Extended Mastery Perks
This article is about the Main Character's Extended Mastery Perks. For recruitable characters' Extended Mastery Perks, see Character Extended Mastery Perks.
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Once a class reaches max level, its Extended Mastery is unlocked, offering a variety of bonuses through perks. The bonuses are acquired by spending Extended Mastery Points (EMP) to add stars to the perks. The total number of stars you can apply to each class at once is based on your current rank.
For Origin classes (evolution of Row I classes), extended masteries are available from lvl 1, and any extended mastery upgrades from the original Row I class are inherited.
- See Character Extended Mastery Perks for the perks accessible to characters who are not the MC.
Obtaining EMP
- You gain 1 EMP per 36,000 EXP acquired on a class at max level.
- For classes that can be uncapped, EMP will be gained from EXP earned at the current level cap (before uncapping).
CP ×50 or
Gem ×20 can be converted to 1 EMP without limit.
- No resources are refunded when removing stars.
Important Points
- EMP are shared between classes; gaining EMP on one class does not restrict where you spend it.
- On the other hand: Stars/Bonuses are not shared between classes (eg. buying the ATK perk on Fighter will not affect ATK on Berserker)
- You will need at least 100, and up to 200-400 EMP in the long run for each Row IV class you unlock, so do not spend too many on Row III classes.
- Never spend EMP on Row I or Row II classes as they see very little use compared to Row III and IV.
- EMP has an upper limit of 99,999 for how much you can hold free at once. Once you reach this upper limit, you won't gain any EXP until you spend EMP, thus allowing you to earn EMP once again.
Perk list
- Unlike other characters' Extended Mastery Perks, the third star for each perk is usually the most efficient for the Main Character.
- Thus, it is usually worth investing three stars anywhere you're willing to invest one star.
- For general use, the highest priority perks are ATK, Double Attack, Debuff Success (if relevant) and HP.
| Icon | Name | Rank | ☆1 | ☆2 | ☆3 | Prio | Notes |
|---|---|---|---|---|---|---|---|
| ATK Bonus | - | 500 | 1500 | 3000 | ★★★★ | Free 3000 base ATK with no strings attached. Should always be your first purchase. | |
| DEF Bonus | - | 1% | 3% | 5% | ★★ | A solid perk combined with the HP perk. Recommended for classes you bring to challenging content and HL. | |
| HP Bonus | - | 300 | 600 | 1000 | ★★★ | A good amount of health, great to keep MC alive. High priority together with the DEF Bonus perk, or when using (Consumes up to 50% of current HP.) with low-HP grids. | |
| Heal Bonus | - | 1% | 3% | 5% | ★★ | A small boost to both healing and healing cap. Most classes don't use heals, but it also affects healing from summon calls. Most notably this includes Transcended More valuable on classes that bring their own healing as well such as | |
| Skill DMG Bonus | - | 1% | 3% | 5% | ★ | Low priority. Most useful for | |
| Overdrive Curbed Bonus | - | 1% | 3% | 5% | ★ | Low priority. Mode bar will increase less in normal mode and decrease more in overdrive mode. | |
| Debuff Resistance Bonus | - | 1% | 3% | 5% | ★ | Low priority since "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". and Can be useful for Strength: 30%Base Accuracy: 200% on all foes. All allies gain Strength: 30%Base Accuracy: 200%Duration: 3 turns. Strength: 20%Base Accuracy: 200% on all foes. All allies gain Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict Strength: 5%Base Accuracy: 90% on all foes. All allies gain Strength: 5%Base Accuracy: 90%Duration: 3 turns., 4★ Medusa (Summon) and this perk which can reach over 80% debuff resistance total. | |
