News:GameNews 2025-02-20

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2025-02-20

The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/8536/2/0/1

Character Balance Changes


  •  Passione Rossa450%Massive Fire damage to a foe.
    Activate Dance of DeliriumGain 50% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 50%Duration: 3 turns
    , Hostility UpMore likely to be attacked
    Strength: +80Duration: 3 turns
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
    Gain HypeATK is boosted
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • ADDED Gain HypeATK is boosted
      .
  • Alluring StepCaster and Fire MC gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    (When caster's HypeATK is boosted
    is 4:
    Affects Fire allies.)
    REWORKED
    • OLD EFFECT
      • Switch between Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
        Duration: Indefinite
        and Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
        Duration: Indefinite
        .
    • NEW EFFECT
      • Caster and Fire MC gain Charge Bar +30%Instantly boosts Charge Bar by 30%
        Strength: 30%
        , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
        Strength: 30%Duration: Indefinite
        , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
        Strength: 10%Duration: Indefinite
        . (When caster's HypeATK is boosted
        is 4:
        Affects Fire allies.)
      • The skill's icon and animations have been changed.
      • The skill cooldown has been changed to 8.
  •  Quick StepWhen Anthuria's HypeATK is boosted
    is 2 or above at end of turn:

    All Fire allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
    At level 90:
    All Fire allies also gain Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable)
    Strength: 60,000 (Max: 300,000)Duration: Indefinite
    .
    (When HypeATK is boosted
    is 4:
    All Fire allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .)
    • OLD EFFECT
      • Upon dodging while Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
        is in effect:
        Extend the duration of HypeATK is boosted
        on all allies by 1 turn. All allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
        Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
        .
    • NEW EFFECT
  •  Silent StepUpon dodging:
    Extend Fire allies' HypeATK is boosted
    by 1 turn.
    Restore Fire allies' HP (Healing cap: 1500).
    At level 95:
    Also remove 1 debuff from Fire allies.
    All Fire allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
    • OLD EFFECT
      • Upon dodging while Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
        is in effect:
        Restore all allies' HP (Healing cap: 1500). All allies gain 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
        Strength: 10% (Max: 50%)Duration: IndefiniteStacking: Teamwide
        .
    • NEW EFFECT
      • Upon dodging: Extend Fire allies' HypeATK is boosted
        by 1 turn. Restore Fire allies' HP (Healing cap: 1500).


  •  True Spear: Righteous Annihilation550%Massive Water damage to a foe (Damage cap: ~2,305,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    All Water allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buffs now only affects Water allies.
  •  True Spear: Righteous Annihilation +1350%Unworldly Water damage to a foe (Damage cap: ~3,370,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    All Water allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    At level 55:
    Damage increased to 1100%.
    At level 85:
    No longer requires a foe in Overdrive for increased damage.
    Damage cap increased to ~1,345,000.
    Also inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
    (Auto-activates when targeted by a foe.)
  • Arm the BastionAll Water allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    At level 130:
    All Water allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
    Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    • Buffs now only affect Water allies.
    • ADDED All Water allies gain Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      .
  • One-Rift's BenedictionAll Water allies gain 50% Fire DMG LoweredFire DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Water DMG LoweredWater DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
    Reduces Earth damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Wind DMG LoweredWind DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Light DMG LoweredLight DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Dark DMG LoweredDark DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
    Duration: 3 turnsDoes not absorb Plain Damage
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    • Buffs now only affect Water allies.
    • Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
      Duration: 3 turnsDoes not absorb Plain Damage
      OLD EFFECT: Absorbs some DMG to recover HP
    • Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
      Duration: 3 turnsDoes not absorb Plain Damage
      NEW EFFECT: Partially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    At level 90:
    Starts battle with Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    Duration: Indefinite
    .
    Immune to Strong ArmedCan't be healed
    and CursedCan't be healed
    .
    50% boost to Water allies' DEF.
    At end of turn in which Anre is below 25% HP:
    Fully restore Anre's HP and remove all debuffs.
    (Consumes Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    Duration: Indefinite
    .)
    • ADDED Immune to Strong ArmedCan't be healed
      and CursedCan't be healed
      .
    • ADDED 50% boost to Water allies' DEF.
  •  Rakshasan SpearAmplifyMultiplier: Seraphic damage against Fire foes by 20%.
    At level 150:
    1-turn cut to One-Rift's BenedictionAll Water allies gain 50% Fire DMG LoweredFire DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Water DMG LoweredWater DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
    Reduces Earth damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Wind DMG LoweredWind DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Light DMG LoweredLight DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Dark DMG LoweredDark DMG is lowered (Can't be removed)
    Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
    Duration: 3 turnsDoes not absorb Plain Damage
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby upon being targeted by a foe.


