News:GameNews 2020-06-09
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2020-06-09
The balance update is scheduled for June 9th, 2020. Please refrain from editing character pages with these changes on the wiki until the game is updated.
The original Japanese update notes are located at https://granbluefantasy.jp/pages/?p=30759
Patch translations courtesy of /u/gbfaccount.
Note that these are unofficial translations. Please make any corrections if possible.
Character Balance Changes
Passione Rossa450%Massive Fire damage to a foe.
Activate Dance of DeliriumGain
50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked
Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite..
Gain HypeATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. REWORKED- OLD EFFECT
- Massive Fire damage to a foe. Gain
10% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
- Massive Fire damage to a foe. Gain
- NEW EFFECT
- Massive Fire damage to a foe. Activate
Dance of DeliriumGain
50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked
Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite..
- Massive Fire damage to a foe. Activate
- OLD EFFECT
Dance of DeliriumGain
50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked
Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.- ADDED Gain
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns and Hostility UpMore likely to be attacked
Duration: 2 turns duration increased to 3 turns.- Cooldown changed to 7 turns (6 turns when enhanced) from 5 turns.
- ADDED Gain
Alluring StepCaster and Fire MC gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite.
(When caster's HypeATK is boosted
is 4: Affects Fire allies.) REWORKED- OLD EFFECT
- All allies gain
15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns. Gain Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
Duration: 3 turns, granting HypeATK is boosted
Duration: 3 turns to all allies upon dodging.
- All allies gain
- NEW EFFECT
- Switch between
Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
and Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
. - Cooldown changed to 1 turn (0 turn when enhanced) from 7 turns.
- Switch between
- OLD EFFECT
CaptivationGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite, and HypeATK is boosted
Duration: 3 turns. REWORKED- OLD EFFECT
- Inflict
DA DownDouble attack rate is lowered
Duration: 180 seconds and TA DownTriple attack rate is lowered
Duration: 180 seconds on all foes. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: Indefinite. Gain Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
Duration: 3 turns, restoring all allies' HP upon dodging (Healing cap: 1500).
- Inflict
- NEW EFFECT
- Anthuria gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. All allies gain UpliftedCharge bar is boosted on every turn
, ShieldNext ATK received will be ineffective for a fixed amount
, and HypeATK is boosted
.
- Anthuria gains Instant ChargeInstantly sets Charge Bar to 100%
- OLD EFFECT
Quick StepWhen Anthuria's
HypeATK is boosted
is 2 or above at end of turn:
All Fire allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite.
At level 90:
All Fire allies also gain Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable)
Strength: 60,000 (Max: 300,000)Duration: Indefinite.
(When HypeATK is boosted
is 4: All Fire allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.) REWORKED- OLD EFFECT
- 10% boost to dodge rate.
- NEW EFFECT
- Upon dodging while
Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
is in effect: Extend the duration of HypeATK is boosted
on all allies by 1 turn. All allies gain ATK Up (Stackable)ATK is boosted while active (Stackable)
.
- Upon dodging while
- OLD EFFECT
Support Skill 2 NEW
- Upon dodging while
Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
is in effect: Restore all allies' HP. All allies gain DEF Up (Stackable)DEF is boosted while active (Stackable)
.
- Upon dodging while
Lohenwolf450%Massive Fire damage to a foe.
- ADDED Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
- ADDED Gain
Zerreissen350%-450% Fire damage to a foe (Damage cap ~630,000).
Gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
At level 55:
Damage increased to 400%-500%.
At level 90:
Also restore caster's HP based on 50% of damage dealt (Healing cap: 2000).- ADDED Gain
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
. - Healing cap increased.
- ADDED Gain
X-SeeleInflict
PetrifiedCharge diamonds don't fill up
Base Accuracy: 80%Duration: 60 seconds and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on a foe.- ADDED Inflict
DelayReduce a foe's filled charge diamonds by 1
on a foe.
- ADDED Inflict
TraeumereiGain
StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns.
At level 100:
Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
. REWORKED- OLD EFFECT
- Gain
StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns. At level 100: Also gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turnsStacking: B.
