Healing Cap
Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil
Most sources of healing have a cap on how much HP can be restored at a time. However, that cap can be increased through Healing Cap Boosted and Recovery Cap Boosted effects. Healing Cap Up raises a character skill's healing cap by a certain percentage, while Recovery Cap Boosted raises healing cap by a flat number.
About Healing Cap
Healing Cap UpHealing skill's healing cap is boosted
effects from different sources (such as character vs. summon) will stack additively along with class/character Healing Extended Mastery Perks. Meanwhile, Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
stacks multiplicatively, not additively, with Healing Cap Up.[1]
Recovery Cap BoostedRecovery cap is boosted
is added after all Healing Cap Up effects are calculated. Note that the status effect does not stack with healing cap-boosting support skills; only the strongest effect will be applied. (Support skills also do not stack with each other.)
Healing amount and healing cap will always be rounded down.
Healing Cap Formula
{[Base heal amount] * [1 + (.03 if mastered Iatromantis and NOT class V) + (Wonder Heal Cap %) + (Sub Aura Healing Cap %)] * [1 + (Healing Cap Up Buffs %) + (Character Healing EMP %) + (Over Mastery Ring Healing %) + (Summon main aura healing cap %) + (AX Skill Healing Specs %) + (MC/Other char support skill healing cap boost %)] * [1 + (Healing Cap (Stackable) buffs by MC %)] * [1 + (Healing Cap (Stackable) buffs by chars NOT the MC %)] * [1 + (Weapon grid heal cap %)]} + Recovery Cap Boosted
Example
Erin's HealRestore 20% of all allies' HP.
At level 45:
Healing cap increased to 1000 HP. has a 1000 HP base healing cap (at Lv65). Healing Cap Up effects from Frozen RipplesGrant an ally Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Healing UpHealing skill's healing amount is boosted
Duration: 2 turns, and 50% Healing Cap UpHealing skill's healing cap is boosted
Strength: 50%Duration: 2 turns. (+50%), maxing out her 3 Healing EMPs (+60%), and Yggdrasil OmegaLuminox Genesi Massive Earth damage to all foes.
All allies gain 10% Healing UpHealing skill's healing amount is boosted
Strength: 10%Duration: 3 turns and 10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns.'s call (+10%) will stack additively.
Heal cap: 1000 * (1 + 0.5 + 0.6 + 0.1) = 2200
A Superstar MC's Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns. provides 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
, which stacks multiplicatively with other Healing Cap Up effects.
Heal cap: 2200 * 1.2 = 2640
Erin's
Extended Mastery Support SkillBoost to all allies' healing cap★☆☆ | ★★☆ | ★★★ |
---|---|---|
provides an extra 200 HP boost to healing cap for the party.
Heal cap: 2640 + 200 = 2840
Healing cap for a party member with Johann RishabhaGrant another ally Recovery Cap BoostedRecovery cap is boosted
Strength: 3000 HPDuration: 1 turn and DEF UpDEF is boosted
Duration: 5 turns.'s Recovery Cap BoostedRecovery cap is boosted
(+3000 HP):
Heal cap: 2640 + 3000 = 5640
If all party members have 10,000 HP, HealRestore 20% of all allies' HP.
At level 45:
Healing cap increased to 1000 HP.'s total strength is (including Healing Up effects from the same sources as Healing Cap Up):
Heal cap: (10,000 * 0.2) * (1 + 0.5 + 0.6 + 0.1) * 1.2 = 5280 HP → lowered to 2840 for party members without Johann's Recovery Cap Boosted. Character with Johann's buff will not hit their healing cap.
Healing Cap Up
Heal skill's healing cap is boosted
The following abilities grant the Healing Cap Up or Healing Cap Up (Stackable) status effects. For character support skills that boost healing cap, see the Support Skills section.
Healing Cap Up only affects healing from character skills, support skills, and healing status effects from character skills. Direct healing from charge attacks and summon calls are not affected.