  •  Asteroid Jaeger500%Massive Light damage to a foe (Damage cap: ~2,020,000).
    Gain Bring the ThunderNext Clincher Paralyzes a foe (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    . (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
    (Boost to damage based on number of foe's debuffs.)
    At level 95:
    Now hits all foes.
    Damage cap increased to ~1,200,000.
    At level 130:
    Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
    Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and 20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Duration: 180 seconds
    .
    inflicts ParalyzedCan't attack
    Base Accuracy: 55%Duration: 60 seconds
    .)
    All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    • Buff now only affects Light allies.
  •  Stellar Termination550%Massive Light damage to a foe (Damage cap: ~2,305,000).
    Gain Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    . (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
    (Boost to damage based on number of foe's debuffs.)
    At level 95:
    Now hits all foes.
    Damage cap increased to ~1,200,000.
    At level 130:
    Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
    Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and 20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Duration: 180 seconds
    .
    inflicts ParalyzedCan't attack
    Base Accuracy: 55%Duration: 60 seconds
    and deals damage twice.)
    All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    End cooldown for Clincher300% Light damage to a foe (Damage cap: ~700,000).
    (Boost to damage based on number of foe's debuffs.)
    At level 95:
    Now hits all foes.
    Damage cap increased to ~1,200,000.
    At level 130:
    Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
    Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and 20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Duration: 180 seconds
    .
    .
    • Buff now only affects Light allies.
  •  Stellar Termination +1350%Unworldly Light damage to a foe (Damage cap: ~3,370,000).
    Gain Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    . (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
    (Boost to damage based on number of foe's debuffs.)
    At level 95:
    Now hits all foes.
    Damage cap increased to ~1,200,000.
    At level 130:
    Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
    Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and 20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Duration: 180 seconds
    .
    inflicts ParalyzedCan't attack
    Base Accuracy: 55%Duration: 60 seconds
    and deals damage twice.)
    All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    End cooldown for Clincher300% Light damage to a foe (Damage cap: ~700,000).
    (Boost to damage based on number of foe's debuffs.)
    At level 95:
    Now hits all foes.
    Damage cap increased to ~1,200,000.
    At level 130:
    Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
    Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and 20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Duration: 180 seconds
    .
    .
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Clincher300% Light damage to a foe (Damage cap: ~700,000).
    (Boost to damage based on number of foe's debuffs.)
    At level 95:
    Now hits all foes.
    Damage cap increased to ~1,200,000.
    At level 130:
    Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
    Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and 20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Duration: 180 seconds
    .
  • Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
    Extend time-based debuff effects on all foes by 90 seconds.
    (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%

    (Can't recast.)
    At level 150:
    Can now be recast.
    • OLD EFFECT
      • Extend time-based debuff effects on all foes by 90 seconds. (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100% Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~165,000 per hit / Max: 10 hits). (Can't recast.)
    • NEW EFFECT
      • 20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit). Extend time-based debuff effects on all foes by 90 seconds. (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100% (Can't recast.)
      • The animation has been updated.
      • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Dark HuntressNormal attacks hit all foes.
    At level 90:
    Boost to ATKMultiplier: Normal as number of foes decrease.
    Raise UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 20 hits of damage dealt to a foe (Max: Lvl 10).
    (Based on UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
    lvl:

    3% Bonus Light DMG effect [Max: 30%].
    Multi-hit, 100% Light damage to a foe after normal attacks [Damage cap: ~60,000 per hit / Max: 5 hits].)
    • ADDED Raise UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
      Duration: Indefinite
      lvl by 1 for every 20 hits of damage dealt to a foe (Max: Lvl 10). (Based on UltrasightBased on lvl: Bonus Light DMG effect / Light DMG to a foe after normal attacks (Max: 10 / Can't be removed)
      lvl:
      3% Bonus Light DMG effect [Max: 30%]. Multi-hit, 100% Light damage to a foe after normal attacks [Damage cap: ~60,000 per hit / Max: 5 hits].)
  •  Lone ArcherBoost to debuff success rate as number of foes decrease.
    At level 150:
    At end of turn when a foe has 10 or more debuffs:
    1-turn cut to Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
    Extend time-based debuff effects on all foes by 90 seconds.
    (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%

    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • ADDED At level 150: At end of turn when a foe has 10 or more debuffs: 1-turn cut to Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
      Extend time-based debuff effects on all foes by 90 seconds.
      (For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%

      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.
  •  Echo-String RitesBoost to dodge rate based on attacking foe's number of debuffs.
    At level 150:
    Boost to multiattack rate based on targeted foe's number of debuffs.
    (Upon dodging:
    2-hit, 300% Light damage to all foes [Damage cap: ~420,000 per hit].
    Remove 1 buff.
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .)
    • ADDED Upon dodging: Remove 1 buff from all foes.