- Gain
- NEW EFFECT
- Cooldown changed to 6 turns (from 8 turns).
- Gain
StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Duration: 3 turns. Additional effects based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
- OLD EFFECT
Lvl Status Effect 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain Debuff Success BoostedDebuff success rate is boosted
2 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain DA UpDouble attack rate is boosted
3 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain TA UpTriple attack rate is boosted
4 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Also gain KeenSupplemental DMG to critical hits
Kingly AuraBoost to Fire ATK based on Percival's number of
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
. REWORKED- OLD EFFECT
- Gain an additional 30% boost to Fire ATK when affected by
Fire ATK UpFire ATK is boosted
.
- Gain an additional 30% boost to Fire ATK when affected by
- NEW EFFECT
- Boost to Fire ATK based on Percival's number of
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
- Boost to Fire ATK based on Percival's number of
- OLD EFFECT
Ideal VassalsBoost to ATKMultiplier: Unique, double attack rate, and triple attack rate based on number of main allies.
- Adjusted so that the ATK boost is easier to obtain.
True Self450%Massive Water damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
.- REMOVED Gain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
. - ADDED Gain
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
.
- REMOVED Gain
Physical EnduranceRemove 1 buff from a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3 turns and TA UpTriple attack rate is boosted
Duration: 3 turns.
(Boost to buff specs based on number of casts [Max: 3 times].) Mental FocusGain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns and Sharp ATK Up (1 time)ATK is sharply boosted
Multiplier: AssassinDuration: 1 turn .
(Boost to buff specs based on number of casts [Max: 3 times].)- REMOVED Gain
Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
. - ADDED Gain
Sharp ATK Up (1 time)ATK is sharply boosted
. Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
strength increased.- Cooldown changed to 6 turns (from 7 turns).
- REMOVED Gain
Fleeting DawnGain
10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target upon using charge attack. ATK Up (Stackable)ATK is boosted while active (Stackable)
is now undispellable.
Fanciful FlutterGain
6% Dodge Rate Up (Stackable / Max: 30%)While in effect, chance of immunity to DMG taken and debuff effects (Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite upon skill use.
Upon dodging:
400% Water damage to all foes (Damage cap: ~500,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%. Dodge Rate Up (Stackable)While in effect, chance of immunity to DMG taken and debuff effects
Duration: Indefinite effect increased per stack and maxes at 5 stacks (previously 10 stacks). Effect is now undispellable.- ADDED Upon dodging: Water damage to all foes. Inflict
DelayReduce a foe's filled charge diamonds by 1
.
Zerreissen700%-800% Water damage to a foe (Damage cap: ~730,000).
Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.- ADDED Gain
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
- ADDED Gain
Eiszapfen250%-300% Water damage to all foes (Damage cap: ~440,000).
Inflict 20% Fire ATK DownFire ATK is lowered
Strength: 20%Base Accuracy: 90%Duration: 180 seconds and ColdcageCan't attack
Base Accuracy: 90%Duration: 2 turnsLocal status effect. ColdcageCan't attack
Local status effect now always lasts 2 turns upon landing (previously random between 1-2 turns).
SchneetreibenGain
StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns.
(Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.) REWORKED- OLD EFFECT
- Gain
StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns and 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns. (Additional effect when HP is full: Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns.)
- Gain
- NEW EFFECT
- Gain
StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Duration: 3 turns. Additional effects based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
. - Cooldown changed to 6 turns (from 8 turns).
- Gain
- OLD EFFECT
Lvl Status Effect 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain DEF UpDEF is boosted
2 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
3 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."4 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain Cut to Fire DMGFire DMG is cut
Fire Damage Cut.5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Also gain Dispel CancelBuffs can't be removed or shortened (1 time)
Dynast's MienBoost to Water ATK based on Aglovale's number of
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
. REWORKED- OLD EFFECT
- Gain an additional 30% boost to Water ATK when affected by
Water ATK UpWater ATK is boosted
.