Main Character
Class | Skill | Targets | Boost | Dur | C/D | Sub?Can be used as a subskill on other classes | Notes |
---|---|---|---|---|---|---|---|
Harpist / Bard | OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%. |
All parties | ? | 3T | 7T | No | Stacks up to an unknown amount. |
Superstar | Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
All parties | 20~30% (Harp) 10%~20% (Dagger) |
3T | 7T | No | Stacks up to 20/30% Healing Cap Up (10/20% on first use, 5% for subsequent uses). |
Elysian | ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. |
All parties | 20~30% (Harp) 10%~20% (Dagger) |
3T | 7T | No | Stacks up to 20/30% Healing Cap Up (10/20% on first use, 5% for subsequent uses). |
Characters
Character | Element | Source | Targets | Boost | Dur | C/D | Notes |
---|---|---|---|---|---|---|---|
Teena (Summer) | Lambent Flame450%Massive Fire damage to a foe. Gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 50% Healing Up (Stackable / Max: 100%)Healing skill's healing amount is boosted (Stackable / Can't be removed) Strength: 50% (Max: 100%)Duration: Indefinite, and 50% Healing Cap Up (Stackable / Max: 100%)Healing skill's healing cap is boosted (Stackable / Can't be removed) Strength: 50% (Max: 100%)Duration: Indefinite. |
Self | 50~100% | - | - | Stacks up to an 100% boost. | |
Yuel | Third Dance: JinkaGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . |
Self | 100% | 3T | 6T | Requires level 100 (5★). | |
Aqours Second-Years | I Want to Shine!Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. At level 95: Also gain Let's ShineCharge attack's healing specs are boosted Duration: 1 turn . |
Self | 400% | 1T | 7T | Requires level 95 (5★). Let's ShineCharge attack's healing specs are boosted boosts their charge attack heal from 20% max HP (Healing cap: 500) to 30% max HP (Healing cap: 2000). | |
Erin | Frozen RipplesGrant an ally Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Healing UpHealing skill's healing amount is boosted Duration: 2 turns, and 50% Healing Cap UpHealing skill's healing cap is boosted Strength: 50%Duration: 2 turns. |
One ally | 50% | 2T | 6T | ||
Yuel (Event) | Crimson Dance: Rin'enBig Water damage to a foe. Gain Healing UpHealing skill's healing amount is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 50% Healing Cap UpHealing skill's healing cap is boosted Strength: 50%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | 50% | 2.5T | - | ||
Cagliostro | Ars Magna450%Massive Earth damage to a foe. All allies gain 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 50~100% | - | - | Requires 5★. Stacks up to an 100% boost. | |
Jasmine (SR) | Growth PotionAll allies gain 5% DA UpDouble attack rate is boosted Strength: 5%Duration: 3 turns, 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns, 25% Healing UpHealing skill's healing amount is boosted Strength: 25%Duration: 3 turns, and 25% Healing Cap UpHealing skill's healing cap is boosted Strength: 25%Duration: 3 turns. |
All allies | 25% | 3T | 9T | ||
Sarunan | Eternal DesireMassive Light damage to a foe. All allies gain 25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Gain 50% Healing Up (Stackable / Max: 100%)Healing skill's healing amount is boosted (Stackable / Can't be removed) Strength: 50% (Max: 100%)Duration: Indefinite and 50% Healing Cap Up (Stackable / Max: 100%)Healing skill's healing cap is boosted (Stackable / Can't be removed) Strength: 50% (Max: 100%)Duration: Indefinite. |
Self | 50~100% | - | - | Requires 5★. Stacks up to an 100% boost. |
Summons
Summon + Effect | Element | Source | Targets | Boost | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|
Yggdrasil OmegaLuminox Genesi Massive Earth damage to all foes. All allies gain 10% Healing UpHealing skill's healing amount is boosted Strength: 10%Duration: 3 turns and 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns. |
Call | All allies | 10% | 3 turns | 9 turns | ||
Rose QueenMain Aura80% boost to Wind Elemental ATK. 10% boost to healing skills. |
Aura | All allies | 10% | - | - | Requires 4★. | |
LuciferSub Aura10% boost to healing specs. | Sub Aura | All allies | 10% - 30% | - | - | Requires Level 220. |
Weapon Charge Attacks
Weapon + C.A. | Element | Type | Targets | Boost | Duration | Notes |
---|---|---|---|---|---|---|
Rip Van Winkle Secluded Cabin Massive Dark damage to a foe. Gain 15% Healing UpHealing skill's healing amount is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 15% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Can only be equipped by Lumberjack. | ||
Stardust Holly Rod Stardust Fall Massive Water damage to a foe. Gain Healing UpHealing skill's healing amount is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Healing Cap UpHealing skill's healing cap is boosted Strength: 10% + 1Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Main Character | ? | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Recovery Cap Boosted
The following are sources of the Recovery Cap Boosted status effect. For character support skills that boost healing cap, see the Support Skills section.
