News:GameNews 2025-02-20
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2025-02-20
The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/8536/2/0/1
Character Balance Changes
Passione Rossa450%Massive Fire damage to a foe.
Activate Dance of DeliriumGain
50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked
Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite..
Gain HypeATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- ADDED Gain
HypeATK is boosted
.
- ADDED Gain
Alluring StepCaster and Fire MC gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite.
(When caster's HypeATK is boosted
is 4: Affects Fire allies.) REWORKED- OLD EFFECT
- Switch between
Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
Duration: Indefinite and Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
Duration: Indefinite.
- Switch between
- NEW EFFECT
- Caster and Fire MC gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite. (When caster's HypeATK is boosted
is 4: Affects Fire allies.) - The skill's icon and animations have been changed.
- The skill cooldown has been changed to 8.
- Caster and Fire MC gain
- OLD EFFECT
Quick StepWhen Anthuria's
HypeATK is boosted
is 2 or above at end of turn:
All Fire allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite.
At level 90:
All Fire allies also gain Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable)
Strength: 60,000 (Max: 300,000)Duration: Indefinite.
(When HypeATK is boosted
is 4: All Fire allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.)- OLD EFFECT
- Upon dodging while
Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
is in effect: Extend the duration of HypeATK is boosted
on all allies by 1 turn. All allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide.
- Upon dodging while
- NEW EFFECT
- When Anthuria's
HypeATK is boosted
is 2 or above at end of turn: All Fire allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite.
- When Anthuria's
- OLD EFFECT
Silent StepUpon dodging:
Extend Fire allies' HypeATK is boosted
by 1 turn.
Restore Fire allies' HP (Healing cap: 1500).
At level 95:
Also remove 1 debuff from Fire allies.
All Fire allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite.- OLD EFFECT
- Upon dodging while
Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
is in effect: Restore all allies' HP (Healing cap: 1500). All allies gain 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: IndefiniteStacking: Teamwide.
- Upon dodging while
- NEW EFFECT
- Upon dodging: Extend Fire allies'
HypeATK is boosted
by 1 turn. Restore Fire allies' HP (Healing cap: 1500).
- Upon dodging: Extend Fire allies'
- OLD EFFECT
True Spear: Righteous Annihilation550%Massive Water damage to a foe (Damage cap: ~2,305,000).
Inflict Mode Bar CutCut to foe's mode bar
.
All Water allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining., Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining., and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buffs now only affects Water allies.
True Spear: Righteous Annihilation +1350%Unworldly Water damage to a foe (Damage cap: ~3,370,000).
Inflict Mode Bar CutCut to foe's mode bar
.
All Water allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining., Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining., and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. NEW- Added as a new upgrade when transcending to lvl 150.
Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%.
At level 85:
No longer requires a foe in Overdrive for increased damage.
Damage cap increased to ~1,345,000.
Also inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect.
(Auto-activates when targeted by a foe.)- ADDED Inflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect.
- ADDED Inflict
Arm the BastionAll Water allies gain
100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All Water allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".- Buffs now only affect Water allies.
- ADDED All Water allies gain
Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
One-Rift's BenedictionAll Water allies gain
50% Fire DMG LoweredFire DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., 50% Dark DMG LoweredDark DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts., and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
Duration: 3 turnsDoes not absorb Plain Damage.
(Can't recast.)
At level 150:
Can now be recast.- Buffs now only affect Water allies.
Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
Duration: 3 turnsDoes not absorb Plain Damage OLD EFFECT: Absorbs some DMG to recover HP Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
Duration: 3 turnsDoes not absorb Plain Damage NEW EFFECT: Partially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
Enlightened OneStarts battle with
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Starts battle with Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite.
Immune to Strong ArmedCan't be healed
and CursedCan't be healed
.
50% boost to Water allies' DEF.
At end of turn in which Anre is below 25% HP:
Fully restore Anre's HP and remove all debuffs.
(Consumes Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite.)- ADDED Immune to
Strong ArmedCan't be healed
and CursedCan't be healed
. - ADDED 50% boost to Water allies' DEF.
- ADDED Immune to
Rakshasan SpearAmplifyMultiplier: Seraphic damage against Fire foes by 20%.