- Gain an additional 30% boost to Water ATK when affected by
- NEW EFFECT
- Boost to Water ATK based on Aglovale's number of
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
- Boost to Water ATK based on Aglovale's number of
- OLD EFFECT
Absolute ZeroAll allies gain
Water ATK UpWater ATK is boosted
Duration: 3.5 turnsStacking: Support SkillApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. upon chain burst activation. (Effect enhanced based on number of chains.)
(Takes effect even when Aglovale is a sub ally.)- ADDED Can now take effect when Aglovale is a sub ally.
Vorpal Rage350%-400% Earth damage to a foe (Damage cap: ~630,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns, 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 3333)Duration: 1 turn . REWORKED- OLD EFFECT
- 150%-200% Earth damage to a foe (Damage cap: ~620,000)
- Axe form: Restore caster's HP based on 50% of damage dealt (Healing cap: 1500; 3000 when below 25% HP). Gain
WrathMultiattack rate is boosted
Strength: DA: 25%, TA: 15%Duration: 5 turns. - Sword form: Gain
AgitationCharge attack DMG and chain burst DMG are boosted
Strength: 15%Duration: 5 turns if WrathMultiattack rate is boosted
Strength: DA: 25%, TA: 15%Duration: 5 turns is active.
- NEW EFFECT
- Earth damage to a foe. Gain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns.
- Axe form: Also gain
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 3333)Duration: 1 turn . - Sword form: Also amplify normal attack damage by 30% for 1 turn.
- Cooldown changed to 6 turns (from 4 turns).
- Earth damage to a foe. Gain
- OLD EFFECT
Berserk ForgeGain
Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 85:
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn , 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns, and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. REWORKED- OLD EFFECT
- Axe form: Gain
Dodge-and-Counter (3 times)Dodges and counters normal attacks
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 85: Also gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: UniqueDuration: 3 turns. - Sword form: Gain
JammedATK is greatly boosted based on how low HP is
Strength: 2.0% (2.5%) boost to ATK for each 1% of HP missing.Duration: 1 turn . At level 85: Also gain Hostility DownLess likely to be attacked
Duration: 1 turn .
- Axe form: Gain
- NEW EFFECT
- Axe form: Gain
Dodge-and-Counter (3 times)Dodges and counters normal attacks
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 85: Dodge-and-Counter (3 times)Dodges and counters normal attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit. upgraded to Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit.. Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Hostility UpMore likely to be attacked
. - Sword form: Instantly perform a normal attack without using up a turn. At level 85: Also gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn . - Cooldown changed to 6 turns (from 7 turns).
- Axe form: Gain
- OLD EFFECT
SupernaturalStarts battle with
Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also supplement damage dealt by third hit of triple attacks (Damage cap: 300,000).
Upon triple attacks:
400% Earth damage to a foe (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 2 turnsLocal status effect and 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect. REWORKED- OLD EFFECT
WrathMultiattack rate is boosted
Duration: 5 turns: 25% boost to double attack rate and 15% boost to triple attack rate. At level 90: Also grants 30% / 50% boost to critical hit rate30% chance of dealing 50% more damage.
AgitationCharge attack DMG and chain burst DMG are boosted
Duration: 5 turns: 15% boost to C.A. DMG and 15% boost to chain burst damage. At level 90: Also grants 70% Bonus Earth DMG effect.
- NEW EFFECT
- UndyingCan withstand lethal DMG (Leaves 1 HP) effect at start of battle (3 times). After level 90: Supplemental DMG effect for the third hit of a triple attack (Damage cap: ~300,000).
- OLD EFFECT
Magically Delicious Medusa450%Massive Earth damage to a foe.
Activate Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 7).
(When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
lvl is at max: Activates 3 times.). REWORKED- OLD EFFECT
- Massive Earth damage to a foe. Inflict
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Duration: 1.5-2.5 turnsTakes 10% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1-2 turns remaining. for 1.5 to 2.5 turns.
- Massive Earth damage to a foe. Inflict
- NEW EFFECT
- Massive Earth damage to a foe. Activate
Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 7).
(When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
lvl is at max: Activates 3 times.).
