Save SR/SSR Tickets for Premium Gala or Flash Gala banners, or banners with seasonal characters. This ticket is not affected by rate ups and does not provide Cerulean Sparks, but it can draw anything from the currentDraw banner.
Proving Grounds SSR Ticket can be used immediately. This ticket has a static draw pool regardless of when it is used.
is in effect in all battles. Each time an ally dodges, 4 hits of 100% Dark damage will be dealt to foes! This damage is treated as skill damage and is affected by the skill damage specs of the character that dodged. Select characters that can dodge or boost the dodge rate to sidestep your way to victory!
Characters capable of dodging or boosting the dodge rate through their skills or charge attacks will be indicated by an icon displayed under their thumbnail on the character list when forming a sortie party.
Event Battles
Sorties
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Both battles can drop all items. Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Both battles can drop all items. Drop table based on previous Proving Ground iteration. Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
TR 50% only: Also deploys BosheitHealing amount, healing cap, and ATK are boosted Duration: IndefiniteField effect.
Sonic BoomTR
Light damage to all allies.
All foes gain UnheimlichATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 1,000,000 or more DMG within 1 turn) Local status effect.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
High-Difficulty Sorties
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedCharge diamonds don't fill up Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Restore 1,500,000 HP to all foes and remove 3 debuffs.
Full-Range AttackOD
Multi-hit Light damage to random allies.
50% Trigger
Casts Quick Fix.
Contraption MK
120
16,290,000
◇◇
Yes
13 DEFEstimated damage dealt to a 13 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedCharge diamonds don't fill up Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Metal HailNTR
Multi-hit Light damage to random allies.
Inflicts DA DownDouble attack rate is lowered Duration: 3 turns and TA DownTriple attack rate is lowered Duration: 3 turns on all allies.
Maser PainNODTR
Light damage to all allies.
Inflicts BurnedHP is lowered on every turn Strength: 10% of max HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Haunted Plate Mail gains Repel (3 times)Taking less DMG and reflects attacks 1000 damage reflected per hitDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!.
Shield-Breaker RayODTR
Light damage to all allies.
Inflicts DEF DownDEF is lowered Duration: 3 turns and Strong ArmedCan't be healed Duration: 3 turns.
75% Trigger
Casts Metal Hail.
50% Trigger
Casts Maser Pain.
25% Trigger
Casts Shield-Breaker Ray.
Battle 3
Count Kurbis
120
55,000,000
◇◇◇
No
13 DEFEstimated damage dealt to a 13 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Deploys BosheitHealing amount, healing cap, and ATK are boosted Duration: IndefiniteField effect.
Sonic BoomTR
Light damage to all allies.
All foes gain UnheimlichATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 1,000,000 or more DMG within 1 turn) Local status effect.
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
115.38%
153.85%
230.77%
Neutral
76.92%
102.56%
153.85%
Disadvantage
57.69%
76.92%
115.38%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Immunity unknown?ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Eye ContactTR
Multi-hit Light damage to random allies.
Inflicts CharmedAttacks are slightly limited Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on one ally.
Deploys Fuzzy HazyTrickery causes 1-3 battle turns to progress per turn Duration: IndefiniteField effect.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Wild Pumpkin Beast gains TA UpTriple attack rate is boosted Duration: 2 turnsLocal status effect.
TR only: Wild Pumpkin Beast gains BlutDeals bonus light DMG upon attacks (Can only be removed by dealing a total of 2,000,000 or more light skill DMG) and Debuff Res. UpDebuff resistance is boosted Local status effect.
75% Trigger
Casts Shout.
50% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 2
Casts After Party.
25% Trigger
Unleashes True Power+.
Base charge diamonds: 2 → 1
Casts After Party.
10% Trigger
Casts Pyro-Plasma.
Battle 2
Gore Shaman
150
120,000,000
◇◇◇
Yes
Special Attacks
Triggers and Notes
rOAd tO pERdItIiiOOooNNTR
Light damage to all allies.
Inflicts Those Hills Have EyesC.A. specs are boosted / Can't heal (Can't be removed) Duration: Indefinite.
TR 50% 25% Verification needed. only: Gore Shaman also gains 50% C.A. DMG CutTaking 50% less DMG from charge attacks Strength: 50%Duration: Indefinite and HellraisedATK and multiattack rate are boosted (Stackable / Can only be removed by dealing 6,000,000 or more DMG within 1 turn) Duration: IndefiniteLocal status effect.
Those Hills Have EyesC.A. specs are boosted / Can't heal (Can't be removed) Duration: Indefinite
Ignores Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ImmuneDebuffs will be nullified , and debuff resistance effects.
Drop table last updated: 2019-02-09The game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.
Event Rewards
Sortie Completion Loot
Completing a sortie rewards a red chest with an assortment of random loot. Drop rates and available contents are affected by the difficulty completed. Loot that can be obtained from a lower difficulty can also be obtained in higher difficulties.