News:GameNews 2024-04-04
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2024-04-04
The original update notes in English are located at https://game.granbluefantasy.jp/#news/detail/7708/2/0/1
Character Balance Changes
Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%.
At level 85:
No longer requires a foe in Overdrive for increased damage.
Damage cap increased to ~1,345,000.
Also inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect.
(Auto-activates when targeted by a foe.)- ADDED At level 85: No longer requires a foe in Overdrive for increased damage. (Auto-activates when targeted by a foe.)
Indestructible ShieldCap Fire damage taken at 10,000 per hit.
At level 150:
Now cap Fire damage taken at 5,000 per hit.
Counter upon taking damage (2 hits).- ADDED At level 150: Cap Fire damage taken to 5,000 per hit.
Stellar Termination550%Massive Light damage to a foe (Damage cap: ~2,305,000).
Gain Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds. inflicts ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds and deals damage twice.)
All Light allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
End cooldown for Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds..- ADDED All allies gain
KeenSupplemental DMG to critical hits
.
- ADDED All allies gain
MerculightGain
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and ATK UpATK is boosted
Duration: 3 turns.
At level 55:
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: PerpetuityDuration: 3 turns.
At level 85:
Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 30%Duration: 3 turns, 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 2 turns.- ADDED At level 85: Also gain
Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Duration: 2 turns and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 2 turns.
- ADDED At level 85: Also gain
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes.- The accuracy of debuff effects excluding
ZombifiedReceives DMG if healed
and Lethal HitInstant death for the victim.
have been increased.
- The accuracy of debuff effects excluding
Echo-String RitesBoost to dodge rate based on attacking foe's number of debuffs.
At level 150:
Boost to multiattack rate based on targeted foe's number of debuffs.
(Upon dodging:
2-hit, 300% Light damage to all foes [Damage cap: ~420,000 per hit].
Remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.)- ADDED Boost to multiattack rate based on targeted foe's number of debuffs.
Transcended Extended Mastery Support SkillSupplement damage based on number of foe's debuffs.
REWORKED★☆☆ ★★☆ ★★★ 1,000 per debuff (10,000 cap) 2,000 per debuff (20,000 cap) 3,000 per debuff (30,000 cap) - OLD EFFECT
- Boost to multiattack rate based on targeted foe's number of debuffs.
- OLD EFFECT
- NEW EFFECT
- Supplement DMG based on number of foe's debuffs.
- NEW EFFECT
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs.- At level 85: Also inflict
30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single. - After level 85,
30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single effects have been removed from the random debuffs, and all remaining random debuffs now have the same probability of being chosen.
- At level 85: Also inflict
Double Blade Flash10% chance to end cooldowns for
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs., Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes., and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs. at end of turn.
At level 90:
20% boost to debuff success rate.
When a foe uses a special attack: End cooldown for Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes..- ADDED When a foe uses a special attack: End cooldown for
Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes..
- ADDED When a foe uses a special attack: End cooldown for
Poignant EdgeUpon taking damage: 1-turn cut to damage skill cooldowns.
At level 150: Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs. can be cast a second time during each turn it is used.
Upon taking damage:
4-hit Water damage to a foe at end of turn (Damage cap: ~165,000 per hit).
Inflict ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds.- ADDED
Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
Now inflict 2 random debuffs. can be cast a second time during each turn it is used.
- ADDED
Super-Duper Special Attack!550%Massive Light damage to a foe (Damage cap: ~2,305,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
, 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds.
3-turn cut to ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.'s cooldown.- ADDED 1-turn cut to
ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.'s cooldown.
- ADDED 1-turn cut to
ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.- The Boost to ATK, DEF, and multiattack rate effect rate from the
Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
buff has been increased. - The
Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
buff now also includes a Bonus Light DMG effect and an Uplift effect. - The skill cooldown has been changed to 10 turns.
