BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Element
02
RaceOfficially called "Type" in-game.
01
Style
03
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
450%Massive Water damage to a foe. Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. Switch into Tough Guy mode.
After 5★ - Normal mode: Red Hot Guardian ++
500%Massive Water damage to a foe (Damage cap: 1,685,000).[1] Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[2] Switch into Tough Guy mode.
Tough Guy mode: Full Metal Sights
500%Massive Water damage to a foe. End Tough Guy mode.
After 5★ - Tough Guy mode: Full Metal Cannon
900%Unworldly Water damage to a foe (Damage cap: 1,685,000).[1][2] End Tough Guy mode.
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Jumpstart My Heart
8 turns Lvl 55: 7 turns
3 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. ⇮ Lvl 90This skill is enhanced again at level 90.
Gain Tank-and-Counter (5 times)Counters upon taking DMG Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Full Hostility100% chance to be targeted by one-ally attacks Duration: 3 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. At level 90: Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5%Duration: 3 turns (Max: 50%).
Wild and Tough
5 turns Lvl 75: 4 turns
-
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Instantly perform a normal attack without using up a turn.
No Mercy
6 turns
3 turns
Lvl 45 ⇧ Lvl 95This skill is enhanced at level 95.
Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. At level 95: Also gain Full Metal BeamDeals bonus DMG when Tough Guy mode is in effect Duration: 3 turns.
Odyssey
Ready in 10 turns10-turn cooldown at start of battle. Cannot be recast after one use.
1 turn
Lvl 100
Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 200% C.A. DMG UpCharge attack DMG is boosted Strength: 200%Duration: 1 turn , 130% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 130%Duration: 1 turn Effectively 200%, and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted Strength: 50%Duration: 1 turn . (Can only be used when Tough Guy mode is in effect / Can't recast)[2]
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Tough Guy
Lvl 1
Switch into Tough Guy mode upon using charge attack. When Tough Guy mode is in effect: 80% boost to ATKMultiplier:Perpetuity, 300% boost to DEF, +80 boost to hostility, 70% boost to C.A. damage cap, guaranteed double attacks, and debuff immunity.[2][1] (Consumes 40% charge bar every turn to extend Tough Guy mode.)
In his 5★ uncap episode battle against Aletheia, Aletheia's charge attack in Overdrive mode will instantly KO him, so hold off on using Ywngie's skills until after his first charge attack.
In the subsequent battle against Yodarha, any charge attack from Yodarha when he is below 50% HP will cause him to consume all Triple Shroud effects and deal 3333 plain damage for each stack. This will usually instantly KO Yngwie. Attack normally until you have 100% charge, then activate Jumpstart My HeartGain Tank-and-Counter (5 times)Counters upon taking DMG Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Full Hostility100% chance to be targeted by one-ally attacks Duration: 3 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. At level 90: Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5%Duration: 3 turns (Max: 50%). and No MercyGain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. At level 95: Also gain Full Metal BeamDeals bonus DMG when Tough Guy mode is in effect Duration: 3 turns.. Charge attack and transform into Tough Guy mode, then use Wild and ToughInstantly perform a normal attack without using up a turn. and a regular attack for the win.
This character has received balance updates on the following dates: 2021-03-10
Wild and Tough
Wild and Tough performs a normal attack and takes into account any active buffs that would affect a normal attack.
It will not perform a charge attack.
No Mercy
When Full Metal BeamDeals bonus DMG when Tough Guy mode is in effect is active, it will do 250% Water damage after the normal attack finishes (Damage cap: ~480,000).[2]
This damage is treated as skill damage.
In Battle System 2.0, this effect still activates when Yngwie is Guarding.
Tough Guy
Yngwie does not receive nor lose any of the bonuses on the turn of the transformation in or out of Tough Guy mode.
Full Metal BeamDeals bonus DMG when Tough Guy mode is in effect Duration: 3 turns will trigger on the turn Yngwie switches to Tough Guy mode, but will not trigger on the turn he exits Tough Guy mode.
Drains 40% charge bar while Tough Guy mode is active. If Yngwie doesn't have enough charge bar, Tough Guy mode deactivates at the end of the turn.
When C.A. ReactivationCharge attack reactivates is in effect, Yngwie will switch mode for each charge attack.
In a 4-man party, the probability he gets targeted is around 75%.
Borderline
Increases DEF based on how low HP is. The HP thresholds are as follows:[2]
Activates on a turn basis and will only counter once per turn.
