News:GameNews 2021-03-10

From Granblue Fantasy Wiki
Jump to navigation Jump to search

2021-03-10

The original update notes in English are located at http://game.granbluefantasy.jp/#news/detail/4835/3/0/1

Character Balance Changes


  •  Immortal Assault450%Massive Fire damage to a foe.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    REWORKED
    • OLD EFFECT
    • NEW EFFECT
      • Massive Fire damage to a foe. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
        Duration: Indefinite
        .
  • Nayde Sinine Nayde Sinine:
    Gain Nayde SinineTriple attack rate is boosted / DEF is lowered (Can't be removed)
    Duration: Indefinite
    .
    (Skill changes to Nayde Kollane.)
    Nayde Kollane:
    Replace Nayde SinineTriple attack rate is boosted / DEF is lowered (Can't be removed)
    Duration: Indefinite
    with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    Duration: Indefinite
    .
    (Skill changes to Nayde Valge.)
    Nayde Valge:
    Toggle off Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    .
    (Skill changes to Nayde Sinine.)
    • Nayde SinineTriple attack rate is boosted / DEF is lowered (Can't be removed)
      Duration: Indefinite
      and Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
      Duration: Indefinite
      now grant guaranteed triple attacks. No longer boosts double attack rate and hostility.
    • Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
      Duration: Indefinite
      now grants a Bonus Fire DMG effect. Toggling off no longer increases skill cooldown by 5 turns.
    • The timing at which the skill effect is displayed has been adjusted.
  • Nayde VanaroosaGain Nayde Vanaroosa (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    , Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    , and Mode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 1 turn
    .
    • ADDED Gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      and Mode Bar Cut BoostedCut to overdrive gauge is boosted
      Duration: 1 turn
      .
    • Skill cooldown: 9 > 7 turns (6 turns when upgraded to Nayde Vanaroosa +.)
    • The timing at which the skill effect is displayed has been adjusted.
  • Rising StarsGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    • ADDED Gain 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%Duration: 1 turn
      and Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
  •  Immortal ReflexesBoost to dodge rate and chance to counter based on how low HP is. REWORKED
    • OLD EFFECT
      • When Beatrix is below 60% HP: Boost to critical hit rate and dodge rate based on how low HP is.
    • NEW EFFECT
      • Boost to dodge rate and chance to counter based on how low HP is.
      • Skill name changed to Immortal Reflexes (formerly Immortality Forsaken).
  •  Timeout!At end of turn when Beatrix's HP is 50% or below:
    25% chance to gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    REWORKED
    • OLD EFFECT
      • 20% chance to restore 10% of max HP when below 50% HP. Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
        Also called "Lethal Attack Dodged"
        .
    • NEW EFFECT
      • At end of turn when Beatrix's HP is 50% or below: Chance to gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
        .
  • Extended Mastery Support Skill REWORKED
    • OLD EFFECT
      • Slight chance to dodge and counter one-ally attacks
    • NEW EFFECT
      • Slight chance to dodge all attacks from foes.


