Reward Chests

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Flip chest.gif

When you defeat an enemy, it may drop chests from its Drop Table; each chest on the table has a drop rate and loot list:

  • The drop rate (0.01% - 100%) determines if the chest drops (ie. some chests drop very rarely; others may drop every time)
  • The loot list is the list of possible items the chest contains (eg. Low Orb, High Orb, Rupees)

The game rolls twice for each individual chest:

  • First: whether or not the chest drops (Yes/No)
  • If yes: which item the chest contains (one item on the chest's loot list)

Normal chests appear as Wooden, Silver, or Gold depending on the exact item rolled/contained.

Special Red chests are guaranteed drops for certain players in Raid and Co-Op battles:

  • Host chest (awarded to the player who started/hosted the battle)
  • MVP chest (awarded to the player who gained the most honors)

Vice-MVPs (players who gained 2nd or 3rd most honors; certain raids have this requirement boosted to 4th, 5th, and 6th most honors) receive more varied rewards

Blue Chests are rewarded based on contribution. Getting more honors during the raid linearly increases the drop rate. Blue Chest are available in various raids, such as Grand Order (Raid), Proto Bahamut (Impossible), Impossible Omega Raids, Impossible Omega II Raids, The Four Primarchs (Impossible), Akasha (Raid) and Lucilius (Raid).

Most chests have internal drop rates, causing some items on their loot list to drop more or less often. As a result, some items are rare due to the rarity of the chest that contains them, while others are rare outcomes from common or even guaranteed chests. The main difference between them is that the former can benefit from drop rate boosts.

Drop Rate Boosts[edit]

Drop rate boosts have no effect on which item you receive from a given chest, only whether or not a chest appears.

The table below contains all verified drop rate boosts. Optimal boosts have been highlighted for quick reference.

Name Strength Notes
Dragon Bar V square.jpg Dragon Bar V ~3% At SL10. Despite showing +2, multiple copies do not stack.[1]
Septian Burner square.jpg Septian Burner (mainhand) ~3% At SL10. May be below 2.5%.[2]
Snowflake square.jpg Snowflake (mainhand) ~3% At SL10
Oliver square.jpg Oliver (mainhand, all stages) ~5% Includes Oliver Rebirth square.jpg Rebirth, Oliver Ventus square.jpg Ventus, The Storyteller square.jpg The Storyteller, etc.
Damascus Knife square.jpg Damascus Knife 5★ (mainhand) 10%
Npc s 3040039000 01.jpg Tien (incl. Dead or Backline) 5% / 10% 10% at Level 90
Npc s 3030267000 01.jpg Richard (SR) (incl. Dead or Backline) 1%
Journey Drops 2.5% / 5% / 7.5% / 10%
5% / 10% / 15% / 20%
Normal / Silver / Gold / Platinum
(doubled during Magnafest)
Weather Vane 10% / 15% / 20% Lvl 1 / Lvl 2 / Lvl 3
Summon s 2040290000.jpg Nobiyo (Aura) 10% / 15% 15% at 4★
Summon s 2030026000.jpg White Rabbit (Aura) 10% / 15% 15% at 3★; Call can apply Bounty
Summon s 2040114000.jpg Kaguya (Aura) 20% / 25% / 30% 25% at 3★, 30% at 4★
Status Treasure1.pngBounty lvl 1Item drop rate is boosted
20% Higher levels of Bounty Hunter are harder to apply but also more rewarding.

It is recommended to use Tien to bring it from Status Treasure6.pngBounty lvl 6Item drop rate is boosted
to Status Treasure9.pngBounty lvl 9Item drop rate is boosted
.
Status Treasure2.pngBounty lvl 2Item drop rate is boosted
22%
Status Treasure3.pngBounty lvl 3Item drop rate is boosted
24%
Status Treasure4.pngBounty lvl 4Item drop rate is boosted
26%
Status Treasure5.pngBounty lvl 5Item drop rate is boosted
28%
Status Treasure6.pngBounty lvl 6Item drop rate is boosted
31%
Status Treasure7.pngBounty lvl 7Item drop rate is boosted
35%
Status Treasure8.pngBounty lvl 8Item drop rate is boosted
40%
Status Treasure9.pngBounty lvl 9Item drop rate is boosted
50%
Status Treasure10.pngBounty lvl 10Item drop rate is boosted
70% Only possible with 4★ Damascus Knife square.jpg Damascus Knife [3]

Mechanics[edit]

As drop rate boosts only affect the chance a chest will drop, guaranteed chests (including Host and MVP chests) do not benefit from drop rate boosts at all. Chest contents are unaffected by drop rate boosts.