  •  Origin Breaker +1350%Unworldly Earth damage to a foe (Damage cap: ~3,370,000) and remove 1 buff.
    Gain 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    Swap to Sword form.
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  •  Regression to Zero +1350%Unworldly Earth damage to a foe (Damage cap: ~3,370,000).
    3-hit Bonus Plain damage (Damage cap: 999,999 per hit2,999,997 total).
    Swap to Axe form.
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Vorpal Rage350%-400% Earth damage to a foe (Damage cap: ~630,000).
    Gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    , 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Duration: 3 turns
    , and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 3333)Duration: 1 turn
    .
    • Axe mode: ADDED Gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
      Strength: 30%Duration: 3 turns
      .
    • Sword mode: Hit number increased to 3.
  • Berserk ForgeGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
  • Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Damage cap increased to ~1,230,000.
    Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    At level 130:
    Damage increased and damage cap increased to ~2,040,000.
    Shield endurance increased to Shield (15,000)Next ATK received will be ineffective for a fixed amount
    Strength: 15,000Duration: Indefinite
    .
    (When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .)
    • ADDED At level 130: ShieldNext ATK received will be ineffective for a fixed amount
      Duration: Indefinite
      increased to 15,000.
  • Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
    Duration: 3 turns
    , and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
    Multiplier: AssassinDuration: 1 turn
    .
    End cooldown for other skills.
    (Can't recast.)
    At level 150:
    Can now be recast.
    • ADDED End cooldown for other skills.
    • Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
      Multiplier: UniqueDuration: 1 turn
      OLD EFFECT: ATK is boosted by Tiger's Blessing
    • Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
      Multiplier: UniqueDuration: 1 turn
      NEW EFFECT: ATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  SupernaturalStarts battle with Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    At level 90:
    Also supplement damage dealt by third hit of triple attacks (Damage cap: 300,000).
    Upon triple attacks:
    400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    .
  •  Ferox TigrisAmplifyMultiplier: Seraphic damage against Water foes by 20%.
    At level 150:
    When Threo is below 25% HP at end of turn:
    1-turn cut to Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
    Duration: 3 turns
    , and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
    Multiplier: AssassinDuration: 1 turn
    .
    End cooldown for other skills.
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • At level 150: When Threo is below 25% HP at end of turn: 1-turn cut to Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      , AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
      Duration: 3 turns
      , and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
      Multiplier: AssassinDuration: 1 turn
      .
      End cooldown for other skills.
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.
  •  Start Strong, End StrongestWhen attacking while HP is below 25%:
    Guaranteed triple attacks and 30% Bonus Earth DMG effect.
    At level 150:
    30% boost to max HP.
    When attacking while HP is below 25%:
    Also gain debuff immunity, buffs can't be removed, and cap Water damage taken at 3,333 per hit.
    • Effect condition changed: When HP is below 25% -> When attacking while HP is below 25%
    • ADDED At level 150: 30% boost to max HP.
    • ADDED At level 150: When attacking while HP is below 25%: Buffs can't be removed