At level 150:
1-turn cut to One-Rift's BenedictionAll Water allies gain
50% Fire DMG LoweredFire DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., 50% Dark DMG LoweredDark DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts., and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
Duration: 3 turnsDoes not absorb Plain Damage.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby upon being targeted by a foe.- ADDED At level 150: 1-turn cut to
One-Rift's BenedictionAll Water allies gain
50% Fire DMG LoweredFire DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., 50% Dark DMG LoweredDark DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts., and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
Duration: 3 turnsDoes not absorb Plain Damage.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby upon being targeted by a foe.
- ADDED At level 150: 1-turn cut to
Asteroid Jaeger500%Massive Light damage to a foe (Damage cap: ~2,020,000).
Gain Bring the ThunderNext Clincher Paralyzes a foe (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds. inflicts ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds.)
All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..- Buff now only affects Light allies.
Stellar Termination550%Massive Light damage to a foe (Damage cap: ~2,305,000).
Gain Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds. inflicts ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds and deals damage twice.)
All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
End cooldown for Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds..- Buff now only affects Light allies.
Stellar Termination +1350%Unworldly Light damage to a foe (Damage cap: ~3,370,000).
Gain Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds. inflicts ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds and deals damage twice.)
All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
End cooldown for Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds.. NEW- Added as a new upgrade when transcending to lvl 150.
Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds.- ADDED Inflict
Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 10,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds.
- ADDED Inflict
Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
Extend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
(Can't recast.)
At level 150:
Can now be recast.- OLD EFFECT
- Extend time-based debuff effects on all foes by 90 seconds. (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100% Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~165,000 per hit / Max: 10 hits). (Can't recast.)
- NEW EFFECT
- 20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit). Extend time-based debuff effects on all foes by 90 seconds. (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100% (Can't recast.)
- The animation has been updated.
- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
- OLD EFFECT
Dark HuntressNormal attacks hit all foes.
At level 90:
Boost to ATKMultiplier: Normal as number of foes decrease.
Raise UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
Duration: Indefinite lvl by 1 for every 20 hits of damage dealt to a foe (Max: Lvl 10).
(Based on UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
lvl:
3% Bonus Light DMG effect [Max: 30%].
Multi-hit, 100% Light damage to a foe after normal attacks [Damage cap: ~60,000 per hit / Max: 5 hits].)- ADDED Raise
UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
Duration: Indefinite lvl by 1 for every 20 hits of damage dealt to a foe (Max: Lvl 10). (Based on UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
lvl: 3% Bonus Light DMG effect [Max: 30%]. Multi-hit, 100% Light damage to a foe after normal attacks [Damage cap: ~60,000 per hit / Max: 5 hits].)
- ADDED Raise
Lone ArcherBoost to debuff success rate as number of foes decrease.
At level 150:
At end of turn when a foe has 10 or more debuffs:
1-turn cut to Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
Extend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- ADDED At level 150: At end of turn when a foe has 10 or more debuffs: 1-turn cut to
Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
Extend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- ADDED At level 150: At end of turn when a foe has 10 or more debuffs: 1-turn cut to
Echo-String RitesBoost to dodge rate based on attacking foe's number of debuffs.
At level 150:
Boost to multiattack rate based on targeted foe's number of debuffs.
(Upon dodging:
2-hit, 300% Light damage to all foes [Damage cap: ~420,000 per hit].
Remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.)- ADDED Upon dodging: Remove 1 buff from all foes.
Origin Breaker +1350%Unworldly Earth damage to a foe (Damage cap: ~3,370,000) and remove 1 buff.
Gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Swap to Sword form. NEW- Added as a new upgrade when transcending to lvl 150.
Regression to Zero +1350%Unworldly Earth damage to a foe (Damage cap: ~3,370,000).
3-hit Bonus Plain damage (Damage cap: 999,999 per hit2,999,997 total).
Swap to Axe form. NEW- Added as a new upgrade when transcending to lvl 150.
Vorpal Rage350%-400% Earth damage to a foe (Damage cap: ~630,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns, 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 3333)Duration: 1 turn .- Axe mode: ADDED Gain
30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 3 turns. - Sword mode: Hit number increased to 3.
- Axe mode: ADDED Gain
Berserk ForgeGain
Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 85:
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn , 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns, and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute.- Axe mode: ADDED Gain
30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns. - Sword mode: ADDED Gain
50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Axe mode: ADDED Gain
Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Damage cap increased to ~1,230,000.
Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
At level 130:
Damage increased and damage cap increased to ~2,040,000.
Shield endurance increased to Shield (15,000)Next ATK received will be ineffective for a fixed amount
Strength: 15,000Duration: Indefinite.
(When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn
Duration: 1 turn .)- ADDED At level 130:
ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite increased to 15,000.
- ADDED At level 130:
Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
Duration: 3 turns, and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
Multiplier: AssassinDuration: 1 turn .
End cooldown for other skills.
(Can't recast.)
At level 150:
Can now be recast.- ADDED End cooldown for other skills.
Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
Multiplier: UniqueDuration: 1 turn OLD EFFECT: ATK is boosted by Tiger's Blessing Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
Multiplier: UniqueDuration: 1 turn NEW EFFECT: ATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
SupernaturalStarts battle with
Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also supplement damage dealt by third hit of triple attacks (Damage cap: 300,000).
Upon triple attacks:
400% Earth damage to a foe (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 2 turnsLocal status effect and 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect.- Upon triple attacks: 400% Earth damage to foe (Damage cap: ~635,000). Inflict
25% ATK DownATK is lowered
Strength: 25%Duration: 2 turnsLocal status effect and 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect.
- Upon triple attacks: 400% Earth damage to foe (Damage cap: ~635,000). Inflict
Ferox TigrisAmplifyMultiplier: Seraphic damage against Water foes by 20%.
At level 150:
When Threo is below 25% HP at end of turn:
1-turn cut to Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
Duration: 3 turns, and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
Multiplier: AssassinDuration: 1 turn .
End cooldown for other skills.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- At level 150: When Threo is below 25% HP at end of turn: 1-turn cut to
Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
Duration: 3 turns, and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
Multiplier: AssassinDuration: 1 turn .
End cooldown for other skills.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- At level 150: When Threo is below 25% HP at end of turn: 1-turn cut to
Start Strong, End StrongestWhen attacking while HP is below 25%:
Guaranteed triple attacks and 30% Bonus Earth DMG effect.
At level 150:
30% boost to max HP.
When attacking while HP is below 25%:
Also gain debuff immunity, buffs can't be removed, and cap Water damage taken at 3,333 per hit.- Effect condition changed: When HP is below 25% -> When attacking while HP is below 25%
- ADDED At level 150: 30% boost to max HP.
- ADDED At level 150: When attacking while HP is below 25%: Buffs can't be removed
Memento Vita500%Massive Water damage to a foe (Damage cap: ~2,020,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
All Water allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buffs now only affect Water allies.
Mors Certa550%Massive Water damage to a foe (Damage cap: ~2,305,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
All Water allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..- Buffs now only affect Water allies.
Mors Certa +1350%Unworldly Water damage to a foe (Damage cap: ~3,370,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
All Water allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. NEW- Added as a new upgrade when transcending to lvl 150.
AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs.- Effects now only affect Water allies.
Four-Sky's SorrowEnd cooldown for Feower's damage skills.
Gain Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can't recast.)
At level 150:
Can now be recast. Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
Duration: 3 turns duration changed: Indefinite > 3 turns Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
Duration: Indefinite OLD EFFECT: Debuff success rate is boosted / Next DMG skill used gets instant cooldown (Uses 1 Holy Haste) Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
Duration: 3 turns NEW EFFECT: Debuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can\'t be removed / Can\'t be extended)- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
Double Blade Flash10% chance to end cooldowns for
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs., Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes., and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs. at end of turn.
At level 90:
20% boost to debuff success rate.
When a foe uses a special attack: End cooldown for Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes..- OLD EFFECT
- 10% chance to end skill cooldowns at start of turn.
- NEW EFFECT
- 10% chance to end cooldowns for
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs., Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes., and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs. at end of turn.
- 10% chance to end cooldowns for
- OLD EFFECT
Fatal WaltzAmplifyMultiplier: Seraphic damage against Fire foes by 20%.
At level 150:
At end of each turn Feower applies a debuff to a foe:
1-turn cut to Four-Sky's SorrowEnd cooldown for Feower's damage skills.
Gain Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- ADDED At end of each turn Feower applies a debuff to a foe: 1-turn cut to
Four-Sky's SorrowEnd cooldown for Feower's damage skills.
