Save SR/SSR Tickets for Premium Gala or Flash Gala banners, or banners with seasonal characters. This ticket is not affected by rate ups and does not provide Cerulean Sparks, but it can draw anything from the currentDraw banner.
Proving Grounds SSR Ticket can be used immediately. This ticket has a static draw pool regardless of when it is used.
AP used to start a sortie that has yet to be cleared will now be returned when evacuating.
Sortie Field Effect
For this Proving Grounds, dealing damage to debuffed foes is key! Include characters capable of lowering a foe's ATK and DEF (stackable) to cut them down and pave the way to victory!
Characters capable of lowering a foe's ATK and DEF (stackable) through their skills or charge attacks will be indicated by an icon displayed under their thumbnail on the character list when forming a sortie party.
Event Battles
Sorties
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Both battles can drop all items. Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Both battles can drop all items. Drop table based on previous Proving Ground iteration. Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: Random allies Deals: Wind DMG (4-hit / 120%) Effect: Skill SealedCan't use skills Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
Putrid BreathNTR 75%
Targets: All allies Deals: Wind DMG (300%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
Void CallODTR 50%
Targets: All allies Deals: Wind DMG (100%) Effect: 20% Charge CutInstantly reduces Charge Bar by 20% Strength: 20% / PoisonedHP is lowered on every turn Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / ConfusedMay attack an ally (Substitute and Counter won't take effect) Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / ZombifiedReceives DMG if healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
75% Trigger
Casts Putrid Breath.
50% Trigger
Casts Void Call.
25% Trigger
Casts Dark Beacon.
Battle 2
His Excellency Daemonen
100
40,000,000
◇◇
No
Special Attacks
Triggers and Notes
Death BlastTR 25%
Targets: One ally Deals: Wind DMG (500%) Effect: DeathKnocked out after 2.5 turns Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
Eye ContactTR 50%
Targets: Random allies Deals: Wind DMG (12-hit / 150%) Effect: CharmedAttacks are slightly limited Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG) TR 50% only: Also deploys Fuzzy HazyTrickery causes 1-3 battle turns to progress per turn Duration: IndefiniteField effect.
Trick Flare
Targets: Random allies Deals: Wind DMG (20-hit) Effect: BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / HalationHP bar is hidden Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Wind DMG (200%) Effect: UnheimlichATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 4,000,000 or more DMG within 1 turn) Local status effect (All foes)
Treat FlareTR 50%
Targets: Random allies Deals: Wind DMG (3-hit / 100%) Effect: UpliftedCharge diamonds fill more quickly Local status effect (All foes) TR 50% only: Also deploys BosheitHealing amount, healing cap, and ATK are boosted Duration: IndefiniteField effect.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
High-Difficulty Sorties
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
nEeeECroOsIiSNTR 75%
Targets: Random allies Deals: Wind DMG (12-hit / 100%) Effect: ATK DownATK is lowered Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. / DEF DownDEF is lowered Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
nEtHer gAaaOoolODTR 50%
Targets: All allies Deals: Wind DMG (400%) Effect: Skill SealedCan't use skills Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
rOAd tO pERdItIiiOOooNTR 25%
Targets: All allies Deals: Wind DMG (200%) Effect: Those Hills Have EyesC.A. specs are boosted / Can't heal (Can't be removed) Duration: Indefinite (All allies) (Debuffs only inflicted on allies that take DMG)
75% Trigger
Casts nEeeECroOsIiS.
50% Trigger
Casts nEtHer gAaaOool.
25% Trigger
Casts rOAd tO pERdItIiiOOooN.