| Debuff Success Bonus | - | 1% | 3% | 5% | ★★★★ | High priority on classes where you cast debuffs. Excellent from Omega battles and onward. As the debuff resistance of bosses keeps increasing this perk becomes more and more valuable. Even if 5% sounds small it can be the difference between winning and losing. Performs even better when combined with . | |
| Elemental ATK Bonus | - | 1% | 3% | 5% | ★★ | Elemental ATK Bonus is situational as it only works for the specific element. The more elements a class is used with, the lower the priority of this bonus. However, for specific cases it can be valuable, such as when a class is mostly used with one element, when using a Superlative Weapon, an Illustrious Weapon, or during a Unite and Fight. | |
| Elemental Resistance Bonus | - | 1% | 3% | 5% | ★ | Among the least useful perks if not the worst one. Similar to defense, it reduces incoming damage; but it only works for one element. Many bosses use off-element attacks ranging from early-game Yggdrasil (Raid) to late-game Super Ultimate Bahamut, meaning if the MC does get hit, there's a chance this perk won't work. It may have a subtle niche helping improve MC survivability in specific content like Unite and Fight or teams with Elemental Switch; but with how limited EMP stars are, there are other perks that are more worthwhile. | |
| C.A. DMG Bonus | - | 1% | 3% | 5% | ★★★ | Recommended when you want to hit CA cap in HL raids with high boss DEF. Especially useful in fights without debuff like Ultimate Bahamut (Raid). Priority increases to ★★★★ for classes that focus on maximizing CA damage, such as | |
| Specialty WPN 1 DMG Bonus | - | 1% | 3% | 5% | ★★ | Boosts performance of weapons that match the first weapon specialty of the MC's class. Of little use unless using a grid that stacks matching weapon types for the MC. Some classes benefit from stacking matching weapons in a grid due to the class's passive skills, and are thus more likely to see benefit from this node. ( 1: 30% boost to ATKMultiplier: Perpetuity and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap, 1: 20% boost to ATKUnique modifier 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 10% boost to damage cap 5: 10% Bonus Elemental DMG effect, Origin Classes) | |
| Specialty WPN 2 DMG Bonus | - | 1% | 3% | 5% | ★★ | Boosts performance of weapons that match the second weapon specialty of the MC's class. Of little use unless using a grid that stacks matching weapon types for the MC. Some classes benefit from stacking matching weapons in a grid due to the class's passive skills, and are thus more likely to see benefit from this node. ( 1: 30% boost to ATKMultiplier: Perpetuity and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap, 1: 20% boost to ATKUnique modifier 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 10% boost to damage cap 5: 10% Bonus Elemental DMG effect, Origin Classes) | |
| Double Attack Bonus |
- | 1% | 3% | 5% | ★★★★ | Multiattack boosts on the MC are valuable to keep their charge bar ahead of the party or to keep up with characters who have boosts to their own multiattack rate, enabling chain bursts sooner. Especially useful for classes with skills that consume some of their charge bar. | |
| Energy Bonus | - | 1 | 2 | 3 | ★★★★ | The extra energy mitigates the high cost of Glorybringer's Ultimate Mastery skills, Multiplier: NormalDuration: Indefinite. (Consumes 8 Energy.) and particularly Duration: 1 turn . (Consumes 15 Energy.). Only ★★ priority without UM Glorybringer. | |
