Healing Cap
Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil
Most sources of healing have a cap on how much HP can be restored at a time. However, that cap can be increased through Healing Cap Boosted and Recovery Cap Boosted effects. Healing Cap Up raises a character skill's healing cap by a certain percentage, while Recovery Cap Boosted raises healing cap by a flat number.
About Healing Cap

effects from different sources (such as character vs. summon) will stack additively along with class/character Healing Extended Mastery Perks. Meanwhile, 
stacks multiplicatively, not additively, with Healing Cap Up.[1]

is added after all Healing Cap Up effects are calculated. Note that the status effect does not stack with healing cap-boosting support skills; only the strongest effect will be applied. (Support skills also do not stack with each other.)
Healing amount and healing cap will always be rounded down.
Healing Cap Formula
{[Base heal amount]
* [1 + (.03 if mastered Iatromantis and NOT class V)
+ (Wonder Heal Cap %)
+ (Sub Aura Healing Cap %)]
* [1 + (Healing Cap Up Buffs %)
+ (Character Healing EMP %)
+ (Over Mastery Ring Healing %)
+ (Summon main aura healing cap %)
+ (AX Skill Healing Specs %)
+ (MC/Other char support skill healing cap boost %)]
* [1 + (Healing Cap (Stackable) buffs by MC %)]
* [1 + (Healing Cap (Stackable) buffs by chars NOT the MC %)]
* [1 + (Weapon grid heal cap %)]}
+ Recovery Cap Boosted
Example


At level 45:
Healing cap increased to 1000 HP. has a 1000 HP base healing cap (at Lv65). Healing Cap Up effects from 

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 
Duration: 2 turns, and 
Strength: 50%Duration: 2 turns. (+50%), maxing out her 3 Healing EMPs (+60%), and 
All allies gain 
Strength: 10%Duration: 3 turns and 
Strength: 10%Duration: 3 turns.'s call (+10%) will stack additively.
Heal cap: 1000 * (1 + 0.5 + 0.6 + 0.1) = 2200
A 


Strength: 40%Duration: 3 turns and 
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
Dagger: All parties gain 
Strength: 10%Duration: 3 turns and 
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns. provides 20% 
, which stacks multiplicatively with other Healing Cap Up effects.
Heal cap: 2200 * 1.2 = 2640
Erin's 
Heal cap: 2640 + 200 = 2840
Healing cap for a party member with 

Strength: 3000 HPDuration: 1 turn and 
Duration: 5 turns.'s 
(+3000 HP):
Heal cap: 2640 + 3000 = 5640
If all party members have 10,000 HP, 
At level 45:
Healing cap increased to 1000 HP.'s total strength is (including Healing Up effects from the same sources as Healing Cap Up):
Heal cap: (10,000 * 0.2) * (1 + 0.5 + 0.6 + 0.1) * 1.2 = 5280 HP → lowered to 2840 for party members without Johann's Recovery Cap Boosted. Character with Johann's buff will not hit their healing cap.
Healing Cap Up