- Massive Earth damage to a foe. Activate
- OLD EFFECT
Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 7).
(When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
lvl is at max: Activates 3 times.) REWORKED- OLD EFFECT
- 400% Earth damage to a foe (Damage cap: ~630,000 / ~693,000 against
PoisonedHP is lowered on every turn
foes). 10% boost to damage cap against PoisonedHP is lowered on every turn
foes. Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds.
- 400% Earth damage to a foe (Damage cap: ~630,000 / ~693,000 against
- NEW EFFECT
- Earth damage to a foe. Inflict
PoisonedHP is lowered on every turn
Duration: 180 seconds. Raise Sweet SnakeUnofficial translation lvl by 1 (Max: 7). When Sweet SnakeUnofficial translation lvl is 7: Activates 3 times. - Damage and damage cap reduced.
- Cooldown changed to 6 turns (5 turns when enhanced) from 5 turns.
- Earth damage to a foe. Inflict
- OLD EFFECT
Sweet EnchantmentBoost to C.A. specs based on
Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
lvl. REWORKED- OLD EFFECT
- 40% boost to C.A. damage and 10% boost to C.A. damage cap against
PoisonedHP is lowered on every turn
foes.
- 40% boost to C.A. damage and 10% boost to C.A. damage cap against
- NEW EFFECT
- Boost to C.A. specs based on Sweet SnakeUnofficial translation lvl.
- OLD EFFECT
Supreme Sweet SerpentWhen a foe uses a special attack: Activate
Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 7).
(When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
lvl is at max: Activates 3 times.). REWORKED- OLD EFFECT
- Immune to
StoneCan't attack and receives big DMG
Takes 120% more damage.
- Immune to
- NEW EFFECT
- Name changed.
- Once per turn when a foe uses a special attack: Activate
Magical Medusiana400%-500% Earth damage to a foe (Damage cap: ~400,000).
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
Raise Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 7).
(When Sweet SerpentC.A. specs are boosted based on Sweet Serpent lvl (Max: 7 / Can't be removed)
lvl is at max: Activates 3 times.).
- OLD EFFECT
Flashstorm Destruction500%Massive Wind damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: Indefinite. ShieldNext ATK received will be ineffective for a fixed amount
endurance increased to 1500 (from 500).
FractureWind damage to a foe.
Inflict 20% ATK DownATK is lowered
Strength: 20%Duration: 180 secondsStacking: Single.
At level 90:
Damage increased to 500%.
Damage cap increased to ~820,000.
Also inflict 10% Earth ATK DownEarth ATK is lowered
Strength: 10%Duration: 180 seconds.
Debuff strength increased to 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single. 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single base accuracy increased.- Damage increased.
- ADDED At level 90: Also inflict
Earth ATK DownEarth ATK is lowered
. Damage further increased. ATK DownATK is lowered
base accuracy increased.
Rebellion1000% Wind damage to all foes (Damage cap: ~1,160,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns.
(Consumes 30% of max HP.) REWORKED- OLD EFFECT
- 200%-2000% Wind damage to a foe (Damage cap: ~1,160,000). (Boost to damage based on how low main allies' total HP is.)
- NEW EFFECT
- Wind damage to all foes. Gain
JammedATK is greatly boosted based on how low HP is
. (Consumes 30% of max HP.) - Cooldown changed to 7 turns (6 turns when enhanced) from 5 turns.
- Wind damage to all foes. Gain
- OLD EFFECT
Noblesse ObligeAll allies gain
60% DMG CutTaking 60% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
At level 100:
All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 1 turn .
Buff increased to 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.- ADDED At level 100: All allies also gain
100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%.
- ADDED At level 100: All allies also gain
Use It or Lose ItBoost to Gawain's ATKUnique modifier and DEF based on how low HP is REWORKED
- OLD EFFECT
- 10% boost to DEF.
- NEW EFFECT
- Boost to ATK and DEF based on how low Gawain's HP is.