| Bullet Casting Bonus | - | Lvl 2 | Lvl 3 | Lvl 4 | ★★★★ | ||
| Bullet Casting Bonus | - | Lvl 2 | Lvl 3 | Lvl 4 | ★★★★ | ||
| Critical Hit Bonus | 151 | 1% | 3% | 5% | ★ | Unlike the character perk version which is very powerful, this only adds 5% damage bonus with a 5% chance to occur which is terrible. | |
| Total Party HP Bonus | 155 | 300 | 600 | 1000 | ★★★★ | A direct upgrade to the HP Perk. Always useful. | |
| DEF II Bonus | 155 | 1% | 3% | 5% | ★★ | Extra DEF. Always a safe choice for HL raids. | |
| Specialty WPN 1 DMG II Bonus | 160 | 1% | 3% | 5% | ★★ | See Specialty WPN 1 DMG Bonus. | |
| Specialty WPN 2 DMG II Bonus | 160 | 1% | 3% | 5% | ★★ | See Specialty WPN 2 DMG Bonus. | |
| Skill DMG II Bonus | 160 | 1% | 3% | 5% | ★ | By the time users have access to this, they will already be hitting skill damage cap with prior EMP bonuses. | |
| Double Attack II Bonus |
165 | 1% | 3% | 5% | ★★★★ | Increased multiattack rate is generally useful. | |
| Triple Attack Bonus |
165 | 1% | 3% | 5% | ★★★★ | Increased multiattack rate is generally useful. | |
| C.A. DMG II Bonus | 170 | 1% | 3% | 5% | ★★★ | Priority increases to ★★★★ for classes that focus on maximizing CA damage, or any class intended for one-turn-kill (OTK) while keeping skill usage minimum. | |
| DMG Cap Bonus | 170 | 3% | 6% | 10% | ★★★★ | Increases the maximum amount of damage that the MC can do by 10%. Extremely powerful. | |
| Chain Burst DMG Bonus | 175 | 1% | 3% | 5% | ★ | Chain Bursts often hit damage cap with finished grids. | |
| Dodge | 176 | 1% | 2% | 3% | ★ | 3% Dodge rate can be powerful, but it's too inconsistent to be recommended. | |
| Critical Hit II Bonus | 180 | 1% | 3% | 5% | ★ | Extra crit. It stacks directly with Critical Hit Bonus I, bringing total bonus to 10% chance to deal 10% additional damage. | |
| Total Party HP II Bonus | 185 | 300 | 600 | 1000 | ★★★★ | Even more HP. | |
| C.A. DMG III Bonus | 190 | 1% | 3% | 5% | ★★★ | See C.A. DMG II Bonus. | |
| DMG Cap II Bonus | 195 | 1% | 3% | 5% | ★★★★ | Although it does not provide as much as the first DMG Cap Bonus node, it is still worthwhile to acquire. | |
| Specialty WPN 1 DMG III Bonus | 200 | 1% | 3% | 5% | ★★ | See Specialty WPN 1 DMG Bonus. | |
| Specialty WPN 2 DMG III Bonus | 200 | 1% | 3% | 5% | ★★ | See Specialty WPN 2 DMG Bonus. | |
| Elemental ATK II Bonus | 205 | 1% | 3% | 5% | ★★ | See Elemental ATK Bonus. | |
| Total Party HP III Bonus | 210 | 300 | 600 | 1000 | ★★★★ | Even more HP. | |
| Chain Burst DMG II Bonus | 215 | 1% | 3% | 5% | ★ | Chain Bursts often hit damage cap with finished grids. | |
| Elemental Resistance II Bonus | 220 | 1% | 3% | 5% | ★ | See Elemental Resistance Bonus. | |
| DEF III Bonus | 225 | 1% | 3% | 5% | ★★ | Extra DEF. Always a safe choice for HL raids. | |
| Skill DMG Cap Bonus | 230 | 3% | 5% | 10% | ★★★★ | As damage cap for skill damages is also often hit with finished grids, it is a solid upgrade. Very high priority for classes that focus on skill damages, such as | |
| Chain Burst DMG Cap Bonus | 240 | 1% | 3% | 5% | ★★★★ | Chain Bursts often hit damage cap, it is very useful. | |
| Specialty WPN (1 and 2) DMG Bonus | 250 | 1% | 3% | 5% | ★★ | See Specialty WPN 1 DMG Bonus and Specialty WPN 2 DMG Bonus. Affects both and is thus a very efficient use of EMP. | |
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EXP and RP Bonus | 255 | 1% | 3% | 5% | ★★★★ | Permanent boost to EXP and RP gain is always welcomed, particularly for classes that will be used regularly. |