Battle 2
Jack-o'-Lantern
120
72,000,000
◇◇
Yes
13 DEFEstimated damage dealt to a 13 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Hollow SilenceNTR 75% 50%
Targets: One ally Deals: Wind DMG (400%) Effect: TreatHealing amount and healing cap are boosted (Can't be removed) Duration: Indefinite (All allies) / TrickScheming up something unpleasant (Can't be removed) rises by 1 (Self)
Over the LineODTR 25%
Targets: All allies Deals: Wind DMG (150%)
StyxTR
Targets: All allies Deals: Wind DMG Effect: Pumpkin TrickRecovers HP each turn / Takes DMG upon recovering HP (Can't be removed) Duration: 5.5 turnsIgnores Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 5 turns remaining. (All allies) / Removes all TrickScheming up something unpleasant (Can't be removed) (Self)
When TrickScheming up something unpleasant (Can't be removed) Duration: Indefinite is lvl 3
Styx replaces the next full charge diamond attack.
75% Trigger
Casts Hollow Silence.
50% Trigger
Casts Hollow Silence.
25% Trigger
Casts Over the Line.
Battle 3
His Excellency Daemonen
120
55,000,000
◇◇
No
13 DEFEstimated damage dealt to a 13 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Death BlastTR 25%
Targets: One ally Deals: Wind DMG (500%) Effect: DeathKnocked out after 2.5 turns Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
Eye ContactTR 50%
Targets: Random allies Deals: Wind DMG (12-hit / 150%) Effect: CharmedAttacks are slightly limited Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG) TR 50% only: Also deploys Fuzzy HazyTrickery causes 1-3 battle turns to progress per turn Duration: IndefiniteField effect.
Trick Flare
Targets: Random allies Deals: Wind DMG (20-hit) Effect: BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / HalationHP bar is hidden Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
50% Trigger
Casts Eye Contact.
25% Trigger
Casts Death Blast.
Count Kurbis
120
55,000,000
◇◇◇
No
13 DEFEstimated damage dealt to a 13 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: All allies Deals: Wind DMG (200%) Effect: UnheimlichATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 4,000,000 or more DMG within 1 turn) Local status effect (All foes)
Treat FlareTR 50%
Random allies Deals: Wind DMG (3-hit / 100%) Effect: UpliftedCharge diamonds fill more quickly Local status effect (All foes) TR 50% only: Also deploys BosheitHealing amount, healing cap, and ATK are boosted Duration: IndefiniteField effect.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Multi-MissileTR 50%
Targets: Random allies Deals: Wind DMG (20-hit / 50%) Effect: BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Nostril NOS
Targets: All allies Deals: Wind DMG (250%) Effect: Removes 3 Buff Effects (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
50% Trigger
Casts Multi-Missile.
Masquerade Mask
150
45,000,000
◇◇◇
No
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Multi-Missile
Targets: Random allies Deals: Wind DMG (20-hit / 50%) Effect: BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Nostril NOSTR 50%
Targets: All allies Deals: Wind DMG (250%) Effect: Removes 3 Buff Effects (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Normal attacks hit all allies.
50% Trigger
Casts Nostril NOS.
Battle 2
Haunted Plate Mail
150
120,000,000
◇◇
Yes
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Metal HailNTR 75%
Targets: Random allies Deals: Wind DMG (30-hit / 30%) Effect: DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Maser PainNODTR 50%
Targets: All allies Deals: Wind DMG (200%) Effect: BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / RepelTaking less DMG and reflects attacks Strength: Reflects up 3 hits, 1000 damage per hit.Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! (Self) (Debuffs only inflicted on allies that take DMG)
Shield Breaker RayODTR 25%
Targets: All allies Deals: Wind DMG (300%) Effect: DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Strong ArmedCan't be healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
75% Trigger
Casts Metal Hail.
50% Trigger
Casts Maser Pain.
25% Trigger
Casts Shield Breaker Ray.
Battle 3
Hasty Pumpkin
150
140,000,000
◇◇◇
No
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: All allies Deals: Wind DMG (300%) Effect: Strong ArmedCan't be healed Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (All allies) / StunnedCan't attack Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG)
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
Event Rewards
Sortie Completion Loot
Completing a sortie rewards a red chest with an assortment of random loot. Drop rates and available contents are affected by the difficulty completed. Loot that can be obtained from a lower difficulty can also be obtained in higher difficulties.