News:GameNews 2026-07-14

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2026-07-14

The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9890/2/0/1

Character Balance Changes


Kegs Status DMG Multiplier DMG Cap Additional Effect
1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
500% ~370,000 -
2 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
600% ~480,000 -
3 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
800% ~1,000,000 -
4 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
Inflict DA DownDouble attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds
and TA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds
on a foe.
5 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
Also inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
on a foe.
  • NEW EFFECT
    • 800% Water damage to a foe (Damage cap: 900,000). Inflict 100% TA DownTriple attack rate is lowered
      Strength: 100%Duration: 180 seconds
      , 100% DA DownDouble attack rate is lowered
      Strength: 100%Duration: 180 seconds
      , and GravityMax charge diamonds are increased
      Duration: 180 seconds
      .
  • Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
    Duration: 4 turns
    .
    At level 90:
    Hit number increased to 2.
    Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
    Duration: 4 turns
    upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
    Duration: 4 turns
  • ArmsloreAll Water allies gain AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
    Duration: 3 turns
    .
    • OLD EFFECT
      • Grant an ally AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
        Strength: 50% ATK Up, 60% DA Up, and 30% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
        and 50% Dodge Rate UpChance to dodge DMG and debuffs
        Strength: 50%Duration: 3 turns
        .
      • AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
        Strength: 50% ATK Up, 60% DA Up, and 30% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
        : ATK and multiattack rate are boosted
    • NEW EFFECT
      • All Water allies gain AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
        Duration: 3 turns
        .
      • The skill animations have been changed.
      • AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
        Duration: 3 turns
        : DMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
  •  RifleryGain 1 RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
    Duration: Indefinite
    lvl by 1 upon using charge attack (Max: 2).
    (Boost to skill specs based on RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
    lvl.)
    At level 95:
    RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
    Duration: Indefinite
    upgraded to Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed)
    Duration: Indefinite
    .
    Gains effects in order based on Riflery+Gains effects in order based on lvl: Skill specs are boosted / Shoot 'Em Up's cooldown is reduced by 2 turns (Max: 2 / Can't be removed)
    Duration: Indefinite
    lvl:

    1: 50% boost to skill damage and 30% boost to skill damage cap.
    2: 2-turn reduction to Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
    Duration: 4 turns
    .
    At level 90:
    Hit number increased to 2.
    Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
    Duration: 4 turns
    upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
    Duration: 4 turns
    's cooldown.
    • OLD EFFECT
      • Raise RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
        lvl by 1 upon using charge attack (Max: 2). (Boost to Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000).
        Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
        Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
        and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
        Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
        .
        Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
        Duration: 4 turns
        .
        At level 90:
        Hit number increased to 2.
        Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
        Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
        on all foes.
        Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
        Duration: 4 turns
        upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
        Duration: 4 turns
        and Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed)
        's damage specs based on Riflery lvl.)
    • NEW EFFECT
      • Gain 1 RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
        Duration: Indefinite
        lvl by 1 upon using charge attack (Max: 2). (Boost to skill specs based on RifleryBased on lvl: Boost to skill specs (Max: 2 / Can't be removed)
        lvl.)
  •  Dual LoaderDeals multiattacks.
    Upon using ArmsloreAll Water allies gain AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
    Duration: 3 turns
    .
    :
    Gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 3 turns
    .
    When a foe uses a special attack: End cooldown for Explosive Keg800% Water damage to a foe (Damage cap: 900,000).
    Inflict 100% TA DownTriple attack rate is lowered
    Strength: 100%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Duration: 180 seconds
    , and GravityMax charge diamonds are increased
    Duration: 180 seconds
    .
    .
    • OLD EFFECT
      • Boost to multiattack rate based on number of Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
        . (Gain 1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
        every turn and lose 1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
        upon taking damage [Max: 5]. Starts battle with 3 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
        .)
Kegs Status DA Up TA Up
1 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
?% ?%
2 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
?% ?%
3 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
?% ?%
4 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
?% ?%
5 Powder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
30%~35% 15%~20%
  • NEW EFFECT
    • Deals multiattacks. While AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
      is in effect:
      2-hit Flurry effect to Cucouroux. End cooldown for Explosive Keg800% Water damage to a foe (Damage cap: 900,000).
      Inflict 100% TA DownTriple attack rate is lowered
      Strength: 100%Duration: 180 seconds
      , 100% DA DownDouble attack rate is lowered
      Strength: 100%Duration: 180 seconds
      , and GravityMax charge diamonds are increased
      Duration: 180 seconds
      .
      when a foe uses a special attack.
    • The support skill's name has been changed to Dual Loader (from Powder Keg).
    • The animations for normal attack damage have been changed.