Anre/Strategy

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Ratings

Anre

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith N/A S B A 2021-08-11
Kamigame 9.0 B B B 2024-02-05

Overview

Anre, the most defensive of the Eternals, still offers the defensive capabilities he always has. After the first step of his 6★ uncap, he gains greater team utility and provides some sustain in the form of DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
. His Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000
also becomes teamwide, allowing him to mitigate some incoming damage for his team each time he uses his charge attack.

Strengths

  • Strong defender who provides teams with powerful damage mitigation through his  Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
    ,  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    At level 130:
    All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
    Duration: 3 turns
    .
    , and  One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
    Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage
    , 50% Fire DMG LoweredFire DMG is lowered
    Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Water DMG LoweredWater DMG is lowered
    Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Earth DMG LoweredEarth DMG is lowered
    Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
    Reduces Earth damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Wind DMG LoweredWind DMG is lowered
    Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Light DMG LoweredLight DMG is lowered
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , and 50% Dark DMG LoweredDark DMG is lowered
    Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (Can't recast.)
  • Maintains a decent offensive presence thanks to the Fleeting SparkATK is boosted by Fleeting Spark
    buff obtained after his 5★ uncap.
  •  Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    At level 55:
    Damage increased to 1100%.
    At level 85:
    No longer requires a foe in Overdrive for increased damage.
    Damage cap increased to ~1,345,000.
    (Auto-activates when targeted by a foe.)
    provides a decent skill damage nuke on a respectable cooldown.
  • Hard to kill thanks to his  Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    At level 90:
    Also starts battle with Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    Duration: Indefinite
    .
    passive.

Weaknesses

  • As one of the specialist Eternals, he is not useful in content where his expertise is unnecessary.
  • While  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    At level 130:
    All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
    Duration: 3 turns
    .
    provides double-Phalanx with its 100% DMG CutTaking 100% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Fire Damage Cut.
    , its effectiveness drastically lowers againt foes with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    , leaving party with huge defense gap against non-Fire damage.
  • Can be substituted with the Europa + Lily combination who provide more consistent damage reduction, healing, debuff removal, and better damage output than Anre.

How to Play

  •  Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    At level 55:
    Damage increased to 1100%.
    At level 85:
    No longer requires a foe in Overdrive for increased damage.
    Damage cap increased to ~1,345,000.
    (Auto-activates when targeted by a foe.)
    can be used to reduce a foe's mode bar and deal some damage.
  •  Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
    provides Anre with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Strength: 3Counter attacks grant 5% charge bar per hit.
    , which allow him to focus enemy attacks on himself rather than the rest of the party. After his 5★ uncap, he gains the Fleeting SparkATK is boosted by Fleeting Spark
    buff, which provides Anre with a 280% assassin-type attack modifier that lasts through the entire turn, meaning it affects his attacks and the counterattacks he gains through the use of this skill.
  •  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    At level 130:
    All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
    Duration: 3 turns
    .
    grants a 100% damage cut against all-elemental and fire damage. It's a powerful skill on its own, provided that the damage incoming is fire or doesn't ignore all elemental damage cuts.
  •  One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
    Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage
    , 50% Fire DMG LoweredFire DMG is lowered
    Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Water DMG LoweredWater DMG is lowered
    Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Earth DMG LoweredEarth DMG is lowered
    Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
    Reduces Earth damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Wind DMG LoweredWind DMG is lowered
    Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Light DMG LoweredLight DMG is lowered
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , and 50% Dark DMG LoweredDark DMG is lowered
    Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (Can't recast.)
    provides heavy damage mitigation to the entire party by reducing incoming elemental damage by 50% and causing allies to absorb a portion of their received damage thanks to Rift's BenedictionAbsorbs some DMG to recover HP
    .
  •  Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    At level 90:
    Also starts battle with Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    Duration: Indefinite
    .
    increases Anre's personal survivability by granting him Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    and Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    .
  •  Rakshasan SpearAmplifySeraphic modifier damage against Fire foes by 20%. is a relatively outdated passive since it does not stack with the Seraphic Weapons.

Synergy

Characters

  • Lucio (Summer): Though Fleeting SparkATK is boosted by Fleeting Spark
    greatly amplifies Anre's offensive capabilities, he possesses no innate multiattack rate buffs to take advantage of it. Lucio's  Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 90%Duration: 2 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    , and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 2 turns
    .
    provides an ally with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 90%
    for two turns, which allow Anre to capitalize on his single turn burst damage.
  • Europa: The Fire SwitchElemental DMG from foes turns into fire DMG
    granted by  Tyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    At level 95:
    All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    .
    Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    now ends upon taking damage 3 times.
    combos nicely with  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    At level 130:
    All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
    Duration: 3 turns
    .
    to reduce incoming elemental damage to 0, effectively bypassing DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    .

Extended Mastery Perks

Anre Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Boost to skill-sealing debuff resistance.
★☆☆★★☆★★★
?%?%?%
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2022-04-21

Gamewith's recommended EMP build for Anre.

Priorities

TBA
Anre Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Boost to skill-sealing debuff resistance.
★☆☆★★☆★★★
?%?%?%
☆☆☆ ★☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2022-09-13
Kamigame's recommended EMP build for Anre.
Anre Stars: 26 EMP: 351
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ★☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Boost to skill-sealing debuff resistance.
★☆☆★★☆★★★
?%?%?%
★☆☆ ★☆☆ ★★★ ☆☆☆ ☆☆☆
Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Chance to Substitute for another ally with the lowest HPValue, not Percentage.
★☆☆★★☆★★★
?%?%100%
Damage Cap
★☆☆★★☆★★★
1%3%5%
Amplify Normal Attack Damage
★☆☆★★☆★★★
5%8%10%
★★★ ★★★ ☆☆☆ ★★★ ★★★
Last update: 2024-04-07
Kamigame's recommended EMP build for Anre.

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