[Creative Gunsmith]This title is an unofficial, amateur translation.
Cucouroux
Can be uncapped to 5★
MAX HP
15004★: 1500 5★:
MAX ATK
85004★: 8500 5★:
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
01
Style
01
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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After creating the best gun she possibly can, this savvy gunsmith is unsure of where to take things next. As both a gunsmith and a skyfarer, Cucouroux tries to break the boundaries of what's possible.
450%Massive Water damage to a foe. Inflict InertATK is lowered / DMG taken is boosted (Can't be removed) Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and DelayReduce a foe's filled charge diamonds by 1 .[1][2]
After 5★: Sante Blitz
500%Massive Water damage to a foe. Inflict InertATK is lowered / DMG taken is boosted (Can't be removed) Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and DelayReduce a foe's filled charge diamonds by 1 . End cooldown for ArmsloreAll Water allies gain AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed) Duration: 3 turns..
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Explosive Keg
7 turns Lvl 55: 6 turns
-
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
800% Water damage to a foe (Damage cap: 900,000). Inflict 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 180 seconds, and GravityMax charge diamonds are increased Duration: 180 seconds.
Shoot 'Em Up
8 turns Lvl 75: 7 turns
180 sec / 4 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. ⇮ Lvl 90This skill is enhanced again at level 90.
400% Water damage to all foes (Damage cap: 485,000). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.[1] Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) Duration: 4 turns. At level 90: Hit number increased to 2. Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) Duration: 4 turns upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 4 turns
Armslore
6 turns
3 turns
Lvl 45
All Water allies gain AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed) Duration: 3 turns.
Gunsmith Gatling
5 turns
1 turn
Lvl 100
6-hit, 100% Water damage to random foes (Damage cap: ~70,000 per hit).[1] Based on number of Gun-specialty allies: Caster gains 15%-90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%-90%Duration: 1 turn . Caster instantly performs a normal attack without using up a turn. (When Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed) lvl is 2: Hit number doubles. Caster also gains Double StrikeAttacks twice each turn Duration: 1 turn .)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Riflery
Lvl 1 ⇧ Lvl 95This skill is enhanced at level 95.
Gain 1 RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed) Duration: Indefinite lvl by 1 upon using charge attack (Max: 2). (Boost to skill specs based on RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed) lvl.) At level 95: RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed) Duration: Indefinite upgraded to Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed) Duration: Indefinite. Gains effects in order based on Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed) Duration: Indefinite lvl: 1: 50% boost to skill damage and 30% boost to skill damage cap. 2: 2-turn reduction to Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) Duration: 4 turns. At level 90: Hit number increased to 2. Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) Duration: 4 turns upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 4 turns's cooldown.
Dual Loader
Lvl 1
Deals multiattacks. Upon using ArmsloreAll Water allies gain AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed) Duration: 3 turns.: Gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 3 turns. When a foe uses a special attack: End cooldown for Explosive Keg800% Water damage to a foe (Damage cap: 900,000). Inflict 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 180 seconds, and GravityMax charge diamonds are increased Duration: 180 seconds..
This character has received balance updates on the following dates: 2026-07-14
Bombard Blitz
InertATK is lowered / DMG taken is boosted (Can't be removed) Local status effect has the following effects:[1]
25% ATK Down
Supplement DMG Taken effect (Damage cap: 30,000)
Shoot 'Em Up
Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) grants the following effect:
At the end of turn: Deal Water damage to all foes. Inflict ATK Down (Stackable)ATK is lowered (Stackable) Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds
At level 90, Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) upgrades the effect:
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed) Duration: 3 turns grants the following effect:
20% Reduced DMG Taken
100% / 30% Critical Up100% chance of dealing 30% more damage.
Prepared specifically for work at the alloy foundry, this outfit consisting of gloves, boots, and coat keeps its wearer safe with enhanced heat resistance and insulation. As convenient as this workwear may be, it makes Cucouroux sweat buckets. When away from the furnace, she takes her coat off to keep cool. Camieux, however, is still waiting on her made-to-order pair of gloves and boots.