This page only contains information unique to this iteration of Proving Grounds.
For event basics, see the Proving Grounds main article.
Event duration:
|
08:00 UTC, October 7, 202117:00 JST, October 7, 2021 - 07:59 UTC, October 14, 202116:59 JST, October 14, 2021
|
|
Displayed time is based on your local machine's clock.
|
The October 2021 iteration of Proving Grounds features Wind enemies.
For new players
Notable Rewards
Changes from the Previous Event
- AP used to start a sortie that has yet to be cleared will now be returned when evacuating.
Sortie Field Effect
For this Proving Grounds, dealing damage to debuffed foes is key! Include characters capable of lowering a foe's ATK and DEF (stackable) to cut them down and pave the way to victory!
Characters capable of lowering a foe's ATK and DEF (stackable) through their skills or charge attacks will be indicated by an icon displayed under their thumbnail on the character list when forming a sortie party.
Event Battles
Sorties

|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 40 AP |
Unlock: Clear Extreme |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Battle 1 | Pumpkinhead |
50 |
3,300,000 |
◇◇ |
No |
Skull Warrior |
50 |
3,700,000 |
◇◇◇ |
No |
Tricky Bat |
50 |
3,450,000 |
◇◇◇ |
No |
Battle 2 | His Excellency Daemonen |
50 |
6,000,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (12-hit / 150%) Effect: Charmed (One ally) (Debuffs only inflicted on allies that take DMG)
- Targets: One ally
Deals: Wind DMG (500%) Effect: Death (One ally) (Debuffs only inflicted on allies that take DMG)
|
|
Count Kurbis |
50 |
6,000,000 |
◇◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (3-hit / 100%) Effect: Uplifted (All foes)
- Targets: All allies
Deals: Wind DMG (200%) Effect: Unheimlich (All foes)
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Wooden |
Silver |
Gold |
|
|
|
Both battles can drop all items. Drop table based on previous Proving Ground iteration. Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, 1/day |
Unlock: Clear Extreme+ |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Battle 1 | Haunted Tree |
100 |
72,500,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (4-hit / 120%) Effect: Skill SealedCan't use skills Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Wind DMG (300%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Wind DMG (100%) Effect: 20% Charge CutInstantly reduces Charge Bar by 20% Strength: 20% / PoisonedHP is lowered on every turn Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / ConfusedAllies can be targeted (Substitute and Counter are ineffective) Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / ZombifiedReceives DMG if healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
|
- Casts Putrid Breath.
- Casts Void Call.
- Casts Dark Beacon.
|
Battle 2 | His Excellency Daemonen |
100 |
40,000,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Targets: One ally
Deals: Wind DMG (500%) Effect: DeathKnocked out after 2.5 turns Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Wind DMG (12-hit / 150%) Effect: CharmedAttacks are slightly limited Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG) TR 50% only: Also deploys Fuzzy HazyTrickery causes 1-3 battle turns to progress per turn Duration: IndefiniteField effect.
- Targets: Random allies
Deals: Wind DMG (20-hit) Effect: BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / HalationHP bar is hidden Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
|
- Casts Eye Contact.
- Casts Death Blast.
|
Count Kurbis |
100 |
40,000,000 |
◇◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Targets: All allies
Deals: Wind DMG Effect: ATK UpATK is boosted Local status effect / DEF UpDEF is boosted Local status effect (All foes)
- Targets: All allies
Deals: Wind DMG (200%) Effect: UnheimlichATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 4,000,000 or more DMG within 1 turn) Local status effect (All foes)
- Targets: Random allies
Deals: Wind DMG (3-hit / 100%) Effect: UpliftedCharge diamonds fill more quickly Local status effect (All foes) TR 50% only: Also deploys BosheitHealing amount, healing cap, and ATK are boosted Duration: IndefiniteField effect.
|
- Casts Treat Flare.
- Casts Sonic Boom.
|
N - Normal, OD - Overdrive, TR - Trigger |
Wooden |
Silver |
Gold |
Gold Badge
|
|
|
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
High-Difficulty Sorties

|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP; 0 AP after first clear |
Unlock: Clear Maniac |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Battle 1 | Gore Shaman |
120 |
30,000,000 |
◇◇◇ |
Yes |
13 DEFEstimated damage dealt to a 13 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 115.38% | 153.85% | 230.77% | Neutral | 76.92% | 102.56% | 153.85% | Disadvantage | 57.69% | 76.92% | 115.38% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Not immune〇 StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (12-hit / 100%) Effect: ATK DownATK is lowered Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. / DEF DownDEF is lowered Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
- nEtHer gAaaOool OD TR 50%
- Targets: All allies
Deals: Wind DMG (400%) Effect: Skill SealedCan't use skills Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
- rOAd tO pERdItIiiOOooN TR 25%
- Targets: All allies
Deals: Wind DMG (200%) Effect: Those Hills Have EyesC.A. specs are boosted / Can't heal (Can't be removed) Duration: Indefinite (All allies) (Debuffs only inflicted on allies that take DMG)
|
- Casts nEeeECroOsIiS.
