News:GameNews 2020-06-09

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2020-06-09

The balance update is scheduled for June 9th, 2020. Please refrain from editing character pages with these changes on the wiki until the game is updated.

The original Japanese update notes are located at https://granbluefantasy.jp/pages/?p=30759

Patch translations courtesy of /u/gbfaccount.

Note that these are unofficial translations. Please make any corrections if possible.

Character Balance Changes

Anthuria


  •  Rosso Passione450%Massive Fire damage to a foe.
    Activate Dance of Delirium.
    REWORKED
  •  Dance of DeliriumGain 60% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 60%Duration: 3 turns
    , Hostility UpMore likely to be attacked
    Strength: +60Duration: 3 turns
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    • ADDED Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    • 50% Dodge Rate UpChance to dodge DMG and debuffs
      Strength: 50%Duration: 2 turns
      and Hostility UpMore likely to be attacked
      Duration: 2 turns
      duration increased to 3 turns.
    • Cooldown changed to 7 turns (6 turns when enhanced) from 5 turns.
  •  Alluring StepSwitch between Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
    Duration: Indefinite
    and Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
    Duration: Indefinite
    .
    REWORKED
    • OLD EFFECT
      • All allies gain 15% UpliftedCharge bar is boosted on every turn
        Strength: 15%Duration: 3 turns
        . Gain Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
        Duration: 3 turns
        , granting HypeATK is boosted
        Duration: 3 turns
        to all allies upon dodging.
    • NEW EFFECT
      • Switch between Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
        and Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
        .
      • Cooldown changed to 1 turn (0 turn when enhanced) from 7 turns.
  •  CaptivationGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    All allies gain 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    , and HypeATK is boosted
    Duration: 3 turns
    .
    REWORKED
    • OLD EFFECT
      • Inflict DA DownDouble attack rate is lowered
        Duration: 180 seconds
        and TA DownTriple attack rate is lowered
        Duration: 180 seconds
        on all foes. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
        Strength: 500Duration: Indefinite
        . Gain Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
        Duration: 3 turns
        , restoring all allies' HP upon dodging (Healing cap: 1500).
    • NEW EFFECT
      • Anthuria gains Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
        . All allies gain UpliftedCharge bar is boosted on every turn
        , ShieldNext ATK received will be ineffective for a fixed amount
        , and HypeATK is boosted
        .
  •  Quick StepUpon dodging while Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
    is in effect:

    Extend the duration of HypeATK is boosted
    on all allies by 1 turn.
    All allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    .
    REWORKED
    • OLD EFFECT
      • 10% boost to dodge rate.
    • NEW EFFECT
      • Upon dodging while Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
        is in effect: Extend the duration of HypeATK is boosted
        on all allies by 1 turn. All allies gain ATK Up (Stackable)ATK is boosted while active (Stackable)
        .
  • Support Skill 2 NEW
    • Upon dodging while Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
      is in effect: Restore all allies' HP. All allies gain DEF Up (Stackable)DEF is boosted while active (Stackable)
      .

Percival


  •  Lohenwolf450%Massive Fire damage to a foe.
  •  Zerreissen350%-450% Fire damage to a foe (Damage cap ~630,000).
    Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    At level 55:
    Damage increased to 400%-500%.
    At level 90:
    Also restore caster's HP based on 50% of damage dealt (Healing cap: 2000).
    • ADDED Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
      .
    • Healing cap increased.
  •  X-SeeleInflict PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 80%Duration: 60 seconds
    and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on a foe.
    • ADDED Inflict DelayReduce a foe's filled charge diamonds by 1
      on a foe.
  •  TraeumereiGain StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    .
    At level 100:
    Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    and additional buffs based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
    REWORKED
    • OLD EFFECT
      • Gain StrengthATK is greatly boosted based on how high HP is
        Strength: 60%-20%Duration: 3 turns
        . At level 100: Also gain 30% Fire ATK UpFire ATK is boosted
        Strength: 30%Duration: 3 turns
        and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
        Strength: 20%Duration: 3 turnsStacking: B
        .
    • NEW EFFECT
      • Cooldown changed to 6 turns (from 8 turns).
      • Gain StrengthATK is greatly boosted based on how high HP is
        Duration: 3 turns
        and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
        Duration: 3 turns
        . Additional effects based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
        .
Lvl Status Effect
1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain Debuff Success BoostedDebuff success rate is boosted
2 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain DA UpDouble attack rate is boosted
3 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain TA UpTriple attack rate is boosted
4 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain KeenSupplemental DMG to critical hits
  •  Kingly AuraBoost to Fire ATK based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
    REWORKED
    • OLD EFFECT
      • Gain an additional 30% boost to Fire ATK when affected by Fire ATK UpFire ATK is boosted
        .
    • NEW EFFECT
      • Boost to Fire ATK based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
        .
  •  Ideal VassalsBoost to ATKUnique modifier, double attack rate, and triple attack rate based on number of allies in battle.
    • Adjusted so that the ATK boost is easier to obtain.