Drop rate boosts are multiplied against the base drop rate of a chest. A 1.5x drop rate boost would cause a chest with a base 2% chance of dropping to instead have a 3% chance to drop.

When farming items with higher base drop rates, drop rate boosts have a more noticeable short-term impact, but they can be equally (if not more) valuable for farming rarer items over a large number of attempts. Either way, drop rate boosts are especially valuable when leeching, as the majority of drops will come from non-guaranteed chests rather than Red chests.

The Drop Rate Boost Formula is as follows:[4][5]

   (1 + Weapon Skill + Main Summon Aura + Friend Summon Aura + Tien + Dragon Bar V)
   * (1 + Crew buff)
   * (1 + Journey Drop buff)
   * (1 + Status Bounty.pngBounty)
   = Drop rate multiplier

So the best theoretical drop rate boost would be:

   (1 + 0.1 (5★ Damascus Knife) + 0.30 (4★ Kaguya) + 0.30 (4★ Kaguya) + 0.1 (5★ Tien)+ 0.03 (SL10 Dragon Bar V))
   * (1 + 0.2 (Lvl 3 Weather Vane))
   * (1 + 0.2 (during double JD))
   * (1 + 0.7 (BH10))
   = 4.48x

Drop Rate Boost Cap[edit]

Even though a boost of 4.419x is theoretically possible, the Drop Rate Boost multiplier is capped at 3x. Thus a base 1% drop rate can at most be boosted to 3%. [6][7]

Because anything past 3x is wasted, one can skimp on some boosts:

   3 / (Bounty * JD * Crew) = additional multiplier needed from equippables (weapons, summons, characters)
   3 / (Bounty 9 *  JD * Crew)
   3 / (1.5 * 1.1 *  1.2) = 1.52x needed from equippables
   
   3 / (Bounty 9 * JDx2 * Crew)
   3 / (1.5 *  1.2 *  1.2) = 1.39x needed from equippables

Some example combinations of equippables needed to reach cap based on above examples:

   1.52x needed:
   1 + 0.30 (Kaguya 4★) + 0.25 (Kaguya 3★) = 1.55x
   1 + 0.25 (Kaguya 3★) + 0.25 (Kaguya 3★) + 0.05 (Oliver) = 1.55x
   1 + 0.25 (Kaguya 3★) + 0.25 (Kaguya 3★) + 0.03 (Dragon Bar V) = 1.53x
   1 + 0.20 (Kaguya 0★) + 0.20 (Kaguya 0★) + 0.1 (Tien) + 0.03 (Dragon Bar V) = 1.53x
   1 + 0.20 (Kaguya 0★) + 0.15 (Rabbit) + 0.1 (Tien) + 0.05 (Oliver) + 0.03 (Dragon Bar V) = 1.53x
   
   1.39x needed:
   1 + 0.30 (Kaguya 4★) + 0.1 (Tien) = 1.4x
   1 + 0.25 (Kaguya 3★) + 0.1 (Tien) + 0.05 (Oliver) = 1.4x
   1 + 0.20 (Kaguya 0★) + 0.20 (Kaguya 0★) = 1.4x
   1 + 0.15 (Rabbit) + 0.15 (Rabbit) + 0.1 (Tien)  = 1.4x
   and so on...