- Casts nEtHer gAaaOool.
- Casts rOAd tO pERdItIiiOOooN.
|
Battle 2 | Jack-o'-Lantern |
120 |
72,000,000 |
◇◇ |
Yes |
13 DEFEstimated damage dealt to a 13 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 115.38% | 153.85% | 230.77% | Neutral | 76.92% | 102.56% | 153.85% | Disadvantage | 57.69% | 76.92% | 115.38% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Hollow Silence N TR 75% 50%
- Targets: One ally
Deals: Wind DMG (400%) Effect: TreatHealing amount and healing cap are boosted (Can't be removed) Duration: Indefinite (All allies) / TrickScheming up something unpleasant (Can't be removed) rises by 1 (Self)
- Targets: All allies
Deals: Wind DMG (150%)
- Targets: All allies
Deals: Wind DMG Effect: Pumpkin TrickRecovers HP each turn / Takes DMG upon recovering HP (Can't be removed) Duration: 5.5 turnsIgnores Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 5 turns remaining. (All allies) / Removes all TrickScheming up something unpleasant (Can't be removed) (Self)
|
- When
TrickScheming up something unpleasant (Can't be removed) Duration: Indefinite is lvl 3
- Styx replaces the next full charge diamond attack.
- Casts Hollow Silence.
- Casts Hollow Silence.
- Casts Over the Line.
|
Battle 3 | His Excellency Daemonen |
120 |
55,000,000 |
◇◇ |
No |
13 DEFEstimated damage dealt to a 13 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 115.38% | 153.85% | 230.77% | Neutral | 76.92% | 102.56% | 153.85% | Disadvantage | 57.69% | 76.92% | 115.38% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Targets: One ally
Deals: Wind DMG (500%) Effect: DeathKnocked out after 2.5 turns Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Wind DMG (12-hit / 150%) Effect: CharmedAttacks are slightly limited Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG) TR 50% only: Also deploys Fuzzy HazyTrickery causes 1-3 battle turns to progress per turn Duration: IndefiniteField effect.
- Targets: Random allies
Deals: Wind DMG (20-hit) Effect: BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / HalationHP bar is hidden Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Debuffs only inflicted on allies that take DMG)
|
- Casts Eye Contact.
- Casts Death Blast.
|
Count Kurbis |
120 |
55,000,000 |
◇◇◇ |
No |
13 DEFEstimated damage dealt to a 13 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 115.38% | 153.85% | 230.77% | Neutral | 76.92% | 102.56% | 153.85% | Disadvantage | 57.69% | 76.92% | 115.38% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Targets: All allies
Deals: Wind DMG Effect: ATK UpATK is boosted Local status effect / DEF UpDEF is boosted Local status effect (All foes)
- Targets: All allies
Deals: Wind DMG (200%) Effect: UnheimlichATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 4,000,000 or more DMG within 1 turn) Local status effect (All foes)
- Random allies
Deals: Wind DMG (3-hit / 100%) Effect: UpliftedCharge diamonds fill more quickly Local status effect (All foes) TR 50% only: Also deploys BosheitHealing amount, healing cap, and ATK are boosted Duration: IndefiniteField effect.
|
- Casts Treat Flare.
- Casts Sonic Boom.
|
N - Normal, OD - Overdrive, TR - Trigger |
Wooden |
Silver |
Gold |
|
|
|
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP; 0 AP after first clear |
Unlock: Clear Proud |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Battle 1 | Masquerade Mask |
150 |
55,000,000 |
◇◇ |
No |
15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (20-hit / 50%) Effect: BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Wind DMG (250%) Effect: Removes 3 Buff Effects (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
|
- Normal attacks hit all allies.
- 50% Trigger
- Casts Multi-Missile.
|
Masquerade Mask |
150 |
45,000,000 |
◇◇◇ |
No |
15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (20-hit / 50%) Effect: BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Wind DMG (250%) Effect: Removes 3 Buff Effects (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
|
- Normal attacks hit all allies.