Narmaya (Summer)


Aglovale


  •  Zerreissen700%-800% Water damage to a foe (Damage cap: ~730,000).
    Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    • ADDED Gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      .
  •  Eiszapfen250%-300% Water damage to all foes (Damage cap: ~440,000).
    Inflict 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    and ColdcageCan't attack
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    .
  •  SchneetreibenGain StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    (Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .)
    REWORKED
    • OLD EFFECT
      • Gain StrengthATK is greatly boosted based on how high HP is
        Strength: 60%-20%Duration: 3 turns
        and 30% Water ATK UpWater ATK is boosted
        Strength: 30%Duration: 3 turns
        . (Additional effect when HP is full: Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
        Strength: 30%Duration: 3 turns
        .)
    • NEW EFFECT
      • Gain StrengthATK is greatly boosted based on how high HP is
        Duration: 3 turns
        and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
        Duration: 3 turns
        . Additional effects based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
        .
      • Cooldown changed to 6 turns (from 8 turns).
Lvl Status Effect
1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain DEF UpDEF is boosted
2 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
3 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
4 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain Cut to Fire DMGFire DMG is cut
Fire Damage Cut.
5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain Dispel CancelEffects that remove buffs will be nullified (1 time)
  •  Dynast's MienBoost to Water ATK based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    REWORKED
    • OLD EFFECT
      • Gain an additional 30% boost to Water ATK when affected by Water ATK UpWater ATK is boosted
        .
    • NEW EFFECT
      • Boost to Water ATK based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
        .
  •  Absolute ZeroAll allies gain Water ATK UpWater ATK is boosted
    Duration: 3.5 turnsStacking: Support SkillApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    upon chain burst activation. (Effect enhanced based on number of chains.)
    (Takes effect even when Aglovale is a sub ally.)
    • ADDED Can now take effect when Aglovale is a sub ally.

Threo


  •  Vorpal RageEarth damage to a foe (Damage cap: ~630,000).
    Gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 3333)Duration: 1 turn
    .
    REWORKED
    • OLD EFFECT
      • 150%-200% Earth damage to a foe (Damage cap: ~620,000)
      Axe form: Restore caster's HP based on 50% of damage dealt (Healing cap: 1500; 3000 when below 25% HP). Gain WrathMultiattack rate is boosted
      Strength: DA: 25%, TA: 15%Duration: 5 turns
      .
      Sword form: Gain AgitationCharge attack DMG and chain burst DMG are boosted
      Strength: 15%Duration: 5 turns
      if WrathMultiattack rate is boosted
      Strength: DA: 25%, TA: 15%Duration: 5 turns
      is active.
    • NEW EFFECT
      • Earth damage to a foe. Gain JammedATK is greatly boosted based on how low HP is
        Strength: 30%-90%Duration: 3 turns
        .
      Axe form: Also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: (Healing cap: 3333)Duration: 1 turn
      .
      Sword form: Also amplify normal attack damage by 30% for 1 turn.
      • Cooldown changed to 6 turns (from 4 turns).
  •  Berserk ForgeGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Counter buff upgraded to Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    REWORKED
    • OLD EFFECT
      • Axe form: Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
        Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
        . At level 85: Also gain 60% ATK UpATK is boosted
        Strength: 60%Multiplier: UniqueDuration: 3 turns
        .
      • Sword form: Gain JammedATK is greatly boosted based on how low HP is
        Strength: 2.0% (2.5%) boost to ATK for each 1% of HP missing.Duration: 1 turn
        . At level 85: Also gain Hostility DownLess likely to be attacked
        Duration: 1 turn
        .
    • NEW EFFECT
      • Axe form: Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
        Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
        . At level 85: Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
        Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
        upgraded to Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
        Counter attacks grant 5% charge bar per hit.
        . Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        and Hostility UpMore likely to be attacked
        .
      • Sword form: Instantly perform a normal attack without using up a turn. At level 85: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
        Strength: 30%Duration: 1 turn
        .
      • Cooldown changed to 6 turns (from 7 turns).
  •  SupernaturalStarts battle with Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    At level 90:
    Also supplement damage dealt by third hit of triple attacks (Damage cap: 300,000).
    REWORKED
    • OLD EFFECT
      • WrathMultiattack rate is boosted
        Duration: 5 turns
        : 25% boost to double attack rate and 15% boost to triple attack rate. At level 90: Also grants 30% / 50% boost to critical hit rate30% chance of dealing 50% more damage.
      AgitationCharge attack DMG and chain burst DMG are boosted
      Duration: 5 turns
      : 15% boost to C.A. DMG and 15% boost to chain burst damage. At level 90: Also grants 70% Bonus Earth DMG effect.
    • NEW EFFECT
      • UndyingCan withstand lethal DMG (Leaves 1 HP) effect at start of battle (3 times). After level 90: Supplemental DMG effect for the third hit of a triple attack (Damage cap: ~300,000).