- The Boost to ATK, DEF, and multiattack rate effect rate from the
Sorcery's Prodigy80% boost to debuff resistance.
At level 90:
Starts battle with Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.
All Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% when Fif uses a skill.
(Random buffs to Light allies at end of turn based on Fif's remaining HP.)- ADDED Random buffs to Light allies at end of turn based on Fif's remaining HP.
10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: ? 20% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable)
Strength: 20% (Max: 100%)Duration: ? 5% C.A. DMG Cap Up (Stackable / Max: 25%)Charge attack DMG cap is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: ? 5% DMG Cap Up (Stackable / Max: 25%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: ?
- ADDED Random buffs to Light allies at end of turn based on Fif's remaining HP.
Fif's HP Buffs Granted 100% 4 99%-50% 3 49%-25% 2 24%-0% 1
Super-Special Holy MiracleReduce all allies' turn-based damage taken by 20%.
At level 150:
Turn-based damage reduction now affects Light allies instead.
Chance to activate Blessing of LightRemove all debuffs from Light allies.
At level 85:
All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
5-turn cut to Light allies' debuff durations.
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite. at end of turn based on number of allies' debuffs.
At end of turn when a Light ally is below 25% HP: Activate SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide..
(Turn-based damage reduction takes effect even when Fif is a sub ally.) REWORKED- OLD EFFECT
- Reduce all allies' turn-based damage taken by 20%. At level 150: When a Light ally is below 25% HP: Activate
SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. at end of turn.
- Reduce all allies' turn-based damage taken by 20%. At level 150: When a Light ally is below 25% HP: Activate
- NEW EFFECT
- Reduce all allies' turn-based damage taken by 20%. At level 150: Turn-based damage reduction now affects Light allies instead. When a Light ally is below 25% HP: Activate
SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. at end of turn. (Turn-based damage reduction takes effect even when Fif is a sub ally.)
- Reduce all allies' turn-based damage taken by 20%. At level 150: Turn-based damage reduction now affects Light allies instead. When a Light ally is below 25% HP: Activate
- OLD EFFECT
Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes.- The accuracy of debuffs has been increased.
Ten-Wolf's TriumphAll Fire allies gain
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.- ADDED Inflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes.
- ADDED Inflict
Last HopeIncrease the Bounty lvl cap to
Bounty lvl 10Item drop rate is boosted
.
At level 150: Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes. can be cast a second time during each turn it is used.
Supplement Tien's damage dealt based on BountyItem drop rate is boosted
lvl (Max: 100,000).- ADDED At level 150:
Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000).
Raise BountyItem drop rate is boosted
lvl by 2.
At level 55:
Now raises BountyItem drop rate is boosted
lvl by 3.
At level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit).
Now raises BountyItem drop rate is boosted
lvl by 3 on all foes.
Also inflict 2 random debuffs on all foes. can be cast a second time during each turn it is used.
- ADDED At level 150:
Harvest's ShieldAll allies gain
DMG Mitigation (10,000)DMG taken is lowered by a fixed amount
Strength: 10,000Duration: 1 turn .
All foes gain DMG Mitigation (100,000)DMG taken is lowered by a fixed amount
Strength: 100,000Duration: 3 turnsLocal status effect.
End cooldown for Abraxas2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit~630,000 total) and remove 1 buff..
Caster gains Virtue's SwordNext Abraxas activates twice (Can't be removed)
Duration: Indefinite. (Next Abraxas2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit~630,000 total) and remove 1 buff. activates twice upon cast.)
(Can only be used after The Empress UprightWhen Switching to Main Ally:
All Water allies gain Righteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed)
Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite.
(Can't be reactivated.)
At level 95:
Set Water allies' HP to full and remove all debuffs.
All Water allies also gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns.
(Can't be reactivated.) activates.)- ADDED End cooldown for
Abraxas2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit~630,000 total) and remove 1 buff..
