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Guerrilla Warfare | Lvl 1 |
When ![]() Duration: Indefinite: 20% boost to all allies' DEF.[1] When ![]() Duration: Indefinite: 15% boost to all allies' dodge rate. (Can't be Entrenched and On the Move at the same time.) |
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Drill Sergeant Turned Quartermaster | Lvl 1 |
3 ![]() Duration: Indefinite to Ilsa at battle start (Max: 3). (Consumes 1 War Fund at end of turn to auto-activate Guns R Us.) |
Extended Mastery Perks
Extended Mastery Perks | |||||||||||||||||||||||||||||||||||
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Style | ![]()
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RaceCalled "Type" in-game. | ![]()
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Individual | ![]()
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Gameplay Notes
Drill Sergeant Turned Quartermaster
- Auto-activates the skill
Guns R Us400% Light damage to all foes (Damage cap: ~480,000).
WhenEntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
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Restore 5% of all allies' HP (Healing cap: 500).
All allies gain10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite.
WhenOn the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
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All allies gain10% DA Up (Stackable / Max: 30%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite and5% TA Up (Stackable / Max: 15%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite. upon consuming 1War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
at end of turn.- Has the same effect as a regular usage of the skill.
- Activates even if Guns R Us is on cooldown, and does not put it on cooldown if it's not already.
Uncap Materials
Uncap 1★ | Uncap 2★ | Uncap 3★ | Uncap 4★ |
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Awakening Materials
Lvl 2: ![]() |
Lvl 3: ![]() |
Lvl 4: ![]() |
Lvl 5: ![]() |
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Lvl 6: ![]() |
Lvl 7: ![]() |
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Facsimile Compatibility
Icon | Skill | Copyable? |
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Call to Arms | Unknown |
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Midnight Mover | Unknown |
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Guns R Us | Unknown |
References
- ↑ 1.0 1.1 1.2 1.3 GameWith, Ilsa (Light). https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/185307