Medusa (Valentine)


  •  Magically Delicious Medusa450%Massive Earth damage to a foe.
    Activate Magical Medusiana.
    REWORKED
    • OLD EFFECT
    • NEW EFFECT
      • Massive Earth damage to a foe. Activate  Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
        Inflict Poisoned (20,000)HP is lowered on every turn
        Strength: 20,000Base Accuracy: 85%Duration: 180 seconds
        .
        Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
        Duration: Indefinite
        lvl by 1 (Max: 7).
        (When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
        lvl is at max:
        Activates 3 times.)
        .
  •  Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
    Inflict Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000Base Accuracy: 85%Duration: 180 seconds
    .
    Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 7).
    (When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
    lvl is at max:
    Activates 3 times.)
    REWORKED
    • OLD EFFECT
      • 400% Earth damage to a foe (Damage cap: ~630,000 / ~693,000 against PoisonedHP is lowered on every turn
        foes). 10% boost to damage cap against PoisonedHP is lowered on every turn
        foes. Inflict Poisoned (20,000)HP is lowered on every turn
        Strength: 20,000Duration: 180 seconds
        .
    • NEW EFFECT
      • Earth damage to a foe. Inflict PoisonedHP is lowered on every turn
        Duration: 180 seconds
        . Raise Sweet SnakeUnofficial translation lvl by 1 (Max: 7). When Sweet SnakeUnofficial translation lvl is 7: Activates 3 times.
      • Damage and damage cap reduced.
      • Cooldown changed to 6 turns (5 turns when enhanced) from 5 turns.
  •  Sweet EnchantmentBoost to C.A. specs based on Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
    lvl.
    REWORKED
    • OLD EFFECT
      • 40% boost to C.A. damage and 10% boost to C.A. damage cap against PoisonedHP is lowered on every turn
        foes.
    • NEW EFFECT
      • Boost to C.A. specs based on Sweet SnakeUnofficial translation lvl.
  •  Supreme Sweet SerpentWhen a foe uses a special attack: Activate Magical Medusiana. REWORKED
    • OLD EFFECT
      • Immune to StoneCan't attack and receives big DMG
        Takes 120% more damage
        .
    • NEW EFFECT
      • Name changed.
      • Once per turn when a foe uses a special attack: Activate  Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
        Inflict Poisoned (20,000)HP is lowered on every turn
        Strength: 20,000Base Accuracy: 85%Duration: 180 seconds
        .
        Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
        Duration: Indefinite
        lvl by 1 (Max: 7).
        (When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
        lvl is at max:
        Activates 3 times.)
        .

