Unite and Fight/November 2025/Optimus Grids
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| Event | Preparation | Omega Grids | Optimus Grids |
Extreme+
Nightmare Lvl 90
Nightmare Lvl 95
Nightmare Lvl 150
Useful Nightmare Characters
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
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Nightmare Lvl 200
| This setup uses First Officer and Attack Ace. Clear times and success rate may vary. Be sure to adjust any setups accordingly if playing outside of crew buff periods. |
Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn . Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.twitch.tv/dy_dk/clip/DarkPopularQueleaPMSTwin-yJYc5HRu4ZLgn_D7 - dy/dk
- https://www.twitch.tv/dy_dk/clip/KathishEncouragingCiderPogChamp-HcwaxW1FAC19ig3M - dy/dk (No Buffs)
Comments:
- Can also work without buffs but requires min-maxed artifacts etc.
- Minimum lvl 4 Bloodshed artifactStart battle with 20% of HP consumed.
After 3 turns: DMG cap is boosted by x% on Narmaya (Grand). This artifact may also needed on
Lamorak and
Vania (Yukata) for consistency.
- All HP EMP nodes on MC off
- No crew charge bar
- Minimum lvl 4 Bloodshed artifactStart battle with 20% of HP consumed.
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Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn . Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
Comments:
- Call
Demonbream or use MC
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains Power of the Boundary
Power of the Boundary (20% ATK Up)ATK is boosted (Can't be removed)
Strength: 20%Multiplier: PerpetuityDuration: 5 turns Power of the Boundary (30% DEF Up)DEF is boosted (Can't be removed)
Strength: 30%Duration: 5 turns Power of the Boundary (100% DA Up)Double attack rate is boosted (Can't be removed)
Strength: 100%Duration: 5 turns Power of the Boundary (50% TA Up)Triple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 5 turns Power of the Boundary (10% DMG Cap Up)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 10%Duration: 5 turns Power of the Boundary (10% DMG Amplified)DMG is amplified (Can't be removed)
Strength: 10%Multiplier: SeraphicDuration: 5 turns Power of the Boundary (DSR Up)Debuff success rate is boosted (Can't be removed)
Duration: 5 turns. (Changes back to original skill after use.)on Turn 1 if damage is lacking. - During GW buffs, use the 2nd rotation and swap
Lamorak and
Narmaya (Grand) positions.
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(Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn . Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/watch?v=oWAo-ywW_XU - quwatoro
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(Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn . Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Replacements: Incomplete Polarsector 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.twitch.tv/dy_dk/clip/ExuberantSpicyMangetoutPeanutButterJellyTime-5k6ytTUfgKLKLHJI - Serotonin_jc
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| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak Duration: Indefinite. (Ends on recast.) Charge Conversion Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Replacements: Claíomh Solais Díon 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Replacements: Aetherial Maverick 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://x.com/KST33166653/status/1993235778001129771 - KST33166653
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Replacements: Aetherial Maverick |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak Duration: Indefinite. (Ends on recast.) Charge Conversion Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
Nightmare Lvl 250
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://youtu.be/DVmRvDH2GAA - Anders Tse
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Replacements: Ewiyar Upon a Wind ally dodging: Restore their own HP (Healing cap: 800) and remove 1 debuff. (Activates even when Ewiyar is a sub ally.) Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://youtu.be/OMyL1mKzVbM - Quwatoro
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) At end of turn: Wind allies who didn't attack gain Strength: 100%Multiplier: AssassinDuration: 1 turn . 5% boost to Wind allies' DMG Cap. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://youtu.be/Axpmvl5TZMQ - Quwatoro


















































































































































































































