| Triple Attack II Bonus |
265 | 1% | 3% | 5% | ★★★★ | Increased multiattack rate is generally useful. | |
| Skill DMG Cap II Bonus | 275 | 1% | 3% | 5% | ★★★★ | Another solid upgrade. Very high priority for classes that focus on skill damages. | |
| Heal II Bonus | 280 | 5% | 10% | 15% | ★★★ | Three times more effective than the first Heal Bonus. Worth picking up on any class that will call | |
| C.A. DMG IV Bonus | 290 | 2% | 4% | 8% | ★★★ | See C.A. DMG II Bonus. | |
| Debuff Success II Bonus | 300 | 2% | 4% | 8% | ★★★★ | High priority on classes where you cast debuffs. Extremely valuable, in particular in HL raids like Lucilius (Hard), Beelzebub (Raid) and Belial (Raid) that have high debuff resistance and small margin for error. | |
| Specialty WPN (1 and 2) DMG II Bonus | 305 | 1% | 3% | 5% | ★★ | See Specialty WPN 1 DMG Bonus. | |
| DEF IV Bonus | 315 | 1% | 3% | 5% | ★★ | Extra DEF. Always a safe choice for HL raids. | |
| Critical Hit III Bonus | 325 | 1% | 3% | 5% | ★ | Extra crit. It stacks directly with Critical Hit Bonus I and 2, bringing total bonus to 15% chance to deal 15% additional damage. | |
| EXP and RP II Bonus | 330 | 1% | 3% | 5% | ★★★★ | Permanent boost to EXP and RP gain is always welcomed, particularly for classes that will be used regularly. | |
| Heal III Bonus | 340 | 5% | 10% | 15% | ★★★ | See Heal II Bonus. | |
| Double Attack III Bonus | 350 | 1% | 3% | 5% | ★★★★ | Increased multiattack rate is generally useful. | |
| HP II Bonus | 355 | 300 | 600 | 1000 | ★★★ | See HP Bonus. | |
| Debuff Resistance II Bonus | 365 | 1% | 3% | 5% | ★ | See Debuff Resistance Bonus. | |
| Chain Burst DMG Cap II Bonus | 375 | 1% | 3% | 5% | ★★★★ | Chain Bursts often hit damage cap, it is very useful. | |
| Elemental ATK III Bonus | 405 | 1% | 3% | 5% | ★★ | See Elemental ATK Bonus. | |
| Elemental Resistance III Bonus | 415 | 1% | 3% | 5% | ★ | See Elemental Resistance Bonus. | |
| Normal Attack DMG Cap Bonus | 425 | 1% | 2% | 3% | ★★★★ |
Star Cap
The total number of stars that can be added to each class at a time is determined by Extended Mastery Level, which is a function of your Rank.
| EM Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rank | - | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star cap | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 12 | 14 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EM Lvl | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rank | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 | 250 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star cap | 31 | 32 | 33 | 34 | 36 | 37 | 38 | 39 | 40 | 42 | 43 | 44 | 45 | 46 | 48 | 49 | 50 | 51 | 52 | 54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EM Lvl | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rank | 255 | 260 | 265 | 270 | 275 | 280 | 285 | 290 | 295 | 300 | 305 | 310 | 315 | 320 | 325 | 330 | 335 | 340 | 345 | 350 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star cap | 55 | 56 | 57 | 58 | 60 | 61 | 62 | 63 | 64 | 66 | 67 | 68 | 69 | 70 | 72 | 73 | 74 | 75 | 76 | 78 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EM Lvl | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rank | 355 | 360 | 365 | 370 | 375 | 380 | 385 | 390 | 395 | 400 | 405 | 410 | 415 | 420 | 425 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star cap | 79 | 80 | 81 | 82 | 84 | 87 | 90 | 93 | 96 | 100 | 101 | 102 | 103 | 104 | 105 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Cost
Each star added to a perk increases the cost of additional stars, eg.