Gawain


  •  Flashstorm Destruction500%Massive Wind damage to a foe.
    All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    .
    • ShieldNext ATK received will be ineffective for a fixed amount
      endurance increased to 1500 (from 500).
  •  FractureWind damage to a foe.
    Inflict 20% ATK DownATK is lowered
    Strength: 20%Duration: 180 secondsStacking: Single
    .
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~820,000.
    Also inflict 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    .
    Debuff strength increased to 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    base accuracy increased.
    • Damage increased.
    • ADDED At level 90: Also inflict Earth ATK DownEarth ATK is lowered
      . Damage further increased. ATK DownATK is lowered
      base accuracy increased.
  •  Rebellion1000% Wind damage to all foes (Damage cap: ~1,160,000).
    Gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    .
    (Consumes 30% of max HP.)
    REWORKED
    • OLD EFFECT
      • 200%-2000% Wind damage to a foe (Damage cap: ~1,160,000). (Boost to damage based on how low main allies' total HP is.)
    • NEW EFFECT
      • Wind damage to all foes. Gain JammedATK is greatly boosted based on how low HP is
        . (Consumes 30% of max HP.)
      • Cooldown changed to 7 turns (6 turns when enhanced) from 5 turns.
  •  Noblesse ObligeAll allies gain 60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    At level 100:
    All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 1 turn
    .
    Buff increased to 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    • ADDED At level 100: All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
      Strength: 100%
      .
  •  Use It or Lose ItBoost to Gawain's ATKUnique modifier and DEF based on how low HP is REWORKED
    • OLD EFFECT
      • 10% boost to DEF.
    • NEW EFFECT
      • Boost to ATK and DEF based on how low Gawain's HP is.

Carmelina


  •  War HoopWind damage to all foes (Damage cap: ~500,000).
    (Boost to damage as number of foes decrease.)
    Inflict 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 85%Duration: 180 secondsStacking: Single
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 85%Duration: 180 seconds
    , and 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 85%Duration: 180 seconds
    .
    • DEF DownDEF is lowered
      Duration: 180 seconds
      strength and base accuracy increased.
    • DA DownDouble attack rate is lowered
      and TA DownTriple attack rate is lowered
      strength increased.
  •  All Sensation400% Wind damage to all foes (Damage cap: ~420,000).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: 180 seconds
    .
    REWORKED
  •  Universal StarWhen Carmelina has Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    :
    30% boost to ATKUnique modifier and 30% boost to double attack rate.
    REWORKED
    • OLD EFFECT
      • 15% boost to debuff resistance.
    • NEW EFFECT
      • Boost to attack specs while Mirror ImageNext one-to-one attack received will be ineffective
        (Effect removed on next all-foe all-ally attack)
        is in effect.
  • Support Skill 2 NEW
    • Boost to C.A. specs based on the foe's number of debuffs.

De La Fille


  •  Jewel MirrorGain a ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Indefinite
    . (Bonus Light DMG effect ends upon taking damage.)
    At level 100:
    Also gain Fulgence (1 time)Benedictive Light activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
    REWORKED
    • OLD EFFECT
      • Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
        Strength: 200%-700% damageDuration: 1 turn Counter attacks grant 5% charge bar per hit.
        and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
        Strength: 20%Duration: Ends upon taking damage.
        . (Bonus Light DMG effect ends upon taking damage.)
    • NEW EFFECT
      • Gain a ShieldNext ATK received will be ineffective for a fixed amount
        Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
        worth 70% of caster's max HP (Max: 4000) and Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
        Duration: Indefinite
        . (Bonus Light DMG effect ends upon taking damage.)
  •  Glorious Flame400% Light damage to all foes (Damage cap: ~420,000).
    Inflict 15% Light DEF DownDEF is lowered for light DMG
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    and 10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    .
    • Damage increased.
    • Light DEF DownDEF is lowered for light DMG
      Duration: 180 seconds
      strength increased.
    • ADDED Inflict Dark ATK DownDark ATK is lowered
      Duration: 180 seconds
      on all foes.
  •  RegenerationRestore all allies' HP (Healing cap: 1500).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

    At level 90:
    Also removes 1 debuff from all allies.
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
    healing cap increased to 700.
    • ADDED Restore all allies' HP.
    • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      duration reduced to 3 turns (from 5 turns).
    • Cooldown changed to 7 turns (from 10 turns).
  •  Glimmering BarrierWhen De La Fille has ShieldNext ATK received will be ineffective for a fixed amount
    :
    100% boost to debuff resistance.
    REWORKED
    • OLD EFFECT
      • Boost to DEF.
    • NEW EFFECT
      • Boost to debuff resistance while ShieldNext ATK received will be ineffective for a fixed amount
        is in effect.