Bounty Accuracy[edit]

Higher stacks of Status Bounty.pngBountyItem drop rate is boosted
are harder to apply according to the formula: [8]

   (base accuracy + weapon skill + job bonus + support skill)
   / bounty factor
   * (1 - foe bounty resist[9])
   = Bounty accuracy

Example calculation for Class 140301 kn square.jpg Bandit Tycoon using Ability TreasureRed.png Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
to go from Status Treasure8.pngBounty lvl 8Item drop rate is boosted
to Status Treasure9.pngBounty lvl 9Item drop rate is boosted
:

   (2.0 (Bounty Hunter IV) + 0.24 (Bandit Tycoon) + 0.1 (Bandit Tycoon)
   / 25 (8 ⇢ 9)
   = 2.34 / 25
   = 9.36%

Guaranteed Status Treasure9.pngBounty lvl 9Item drop rate is boosted
:

Requirements: Class 140301 kn square.jpg Bandit Tycoon
(0 ⇢ 3) Ability TreasureRed.png Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
(2.0 + 0.24 + 0.1) / 2 = 117%
(3 ⇢ 6) Npc s 3040039000 01.jpg TienAbility Intense Bullet.png Intense BulletFire damage to a foe (Damage cap: ~630,000).
Raise Status Bounty.pngBountyItem drop rate is boosted
by 2.
At level 55:
Now raises Status Bounty.pngBountyItem drop rate is boosted
by 3.
guaranteed
(6 ⇢ 9) Npc s 3040172000 01.jpg Lunalu (SSR)Ability Facsimile.png Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Copy an ally's skill (If the skill is copiable, you know I'll never fail).
guaranteed


Guaranteed Status Treasure10.pngBounty lvl 10Item drop rate is boosted
:

Requirements: Class 140301 kn square.jpg Bandit Tycoon and Damascus Knife square.jpg Damascus Knife.
(0 ⇢ 1) Ability Treasure.png Bounty HunterInflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack on a foe.
(1.0 + 1.0 + 0.24 + 0.1) / 1 = 234%
(1 ⇢ 4) Ability TreasureRed.png Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
(2.0 + 1.0 + 0.24 + 0.1) / 3.33 = 100.3%
(4 ⇢ 7) Npc s 3040039000 01.jpg TienAbility Intense Bullet.png Intense BulletFire damage to a foe (Damage cap: ~630,000).
Raise Status Bounty.pngBountyItem drop rate is boosted
by 2.
At level 55:
Now raises Status Bounty.pngBountyItem drop rate is boosted
by 3.
guaranteed
(7 ⇢ 10) Npc s 3040172000 01.jpg Lunalu (SSR)Ability Facsimile.png Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Copy an ally's skill (If the skill is copiable, you know I'll never fail).
guaranteed
Name Base accuracy
Summon s 2030026000.jpg White Rabbit 50% (1 time)
Weapon s 1030405500.jpg Loupe RodSkill charge attack.png Appraise Big Light damage to a foe.
Inflict Status Bounty.pngBountyItem drop rate is boosted
.
60% (1 time)
Weapon s 1040404400.jpg Holiday WandSkill charge attack.png Presents for Everyone! Massive earth DMG to a foe / Give bounty 60% (1 time)
Npc s 3030063000 01.jpg Sarya (Event)Ability Evidence.png Find EvidenceInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Duration: 180 secondsStacking: Single
on a foe and raise Status Bounty.pngBountyItem drop rate is boosted
by 1.
At level 65:
Effect enhanced.
75% (1 time)
Ability Treasure.png Bounty HunterInflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack on a foe.
100% (1 time)
Oliver Incendo square.jpg Oliver IncendoSkill charge attack.png Eternal Retour Massive Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%

Inflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack.
etc
100% (1 time)
Npc s 3030230000 01.jpg Karva (SR)Skill charge attack.png Raider's Perfection Big Fire damage to a foe.
Raise Status Bounty.pngBountyItem drop rate is boosted
lvl by 2.
100% (2 times)
Npc s 3030068000 01.jpg Mary (SR)Ability Treasure.png PicklockRaise Status Bounty.pngBountyItem drop rate is boosted
by 2 on all foes.
100% (2 times)
Npc s 3040143000 01.jpg Mary (Holiday)Ability Snowdrop.png Snowdrop250%-350% Light damage to all foes (Damage cap: ~500,000).
Raise Status Bounty.pngBountyItem drop rate is boosted
by 3.
100% (3 times)
Weapon s 1040508700.jpg Jolly StarcrackerSkill charge attack.png Red Holly Massive Light damage to a foe.
Inflict Status Bounty.pngBountyItem drop rate is boosted
.
125% (1 time)
Ability Treasure.png Bounty Hunter IIInflict 2 Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
125% (2 times)
Summon s 2040025000.jpg Cait SithVessel of God All foes gain Status Bounty.pngBountyItem drop rate is boosted
.
0★
125% (1 time)
Septian Burner square.jpg Septian BurnerSkill charge attack.png Ignition Zone Massive Fire damage to a foe.
Inflict Status Bounty.pngBountyItem drop rate is boosted
.
125% (1 time)
Snowflake square.jpg SnowflakeSkill charge attack.png Snowblight Blade Massive Water damage to a foe. / Inflict Status Bounty.pngBountyItem drop rate is boosted
.
125% (1 time)
Ability Treasure.png Bounty Hunter IIIInflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
on a foe.
150% (3 times)
Npc s 3040018000 01.jpg ChristinaAbility TreasureRed.png Jackpot KnockWind damage to a foe (Damage cap: ~630,000).
Raise Status Bounty.pngBountyItem drop rate is boosted
by 2.
At level 75:
Damage increased.
150% (2 times)
Ability TreasureRed.png Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
200% (3 times)
Damascus Knife square.jpg Damascus KnifeSkill charge attack.png Blade of Lost Legend Massive Dark damage to a foe / Chance to deal massive bonus DMG up to 2 times
After 4★:
2-hit, 450% bonus Dark DMG is now guaranteed (Damage cap: ~720,000 per hit).
Raise Status Bounty.pngBountyItem drop rate is boosted
by 2.
Guaranteed (2 times)
Npc s 3040039000 01.jpg Tien Guaranteed (3 times)
Name Type Modifier
Class 140001 kn square.jpg Thief Job bonus +10%
Class 140101 kn square.jpg Raider Job bonus +15%
Class 140201 kn square.jpg Hawkeye Job bonus +20%
Class 140301 kn square.jpg Bandit Tycoon Job bonus +24%
Looking for TreasureBoost to Bounty Hunter success rate Support skill +10%
Class 140301 kn square.jpg Eyes on the PrizeBoost to Bounty Hunter success rate Support skill +10%
Damascus Knife square.jpg Damascus Knife Weapon skill +100%
Bounty Factor
0 ⇢ 1 1
1 ⇢ 2 1
2 ⇢ 3 2
3 ⇢ 4 3.33
4 ⇢ 5 4
5 ⇢ 6 5
6 ⇢ 7 10
7 ⇢ 8 20
8 ⇢ 9 25
9 ⇢ 10 25

Vice-MVP Rewards[edit]

Vice Chests.jpg

The Vice-MVPs (players with 2nd and 3rd highest honors or 2nd to 6th highest honors depending on the raid) in a raid receive either:

A copy of the red MVP chest:

  • Its content and internal rates are identical to a "normal" MVP chest.
  • The probability to obtain it is estimated to 40% in 2nd place, and 20% in 3rd place and beyond (when applicable).[10]
    • This probability is not affected by drop rate boost.[11]

A unique Vice-MVP chest which drops one normal (non-Host/MVP) chest from the drop table:

  • The exact chest is selected by rolling for each chest in order (see diagram) using their regular drop rate.
    • Because of that, the selection process will never go beyond a chest that is guaranteed to drop.
    • This drop rate is affected by drop rate boost.

In short: Vice-MVPs can potentially receive almost anything on the drop table except the Host chest.

Blue Chests[edit]

Blue Chests, also called special loot chests, are a type of reward chest awarded based on raid contribution. Unlike the MVP and Vice-MVP chests, a Blue Chest doesn't require a high ranking in the raid. Instead, its drop rate is proportional to the amount of honor obtained. It starts at a 10% chance at 1 honor, and increases linearly up to a ~100% chance once a certain amount of honors is earned. This amount of honors depends on the raid, and is a fraction of the total honor obtained by all participants in the raid:

Because most honors are obtained by dealing damage, the required amount is usually close to that percentage of the boss HP, divided by 100. However, that value can increase, as raid-wide buffs, debuffs and healing contribute towards honors. Bosses can also have "optional" HP when there are multiple targets that are not necessary to kill, such as Tiamat Impossible or Grand Order (Raid).