Gain Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- ADDED At end of each turn Feower applies a debuff to a foe: 1-turn cut to
Poignant EdgeUpon taking damage: 1-turn cut to damage skill cooldowns.
At level 150: Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs. can be cast a second time during each turn it is used.
Upon taking damage:
4-hit Water damage to a foe at end of turn (Damage cap: ~165,000 per hit).
Inflict ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds.- ADDED Upon taking damage: Inflict
ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds on a foe.
- ADDED Upon taking damage: Inflict
Extended Mastery Support SkillSlight chance to end skill cooldowns for
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs., Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes., and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs. upon using a skill.★☆☆ ★★☆ ★★★ ?% ?% 5% - OLD EFFECT
- Slight chance to end all skill cooldowns upon using a skill.
- NEW EFFECT
- Slight chance to end skill cooldowns for
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs., Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes., and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs. upon using a skill.
- Slight chance to end skill cooldowns for
- OLD EFFECT
Super-Duper Special Attack! +1350%Unworldly Light damage to a foe (Damage cap: ~3,370,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
, 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds.
3-turn cut to ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.'s cooldown. NEW- Added as a new upgrade when transcending to lvl 150.
SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide.- Now only affects Light allies.
Blessing of LightRemove all debuffs from Light allies.
At level 85:
All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
5-turn cut to Light allies' debuff durations.
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite.- Now only affects Light allies.
- ADDED At level 130: 5-turn cut to Light allies' debuff durations.
ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns. Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns OLD EFFECT: Recovers once from a knockout while in effect / ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Deals bonus light DMG for one-foe one-ally attacks / Charge bar is boosted on every turn (Can\'t be removed) Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns NEW EFFECT: ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Deals bonus light DMG for one-foe one-ally attacks / Charge bar is boosted on every turn (Can\'t be removed)- ADDED Grant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns. - Skill is no longer copyable.
Five-Soul's CharityRevive Light allies with 100% HP.
Fully restore Light allies' HP.
All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".
(Can't recast.)
At level 150:
Can now be recast.- Now only affects Light allies.
- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
Sorcery's Prodigy80% boost to debuff resistance.
At level 90:
Starts battle with Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.
All Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% when Fif uses a skill.
(Random buffs to Light allies at end of turn based on Fif's remaining HP.)- ADDED At level 90: Starts battle with
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns. All Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% when Fif uses a skill. 10% Charge Bar Gain Up (Stackable / Max: 50%)Charge bar gain is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite was added to the list of possible random buffs.- Effect rates for the random buffs were increased.
- ADDED At level 90: Starts battle with
Gifted by the GodsReduce Light allies' Dark damage taken by 20%.
At level 150:
At end of each turn Fif uses a skill or charge attack:
1-turn cut to Five-Soul's CharityRevive Light allies with 100% HP.
Fully restore Light allies' HP.
All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- ADDED At level 150: At end of each turn Fif uses a skill or charge attack: 1-turn cut to
Five-Soul's CharityRevive Light allies with 100% HP.
Fully restore Light allies' HP.
All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- ADDED At level 150: At end of each turn Fif uses a skill or charge attack: 1-turn cut to
Super-Special Holy MiracleReduce all allies' turn-based damage taken by 20%.
At level 150:
Turn-based damage reduction now affects Light allies instead.
Chance to activate Blessing of LightRemove all debuffs from Light allies.
At level 85:
All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
5-turn cut to Light allies' debuff durations.
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite. at end of turn based on number of allies' debuffs.
At end of turn when a Light ally is below 25% HP: Activate SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide..
(Turn-based damage reduction takes effect even when Fif is a sub ally.)- ADDED At level 150: Chance to activate
Blessing of LightRemove all debuffs from Light allies.
At level 85:
All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
5-turn cut to Light allies' debuff durations.
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite. at end of turn based on number of allies' debuffs.
- ADDED At level 150: Chance to activate
Essence of a Demonic Asura +1350%Unworldly Dark damage to a foe (Damage cap: ~3,370,000).
Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.
Raise Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 2. NEW- Added as a new upgrade when transcending to lvl 150.
Gate of SinGain
20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns.
At level 95:
Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 60%Multiplier: SeraphicDuration: 3 turns.
Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 60%Duration: 3 turns. 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Multiplier: SeraphicDuration: 3 turns increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 60%Multiplier: SeraphicDuration: 3 turns
ThunderflashGain
Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge-and-Counter (3 times)Dodges and counters normal attacks
Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit..
At level 85:
Counter upgraded to Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 130:
When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: Perpetuity lvl is 6: Also gain Double StrikeAttacks twice each turn (Can't be removed)
Duration: 1 turn .- Skill is no longer copyable.
Gate of Demons600% Dark damage to all foes (Damage cap: ~700,000).
Inflict PetrifiedCharge diamonds don't fill up
Base Accuracy: 100%Duration: 3 turnsLocal status effect.
At level 90:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect.
Remove 1 buff.
(When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
lvl is 3 or above: Hit number doubles.)- ADDED Remove 1 buff. (When
Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
lvl is 3 or above: Hit number doubles.)
- ADDED Remove 1 buff. (When
Six-Ruin's EnlightenmentGain
Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
Duration: 4 turns and Double StrikeAttacks twice each turn (Can't be removed)
Duration: 4 turns.
(Can't recast.)
At level 150:
Can now be recast.- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
Heavenly Howl of KarmGuaranteed double attacks.
Boost to ATKMultiplier: Perpetuity, damage cap, and triple attack rate based on Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: Perpetuity lvl.
(Starts battle with Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl 3. Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 every turn and lowers by 2 upon taking damage [Max: 6].)- ADDED Starts battle with
Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl 3. - Skill name has changed.
- ADDED Starts battle with
Counter ClawWhen a foe uses a special attack:
6-hit, 160% Dark damage to a foe (Damage cap: ~90,000 per hit).
At level 150:
At end of turn when Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
lvl is 3 or above:
1-turn cut to Six-Ruin's EnlightenmentGain
Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
Duration: 4 turns and Double StrikeAttacks twice each turn (Can't be removed)
Duration: 4 turns.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- ADDED At end of turn when
Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
lvl is 3 or above: 1-turn cut to Six-Ruin's EnlightenmentGain
Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
Duration: 4 turns and Double StrikeAttacks twice each turn (Can't be removed)
Duration: 4 turns.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- ADDED At end of turn when
Diez Mil Espadas450%Massive Wind damage to a foe.
All Wind allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buff now only affects Wind allies.
Cien Mil Espadas500%Massive Wind damage to a foe (Damage cap: ~2,020,000).
All Wind allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Seofon gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buff now only affects Wind allies.
Espada Galaxia550%Massive Wind damage to a foe (Damage cap: ~2,305,000).
All Wind allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Seofon gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buffs now only affects Wind allies.
Espada Galaxia +1350%Unworldly Wind damage to a foe (Damage cap: ~3,370,000)
All Wind allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Seofon gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. NEW- Added as a new upgrade when transcending to lvl 150.
Cuore di LeoneAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and UnchallengedNext DMG received will be ineffective
Duration: 1 turn .
(Can only be used when SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
Multiplier: Perpetuity lvl is 3 or above.)- OLD EFFECT
- All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Lower SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 3. (Requires SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
Multiplier: Perpetuity lvl 3 or higher.)
- All allies gain Instant ChargeInstantly sets Charge Bar to 100%
- NEW EFFECT
- All Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and UnchallengedNext DMG received will be ineffective
Duration: 1 turn . (Can only be used when SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
Multiplier: Perpetuity lvl is 3 or above.)
- All Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
- OLD EFFECT
Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 1 turn .
(Can't recast.)
At level 150:
Can now be recast.- Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
Star Sword Sovereign50% boost to Wind allies' C.A. damage.
Boost to Seofon's ATKMultiplier: Perpetuity and multiattack rate based on SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
Multiplier: Perpetuity lvl.
( SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl rises every turn by 1 and lowers by 2 upon taking damage [Max: 3].)
At level 90:
Also boosts Wind allies' C.A. damage cap by 10%.
Boost Seofon's special C.A. damage cap based on SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl. SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl now rises every turn by 2 and lowers by 2 upon taking damage (Max: 5). SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
lvls now also boost Seofon's special C.A. DMG cap.
CampioneAmplifyMultiplier: Seraphic damage against Earth foes by 20%.
At level 150:
At the end of turn when SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl is 3 or higher:
1-turn cut to Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 1 turn .