- 50% Trigger
- Casts Nostril NOS.
|
Battle 2 | Haunted Plate Mail |
150 |
120,000,000 |
◇◇ |
Yes |
15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Wind DMG (30-hit / 30%) Effect: DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Wind DMG (200%) Effect: BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / RepelTaking less DMG and reflects attacks Strength: Reflects up 3 hits, 1000 damage per hit.Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! (Self) (Debuffs only inflicted on allies that take DMG)
- Shield Breaker Ray OD TR 25%
- Targets: All allies
Deals: Wind DMG (300%) Effect: DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Strong ArmedCan't be healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
|
- Casts Metal Hail.
- Casts Maser Pain.
- Casts Shield Breaker Ray.
|
Battle 3 | Hasty Pumpkin |
150 |
140,000,000 |
◇◇◇ |
No |
15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% |
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immunity unknown? PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 EnticedAttacks are slightly limited Immunity unknown? ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇 ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Wicked Tail Swipe TR 75% 25%
- Targets: Random allies
Deals: Wind DMG (5-hit / 200%) Effect: Debuff Res. UpDebuff resistance is boosted Local status effect / TA UpTriple attack rate is boosted Local status effect (Self)
- Targets: All allies
Deals: Wind DMG (300%) Effect: Strong ArmedCan't be healed Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (All allies) / StunnedCan't attack Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG)
|
- Casts Wicked Tail Swipe.
- Base charge diamonds: 3 → 2
- Casts Falling Pumpkin.
- Casts Wicked Tail Swipe.
|
N - Normal, OD - Overdrive, TR - Trigger |
Wooden |
Silver |
Gold |
|
|
|
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
Event Rewards
Sortie Completion Loot
Completing a sortie rewards a red chest with an assortment of random loot. Drop rates and available contents are affected by the difficulty completed. Loot that can be obtained from a lower difficulty can also be obtained in higher difficulties.
Very Hard |
Extreme |
Extreme+ |
Maniac |
Proud |
Proud+
|
|
|
|
|
|
|
Badge Rewards
Badge rewards are earned when the requisite number of badges is collected. You do not spend badges for these rewards.
PG Points
Points |
Item
|
50,000 |
|
100,000 |
|
150,000 |
|
200,000 |
|
250,000 |
|
300,000 |
|
350,000 |
|
400,000 |
|
450,000 |
|
500,000 |
|
550,000 |
|
600,000 |
|
700,000 |
|
800,000 |
|
900,000 |
|
1,000,000 |
|
1,250,000 |
|
1,500,000 |
Gold Spellbook ×1
|
1,750,000 |
|
2,000,000 |
|
Points |
Item
|
2,250,000 |
|
2,500,000 |
|
2,750,000 |
|
3,000,000 |
|
3,500,000 |
|
3,750,000 |
|
4,000,000 |
|
4,500,000 |
|
5,000,000 |
|
5,500,000 |
|
6,000,000 |
|
6,500,000 |
|
7,000,000 |
|
7,500,000 |
|
8,000,000 |
|
8,500,000 |
|
9,000,000 |
|
9,500,000 |
|
10,000,000 |
|
12,500,000 |
|
15,000,000 |
|
Trophies
|
English Title |
Japanese Title |
Step |
Description |
Reward |
Notes |
 | I Ain't Afraid of No Ghosts! |
お化けなんて怖くないさ |
★ |
Clear Halloween Trooper (Lvl 2) |
Crystal ×10 |
|
 | Flesh and Bones! |
骨身にしみました! |
★ |
Clear Halloween Trooper (Lvl 3) |
Crystal ×30 |
|
 | A Skele-Ton of Work |
骸骨を倒すにはコツがいる |
★ |
Clear Halloween Trooper (Lvl 4) |
Crystal ×50 |
|
 | I Put My Backbone into It |
粉骨砕身 |
★ |
Clear Halloween Trooper (Lvl 5) |
Crystal ×50 |
|
 | IiiiTt FOoOLloOwS |
縺翫a縺ァ縺ィ縺 |
★ |
Clear Halloween Trooper (Lvl 6) |
Crystal ×50 |
|
 | Ghost Hunter |
ゴースト・ハンター |
★ |
Clear Halloween Trooper (Lvl 6) within 20 turns |
Crystal ×50 |
|
 | Army of Darkness Trounced! |
闇の軍勢を祓いし者 |
★☆☆ |
Clear the sortie Halloween Trooper 10 times in Proving Grounds |
Crystal ×10 |
|
 | RIP |
南無三 |
★★☆ |
Clear the sortie Halloween Trooper 30 times in Proving Grounds |
Crystal ×30 |
|
 | Soul King |
ソウル・キング |
★★★ |
Clear the sortie Halloween Trooper 50 times in Proving Grounds |
Crystal ×50 |
|
Guide
References