Flip Chests[edit]

Some item drops (usually high-quality treasures or SSR items) result in a special animation: a gold chest that performs a little flip under a rainbow while playing a special sound.

  • Contrary to popular belief, flip chests are not separate types of chests and do not even necessarily represent rare drops
  • Some chests (such as those containing Tiamat Bolt Omega square.jpg SSR Omega Weapons) do only contain items that result in the flip animation (causing the above misconception), but many chests contain some items which will result in a flip and others which will not (see example table below)
  • For a list of some items which result in the flip animation, see Flip Chest Contents

Share Chests[edit]

Share Chests are awarded to the Host (Discoverer) of certain raids (such as Grand Order, HL Proto Bahamut, and Impossible Tier 1 Summon Raids).

  • A Share Chest has two or three slots; each slot rolls to determine which (if any) items are available.
  • The host and each member of their crew who participated in the battle may select one available item to roll on.
    • If nobody from the host's crew participates in the battle, the host can still select an item from the share chest.
  • Player rolls range from 1-999 and cannot tie; whoever rolls highest on an item receives it. Roll values are also random and have no correlation to raid honors.
  • The Share Chest lasts 10 minutes or until all players have rolled, at which point remaining items are forcibly distributed or discarded.
  • A player cannot receive more than one item even if some items are unclaimed.
  • A player cannot be part of more than one raid with a Share Chest active at a time.
  • Due to the material cost of hosting raids with Share Chests, it is usually considered bad etiquette to roll against the host unless explicitly invited.
  • Players can pass on Share Chest contents if no items are desired or an item was rolled for by mistake.

Reading Drop Tables[edit]

It is often difficult to tell in-game what a chest contains (or even which chest dropped). Drop tables help demystify which items are guaranteed, rare, or compete with one another, which is useful for better projecting acquisition rates for particular items or the usefulness of drop rate boosts for particular battles.

  • Enemies without sufficient chest-specific drop data have drops sorted by chest aesthetic (Wooden, Silver, Gold, Red)
  • The sample drop table below is from Grand Order (Raid):

Chest 1 Chest 2 Chest 3
100% 100% 100%
Chest 4 Chest 5 Icon Blue Chest.png Blue
100% Common ?This is the minimum amount of contribution required to guarantee a blue chest.
[math]\frac{personal}{total}[/math] honors
Icon Red Chest.png Host Icon Red Chest.png MVP Icon Share Chest.png Share
Source SSumiwatari; host box updated during 5th anniversary
Drop table last updated: 2019-03-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Analysis[edit]

  • Chest 1 always drops, will always contain a Heavenly Horn square.jpg Heavenly Horn or an Omega Fragment square.jpg Omega Fragment and plays the flip animation
  • Chests 2 and 3 always drop and have larger item lists: the Blue Sky Crystal square.jpg Blue Sky Crystal and Supreme Merit square.jpg Supreme Merit are rarest and play the flip animation
  • Chest 4 always drops, contains one Azure Feather square.jpg Azure Feather and plays the flip animation
  • Chests 5 drops most of the time and always contains either a normal or Omega Anima
  • The Host and MVP chest each contain only one item, meaning the Host always gets a Silver Centrum square.jpg Silver Centrum and the MVP always gets a Heavenly Horn square.jpg Heavenly Horn

Conclusions[edit]

Drop rate values[edit]

Tables will often have drop rate values listed.
When there is a large sample of data a percentage may be given but most of the time a vaguer term will be used:

Label Rough drop rate
100% Guaranteed drop
Likely 70% - 99%
Common 35% - 70%
Uncommon 15% - 35%
Very Uncommon 7% - 15%
Rare 3% - 7%
Very rare 1% - 3%
Extremely Rare <1%

Sources[edit]

References[edit]