Arcarum: The World Beyond
Arcarum: The World Beyond is a solo game mode. It is unlocked after completing Chapter 44 of the main story and clearing the quest Chapter 30 (44/65) Quest: Inchoate World. Rewards include materials needed to create powerful summons based on the Major Arcana.
- 1 How to Play
- 2 For new players
- 3 Arcarum Summons
- 4 Arcarum Evokers
- 5 Expedition
- 6 Item Depot
- 7 Boss Battles
- 8 Drop tables
- 9 Rewards
- 10 History
- 11 Guide
- 12 References
The keeper of causality
wakes from slumber eternal.
Called forth are the astral
beasts, weavers of fate.
When the two and twenty
fragments of destiny assemble,
the world will be formed anew:
Arcarum, The World Beyond.
How to Play[edit | edit source]
- Starting an expedition in Arcarum requires an .
- You will get one Arcarum badge after completing the Arcarum tutorial. From then on you will automatically receive one Arcarum badge each day at 5 a.m. (JST).
- Badges will not be given if you have already reached the maximum number of badges you can hold.
For new players[edit | edit source]
- Unlock Arcarum as soon as possible so that you can accumulate .
- Arcarum is an excellent place to get basic treasures, SSR Omega Weapons. , , and
- Don't be afraid to retreat from battles. Retreating does not cost TP and it does not result in failing an expedition. You may attempt the same battle again with full HP if you so choose.
- Invest in at least one for emergencies. are also useful, but try to conserve its usage.
- Save up your Monika. so that you can eventually buy and/or recruit
- Avoid buying summon materials from the shop, at least until you have obtained all the materials needed that can't be bought from the shop beforehand.
Arcarum Summons[edit | edit source]
- Main article: Arcarum Summons
Arcarum Evokers[edit | edit source]
- Main article: Arcarum Evokers
Expedition[edit | edit source]
Expeditions are unique gameplay sections with a mixture of exploration and battle. Rather than the usual AP costs, actions during an expedition consume TP, starting with a pool of 120 (70 in Hard and Extreme Mode). Running out of TP will force a retreat.
Every stage is broken up into 3 sections, with a selection of locations to explore and an objective to complete to continue into the next section. Completing the objective on the third map will complete the expedition by reaching a checkpoint, unlocking the next stage for the next expedition. Every third stage contains a boss on the final section.
Objectives can be:
- Finding and defeating a specific monster encounter
- Defeating every monster on the current map (not counting possible special encounters such as mimics)
- Destroying every Sephira spirethorn on the current map
- Defeating a boss (only on the final map of the 3rd, 6th and 9th stage)
- It's also possible to have no objective at all
After completing an objective, it is still possible to fully explore the current map before carrying on. It is not possible to return to a prior map.
Starting Point[edit | edit source]
The expedition starting point determines the Arcarum boss in stage 9-3 and generally seems to influence the element of enemies encountered. The final reward chest rewards also appear to be based on the displayed Arcarum.
|Route||3-3 Boss||6-3 Boss||9-3 Boss|
|Point Aquila|| Discarded Puppet
| Discarded Puppet
| The Hanged Man|
|Point Bellator|| Discarded Puppet
| Discarded Puppet
|Point Celsus|| Discarded Puppet
| Discarded Puppet
The displayed Arcarum appears on that route only. If you get the wrong one, you can try again at the cost of another. The same Arcarum may still appear the next day.
Once the boss of stage 9-3 is defeated, the expedition point resets back to stage 1-1. All three points on Normal difficulty must be cleared before Hard difficulty is unlocked, and all three points on Hard difficulty must be cleared before unlocking Extreme.
Exploration and Interaction[edit | edit source]
Every location except the starting position has to be explored to reveal its contents, which costs 1 TP and can contain one or several of:
- Monster encounters
- Treasure chests
- Sephira spirethorn (only if they are the objective)
Every one can be tackled freely in any order once revealed, though treasure chests, Sephira spirethorns, and Do or Die! conditions can trigger a fight that must be completed before any other action can be taken. Such a fight can also occur at the starting location. Some locations can also be blocked (signified by clouds hovering above them) until monsters with a "Bound" name add-on are defeated at a nearby location.
Boss maps are different in that they only contain one location besides the starting location with no exploration necessary and containing just the boss.
Combat[edit | edit source]
During an expedition, support summons are not available and no regular healing items are usable. To make up for this, a variety of healing and buff items can be bought in the item shop. Entering a battle costs 1 TP. Every turn taken also costs 1 TP, though it is possible to save TP by defeating enemies with damage skills alone. Monster encounters can range from 1-3 enemies, with their elemental icons visible on the map along with an indicator of health and attack power of the encounter. Each battle is separate, meaning every battle starts with the party at full health and skills/summons at their default state.
Retreating from a battle costs 0 TP and will not result in failing an expedition. You may attempt the same battle again, or skip it if it is not required by your map objective..
Differences in Hard mode[edit | edit source]
- TP starts at 70 instead of 120.
- Random penalties/restrictions for stages. Penalties cannot be removed in-battle with
or any other debuff-removing effects.
- If such an effect is active on a stage, silver treasure chests may lift the effect.
- All penalties except for character restrictions will be lifted if you take more than 10 turns in one battle, but will be applied again for the next battle.
- Stronger monsters
The following is the list of known stage penalties in Hard mode:
- R/SR character restrictions.
- Party can't use charge attacks.
- Multiattack debuff.
- Party is poisoned.
Differences in Extreme mode[edit | edit source]
- Hard mode restrictions and penalties also apply to Extreme.
- Character restriction stage effect may now limit to R characters only.
- Plain Damage dealt is reduced by 50%.
- New rare encounters unique to each route which drop the respective type of Fragment (required for 4★ Arcarum Summons)
Loot[edit | edit source]
The following is a list of known possible loot from expeditions:
|Field Treasure||Monster Drops|
Additionally, a Mimic may appear from a treasure chest instead.
Treasure chests can also grant Status Effects for the current map similar to the Drop Items from the shop instead.
Fast Expedition[edit | edit source]
After fully clearing a route on any difficulty, points on that route and difficulty can also be cleared through the Fast Expedition option. Doing so will instantly clear the stage without any battles or other player actions, though without experience gains and generally fewer rewards (both loot and arcapoints) than a regular expedition. Rewards also don't count towards any trophies. Fast Expeditions also still cost a badge to start.
Fast Expeditions will only clear the first two stages on points with bosses (points 3, 6 and 9).
Item Depot[edit | edit source]
The Item Depot contains all items owned that are exclusive to Expeditions. A set number of each type can be carried into an expedition. This does not consume the items until they are used by the player.
|Item||LimitCarry limit per expedition||Effect|
|5||Restores all allies' HP|
|3||Removes one debuff from an ally|
|1||Fully restores all allies' HP, removes all debuffs, and fills all charge bars|
|1||Restores 10 TP|
|∞||Lets you fight against a different Arcarum.|
Appears in the shop after clearing all 3 expedition points on Normal.
Usable only on Stage 9-3.
Globes bought during an active expedition will be immediately added to the expedition's item depot.
|Item||LimitCarry limit per expedition||Effect|
|1||20% boost to ATK|
|1||15% boost to DEF|
|1||+3000 to max HP|
|1||25% boost to double attack rate |
15% boost to triple attack rate
|1||20% boost to debuff resistance|
|1||50% boost to ATK|
25% boost to Def
+7000 to max HP
30% boost to double attack rate
20% boost to triple attack rate
25% boost to debuff resistance