Name | Element | Source | Targets | Boost | Dur | C/D | Notes |
---|---|---|---|---|---|---|---|
Doctor | NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns. |
All allies | 1000 HP | 3T | 6T | ||
Cardinal Spear | Howling IlluminationMassive Wind damage to a foe. All allies gain Recovery Cap Boosted (500)Recovery cap is boosted Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 500 HP | 2.5T | - | ||
Melleau | Akua Lanakila500%Massive Earth damage to a foe. Activate ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns.. Gain Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1000 HP | 1.5T | - | Requires 5★. | |
Kaede Takagaki | Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 500 HPDuration: 3 turns. |
All allies | 500 HP | 3T | 7T | ||
Johann | RishabhaGrant another ally Recovery Cap BoostedRecovery cap is boosted Strength: 3000 HPDuration: 1 turn and DEF UpDEF is boosted Duration: 5 turns. |
One ally | 3000 HP | 1T | 10T | Johann cannot select himself as a target. | |
Cagliostro (Dark) | Nucleosynthesis350% Dark damage to a foe (Damage cap: ~440,000). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. (When Cagliostro has 10 or more buffs: Activates twice.) |
All allies | 1000 HP | 1T | 7T |
Support Skills
Character | Element | Source | Targets | Boost | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Priest | Compassion5% boost to healing. 20% boost to healing cap. |
Self | 20% | ||||||||
Cleric | Compassion5% boost to healing. 20% boost to healing cap. |
Self | 20% | ||||||||
Bishop | Compassion5% boost to healing. 20% boost to healing cap. |
Self | 20% | ||||||||
Sage | Ray of Hope5% boost to healing. 20% boost to healing cap. 100% boost to MC's HP restored upon revival.Also affects summons such as Europa and AutoreviveRecovers once from a knockout while in effect on MC. Reduces ReviveRevive an ally with 25% HP.'s cooldown by 2 turns. Gain Enchanted: Ray of HopeATK is boosted Duration: 1 turn upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.. |
Self | 20% | ||||||||
Iatromantis | Healing AuraIf main and auxiliary weapon are both staffs: 20% boost to healing cap and debuff immunity. Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed) Duration: Indefinite. |
Self | 20% | Must be using a staff in both the main and auxilary weapon slots. | |||||||
Alanaan | Benevolent Soul25% boost to Fire allies' healing specs when the field effect Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect is active. |
Fire allies | 25% | Requires Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect to be active. | |||||||
The Sun ReversedWhen Sub Ally: 20% boost to Fire allies' healing specs. Remove 1 debuff from a Fire ally when that ally takes turn-based damage. At level 95: Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite when they take turn-based damage. |
Fire allies | 20% | Requires Alanaan to be a sub ally. | ||||||||
Nemone (Holiday) | I'm the PresentI boost all allies' healing cap! (Boost all allies' healing cap by 200.) |
All allies | 200 HP | ||||||||
Zahlhamelina | Extended Mastery Support SkillBoost to all allies' healing cap.
|
All allies | 200 HP (3★) | ||||||||
Mio Honda | Extended Mastery Support SkillBoost to all allies' healing cap
|
All allies | 200 HP (3★) | ||||||||
Katalina (Grand) | Extended Mastery Support SkillBoost to all allies' healing cap.
|
All allies | 200 HP (3★) | ||||||||
Erin | Extended Mastery Support SkillBoost to all allies' healing cap
|
All allies | 200 HP (3★) | ||||||||
Io | Extended Mastery Support SkillBoost to all allies' healing cap
|
All allies | 200 HP (3★) | ||||||||
Joel (SR) | Bay WatcherWhen Sub Ally: 150 HP boost to Water allies' healing cap. | Water allies | 150 HP | Requires Joel to be a sub ally. | |||||||
Katalina (Summer) | Extended Mastery Support SkillBoost to all allies' healing cap
|
All allies | 200 HP (3★) | ||||||||
Lilele (Summer) | Lilele Is No. 1Boost recovery cap by 500 for allies with ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed) . |
Allies with ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed) |
500 HP | ||||||||
Suframare (Summer) | Extended Mastery Support SkillBoost to all allies' healing cap.