  •  Memento Vita500%Massive Water damage to a foe (Damage cap: ~2,020,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    All Water allies gain 35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 35% TA UpTriple attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buffs now only affect Water allies.
  •  Mors Certa550%Massive Water damage to a foe (Damage cap: ~2,305,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    All Water allies gain 35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 35% TA UpTriple attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    • Buffs now only affect Water allies.
  •  Mors Certa +1350%Unworldly Water damage to a foe (Damage cap: ~3,370,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    All Water allies gain 35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 35% TA UpTriple attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
    At level 130:
    All Water allies also gain 2 random buffs.
    • Effects now only affect Water allies.
  • Four-Sky's SorrowEnd cooldown for Feower's damage skills.
    Gain Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    • Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
      Duration: 3 turns
      duration changed: Indefinite > 3 turns
    • Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
      Duration: Indefinite
      OLD EFFECT: Debuff success rate is boosted / Next DMG skill used gets instant cooldown (Uses 1 Holy Haste)
    • Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
      Duration: 3 turns
      NEW EFFECT: Debuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can\'t be removed / Can\'t be extended)
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Double Blade Flash10% chance to end cooldowns for Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
    Inflict 1 random debuff.
    At level 55:
    Effect enhanced.
    At level 85:
    Also inflict 30% ATK DownATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    .
    Now inflict 2 random debuffs.
    , Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
    Inflict GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    At level 75:
    Damage increased.
    At level 95:
    Number of hits increased to 6.
    Also removes 1 buff from all foes.
    , and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
    At level 130:
    All Water allies also gain 2 random buffs.
    at end of turn.
    At level 90:
    20% boost to debuff success rate.
    When a foe uses a special attack: End cooldown for Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
    Inflict GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    At level 75:
    Damage increased.
    At level 95:
    Number of hits increased to 6.
    Also removes 1 buff from all foes.
    .
    • OLD EFFECT
      • 10% chance to end skill cooldowns at start of turn.
    • NEW EFFECT
      • 10% chance to end cooldowns for Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
        Inflict 1 random debuff.
        At level 55:
        Effect enhanced.
        At level 85:
        Also inflict 30% ATK DownATK is lowered
        Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
        and 30% DEF DownDEF is lowered
        Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
        .
        Now inflict 2 random debuffs.
        , Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
        Inflict GravityMax charge diamonds are increased
        Base Accuracy: 100%Duration: 180 seconds
        on all foes.
        At level 75:
        Damage increased.
        At level 95:
        Number of hits increased to 6.
        Also removes 1 buff from all foes.
        , and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
        At level 130:
        All Water allies also gain 2 random buffs.
        at end of turn.
  •  Fatal WaltzAmplifyMultiplier: Seraphic damage against Fire foes by 20%.
    At level 150:
    At end of each turn Feower applies a debuff to a foe:
    1-turn cut to Four-Sky's SorrowEnd cooldown for Feower's damage skills.
    Gain Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • ADDED At end of each turn Feower applies a debuff to a foe: 1-turn cut to Four-Sky's SorrowEnd cooldown for Feower's damage skills.
      Gain Holy HasteDebuff success rate is boosted / Remove 1 buff from foe upon using a damage skill / Ends cooldown for damage skills at end of turn (Can't be removed / Can't be extended)
      Duration: 3 turns
      .
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.
  •  Poignant EdgeUpon taking damage: 1-turn cut to damage skill cooldowns.
    At level 150:
    Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
    Inflict 1 random debuff.
    At level 55:
    Effect enhanced.
    At level 85:
    Also inflict 30% ATK DownATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    .
    Now inflict 2 random debuffs.
    can be cast a second time during each turn it is used.
    Upon taking damage:
    4-hit Water damage to a foe at end of turn (Damage cap: ~165,000 per hit).
    Inflict ATK Down (Stackable)ATK is lowered (Stackable)
    Duration: 180 seconds
    and DEF Down (Stackable)DEF is lowered (Stackable)
    Duration: 180 seconds
    .
  •  Extended Mastery Support SkillSlight chance to end skill cooldowns for Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
    Inflict 1 random debuff.
    At level 55:
    Effect enhanced.
    At level 85:
    Also inflict 30% ATK DownATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    .
    Now inflict 2 random debuffs.
    , Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
    Inflict GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    At level 75:
    Damage increased.
    At level 95:
    Number of hits increased to 6.
    Also removes 1 buff from all foes.
    , and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
    At level 130:
    All Water allies also gain 2 random buffs.
    upon using a skill.
    ★☆☆★★☆★★★
    ?%?%5%
    • OLD EFFECT
      • Slight chance to end all skill cooldowns upon using a skill.
    • NEW EFFECT
      • Slight chance to end skill cooldowns for Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
        Inflict 1 random debuff.
        At level 55:
        Effect enhanced.
        At level 85:
        Also inflict 30% ATK DownATK is lowered
        Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
        and 30% DEF DownDEF is lowered
        Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
        .
        Now inflict 2 random debuffs.
        , Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
        Inflict GravityMax charge diamonds are increased
        Base Accuracy: 100%Duration: 180 seconds
        on all foes.
        At level 75:
        Damage increased.
        At level 95:
        Number of hits increased to 6.
        Also removes 1 buff from all foes.
        , and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
        At level 130:
        All Water allies also gain 2 random buffs.
        upon using a skill.