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- ADDED At the end of turn when
SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl is 3 or higher: 1-turn cut to Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 1 turn .
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- ADDED At the end of turn when
Almighty Passage500%Massive Earth damage to a foe (Damage cap: ~2,020,000).
Inflict Lethal HitInstant death for the victim.
Base Accuracy: 50%.
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
All Earth allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buffs now only affect Earth allies.
Ethereal Blade, Fangs of Purification550%Massive Earth damage to a foe (Damage cap: ~2,305,000).
Inflict Lethal HitInstant death for the victim.
Base Accuracy: 50%.
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
All Earth allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 20% Water CutWater DMG is cut 20%
Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..- Buffs now only affect Earth allies.
Ethereal Blade, Fangs of Purification +1350%Unworldly Earth damage to a foe (Damage cap: ~3,370,000).
Inflict Lethal HitInstant death for the victim.
Base Accuracy: 50%.
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
All Earth allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 20% Water CutWater DMG is cut 20%
Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.. NEW- Added as a new upgrade when transcending to lvl 150.
Eight-Life's PilgrimageGain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%Base value before charge bar gain effects are taken into account., 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account., and Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can't recast.)
At level 150:
Can now be recast.- ADDED Gain
10% UpliftedCharge bar is boosted on every turn (Can't be removed)
Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account.. - Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
Duration: 3 turns OLD EFFECT: Charge bar is boosted each turn (Can't be removed) Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
Duration: 3 turns NEW EFFECT: Charge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
- ADDED Gain
Devil DivineAmplifyMultiplier: Seraphic damage against Water foes by 20%.
At level 150:
1-turn cut to Eight-Life's PilgrimageGain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%Base value before charge bar gain effects are taken into account., 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account., and Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby upon Earth chain burst.- ADDED 1-turn cut to
Eight-Life's PilgrimageGain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%Base value before charge bar gain effects are taken into account., 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account., and Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby upon Earth chain burst.
- ADDED 1-turn cut to
Eight Ways to Sunder80% boost to chain burst damage and 50% boost to chain burst damage cap.
At level 150:
All Earth allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns upon using a chain burst.- Buffs now only affect Earth allies.
Extended Mastery Support SkillBoost to other allies' charge bar upon using a chain burst of 2 or more chains.
★☆☆ ★★☆ ★★★ 5% 8% 10% - OLD EFFECT
- Chance of 1-turn cut to skill cooldowns upon using charge attack.
- NEW EFFECT
- Chance of 1-turn cut to skill cooldowns for
Open SpiritGain
50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
(Consumes 10% of charge bar.)
At level 85:
Buff increased to 75% / 100% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 75% chance of dealing 100% more damage.Duration: 3 turns.
Charge bar cost removed.
Also gain Arda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn
Duration: 3 turns.
At level 130:
Also gain 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 3 turns., PurgatoryDistribute caster's charge bar to all other allies.
(Consumes 30% of charge bar.), and Dance of the GodsInflict
Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects.
At level 95:
Also raise AikiGain effects in the following order based on lvl: Boost to ATK and DEF / Boost to multiattack rate / Boost to DMG cap (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 3). upon using charge attack.
- Chance of 1-turn cut to skill cooldowns for
- OLD EFFECT
Stjarnornas Frid550%Massive Wind damage to a foe (Damage cap: ~2,305,000).
800% Bonus Wind damage to all foes (Damage cap: ~830,000).
Inflict CharmedAttacks are slightly limited
Strength: 25%Base Accuracy: 75%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Duration: 180 seconds on all foes.
Extend the duration of HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalStacking: Special Buff on all allies by 3 turns.- The Bonus Wind DMG's damage specs were increased.
Stjarnornas Frid +1350%Unworldly Wind damage to a foe (Damage cap: ~3,370,000).
800% Bonus Wind damage to all foes (Damage cap: ~830,000).
Inflict CharmedAttacks are slightly limited
Strength: 25%Base Accuracy: 75%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Duration: 180 seconds on all foes.
Extend the duration of HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalStacking: Special Buff on all allies by 3 turns. NEW- Added as a new upgrade when transcending to lvl 150.