- The first star you add costs 1 EMP; the second and third each cost 2 EMP; 27 through 30 each cost 11 EMP
- Removing stars will similarly reduce the cost, making it more efficient to remove multiple stars at a time before replacing them
- Check the table below for the cost of a given star
| Star | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EMP cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 20 | 40 | 40 | 60 | 60 | 80 | 80 | 100 | 100 | 100 | 120 | 120 | 120 | 140 | 140 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 1 | 3 | 5 | 8 | 11 | 15 | 19 | 24 | 29 | 34 | 40 | 46 | 52 | 59 | 66 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 20 | 60 | 100 | 160 | 220 | 300 | 380 | 480 | 580 | 680 | 800 | 920 | 1040 | 1180 | 1320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP cost | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 140 | 160 | 160 | 160 | 180 | 180 | 180 | 200 | 200 | 200 | 200 | 220 | 220 | 220 | 220 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 73 | 81 | 89 | 97 | 106 | 115 | 124 | 134 | 144 | 154 | 164 | 175 | 186 | 197 | 208 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 1460 | 1620 | 1780 | 1940 | 2120 | 2300 | 2480 | 2680 | 2880 | 3080 | 3280 | 3500 | 3720 | 3940 | 4160 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP cost | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 240 | 240 | 240 | 240 | 260 | 260 | 260 | 260 | 280 | 280 | 280 | 280 | 300 | 300 | 300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 220 | 232 | 244 | 256 | 269 | 282 | 295 | 308 | 322 | 336 | 350 | 364 | 379 | 394 | 409 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 4400 | 4640 | 4880 | 5120 | 5380 | 5640 | 5900 | 6160 | 6440 | 6720 | 7000 | 7280 | 7580 | 7880 | 8180 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 54 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP cost | 15 | 16 | 16 | 16 | 16 | 17 | 17 | 17 | 17 | 18 | 18 | 18 | 18 | 19 | 19 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 300 | 320 | 320 | 320 | 320 | 340 | 340 | 340 | 340 | 360 | 360 | 360 | 360 | 380 | 380 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 424 | 440 | 456 | 472 | 488 | 505 | 522 | 539 | 556 | 574 | 592 | 610 | 628 | 647 | 666 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 8480 | 8800 | 9120 | 9440 | 9760 | 10100 | 10440 | 10780 | 11120 | 11480 | 11840 | 12200 | 12560 | 12940 | 13320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP cost | 19 | 19 | 20 | 20 | 20 | 20 | 21 | 21 | 21 | 21 | 22 | 22 | 22 | 22 | 23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 380 | 380 | 400 | 400 | 400 | 400 | 420 | 420 | 420 | 420 | 440 | 440 | 440 | 440 | 460 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 685 | 704 | 724 | 744 | 764 | 784 | 805 | 826 | 847 | 868 | 890 | 912 | 934 | 956 | 979 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 13700 | 14080 | 14480 | 14880 | 15280 | 15680 | 16100 | 16520 | 16940 | 17360 | 17800 | 18240 | 18680 | 19120 | 19580 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP cost | 23 | 23 | 23 | 24 | 24 | 24 | 24 | 25 | 25 | 25 | 25 | 26 | 26 | 26 | 26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 460 | 460 | 460 | 480 | 480 | 480 | 480 | 500 | 500 | 500 | 500 | 520 | 520 | 520 | 520 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 1002 | 1025 | 1048 | 1072 | 1096 | 1120 | 1144 | 1169 | 1194 | 1219 | 1244 | 1270 | 1296 | 1322 | 1348 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 20040 | 20500 | 20960 | 21440 | 21920 | 22400 | 22880 | 23380 | 23880 | 24380 | 24880 | 25400 | 25920 | 26440 | 26960 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Star | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP cost | 27 | 27 | 27 | 27 | 28 | 28 | 28 | 28 | 29 | 29 | 29 | 29 | 30 | 30 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem cost | 540 | 540 | 540 | 540 | 560 | 560 | 560 | 560 | 580 | 580 | 580 | 580 | 600 | 600 | 600 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| EMP total | 1375 | 1402 | 1429 | 1456 | 1484 | 1512 | 1540 | 1568 | 1597 | 1626 | 1655 | 1684 | 1714 | 1744 | 1774 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gem total | 27500 | 28040 | 28580 | 29120 | 29680 | 30240 | 30800 | 31360 | 31940 | 32520 | 33100 | 33680 | 34280 | 34880 | 35480 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||





























































































