  •  Super-Duper Special Attack! +1350%Unworldly Light damage to a foe (Damage cap: ~3,370,000) and remove 1 buff.
    Inflict DelayReduce a foe's filled charge diamonds by 1
    , 30% Dark ATK DownDark ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 100%Duration: 180 seconds
    , and 20% TA DownTriple attack rate is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    .
    3-turn cut to ReincarnationGrant a Light ally Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
    Duration: 15 turns
    and Magic TorrentATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    Deals bonus light DMG for one-foe one-ally attacks
    Charge bar is boosted on every turn
    (Can't be removed)
    Multiplier: PerpetuityDuration: 15 turns
    .
    's cooldown.
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
    All Light allies gain RefreshHP is restored on every turn
    Strength: 300 HPDuration: 3 turns
    .
    At level 95:
    Healing increased to 300 + 20% of Light allies' HP.
    Healing cap increased to 4000.
    RefreshHP is restored on every turn
    Strength: 300 HPDuration: 3 turns
    upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    .
    All Light allies also gain StrengthATK is greatly boosted based on how high HP is
    Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
    .
    • Now only affects Light allies.
  • Blessing of LightRemove all debuffs from Light allies.
    At level 85:
    All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    .
    At level 130:
    5-turn cut to Light allies' debuff durations.
    All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
    • Now only affects Light allies.
    • ADDED At level 130: 5-turn cut to Light allies' debuff durations.
  • ReincarnationGrant a Light ally Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
    Duration: 15 turns
    and Magic TorrentATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    Deals bonus light DMG for one-foe one-ally attacks
    Charge bar is boosted on every turn
    (Can't be removed)
    Multiplier: PerpetuityDuration: 15 turns
    .
    • Magic TorrentATK is boosted /
      DEF is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted
      Deals bonus light DMG for one-foe one-ally attacks
      Charge bar is boosted on every turn
      (Can't be removed)
      Multiplier: PerpetuityDuration: 15 turns
      OLD EFFECT: Recovers once from a knockout while in effect / ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Deals bonus light DMG for one-foe one-ally attacks / Charge bar is boosted on every turn (Can\'t be removed)
    • Magic TorrentATK is boosted /
      DEF is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted
      Deals bonus light DMG for one-foe one-ally attacks
      Charge bar is boosted on every turn
      (Can't be removed)
      Multiplier: PerpetuityDuration: 15 turns
      NEW EFFECT: ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Deals bonus light DMG for one-foe one-ally attacks / Charge bar is boosted on every turn (Can\'t be removed)
    • ADDED Grant a Light ally Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
      Duration: 15 turns
      .
    • Skill is no longer copyable.
  • Five-Soul's CharityRevive Light allies with 100% HP.
    Fully restore Light allies' HP.
    All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    • Now only affects Light allies.
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Sorcery's Prodigy80% boost to debuff resistance.
    At level 90:
    Starts battle with Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
    Duration: 15 turns
    and Magic TorrentATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    Deals bonus light DMG for one-foe one-ally attacks
    Charge bar is boosted on every turn
    (Can't be removed)
    Multiplier: PerpetuityDuration: 15 turns
    .
    All Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    when Fif uses a skill.
    (Random buffs to Light allies at end of turn based on Fif's remaining HP.)
    • ADDED At level 90: Starts battle with Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
      Duration: 15 turns
      and Magic TorrentATK is boosted /
      DEF is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted
      Deals bonus light DMG for one-foe one-ally attacks
      Charge bar is boosted on every turn
      (Can't be removed)
      Multiplier: PerpetuityDuration: 15 turns
      . All Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      when Fif uses a skill.
    • 10% Charge Bar Gain Up (Stackable / Max: 50%)Charge bar gain is boosted (Stackable)
      Strength: 10% (Max: 50%)Duration: Indefinite
      was added to the list of possible random buffs.
    • Effect rates for the random buffs were increased.
  •  Gifted by the GodsReduce Light allies' Dark damage taken by 20%.
    At level 150:
    At end of each turn Fif uses a skill or charge attack:
    1-turn cut to Five-Soul's CharityRevive Light allies with 100% HP.
    Fully restore Light allies' HP.
    All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • ADDED At level 150: At end of each turn Fif uses a skill or charge attack: 1-turn cut to Five-Soul's CharityRevive Light allies with 100% HP.
      Fully restore Light allies' HP.
      All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: IndefiniteAlso called "Lethal Attack Dodged"
      .
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.
  •  Super-Special Holy MiracleReduce all allies' turn-based damage taken by 20%.
    At level 150:
    Turn-based damage reduction now affects Light allies instead.
    Chance to activate Blessing of LightRemove all debuffs from Light allies.
    At level 85:
    All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    .
    At level 130:
    5-turn cut to Light allies' debuff durations.
    All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
    at end of turn based on number of allies' debuffs.
    At end of turn when a Light ally is below 25% HP: Activate SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
    All Light allies gain RefreshHP is restored on every turn
    Strength: 300 HPDuration: 3 turns
    .
    At level 95:
    Healing increased to 300 + 20% of Light allies' HP.
    Healing cap increased to 4000.
    RefreshHP is restored on every turn
    Strength: 300 HPDuration: 3 turns
    upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    .
    All Light allies also gain StrengthATK is greatly boosted based on how high HP is
    Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
    .
    .
    (Turn-based damage reduction takes effect even when Fif is a sub ally.)
    • ADDED At level 150: Chance to activate Blessing of LightRemove all debuffs from Light allies.
      At level 85:
      All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
      Strength: 100%Duration: 3 turns
      .
      At level 130:
      5-turn cut to Light allies' debuff durations.
      All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      .
      at end of turn based on number of allies' debuffs.


  •  Essence of a Demonic Asura +1350%Unworldly Dark damage to a foe (Damage cap: ~3,370,000).
    Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    Raise Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 2.
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Multiplier: SeraphicDuration: 3 turns
    .
    At level 95:
    Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 60%Multiplier: SeraphicDuration: 3 turns
    .
    Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 60%Duration: 3 turns
    .
    • 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
      Strength: 30%Multiplier: SeraphicDuration: 3 turns
      increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
      Strength: 60%Multiplier: SeraphicDuration: 3 turns
  • ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge-and-Counter (3 times)Dodges and counters normal attacks
    Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Counter upgraded to Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 130:
    When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl is 6:
    Also gain Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    .
    • Skill is no longer copyable.
  • Gate of Demons600% Dark damage to all foes (Damage cap: ~700,000).
    Inflict PetrifiedCharge diamonds don't fill up
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
    At level 90:
    Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
    Remove 1 buff.
    (When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    lvl is 3 or above:
    Hit number doubles.)
    • ADDED Remove 1 buff. (When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
      lvl is 3 or above:
      Hit number doubles.)
  • Six-Ruin's EnlightenmentGain Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
    Duration: 4 turns
    and Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 4 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Heavenly Howl of KarmGuaranteed double attacks.
    Boost to ATKMultiplier: Perpetuity, damage cap, and triple attack rate based on Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.
    (Starts battle with Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl 3.
    Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 every turn and lowers by 2 upon taking damage [Max: 6].)
    • ADDED Starts battle with Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      lvl 3.
    • Skill name has changed.
  •  Counter ClawWhen a foe uses a special attack:
    6-hit, 160% Dark damage to a foe (Damage cap: ~90,000 per hit).
    At level 150:
    At end of turn when Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    lvl is 3 or above:

    1-turn cut to Six-Ruin's EnlightenmentGain Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
    Duration: 4 turns
    and Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 4 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • ADDED At end of turn when Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
      lvl is 3 or above:
      1-turn cut to Six-Ruin's EnlightenmentGain Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
      Duration: 4 turns
      and Double StrikeAttacks twice each turn (Can't be removed)
      Duration: 4 turns
      .
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.


  •  Diez Mil Espadas450%Massive Wind damage to a foe.
    All Wind allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buff now only affects Wind allies.
  •  Cien Mil Espadas500%Massive Wind damage to a foe (Damage cap: ~2,020,000).
    All Wind allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Seofon gains Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buff now only affects Wind allies.
  •  Espada Galaxia550%Massive Wind damage to a foe (Damage cap: ~2,305,000).
    All Wind allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Seofon gains Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buffs now only affects Wind allies.
  •  Espada Galaxia +1350%Unworldly Wind damage to a foe (Damage cap: ~3,370,000)
    All Wind allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Seofon gains Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Cuore di LeoneAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    .
    (Can only be used when SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
    Multiplier: Perpetuity
    lvl is 3 or above.)
    • OLD EFFECT
      • All allies gain Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
        . Lower SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
        Multiplier: PerpetuityDuration: Indefinite
        lvl by 3. (Requires SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
        Multiplier: Perpetuity
        lvl 3 or higher.)
    • NEW EFFECT
      • All Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
        and UnchallengedNext DMG received will be ineffective
        Duration: 1 turn
        . (Can only be used when SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
        Multiplier: Perpetuity
        lvl is 3 or above.)
  • Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted
    Strength: 150%Duration: 1 turn
    , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 90%Duration: 1 turn
    , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Star Sword Sovereign50% boost to Wind allies' C.A. damage.
    Boost to Seofon's ATKMultiplier: Perpetuity and multiattack rate based on SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
    Multiplier: Perpetuity
    lvl.
    (SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises every turn by 1 and lowers by 2 upon taking damage [Max: 3].)
    At level 90:
    Also boosts Wind allies' C.A. damage cap by 10%.
    Boost Seofon's special C.A. damage cap based on SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.
    SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl now rises every turn by 2 and lowers by 2 upon taking damage (Max: 5).
    • SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed)
      lvls now also boost Seofon's special C.A. DMG cap.
  •  CampioneAmplifyMultiplier: Seraphic damage against Earth foes by 20%.
    At level 150:
    At the end of turn when SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 3 or higher:

    1-turn cut to Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted
    Strength: 150%Duration: 1 turn
    , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 90%Duration: 1 turn
    , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • ADDED At the end of turn when SwordshineATK, multiattack rate, and special C.A. DMG cap are boosted based on lvl (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      lvl is 3 or higher:
      1-turn cut to Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      , 150% C.A. DMG UpCharge attack DMG is boosted
      Strength: 150%Duration: 1 turn
      , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
      Strength: 90%Duration: 1 turn
      , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
      Strength: 30%Duration: 1 turn
      .
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.