- OLD EFFECT
War Hoop10-hit, 100% Wind damage to random foes (Damage cap: ~100,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds on all foes. All Sensation400% Wind damage to all foes (Damage cap: ~400,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: 180 seconds.
At level 95:
Now deals 4-hit, 100% Wind damage to all foes (Damage cap: ~280,000 per hit).
Also inflict 5% S.A. DMG Down (Stackable / Max: 15%)Foe's special attack DMG is lowered (Stackable)
Strength: 5% (Max: 15%)Duration: 180 seconds.
(When a foe has 5 or more debuffs: Activates twice.) REWORKED- OLD EFFECT
- Inflict
15% Debuff Res. DownDebuff resistance is lowered
Strength: 15%Base Accuracy: 150%Duration: 180 seconds on all foes.
- Inflict
- NEW EFFECT
- Wind damage to all foes. Inflict
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds.
- Wind damage to all foes. Inflict
- OLD EFFECT
Universal StarRaise
AcrobaticsATK, DEF, multiattack rate, skill specs, and dodge rate are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 at end of turn when Carmelina didn't take damage (Max: 3).
(Based on AcrobaticsATK, DEF, multiattack rate, skill specs, and dodge rate are boosted based on lvl (Can't be removed)
Multiplier: Perpetuity lvl: Boost to ATKMultiplier: Perpetuity, DEF, multiattack rate, skill specs, and dodge rate.) REWORKED- OLD EFFECT
- 15% boost to debuff resistance.
- NEW EFFECT
- Boost to attack specs while
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
is in effect.
- Boost to attack specs while
- OLD EFFECT
Support Skill 2 NEW
- Boost to C.A. specs based on the foe's number of debuffs.
Jewel MirrorGain a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Indefinite. (Bonus Light DMG effect ends upon taking damage.)
At level 100:
Also gain Fulgence (1 time)Benedictive Light activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite. REWORKED- OLD EFFECT
- Gain
Dodge-and-Counter (3 times)Dodges and counters normal attacks
Strength: 200%-700% damageDuration: 1 turn Counter attacks grant 5% charge bar per hit. and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: Ends upon taking damage.. (Bonus Light DMG effect ends upon taking damage.)
- Gain
- NEW EFFECT
- Gain a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Duration: Indefinite. (Bonus Light DMG effect ends upon taking damage.)
- Gain a
- OLD EFFECT
Glorious Flame400% Light damage to all foes (Damage cap: ~420,000).
Inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds.- Damage increased.
Light DEF DownDEF is lowered for light DMG
Duration: 180 seconds strength increased.- ADDED Inflict
Dark ATK DownDark ATK is lowered
Duration: 180 seconds on all foes.
RegenerationRestore all allies' HP (Healing cap: 1500).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
At level 90:
Also removes 1 debuff from all allies.
All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns healing cap increased to 700.- ADDED Restore all allies' HP.
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
duration reduced to 3 turns (from 5 turns).- Cooldown changed to 7 turns (from 10 turns).
Glimmering BarrierWhen De La Fille has
ShieldNext ATK received will be ineffective for a fixed amount
: 100% boost to debuff resistance. REWORKED- OLD EFFECT
- Boost to DEF.
- NEW EFFECT
- Boost to debuff resistance while
ShieldNext ATK received will be ineffective for a fixed amount
is in effect.
- Boost to debuff resistance while
- OLD EFFECT
Courtly BladeLight damage to a foe.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single.
At level 90:
Damage increased to 500%.
Damage cap increased to ~630,000.
Also inflict 10% Dark ATK DownDark ATK is lowered
Strength: 10%Duration: 180 seconds. REWORKED- OLD EFFECT
- 300%-400% Light damage to a foe (Damage cap: ~500,000). Gain
10% Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 10%Duration: Indefinite (Max: 40%).
- 300%-400% Light damage to a foe (Damage cap: ~500,000). Gain
- NEW EFFECT
- Skill name changed.
- Light damage to a foe. Inflict
ATK DownATK is lowered
. At level 90: Damage and damage cap increased. ATK DownATK is lowered
strength and base accuracy increased. Also inflict Dark ATK DownDark ATK is lowered
Duration: 180 seconds. - Cooldown changed to 7 turns (6 turns when enhanced) from 3 turns.
