News:GameNews 2026-07-14
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2026-07-14
The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9890/2/0/1
Character Balance Changes
- No longer has Cosmetic Flurry for normal attacks.
Bombard Blitz450%Massive Water damage to a foe.
Inflict InertATK is lowered / DMG taken is boosted (Can't be removed)
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and DelayReduce a foe's filled charge diamonds by 1
.- OLD EFFECT
- 450%Massive Water damage to a foe. Inflict
InertATK is lowered / DMG taken is boosted (Can't be removed)
Base Accuracy: 75%Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.. InertATK is lowered / DMG taken is boosted (Can't be removed)
Base Accuracy: 75%Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.: Can't attack
- 450%Massive Water damage to a foe. Inflict
- NEW EFFECT
- 450%Massive Water damage to a foe. Inflict
InertATK is lowered / DMG taken is boosted (Can't be removed)
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and DelayReduce a foe's filled charge diamonds by 1
. InertATK is lowered / DMG taken is boosted (Can't be removed)
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.: ATK is lowered / DMG taken is boosted (Can't be removed)
- 450%Massive Water damage to a foe. Inflict
- OLD EFFECT
Explosive Keg800% Water damage to a foe (Damage cap: 900,000).
Inflict 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds, and GravityMax charge diamonds are increased
Duration: 180 seconds.- OLD EFFECT
- 500% Water damage to a foe (Damage cap: ~370,000). (Consumes all
Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
. Boost to damage specs and inflict additional effects based on number of Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
consumed.)
- 500% Water damage to a foe (Damage cap: ~370,000). (Consumes all
- OLD EFFECT
Kegs Status DMG Multiplier DMG Cap Additional Effect 1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
500% ~370,000 - 2 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
600% ~480,000 - 3 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
800% ~1,000,000 - 4 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
Inflict DA DownDouble attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds and TA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds on a foe.5 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
Also inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on a foe.
- NEW EFFECT
- 800% Water damage to a foe (Damage cap: 900,000). Inflict
100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds, and GravityMax charge diamonds are increased
Duration: 180 seconds.
- 800% Water damage to a foe (Damage cap: 900,000). Inflict
- NEW EFFECT
Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns.
At level 90:
Hit number increased to 2.
Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 4 turns- OLD EFFECT
- 400% Water damage to all foes (Damage cap: 485,000). Inflict
5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Gain Shoot 'Em UpAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns.
- 400% Water damage to all foes (Damage cap: 485,000). Inflict
- NEW EFFECT
- 400% Water damage to all foes (Damage cap: 485,000). Inflict
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns. - The skill animations have been changed.
- The accuracy of
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds have been increased.
- 400% Water damage to all foes (Damage cap: 485,000). Inflict
- OLD EFFECT
ArmsloreAll Water allies gain
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
Duration: 3 turns.- OLD EFFECT
- Grant an ally
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
Strength: 50% ATK Up, 60% DA Up, and 30% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and 50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 3 turns. AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
Strength: 50% ATK Up, 60% DA Up, and 30% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff: ATK and multiattack rate are boosted
- Grant an ally
- NEW EFFECT
- All Water allies gain
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
Duration: 3 turns. - The skill animations have been changed.
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
Duration: 3 turns: DMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
- All Water allies gain
- OLD EFFECT
RifleryGain 1
RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
Duration: Indefinite lvl by 1 upon using charge attack (Max: 2).
(Boost to skill specs based on RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
lvl.)
At level 95: RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
Duration: Indefinite upgraded to Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed)
Duration: Indefinite.
Gains effects in order based on Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed)
Duration: Indefinite lvl:
1: 50% boost to skill damage and 30% boost to skill damage cap.
2: 2-turn reduction to Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns.
At level 90:
Hit number increased to 2.
Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 4 turns's cooldown.- OLD EFFECT
- Raise
RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
lvl by 1 upon using charge attack (Max: 2). (Boost to Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns.
At level 90:
Hit number increased to 2.
Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
Duration: 4 turns upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 4 turns and Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
's damage specs based on Riflery lvl.)
- Raise
- NEW EFFECT
- OLD EFFECT
Dual LoaderDeals multiattacks.
Upon using ArmsloreAll Water allies gain
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
Duration: 3 turns.: Gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 3 turns.
When a foe uses a special attack: End cooldown for Explosive Keg800% Water damage to a foe (Damage cap: 900,000).
Inflict 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds, and GravityMax charge diamonds are increased
Duration: 180 seconds..- OLD EFFECT
- Boost to multiattack rate based on number of
Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
. (Gain 1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
every turn and lose 1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
upon taking damage [Max: 5]. Starts battle with 3 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
.)
- Boost to multiattack rate based on number of
- OLD EFFECT
- NEW EFFECT
- Deals multiattacks. While
AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
is in effect: 2-hit Flurry effect to Cucouroux. End cooldown for Explosive Keg800% Water damage to a foe (Damage cap: 900,000).
Inflict 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds, and GravityMax charge diamonds are increased
Duration: 180 seconds. when a foe uses a special attack. - The support skill's name has been changed to Dual Loader (from Powder Keg).
- The animations for normal attack damage have been changed.
- Deals multiattacks. While
- NEW EFFECT