  • All is Vanity400% Fire damage to all foes (Damage cap: ~420,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    • Fire damage dealt and accuracy rate of DelayReduce a foe's filled charge diamonds by 1
      have been increased.
    • Skill cooldown: 7 > 6 turns when upgraded to All Is Vanity +.
    • The skill icon has been changed.
    • The timing at which the skill effect is displayed has been adjusted.
  • Hidden Tiger, Crouching DragonAll allies gain Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: NormalDuration: 3 turns
    .
    At level 95:
    Effect enhanced.
    Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    duration increased to 5 turns.
    • ADDED Hidden Tiger, Crouching DragonCharge bar gain is boosted /
      Debuff resistance is boosted /
      ATK is boosted /
      Double attack rate is boosted /
      Attacks made with elemental superiority have a chance to deal boosted DMG
      (Can't be removed)
      can no longer be removed.
    • Boost to double attack rate and critical hit rate will be increased when upgraded to Hidden Tiger, Crouching Dragon +.
    • Skill cooldown: 7 > 6 turns when upgraded to Hidden Tiger, Crouching Dragon +.
    • The skill animations have been changed.
  • Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff.
    All allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
    .
    • ADDED Remove 1 debuff from all allies.
    • StrengthATK is greatly boosted based on how high HP is
      duration has been extended to 3 turns.
  •  Queen of Sheep10% boost to ATKPerpetuity modifier for Fire allies without a debuff.
    30% boost to DEF for debuffed Fire allies.
    REWORKED
    • OLD EFFECT
      • 5% boost to ATKNormal Modifier for all allies. Level 95: ATKNormal Modifier boost for all allies increased to 10%. Also lessen Wind damage taken by 10% for all allies.
    • NEW EFFECT
      • 10% boost to Fire allies' ATKPerpetuity modifier when not debuffed. 30% boost to Fire allies' DEF when debuffed.
      • Queen of Sheep can no longer be upgraded to Queen of Sheep +.
  •  Everything's Coming Up FluffyBoost to Fire allies' double attack rate based on how high Anila's HP is.
    Boost to Fire allies' DEF based on how low Anila's HP is.
    NEW
    • Boost to Fire allies' double attack rate based on how high Anila's HP is. Boost to Fire allies' DEF based on how low Anila's HP is.
    • Everything's Coming Up Fluffy will now be unlocked when Anila is upgraded to lvl 95.


  •  Red Hot Guardian ++500%Massive Water damage to a foe (Damage cap: 1,685,000).
    Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Switch into Tough Guy mode.
  • Jumpstart My HeartGain Tank-and-Counter (5 times)Counters upon taking DMG
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    and Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 3 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    At level 90:
    Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
    Strength: 5%Duration: 3 turns
    (Max: 50%).
    REWORKED
    • OLD EFFECT
      • Absorb up to 50% charge bar from all allies and transfer to caster's charge bar. Level 90: Also gain 10% UpliftedCharge bar is boosted on every turn
        Strength: 10%Duration: 5 turns
        .
    • NEW EFFECT
      • Gain Tank-and-Counter (5 times)Counters upon taking DMG
        Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
        and Hostility UpMore likely to be attacked
        Duration: 3 turns
        . Level 90: Also gain Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
        Strength: 5% (Max: 50%)Duration: 3 turns
        .
      • The skill icon and animations have been changed.
  • No MercyGain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    At level 95:
    Also gain Full Metal BeamDeals bonus DMG when Tough Guy mode is in effect
    Duration: 3 turns
    .
    • Skill cooldown: 7 > 6 turns
    • The skill icon and animations have been changed.
  • OdysseyGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 200% C.A. DMG UpCharge attack DMG is boosted
    Strength: 200%Duration: 1 turn
    , 130% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 130%Duration: 1 turn Effectively 200%
    , and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Strength: 50%Duration: 1 turn
    . (Can only be used when Tough Guy mode is in effect / Can't recast)
    • ADDED Gain 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
      Strength: 50%Duration: 1 turn
      .
  •  Tough GuySwitch into Tough Guy mode upon using charge attack.
    When Tough Guy mode is in effect: 80% boost to ATKMultiplier: Perpetuity, 300% boost to DEF, +80 boost to hostility, 70% boost to C.A. damage cap, guaranteed double attacks, and debuff immunity.
    (Consumes 40% charge bar every turn to extend Tough Guy mode.)
    • ADDED Guaranteed double attacks.
    • The charge bar must now be at least 40% to maintain Tough Guy mode.