Rank
Chance
Counter DMG
1★
5%
100%
2★
8%
3★
10%
Bonus DMG Stacking Information
The following is a curated list of how different Bonus DMG sources interact with Yngwie's skills. Check Bonus DMG for further information and a comprehensive list.
No MercyGain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. At level 95: Also gain Full Metal BeamDeals bonus DMG when Tough Guy mode is in effect Duration: 3 turns. - Skill Side A
Bonus Damage Side
Sources
Stacking
Skill A
Cagliostro (Summer) - Ars NovaArs Nova: All Water allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Cagliostro's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite is 5: Skill changes to Ars Notoria.) Ars Notoria: All Water allies gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns.
Jeanne d'Arc (Water Summer) - ConfrontSacrifice 80% of caster's current HP. All Water allies gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 5 turns. (Based on DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed) lvl: All Water allies also gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Duration: 3 turns and Water ATK UpWater ATK is boosted Duration: 3 turns.)
Octavia - Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn .
Societte - First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed) to auto-activate.)
Tefnut (Summer) - IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed) Duration: 5 turns.
Catura (Holiday) - Honeyed WordsCaster and Water MC gain 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 40%Duration: 4 turns. (From 2nd cast: Caster and Water MC also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns. From 3rd cast: Caster and Water MC also gain 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4 turns.)
Lucio (Summer) - Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns.
✓
Skill C
Juliet (Water) - Fulmine AzzurroAll Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 20%Duration: Indefinite. (Bonus Water DMG effect ends upon taking damage.)
Gabriel - Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut. and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Glacies Ward ends upon taking damage 3 times.)
Haaselia - Phases of the MoonAll Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.)
✓
Self Element A
MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Ullikummi - Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill.
✓
Self Element D
MC skills that grant Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Anila (Yukata) - The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn . Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5).
Korwa (Water) - Cloche NuptialeGrant a Water ally C'est BelleWater ATK is boosted (Can't be removed) Strength: 50%Duration: IndefiniteStacking: Special Buff, Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .)
✓
Superior Element B
Narmaya (Valentine) - Butter FlutterFor my sweet captain: MC gains 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 5 turns. When Together ForeverNext Butter Flutter also affects Narmaya Duration: Indefinite is consumed: Narmaya also gains Butter FlutterDeals bonus superior elemental DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and DA UpDouble attack rate is boosted Duration: 5 turns.
✓
Superior Ele. Unique
✓
Charge Attack
Diantha (Summer) - Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500). All allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Tlepilli GlowATK and multiattack rate are boosted (Can't be removed) Strength: 30% ATK Up / 50% DA Up / 25% TA UpMultiplier: NormalDuration: 5.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Diantha gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
Feower - Mors Certa550%Massive Water damage to a foe (Damage cap: ~2,305,000). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. All Water allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Fateless - Frigid StingMassive Water damage to a foe. Remove 1 buff. Additional effect at 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
CharybdisAbysmal Waters500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
Frost Lord's ArmyRelentless AdvanceMassive Water damage to all foes. All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 2 turns for 2 turns.
✓
Self Element Summon
Belial (Summer)Hotter than the Sun400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Damascus Knife - Elemental Hunt10% Bonus Elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted .
Sky Piercer - Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of Elemental allies' triple attacks.
Maria Theresa - The Empress UprightWhen Switching to Main Ally: All Water allies gain Righteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed) Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite. (Can't be reactivated.) At level 95: Set Water allies' HP to full and remove all debuffs. All Water allies also gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed) Duration: 5 turns. (Can't be reactivated.)
Zeta (Water) - Arvess ResonanceGuaranteed triple attacks. 20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies' triple attacks.
✓
Passive C
Ilsa (Formal) - Celebratory SaluteGun- or Bow-specialty Water allies gain effects in order based on number present as main allies: 1: Supplement normal attack damage by 30,000. 2: 10% Bonus Superior Elemental DMG effect. 3: Normal attack hit number increases by 1. 4: 10% boost to damage cap.
Yatima - The Centuries We've SharedRaise Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed) Duration: Indefinite lvl by 1 for every 15 hits dealt by Yatima (Max: 4). Raise Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed) Duration: Indefinite lvl by 1 upon being targeted by a foe (Max: 4). (Based on Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed) lvl: Boost to critical hit rate and Bonus Superior Elemental DMG effect. Based on Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed) lvl: Damage reduction and boost to debuff resistance.)
Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
Cross-Fate bonuses are not shared between character versions.