  •  Almighty Passage500%Massive Earth damage to a foe (Damage cap: ~2,020,000).
    Inflict Lethal HitInstant death for the victim.
    Base Accuracy: 50%
    .
    Gain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    All Earth allies gain 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buffs now only affect Earth allies.
  •  Ethereal Blade, Fangs of Purification550%Massive Earth damage to a foe (Damage cap: ~2,305,000).
    Inflict Lethal HitInstant death for the victim.
    Base Accuracy: 50%
    .
    Gain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    All Earth allies gain 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Water CutWater DMG is cut 20%
    Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Buffs now only affect Earth allies.
  •  Ethereal Blade, Fangs of Purification +1350%Unworldly Earth damage to a foe (Damage cap: ~3,370,000).
    Inflict Lethal HitInstant death for the victim.
    Base Accuracy: 50%
    .
    Gain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    All Earth allies gain 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Water CutWater DMG is cut 20%
    Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Eight-Life's PilgrimageGain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%Base value before charge bar gain effects are taken into account.
    , 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
    Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account.
    , and Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    • ADDED Gain 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
      Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account.
      .
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
    • Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
      Duration: 3 turns
      OLD EFFECT: Charge bar is boosted each turn (Can't be removed)
    • Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
      Duration: 3 turns
      NEW EFFECT: Charge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
  •  Devil DivineAmplifyMultiplier: Seraphic damage against Water foes by 20%.
    At level 150:
    1-turn cut to Eight-Life's PilgrimageGain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%Base value before charge bar gain effects are taken into account.
    , 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
    Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account.
    , and Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby upon Earth chain burst.
    • ADDED 1-turn cut to Eight-Life's PilgrimageGain Charge Bar +100%Instantly boosts Charge Bar by 100%
      Strength: 100%Base value before charge bar gain effects are taken into account.
      , 10% UpliftedCharge bar is boosted on every turn (Can't be removed)
      Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account.
      , and Eight-Life's PilgrimageCharge attack reactivates / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed / Can't be extended)
      Duration: 3 turns
      .
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby upon Earth chain burst.
  •  Eight Ways to Sunder80% boost to chain burst damage and 50% boost to chain burst damage cap.
    At level 150:
    All Earth allies also gain 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns upon using a chain burst.
    • Buffs now only affect Earth allies.
  •  Extended Mastery Support SkillBoost to other allies' charge bar upon using a chain burst of 2 or more chains.
    ★☆☆★★☆★★★
    5%8%10%
    • OLD EFFECT
      • Chance of 1-turn cut to skill cooldowns upon using charge attack.
    • NEW EFFECT
      • Chance of 1-turn cut to skill cooldowns for Open SpiritGain 50% ATK UpATK is boosted
        Strength: 50%Multiplier: NormalDuration: 3 turns
        and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
        .
        (Consumes 10% of charge bar.)
        At level 85:
        Buff increased to 75% / 100% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 75% chance of dealing 100% more damage.Duration: 3 turns
        .
        Charge bar cost removed.
        Also gain Arda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn
        Duration: 3 turns
        .
        At level 130:
        Also gain 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
        Strength: 30%Duration: 3 turns
        .
        , PurgatoryDistribute caster's charge bar to all other allies.
        (Consumes 30% of charge bar.)
        , and Dance of the GodsInflict Delay (Drain)Drain 1 filled charge diamond from a foe
        Ignores Delay immunity on most foes
        Unofficial status name
        . If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
        Strength: 30%Unaffected by charge bar gain effects
        .
        At level 95:
        Also raise AikiGain effects in the following order based on lvl: Boost to ATK and DEF / Boost to multiattack rate / Boost to DMG cap (Can't be removed)
        Multiplier: PerpetuityDuration: Indefinite
        lvl by 1 (Max: 3).
        upon using charge attack.


  •  Stjarnornas Frid550%Massive Wind damage to a foe (Damage cap: ~2,305,000).
    800% Bonus Wind damage to all foes (Damage cap: ~830,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 75%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Duration: 180 seconds
    , and 20% TA DownTriple attack rate is lowered
    Strength: 20%Duration: 180 seconds
    on all foes.
    Extend the duration of HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalStacking: Special Buff
    on all allies by 3 turns.
    • The Bonus Wind DMG's damage specs were increased.
  •  Stjarnornas Frid +1350%Unworldly Wind damage to a foe (Damage cap: ~3,370,000).
    800% Bonus Wind damage to all foes (Damage cap: ~830,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 75%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Duration: 180 seconds
    , and 20% TA DownTriple attack rate is lowered
    Strength: 20%Duration: 180 seconds
    on all foes.
    Extend the duration of HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalStacking: Special Buff
    on all allies by 3 turns.
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Ninna NannaInflict ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage
    Local status effect
    and Despondent DescantATK and accuracy are lowered / 1 buff is removed at end of turn (Can't be removed)
    Base Accuracy: 100%Duration: 6 turnsLocal status effect
    on all foes.
  • QualiaAll Wind allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Dual
    .
    At level 75:
    Buffs increased to 45% DA UpDouble attack rate is boosted
    Strength: 45%Duration: 3 turns
    , 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual
    .
    At level 95:
    All Wind allies also gain HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
    .
    • Now only affects Wind allies.
  • DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    All Wind allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 85:
    All Wind allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    At level 130:
    Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: 3 turns
    .
    All Wind allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    • Buffs now only affect Wind allies.
  • Nine-Realm's SecurityAll Wind allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 50%Duration: 4 turns
    .
    Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    on all foes.
    (Can't recast.)
    At level 150:
    Can now be recast.
    • ADDED Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
      on all foes.
    • Added a new upgrade when reaching lvl 150 that makes it recastable with a cooldown of 10 turns.
  •  Mystic Musician10% boost to all Wind allies' skill success rate.
    At level 90:
    Also reduces damage taken from foes with TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    by 20% for all Wind allies.
    • Now only affects Wind allies.
  •  Bemusing BalladAmplifyMultiplier: Seraphic damage against Earth foes by 20%.
    At level 150:
    When Niyon has 9 or more buffs at end of turn:
    1-turn cut to Nine-Realm's SecurityAll Wind allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 50%Duration: 4 turns
    .
    Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    on all foes.
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • When Niyon has 9 or more buffs at end of turn: 1-turn cut to Nine-Realm's SecurityAll Wind allies gain 100% TA UpTriple attack rate is boosted
      Strength: 100%Duration: 4 turns
      and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
      Strength: 50%Duration: 4 turns
      .
      Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
      on all foes.
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.