  • Open SpiritGain 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 3 turns
    and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    (Consumes 10% of charge bar.)
    At level 85:
    Buff increased to 75% / 100% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 75% chance of dealing 100% more damage.Duration: 3 turns
    .
    Charge bar cost removed.
    Also gain Arda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn
    Duration: 3 turns
    .
    At level 130:
    Also gain 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Strength: 30%Duration: 3 turns
    .
    • The skill animations have been changed.
  • PurgatoryDistribute caster's charge bar to all other allies.
    (Consumes 30% of charge bar.)
    • Skill cooldown: 2 > 1 turn (0 turns when upgraded to Purgatory +.)
    • The skill icon and animations have been changed.
  • Dance of the GodsInflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
    Strength: 30%Unaffected by charge bar gain effects
    .
    At level 95:
    Also raise AikiGain effects in the following order based on lvl: Boost to ATK and DEF / Boost to multiattack rate / Boost to DMG cap (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 (Max: 3).
    REWORKED
    • OLD EFFECT
      • Drain a foe's mode bar and gain up to Charged +30%Instantly boosts Charge Bar by 30%
        Strength: 30%Unaffected by charge bar gain effects
        . Level 95: Also gain 1 AikiGain effects in the following order based on lvl: Boost to ATK and DEF / Boost to multiattack rate / Boost to DMG cap (Can't be removed)
        Duration: Indefinite
        (Max: 3).
    • NEW EFFECT
      • Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
        Ignores Delay immunity on most foes
        Unofficial status name
        . If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
        Strength: 30%Unaffected by charge bar gain effects
        . Level 95: Also gain 1 AikiGain effects in the following order based on lvl: Boost to ATK and DEF / Boost to multiattack rate / Boost to DMG cap (Can't be removed)
        Duration: Indefinite
        (Max: 3).
      • The skill icon and animations have been changed.


  •  Eternal Reverie1250%Unworldly Wind damage to a foe (Damage cap: ~2,420,000).
    All Wind allies gain 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
    Strength: 20%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Consumes Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
    to activate. Uses charge attack even when charge attacks are set to Hold.)
    REWORKED
  • Winds of Eternity500% Wind damage to all foes (Damage cap: ~405,000) and remove 1 buff.
    (Auto-activates at end of turn.)
    • No longer requires SeclusionCan't attack or use skills (Can't be removed)
      to auto-activate.
  • Silent Dream900% Wind damage to all foes (Damage cap: ~1,160,000).
    Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 2 turns
    .
    (Auto-activates when a foe uses a special attack.)
    • No longer requires SeclusionCan't attack or use skills (Can't be removed)
      to auto-activate.
    • Damage cap and damage dealt have been increased.
  • Echoes of Tragedy500% Wind damage to all foes (Damage cap: ~405,000).
    Restore 20% of all allies' HP (Healing cap: 1500).
    (Auto-activates upon taking damage.)
    • No longer requires SeclusionCan't attack or use skills (Can't be removed)
      to auto-activate.
  •  Autonomous TemperingStarts battle with SeclusionCan't attack or use skills (Can't be removed)
    Duration: Indefinite
    .
    When Estarriola uses a damage skill:
    Fill forbidden chalices with magic. (Gain 1 Forbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
    Duration: Indefinite
    [Max: 9].)
    (When Forbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
    fill with magic 9 times:

    900% Wind damage to all foes [Damage cap: ~1,160,000].
    Gain Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
    Duration: Indefinite
    .
    Consumes all Forbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
    .)
    REWORKED
    • OLD EFFECT
      • Starts battle with SeclusionCan't attack or use skills (Can't be removed)
        Duration: Indefinite
        . (Can't attack or cast skills while in effect. SeclusionCan't attack or use skills (Can't be removed)
        Duration: Indefinite
        mode ends when Forbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
        fill up with magic 9 times. When mode ends: 900% Wind damage to all foes and inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
        Duration: 2 turns
        .
    • NEW EFFECT
      • Starts battle with SeclusionCan't attack or use skills (Can't be removed)
        Duration: Indefinite
        . (When Forbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
        fill with magic 9 times:
        900% Wind damage to all foes. Gain Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
        .)
      • Charge attack can now be used even when in SeclusionCan't attack or use skills (Can't be removed)
        Duration: Indefinite
        mode.