|
All allies | 200 HP (3★) | ||||||||
Caim | HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) ranks |
Allies with HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) ranks |
10~50% | Gained through Golden Twilight500%Massive Earth damage to a foe (Damage cap: ~2,020,000). Caim's third skill resets to Blank Face. End cooldown for Blank Face. Randomly raise one of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite rank by 1 for all Earth allies., Heart TrickRestore 20% of all allies' HP (Healing cap: 2000). Raise caster's HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4)., The Fool UprightWhen Switching to Main Ally: Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies., and Domain Bonus AbilityUpon using charge attack: Randomly raise two of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks by 1.. Prior to 5★, Caim only generates HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) ranks for himself. | |||||||
De La Fille (Earth) | Extended Mastery Support SkillBoost to all allies' healing cap
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All allies | 200 HP (3★) | ||||||||
Yggdrasil | Extended Mastery Support SkillBoost to all allies' healing cap.
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All allies | 200 HP (3★) | ||||||||
μ's First-Years | Otonokizaka First-Years200 HP boost to all allies' healing cap. | All allies | 200 HP | ||||||||
Korwa (SR) | What Might Have BeenBoost to C.A. specs based on number of male main allies / Boost to healing specs based on number of other female main allies | Self | 30~90% | Varies based on number of female main allies. Korwa herself does not count towards her support skill. | |||||||
Selfira (Event) | Extended Mastery Support SkillBoost to all allies' healing cap
|
All allies | 200 HP (3★) | ||||||||
De La Fille | Seven Jewel RadianceBoost to Light allies' healing specs based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when De La Fille is a sub ally.) |
Light allies | 2~10% | Requires level 95 (5★). Depends on the ally's number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) . Takes effect even when De La Fille is a sub ally. | |||||||
Extended Mastery Support SkillBoost to all allies' healing cap.
|
All Allies | 200 HP (3★) | |||||||||
Sophia | Zeyen PriestessWhen Sub Ally: 200 HP boost to Light allies' healing cap. | Light allies | 200 HP | Requires Sophia to be a sub ally. | |||||||
Extended Mastery Support SkillBoost to all allies' recovery cap.
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All Allies | 200 HP (3★) | |||||||||
Ceylan (Event) | Extended Mastery Support SkillBoost to all allies' healing cap
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All allies | 200 HP (3★) | ||||||||
Johann | Extended Mastery Support SkillBoost to all allies' healing cap
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All allies | 200 HP (3★) | ||||||||
Mishra (SSR) | Ancient Rune and Beauty ResearchBoost to healing cap of allies with Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) . |
Allies with Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) |
500 HP | Grants 500 HP boost to healing cap per Rune, up to 1000 HP. | |||||||
Sophia (SR) | Extended Mastery Support SkillBoost to all allies' healing cap
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All allies | 200 HP (3★) | ||||||||
Lady Grey (Halloween) | Extended Mastery Support SkillBoost to all allies' healing cap.
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All allies | 200 HP (3★) | ||||||||
Marquiares | Extended Mastery Support SkillBoost to all allies' healing cap
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All allies | 200 HP (3★) | ||||||||
Will (SR) | Extended Mastery Support SkillBoost to all allies' healing cap
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All allies | 200 HP (3★) |
Extended Mastery Perks
Healing Extended Mastery Perks raise both heal amount and healing cap for that character based on the number of ★ invested into it. Healing EMPs are additive with Healing Cap UpHealing skill's healing cap is boosted
and multiplicative with Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
.
The Main Character has 3 Healing EMP nodes per class unlocked at base, rank 280, and rank 340. The base EMP provides 5% and the others 15% healing boost at 3★. Mastering classes (raising them to level 20) can grant a total 14% boost that applies to all classes and an additional 3% healing cap to those not in Row V. Some gain additional healing boosts through leveling, including Master Level and Ultimate Mastery.
Characters with Healing EMPs
Character Extended Mastery Perks and Over Mastery Bonuses give a 10% healing boost at 1★, 15% at 2★, and 20% at 3★. Multiple Healing EMP nodes stack additively.
Weapon Skills
Various weapon skills can boost healing cap. For a full list, see Healing Skill Weapons.