Proving Grounds is a limited-time event where players participate in sets of multiple battles called sorties.
Face the waves of foes and prove your parties' might!
Sorties consist of multiple battles and require players to form multiple parties.
Parties may share weapons and summons, and the main character may use the same class and skills, but other versions of characters can only be included in one party per sortie. No changes can be made to a party that has won a battle until the sortie is cleared or evacuated.
A support summon can be selected at the start of a sortie, and the same summon will be applied throughout the sortie.
Each crew sortie can be cleared by winning all of its battles.
Characters included in the first party can't be included in the second party.
For the third battle, the sortie party from previous battles may be selected once again.
If you select a party used in previous battles, the characters' status, such as HP, buffs, debuffs, skill cooldown, and status effects will not reset. On the other hand, summon aura effects, support skill effects or weapon skill effects that change based on turns passed and field effects will be reset.
Choosing the previous party has both advantages and disadvantages. Grasp the party's state and make the wisest tactical decision!
- Available difficulties for sorties are as follows. Each difficulty unlocks by clearing the previous difficulty. (Numbers in the parentheses indicate the number of battles.)
- Very Hard (2)
- Extreme (2)
- Extreme+ (2)
- Maniac (2)
- Proud (3)
- Proud+ (3)
- Maniac sortie can be cleared only once a day. The limit resets daily at 5 a.m. (JST).
- Proud and Proud+ sorties only provide completion rewards once during the event period. Subsequent clears do not provide rewards.
- No elixirs can be used in Proud and Proud+ sorties.
- The might of foes in Proud and Proud+ sorties is significantly greater than in other difficulties. Proud+ sortie will especially be the most challenging content among all the event quests in the game. A well thought-out battle strategy and party formation will be required to overcome these challenges.
- Foes that appear in Extreme and harder-difficulty sorties have resistance to all elements except for fire. All elements other than fire will deal less damage than normal.
- Maniac, Proud, and Proud+ sorties can be retried until cleared even if you've evacuated from them.
Foes' for nightmare-difficulty sorties have resistance to all elements except for the foe's weakness element. All elements other than the weakness element will deal less damage than normal.
You can retry each battle if the entire party is knocked out or you retreat from a battle. The party will be reset to its state before the battle.
Characters, weapons, summons, and the main character's class and skills can be changed, but all damage, buffs, and debuffs on the foe and allies will be reset.
To end a sortie, tap the Evacuate button on the event page. Battle progress in the sortie will be reset, and the sortie can be started over from the first battle.
AP used to start the sortie won't be returned when the sortie is evacuated.
If a crew sortie battle is in progress, you can continue to play it even after the event period. However, regardless of the battle result, the sortie will end after that battle, and will be counted as an evacuated sortie.
By satisfying certain requirements during sortie battles, PG points will be accumulated. The requirements fall into three categories. The categories and requirements are as follows.
- Deal damage to foes
- Action Bonuses
- Use skills, call summons, activate chain bursts, etc.
- Clear the battle under certain conditions, such as having all six characters remaining, clearing within ten turns, including SR or R characters in the party, etc.
There is a limit to PG points that can be earned in one battle.
You can obtain loot from each battle of a crew sortie. In addition, if you clear all battles, you will get more loot as a completion reward!
Aside from the loot from each sortie, you'll be able to pick up items by gathering battle badges. The battle badge loot includes event-exclusive weapons, a gold spell book, and an SSR draw ticket!
Event Weapon List
|Bident||2710||240||Armed Flood: Big boost to water allies' ATK
Abyssal Avenger: Boost to Water allies' counter damage. Water allies gain (Stackable / Max: 2) upon countering.
Azure Fang: Massive Water damage to a foe.
All allies gain .
4★: MC also gains (Max: 50%).
|Clarion||2940||200||Armed Flood: Big boost to water allies' ATK
Cobalt Arts: Boost to Water allies' skill damage cap.
Violet Rime's Serenade: Massive Water damage to a foe.
All allies gain .
4★: All allies also gain .
(200% Water damage to a foe upon dodging [Damage cap: ~400,000].)
|Daggerpeak||2510||280||Armed Grounds: Big boost to earth allies' ATK
Amber Arts: Boost to Earth allies' skill damage cap.
Skean Ascent: 500%Massive Earth damage to a foe
5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit~600,000 total).
4★: Also inflict .
|Dawn Rising||2275||309||Armed Grounds: Big boost to earth allies' ATK
Sunlight's Stimulant: All allies gain upon using healing skills.
Bathed in the New Sun: Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 900).
4★: Remove 1 debuff from all allies.
|Ushumgal||2760||230||Armed Blaze: Big boost to Fire allies' ATK
Scarlet Arts: Boost to Fire allies' skill damage cap.
Tearful Break: Massive Fire damage to a foe.
300% Bonus Fire damage (Damage cap: ~630,000).
4★: Also inflict .
|Windhose||2750||230||Armed Gale: Big boost to Wind allies' ATK
Chain Force: Boost to chain burst DMG and chain burst DMG cap
Gale Stream: Massive Wind damage to a foe.
All allies gain .
4★: All allies also gain and for 0.5 turns.
|Zwei Schaedel||2580||270||Armed Shadow: Big boost to dark allies' ATK
Royal Purple Blow: 20% Bonus Dark DMG effect to third hit of dark allies' triple attacks.
Seltsam: Massive Dark damage to a foe.
Gain and .
4★: and now affects all allies.
This list contains Trophies from all iterations of Proving Grounds.
- Event character's loyalty will not rise by clearing crew sortie battles.
|1||November 2018||Fire||Beta test. New weapon:|
|2||February 2019||Wind||New weapon:|
|3||June 2019||Water||New weapon:|
|4||September 2019||Fire||Rerun of November 2018 with rebalanced bosses.|
|5||October 2019||Dark||Halloween-themed. New weapon:|
|6||December 2019||Earth||New Year's-themed. New weapon:. New character: .|
|7||April 2020||Water||New weapon:.|
|8||May 2020||Wind||Rerun of February 2019 with rebalanced bosses.|
|9||July 2020||Earth||New weapon:.|