- ADDED Caster gains
Virtue's SwordNext Abraxas activates twice (Can't be removed)
Duration: Indefinite. - The effect rate of
DMG MitigationDMG taken is lowered by a fixed amount
Duration: 3 turnsLocal status effect applied to foes has been lowered. - This skill can no longer be copied.
- ADDED End cooldown for
The Empress UprightWhen Switching to Main Ally:
All Water allies gain Righteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed)
Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite.
(Can't be reactivated.)
At level 95:
Set Water allies' HP to full and remove all debuffs.
All Water allies also gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns.
(Can't be reactivated.)- ADDED Set Water allies' HP to full and remove all debuffs.
Open EyesGain
Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite.
All Wind allies gain 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite, 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite, and Supp. DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 50,000)Duration: Indefinite.
(After activating The Hermit UprightWhen Switching to Main Ally:
Estarriola gains DreamscapeUpon other wind allies' normal attacks: Wind DMG to all foes / Random debuff (Can't be removed)
Duration: Indefinite.
(Can't be reactivated.)
At level 95:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
(Can't be reactivated.):
Auto-activates when charge bar is 100% at the start of a turn.) REWORKED- OLD EFFECT
- Gain
Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite. After activating The Hermit UprightWhen Switching to Main Ally:
Estarriola gains DreamscapeUpon other wind allies' normal attacks: Wind DMG to all foes / Random debuff (Can't be removed)
Duration: Indefinite.
(Can't be reactivated.)
At level 95:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
(Can't be reactivated.): Auto-activates when charge bar is 100% at the start of a turn Estarriola doesn't have Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
.
- Gain
- NEW EFFECT
- Gain
Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite. All Wind allies gain 20% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
Strength: 20% (Max: 100%)Duration: Indefinite, 10% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite, and Supp. DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 50,000)Duration: Indefinite. After activating The Hermit UprightWhen Switching to Main Ally:
Estarriola gains DreamscapeUpon other wind allies' normal attacks: Wind DMG to all foes / Random debuff (Can't be removed)
Duration: Indefinite.
(Can't be reactivated.)
At level 95:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
(Can't be reactivated.): Auto-activates when charge bar is 100% at the start of a turn. - Auto-activation will now occur even when
Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
is in effect.
- Gain
- OLD EFFECT
SplendorGain a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 50% of caster's max HP (Max: 15,000)Duration: Indefinite worth 50% of caster's max HP (Max: 15,000) and SplendorIndominus activates upon normal attacks (Can't be removed / Can't be extended)
Duration: 3 turns.
(Can only be used after Strength UprightWhen Switching to Main Ally:
Gain Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
All allies also gain Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: Indefinite.
(Can't be reactivated.) activates.) REWORKED- OLD EFFECT
- Consume 50% of max HP. Gain
Shield (15,000)Next ATK received will be ineffective for a fixed amount
Strength: 15,000Duration: Indefinite and SplendorIndominus activates upon normal attacks (Can't be removed / Can't be extended)
Duration: 3 turns. (Can only be used after Strength UprightWhen Switching to Main Ally:
Gain Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
All allies also gain Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: Indefinite.
(Can't be reactivated.) activates.)
- Consume 50% of max HP. Gain
- NEW EFFECT
- Gain a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 50% of caster's max HP (Max: 15,000)Duration: Indefinite worth 50% of caster's max HP (Max: 15,000) and SplendorIndominus activates upon normal attacks (Can't be removed / Can't be extended)
Duration: 3 turns. (Can only be used after Strength UprightWhen Switching to Main Ally:
Gain Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
All allies also gain Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: Indefinite.
(Can't be reactivated.) activates.)
- Gain a
- OLD EFFECT
Strength UprightWhen Switching to Main Ally:
Gain Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
All allies also gain Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: Indefinite.
(Can't be reactivated.)- ADDED At level 95: Also gain
Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: Indefinite.
- ADDED At level 95: Also gain