  •  Danza Cremazione500%Massive Fire damage to a foe (Damage cap: ~2,020,000).
    Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
    Base Accuracy: 100%Duration: 180 seconds
    .
    All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    • Buff now only affects Fire allies.
  •  Trionfo della Morte550%Massive Fire damage to a foe (Damage cap: ~2,305,000).
    Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
    Base Accuracy: 100%Duration: 180 seconds
    .
    All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    End Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
    Raise BountyItem drop rate is boosted
    lvl by 2.
    At level 55:
    Now raises BountyItem drop rate is boosted
    lvl by 3.
    At level 130:
    Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
    Now raises BountyItem drop rate is boosted
    lvl by 3 on all foes.
    Also inflict 2 random debuffs on all foes.
    's cooldown.
    • Buff now only affects Fire allies.
  •  Trionfo della Morte +1350%Unworldly Fire damage to a foe (Damage cap: ~3,370,000).
    Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
    Base Accuracy: 100%Duration: 180 seconds
    .
    All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    End Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
    Raise BountyItem drop rate is boosted
    lvl by 2.
    At level 55:
    Now raises BountyItem drop rate is boosted
    lvl by 3.
    At level 130:
    Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
    Now raises BountyItem drop rate is boosted
    lvl by 3 on all foes.
    Also inflict 2 random debuffs on all foes.
    's cooldown.
    NEW
    • Added as a new upgrade when transcending to lvl 150.
  • Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
    Raise BountyItem drop rate is boosted
    lvl by 2.
    At level 55:
    Now raises BountyItem drop rate is boosted
    lvl by 3.
    At level 130:
    Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
    Now raises BountyItem drop rate is boosted
    lvl by 3 on all foes.
    Also inflict 2 random debuffs on all foes.
    • At level 130: Now inflicts 2 random debuffs on all foes (from 1).
  • Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~81,000 per hit~810,000 total; Does not include Peacemaker.).
    At level 95:
    Also inflict Scattered StardustMultiattack rate is lowered / Skill DMG taken is supplemented (Specs boosted while in break / Can't be removed)
    Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken
    (While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect
    .
    Gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    • ADDED At level 95: Inflict Scattered StardustMultiattack rate is lowered / Skill DMG taken is supplemented (Specs boosted while in break / Can't be removed)
      Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken (While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect
      on a foe.
    • Skill is no longer copyable.
  • Ten-Wolf's TriumphAll Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , and 20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on all foes.
    (Can't recast.)
    At level 150:
    Can now be recast.
    • Buffs now only affect Fire allies.
  •  Treacherous Trigger100% BountyItem drop rate is boosted
    success rate.
    5% boost to item drop rate.
    (Boost to item drop rate takes effect even when Tien is a sub ally.)
    At level 90:
    Boost to item drop rate increased to 10%.
    Against foes in Break:
    Amplify Tien's damage by 10%.
    100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage.
    • ADDED Against foes in Break: Amplify Tien's damage by 10%.
    • Boost to critical hit rate now only affects Fire allies.
  •  PeacemakerAmplifyMultiplier: Seraphic damage against Wind foes by 20%.
    At level 150:
    At the end of each turn Tien deals damage to a foe 10 or more times:
    1-turn cut to Ten-Wolf's TriumphAll Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , and 20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on all foes.
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
    • At the end of each turn Tien deals damage to a foe 10 or more times: 1-turn cut to Ten-Wolf's TriumphAll Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 30%Duration: 2 turns
      , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      , 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
      Strength: 280%Multiplier: AssassinDuration: 1 turn
      , and 20% ATK UpATK is boosted
      Strength: 20%Duration: 1 turn
      .
      Inflict OnslaughtTakes effects that activate against foes in break
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
      on all foes.
      (Can't recast.)
      At level 150:
      Can now be recast.
      's skill standby.
  •  Last HopeIncrease the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
    .
    At level 150:
    Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
    Raise BountyItem drop rate is boosted
    lvl by 2.
    At level 55:
    Now raises BountyItem drop rate is boosted
    lvl by 3.
    At level 130:
    Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
    Now raises BountyItem drop rate is boosted
    lvl by 3 on all foes.
    Also inflict 2 random debuffs on all foes.
    can be cast a second time during each turn it is used.
    Supplement Tien's damage dealt based on BountyItem drop rate is boosted
    lvl (Max: 100,000).
    • The supplemental DMG now scales with the foe's BountyItem drop rate is boosted
      lvl instead of requiring BountyItem drop rate is boosted
      lvl 10.
  •  Transcended Extended Mastery Support SkillAll Fire allies have a chance to not consume Assassin's Aim effect upon dealing skill damage.
    ★☆☆★★☆★★★
    50%80%100%
    • Now only affects Fire allies.