Ninna NannaInflict
ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage
Local status effect and Despondent DescantATK and accuracy are lowered / 1 buff is removed at end of turn (Can't be removed)
Base Accuracy: 100%Duration: 6 turnsLocal status effect on all foes.- ADDED Inflict
Despondent DescantATK and accuracy are lowered / 1 buff is removed at end of turn (Can't be removed)
Base Accuracy: 100%Duration: 6 turnsLocal status effect on all foes. - Skill is no longer copyable.
- ADDED Inflict
QualiaAll Wind allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Dual.
At level 75:
Buffs increased to 45% DA UpDouble attack rate is boosted
Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Dual.
At level 95:
All Wind allies also gain HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff.- Now only affects Wind allies.
DefenduRaise all foes'
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All Wind allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
At level 85:
All Wind allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
At level 130:
Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns.
Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3 turns.
All Wind allies also gain KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns.- Buffs now only affect Wind allies.
Nine-Realm's SecurityAll Wind allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4 turns.
Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.- ADDED Inflict
Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes. - Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
- ADDED Inflict
Mystic Musician10% boost to all Wind allies' skill success rate.
At level 90:
Also reduces damage taken from foes with TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
by 20% for all Wind allies.- Now only affects Wind allies.
Bemusing BalladAmplifyMultiplier: Seraphic damage against Earth foes by 20%.
At level 150:
When Niyon has 9 or more buffs at end of turn:
1-turn cut to Nine-Realm's SecurityAll Wind allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4 turns.
Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- When Niyon has 9 or more buffs at end of turn: 1-turn cut to
Nine-Realm's SecurityAll Wind allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4 turns.
Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- When Niyon has 9 or more buffs at end of turn: 1-turn cut to
Danza Cremazione500%Massive Fire damage to a foe (Damage cap: ~2,020,000).
Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 180 seconds.
All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..- Buff now only affects Fire allies.
Trionfo della Morte550%Massive Fire damage to a foe (Damage cap: ~2,305,000).
Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 180 seconds.
All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
End Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes.'s cooldown.- Buff now only affects Fire allies.
Trionfo della Morte +1350%Unworldly Fire damage to a foe (Damage cap: ~3,370,000).
Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 180 seconds.
All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
End Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes.'s cooldown. NEW- Added as a new upgrade when transcending to lvl 150.
Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes.- At level 130: Now inflicts 2 random debuffs on all foes (from 1).
Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~81,000 per hit~810,000 total; Does not include Peacemaker.).
At level 95:
Also inflict Scattered StardustMultiattack rate is lowered / Skill DMG taken is supplemented (Specs boosted while in break / Can't be removed)
Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken
(While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect.
Gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.- ADDED At level 95: Inflict
Scattered StardustMultiattack rate is lowered / Skill DMG taken is supplemented (Specs boosted while in break / Can't be removed)
Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken (While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect on a foe. - Skill is no longer copyable.
- ADDED At level 95: Inflict
Ten-Wolf's TriumphAll Fire allies gain
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.- Buffs now only affect Fire allies.
Treacherous Trigger100%
BountyItem drop rate is boosted
success rate.
5% boost to item drop rate.
(Boost to item drop rate takes effect even when Tien is a sub ally.)
At level 90:
Boost to item drop rate increased to 10%.
Against foes in Break:
Amplify Tien's damage by 10%.
100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage.- ADDED Against foes in Break: Amplify Tien's damage by 10%.
- Boost to critical hit rate now only affects Fire allies.
PeacemakerAmplifyMultiplier: Seraphic damage against Wind foes by 20%.
At level 150:
At the end of each turn Tien deals damage to a foe 10 or more times:
1-turn cut to Ten-Wolf's TriumphAll Fire allies gain
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.- At the end of each turn Tien deals damage to a foe 10 or more times: 1-turn cut to
Ten-Wolf's TriumphAll Fire allies gain
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.'s skill standby.
- At the end of each turn Tien deals damage to a foe 10 or more times: 1-turn cut to
Last HopeIncrease the Bounty lvl cap to
Bounty lvl 10Item drop rate is boosted
.
At level 150: Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes. can be cast a second time during each turn it is used.
Supplement Tien's damage dealt based on BountyItem drop rate is boosted
lvl (Max: 100,000). Transcended Extended Mastery Support SkillAll Fire allies have a chance to not consume Assassin's Aim effect upon dealing skill damage.
★☆☆ ★★☆ ★★★ 50% 80% 100% - Now only affects Fire allies.