Seruel


  •  Courtly BladeLight damage to a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~630,000.
    Also inflict 10% Dark ATK DownDark ATK is lowered
    Strength: 10%Duration: 180 seconds
    .
    REWORKED
    • OLD EFFECT
      • 300%-400% Light damage to a foe (Damage cap: ~500,000). Gain 10% Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
        Strength: 10%Duration: Indefinite
        (Max: 40%).
    • NEW EFFECT
      • Skill name changed.
      • Light damage to a foe. Inflict ATK DownATK is lowered
        . At level 90: Damage and damage cap increased. ATK DownATK is lowered
        strength and base accuracy increased. Also inflict Dark ATK DownDark ATK is lowered
        Duration: 180 seconds
        .
      • Cooldown changed to 7 turns (6 turns when enhanced) from 3 turns.
  •  Royal CurtainAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    Caster gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    At level 95:
    Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    duration increased to 2 turns.
    • 100% DA UpDouble attack rate is boosted
      Strength: 100%Duration: 3 turns
      for 3 turns changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
      for 1 turn (At level 95: 2 turns).
    • Cooldown changed to 9 turns (8 turns when enhanced) from 8 turns.
  •  The First Prince of Irestill10% boost to double attack rate and 5% boost to triple attack rate for all allies when Seruel is not debuffed. REWORKED
    • OLD EFFECT
      • Slight chance of Dodge-and-Counter effect (1 time).
    • NEW EFFECT
      • Boost to all allies' multiattack rate when Seruel is not debuffed.
  • Support Skill 2 NEW
    • Every 3 turns: Light damage to a foe. Gain Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
      Strength: 1Duration: Indefinite
      .

Vira (SSR)


Olivia (Grand)


  •  Sterling Sea500% Dark damage to all foes (Damage cap: ~830,000).
    Inflict 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 100%Duration: 180 seconds
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 100%Duration: 180 seconds
    and Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    .
    At level 55:
    Effect enhanced.
    • Damage and damage cap increased.
    • DA DownDouble attack rate is lowered
      strength increased.
  •  Peccatum Mortale900% Dark damage to all foes (Damage cap: ~1,000,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    • Now hits all foes.
    • Damage and damage cap increased.
    • Cooldown changed to 7 turns (6 when enhanced) from 9 turns.
  •  NevermoreGain Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Fallen Wings effect ends upon taking damage 3 times.)
    REWORKED
    • OLD EFFECT
      • Gain 30% TA UpTriple attack rate is boosted
        Strength: 30%Duration: 2 turns
        , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 100% chance of dealing 30% more damage.Duration: 2 turns
        , and 10% Debuff Success BoostedDebuff success rate is boosted
        Strength: 10%Duration: 2 turns
        .
    • NEW EFFECT
      • Gain ShieldNext ATK received will be ineffective for a fixed amount
        , Veil (1 time)Debuffs will be nullified (1 time)
        "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
        , and Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
        effect. (Effect ends upon taking damage 3 times.)
      • Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
        : Boost to triple attack rate, critical hit rate, debuff success rate, damage cap, and Bonus Dark DMG effect.
      • Cooldown changed to 8 turns (from 7 turns).
  •  Fallen AngelWhen Olivia is affected by Dark ATK UpDark ATK is boosted
    :
    AmplifySeraphic modifier normal attack damage by 30%.
    • Amplify normal attack damage while Dark ATK UpDark ATK is boosted
      is in effect.

Weapon Specialty Changes

Anne


  • added

Anthuria


  • added

Anthuria (Yukata)


  • added

Vira (Grand)


  • added

Gawain


  • added

Societte


  • added

Societte (Fire)


  • added

Magisa


  • added

Melissabelle


  • added

Yuel


  • changed to

Yuel (Event)


  • changed to

Yuel (Water)


  • changed to

Yuel (Summer)


  • changed to