  •  Blanche FilRestore 10% of Wind allies' HP (Healing cap: 2500).
    All Wind allies gain 10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    Gain 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    Duration: Indefinite
    and 1 IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
    Duration: Indefinite
    .
    REWORKED
    • OLD EFFECT
      • Extend the duration of CoquetterieWind ATK is boosted /
        Double attack rate is boosted /
        Triple attack rate is boosted
        (Can't be removed)
        Strength: 50% Wind ATK Up / 80% DA / 30% TA
        on allies by 3 turns. Gain 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        and 1 IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
        .
    • NEW EFFECT
      • Restore 10% of Wind allies' HP. All Wind allies gain 10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
        Strength: 10%Duration: 5.5 turnsApplied during the attack phase.
        On the next turn, it'll have 5 turns remaining.
        . Gain 3 FilMagically infused thread. It is used up by Korwa's charge attack.
        and 1 IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
        .
  • Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
    REWORKED
    • OLD EFFECT
      • Grant a Wind ally CoquetterieWind ATK is boosted /
        Double attack rate is boosted /
        Triple attack rate is boosted
        (Can't be removed)
        Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: 4 turns
        . (Consumes 1 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        .)
    • NEW EFFECT
      • Grant a Wind ally CoquetterieWind ATK is boosted /
        Double attack rate is boosted /
        Triple attack rate is boosted
        (Can't be removed)
        Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: Indefinite
        , Double StrikeAttacks twice each turn
        Duration: 1 turn
        , and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
        Duration: 1 turn
        . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        .)
  • Soie EleganteGrant a Wind ally MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
    REWORKED
    • OLD EFFECT
      • Grant a Wind ally Double StrikeAttacks twice each turn
        Duration: 1 turn
        and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
        Strength: 50%Duration: 1 turn
        . (Consumes 4 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        .)
    • NEW EFFECT
      • Grant a Wind ally MagnifiqueDEF is boosted /
        DMG taken is lowered /
        Debuff resistance is boosted
        (Can't be removed)
        Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: Indefinite
        . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        .)
  • Croquis d'EteAll Wind allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 10 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
    REWORKED
    • OLD EFFECT
      • Restore all Wind allies' HP (Healing cap: 1500). (Consumes 2 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        .)
    • NEW EFFECT
      • All Wind allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
        Strength: 50%Multiplier: AssassinDuration: 1 turn
        . (Consumes 10 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
        .)
  •  Spinner's ThreadGain 1 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    Duration: Indefinite
    every turn (Max: 10).
    (Starts battle with 6 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    Duration: Indefinite
    .)
    • Starts battle with 6 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
      , up from 3.


  •  Juggernaut Sphere450%Massive Light damage to a foe.
    Gain 2 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
    Duration: Indefinite
    .
    All allies gain 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • ADDED All allies gain UpliftedCharge bar is boosted on every turn
      .
  • Power InhibitorGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 650% C.A. DMG UpCharge attack DMG is boosted
    Strength: 650%Duration: 1 turn
    , and 50% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 50%Duration: 1 turn
    .
    Self-inflict 50% DEF DownDEF is lowered
    Strength: 50%Duration: 1 turn
    and Hostility UpMore likely to be attacked
    Strength: +30Duration: 1 turn
    .
    (Consumes 1 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
    .)
    • Skill cooldown: 8 > 10 turns (9 turns when upgraded to Power Inhibitor +).
    • ADDED Gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      .
  • PhotolysisInflict 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    (Consume 1 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
    :

    Also inflict 15% Dark ATK DownDark ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    .)
    • The timing at which the skill effect is displayed has been adjusted.
  • Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff.
    (When caster has 2 or more DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
    :

    Consumes 1 to end cooldown.)
    • REMOVED Consume 1 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
      charge:
      All allies also gain Supplemental DMGDMG dealt is supplemented
      Strength: 1% of enemy's max HP (Damage cap: 5000)Duration: 4 turns
      .
    • ADDED When caster has 2 or more DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
      :
      Consumes 1 to end cooldown.
    • The timing at which the skill effect is displayed has been adjusted.
  •  Dissolution is the Solution!20% boost to ATKPerpetuity modifier when Clarisse has at least 1 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
    .
    (Starts battle with 3 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
    Duration: Indefinite
    [Max: 3 charges].)
    • REMOVED 20% reduced DEF.
  •  Nothing a Little Kaboom Won't Solve!Based on number of buffs: Boost to C.A. damage, C.A. damage cap, and charge bar gain. NEW
    • Based on number of buffs: Boost to C.A. damage, C.A. damage cap, and charge bar gain.