The following abilities grant the Healing Cap Up or Healing Cap Up (Stackable) status effects. For character support skills that boost healing cap, see the Support Skills section.
Healing Cap Up only affects healing from character skills, support skills, and healing status effects from character skills. Direct healing from charge attacks and summon calls are not affected.
Main Character
| Class | Skill | Targets | Boost | Dur | C/D | Sub?Can be used as a subskill on other classes | Notes |
|---|---|---|---|---|---|---|---|
Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%. |
All parties | ? | 3T | 7T | No | Stacks up to an unknown amount. | |
Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
All parties | 20~30% (Harp) 10%~20% (Dagger) |
3T | 7T | No | Stacks up to 20/30% Healing Cap Up (10/20% on first use, 5% for subsequent uses). | |
Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite. |
All parties | 20~30% (Harp) 10%~20% (Dagger) |
3T | 7T | No | Stacks up to 20/30% Healing Cap Up (10/20% on first use, 5% for subsequent uses). |
Characters
| Character | Element | Source | Targets | Boost | Dur | C/D | Notes |
|---|---|---|---|---|---|---|---|
Gain 1 Duration: Indefinite, Strength: 50% (Max: 100%)Duration: Indefinite, and Strength: 50% (Max: 100%)Duration: Indefinite. |
Self | 50~100% | - | - | Stacks up to an 100% boost. | ||
Duration: 1 turn and Duration: 1 turn . |
Self | 100% | 3T | 6T | Requires level 100 (5★). | ||
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. At level 95: Also gain Duration: 1 turn . |
Self | 400% | 1T | 7T | Requires level 95 (5★). boosts their charge attack heal from 20% max HP (Healing cap: 500) to 30% max HP (Healing cap: 2000). | ||
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: 2 turns, and Strength: 50%Duration: 2 turns. |
One ally | 50% | 2T | 6T | |||
Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 50%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | 50% | 2.5T | - | |||
All allies gain Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 50~100% | - | - | Requires 5★. Stacks up to an 100% boost. | ||
Strength: 5%Duration: 3 turns, Strength: 5%Duration: 3 turns, Strength: 25%Duration: 3 turns, and Strength: 25%Duration: 3 turns. |
All allies | 25% | 3T | 9T | |||
All allies gain Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Gain Strength: 50% (Max: 100%)Duration: Indefinite and Strength: 50% (Max: 100%)Duration: Indefinite. |
Self | 50~100% | - | - | Requires 5★. Stacks up to an 100% boost. |
Summons
| Summon + Effect | Element | Source | Targets | Boost | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
All allies gain Strength: 10%Duration: 3 turns and Strength: 10%Duration: 3 turns. |
Call | All allies | 10% | 3 turns | 9 turns | ||
10% boost to healing skills. |
Aura | All allies | 10% | - | - | Requires 4★. | |
| Sub Aura | All allies | 10% - 30% | - | - | Requires Level 220. |
Weapon Charge Attacks
| Weapon + C.A. | Element | Type | Targets | Boost | Duration | Notes |
|---|---|---|---|---|---|---|
Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 15% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Can only be equipped by | ||
Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10% + 1Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Main Character | ? | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Recovery Cap Boosted
The following are sources of the Recovery Cap Boosted status effect. For character support skills that boost healing cap, see the Support Skills section.
| Name | Element | Source | Targets | Boost | Dur | C/D | Notes |
|---|---|---|---|---|---|---|---|
Strength: 45%-15%Duration: 3 turns and Strength: 1000Duration: 3 turns. |
All allies | 1000 HP | 3T | 6T | |||
All allies gain Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 500 HP | 2.5T | - | |||
Activate Duration: 2 turns. At level 95: Also gain Strength: 20%Duration: 2 turns and Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns.. Gain Strength: 1000Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1000 HP | 1.5T | - | Requires 5★. | ||
Strength: 10%Duration: 3 turns and Strength: 500 HPDuration: 3 turns. |
All allies | 500 HP | 3T | 7T | |||
Strength: 3000 HPDuration: 1 turn and Duration: 5 turns. |
One ally | 3000 HP | 1T | 10T | Johann cannot select himself as a target. | ||
Inflict Base Accuracy: 100%. (When Cagliostro has 10 or more buffs: Activates twice.) |
All allies | 1000 HP | 1T | 7T |
Support Skills
| Character | Element | Source | Targets | Boost | Notes |
|---|---|---|---|---|---|
20% boost to healing cap. |
Self | 20% | |||
20% boost to healing cap. |
Self | 20% | |||
20% boost to healing cap. |
Self | 20% | |||
20% boost to healing cap. 100% boost to MC's HP restored upon revival.Also affects summons such as Europa and on MC. Reduces Gain Duration: 1 turn upon using At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.. |
Self | 20% | |||
20% boost to healing cap and debuff immunity. Starts battle with Duration: Indefinite. |
Self | 20% | Must be using a staff in both the main and auxilary weapon slots. | ||
Field effect Local status effect is active. |
Fire allies | 25% | Requires Field effect Local status effect to be active. | ||
20% boost to Fire allies' healing specs. Remove 1 debuff from a Fire ally when that ally takes turn-based damage. At level 95: Fire allies also gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite when they take turn-based damage. |
Fire allies | 20% | Requires Alanaan to be a sub ally. | ||
(Boost all allies' healing cap by 200.) |
All allies | 200 HP | |||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| Water allies | 150 HP | Requires Joel to be a sub ally. | |||
| All allies | 200 HP (3★) | ||||
. |
Allies with |
500 HP | |||
| All allies | 200 HP (3★) | ||||
ranks |
Allies with ranks |
10~50% | Gained through Caim's third skill resets to End cooldown for Randomly raise one of Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, or Duration: Indefinite rank by 1 for all Earth allies., Raise caster's Duration: Indefinite Rank by 1 (Max: 4)., Caim's Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, and Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies., and Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, or Duration: Indefinite ranks by 1.. Prior to 5★, Caim only generates ranks for himself. | ||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP | ||||
Boost to healing specs based on number of other female main allies. |
Self | 30~90% | Varies based on number of female main allies. Korwa herself does not count towards her support skill. | ||
| All allies | 200 HP (3★) | ||||
. (Takes effect even when De La Fille is a sub ally.) |
Light allies | 2~10% | Requires level 95 (5★). Depends on the ally's number of . Takes effect even when De La Fille is a sub ally. | ||
| All Allies | 200 HP (3★) | ||||
When Sophia uses a skill: Remove 1 debuff from Light allies. (Boost to healing cap takes effect even when Sophia is a sub ally.) |
Light allies | 200 HP | Requires Sophia to be a sub ally. | ||
| All Allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) . |
Allies with Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) |
500 HP | Grants 500 HP boost to healing cap per Rune, up to 1000 HP. | ||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) | ||||
| All allies | 200 HP (3★) |
Extended Mastery Perks
Healing Extended Mastery Perks raise both heal amount and healing cap for that character based on the number of ★ invested into it. Healing EMPs are additive with 
and multiplicative with 
.
The Main Character has 3 Healing EMP nodes per class unlocked at base, rank 280, and rank 340. The base EMP provides 5% and the others 15% healing boost at 3★. Mastering classes (raising them to level 20) can grant a total 14% boost that applies to all classes and an additional 3% healing cap to those not in Row V. Some gain additional healing boosts through leveling, including Master Level and Ultimate Mastery.
Characters with Healing EMPs
Character Extended Mastery Perks and Over Mastery Bonuses give a 10% healing boost at 1★, 15% at 2★, and 20% at 3★. Multiple Healing EMP nodes stack additively.
Weapon Skills
Various weapon skills can boost healing cap. For a full list, see Healing Skill Weapons.
































































































































































