- OLD EFFECT
Royal CurtainAll allies gain
Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Caster gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
At level 95: Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns duration increased to 2 turns. 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 3 turns for 3 turns changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn for 1 turn (At level 95: 2 turns).- Cooldown changed to 9 turns (8 turns when enhanced) from 8 turns.
The First Prince of Irestill10% boost to double attack rate and 5% boost to triple attack rate for all allies when Seruel is not debuffed. REWORKED
- OLD EFFECT
- Slight chance of Dodge-and-Counter effect (1 time).
- NEW EFFECT
- Boost to all allies' multiattack rate when Seruel is not debuffed.
- OLD EFFECT
Support Skill 2 NEW
- Every 3 turns: Light damage to a foe. Gain
Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 1Duration: Indefinite.
- Every 3 turns: Light damage to a foe. Gain
Overpower ++500%Massive Dark damage to a foe.
- ADDED 1-turn cut to skill cooldowns.
Layer Rise IIInflict
10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on a foe.
Gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite. REWORKED- OLD EFFECT
- Inflict
15% ATK DownATK is lowered
Strength: 15%Stacking: Single and 15% DEF DownDEF is lowered
Strength: 15%Stacking: Single on a foe.
- Inflict
- NEW EFFECT
- Inflict
ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds on a foe. Gain ATK Up (Stackable)ATK is boosted while active (Stackable)
and DEF Up (Stackable)DEF is boosted while active (Stackable)
. - Cooldown changed to 5 turns (4 turns when enhanced) from 7 turns.
- Inflict
- OLD EFFECT
Affection Oath300%-400% Dark damage and Light damage to a foe (Damage cap: Dark ~630,000; Light ~300,000).
Restore caster's HP based on 50% of damage dealt (Healing cap: 1500).
At level 95:
Also inflict 10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, 10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and 15% Dark DEF DownDEF is lowered for dark DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds.
Healing cap increased to 3000.- ADDED Inflict
Light ATK DownLight ATK is lowered
, Light DEF DownDEF is lowered for light DMG
, Dark ATK DownDark ATK is lowered
, and Dark DEF DownDEF is lowered for dark DMG
on a foe. - Healing cap increased to 3000.
- Cooldown changed to 6 turns (from 9 turns).
- ADDED Inflict
Blade of LightWhen Luminiera Merge is in effect: 30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, guaranteed double attacks, and 10% Uplifted effect.
- Boosts to ATK, DEF, and double attack rate while in Luminiera Merge increased.
Sterling Sea500% Dark damage to all foes (Damage cap: ~830,000).
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds and Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 90%Duration: 2 turnsLocal status effect.
At level 55:
Effect enhanced.- Damage and damage cap increased.
DA DownDouble attack rate is lowered
strength increased.
Peccatum Mortale900% Dark damage to all foes (Damage cap: ~1,000,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.- Now hits all foes.
- Damage and damage cap increased.
- Cooldown changed to 7 turns (6 when enhanced) from 9 turns.
NevermoreGain
Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite.
(Fallen Wings effect ends upon taking damage 3 times.) REWORKED- OLD EFFECT
- Gain
30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2 turns, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 2 turns, and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 2 turns.
- Gain
- NEW EFFECT
- Gain
ShieldNext ATK received will be ineffective for a fixed amount
, Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
effect. (Effect ends upon taking damage 3 times.) Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
: Boost to triple attack rate, critical hit rate, debuff success rate, damage cap, and Bonus Dark DMG effect.- Cooldown changed to 8 turns (from 7 turns).
- Gain
- OLD EFFECT
Fallen AngelWhen Olivia is affected by
Dark ATK UpDark ATK is boosted
: AmplifyMultiplier: Seraphic normal attack damage by 30%.- Amplify normal attack damage while
Dark ATK UpDark ATK is boosted
is in effect.
- Amplify normal attack damage while




