  •  Edelflamme450%Massive Light damage to a foe.
    End cooldown for Koenig WuerdeAll Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    .
  • Schlacht400%-450% Light damage to a foe (Damage cap: ~660,000).
    Gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Number of activations increased based on Percival's number of buffs [Max: 3 times].)
    • REMOVED Activates twice against a foe with PetrifiedPetrifiedCharge diamonds don't fill up

      PetrifiedCharge diamonds don't fill up
      Local status effect
      effect.)
    • ADDED Number of activations increased based on Percival's number of buffs [Max: 3].
  • Koenig WuerdeAll Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    • ADDED All Light allies gain 30% DA UpDouble attack rate is boosted
      Strength: 30%Duration: 3 turns
      , 15% TA UpTriple attack rate is boosted
      Strength: 15%Duration: 3 turns
      .
  •  Lord's StrikeAt end of turn: Activate Macht. (Consumes 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .)
    When at 3 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    or more, instead:
    Activate Zerreissen. (Consumes 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .)


  •  Death March500%Massive Dark damage to a foe.
    400% Bonus Dark damage against a PoisonedHP is lowered on every turn
    foe (Damage cap: ~630,000).
    • REMOVED Inflict ZombifiedReceives DMG if healed
    • ADDED Bonus Dark damage against a PoisonedHP is lowered on every turn
      foe.
  • Dark Energy500% Dark damage to a foe (Damage cap: ~685,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    (When a foe has 10 or more debuffs: Activates twice.)
    REWORKED
    • OLD EFFECT
    • NEW EFFECT
      • Dark damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1
        . (When a foe has 10 or more debuffs: Activates twice.)
      • Damage dealt has been increased.
      • The skill icon and animations have been changed.
  • Deep DownInflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    on a foe.
    At level 100:
    Debuff accuracy increased.
    Also remove 1 buff from a foe.
    • OLD EFFECT
      • Inflict 25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
        on a foe. Level 100: Also inflict DelayReduce a foe's filled charge diamonds by 1
        Base Accuracy: 100%
        . Debuff increased to 30% DEF DownDEF is lowered
        Strength: 30%Duration: 180 secondsStacking: Single
        .
    • NEW EFFECT
      • Inflict 25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
        and 15% Dark DEF DownDEF is lowered for dark DMG
        Strength: 15%Base Accuracy: 90%Duration: 180 seconds
        . Level 100: Debuff accuracy increased. Also remove 1 buff from a foe.
      • The skill icon and animations have been changed.
  • BaneDark damage to a foe.
    Inflict Poisoned (50,000)HP is lowered on every turn
    Strength: 50,000Base Accuracy: 100%Duration: 180 seconds
    .
    At level 90:
    Now hits all foes.
    Damage increased to 400%.
    Damage cap increased to ~615,000.
    Also inflict ParalyzedCan't attack
    Base Accuracy: 90%Duration: 1-2 turnsLocal status effect
    and Green HazeDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  •  Love-Hate RelationshipBased on number of foe's debuffs: Boost to C.A. damage and C.A. damage cap.
    • OLD EFFECT
      • 5% boost to ATK.
    • NEW EFFECT
      • Boost to C.A. damage and C.A. damage cap based on the number of debuffs on foe.
  •  Black Barrier10% boost to all allies' debuff resistance.
    All Dark allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    • ADDED All Dark allies gain Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      at battle start.

Weapon Balance Changes

Taisai Spirit Bow


  • OLD EFFECT
    • Hoarfrost's Might II
    Changes to Hoarfrost's Might III at lvl 120
    Learns Hoarfrost's Verity at lvl 150
  • NEW EFFECT
    • Hoarfrost's Might
    Changes to Hoarfrost's Celere at lvl 120
    Learns Water's Might at lvl 150

Galilei's Insight


  • OLD EFFECT
    • Hoarfrost's Stamina
    Learns Tsunami's Restraint at lvl 150
  • NEW EFFECT
    • Hoarfrost's Stamina II
    Learns Tsunami's Restraint at lvl 150