Ratings
Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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N/A
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S
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B
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A
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2021-08-11
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Kamigame
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9.0
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B
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B
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B
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2024-02-05
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Overview
Anre, the most defensive of the Eternals, still offers the defensive capabilities he always has. After the first step of his 6★ uncap, he gains greater team utility and provides some sustain in the form of DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. His Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000 also becomes teamwide, allowing him to mitigate some incoming damage for his team each time he uses his charge attack.
Strengths
- Strong defender who provides teams with powerful damage mitigation through his Fleeting SparkGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gain Fleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn ., Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns., and One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage, 50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., and 50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(Can't recast.)
- Maintains a decent offensive presence thanks to the Fleeting SparkATK is boosted by Fleeting Spark
buff obtained after his 5★ uncap.
- Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%.
At level 85:
No longer requires a foe in Overdrive for increased damage.
Damage cap increased to ~1,345,000.
(Auto-activates when targeted by a foe.) provides a decent skill damage nuke on a respectable cooldown.
- Hard to kill thanks to his Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also starts battle with Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite. passive.
Weaknesses
- As one of the specialist Eternals, he is not useful in content where his expertise is unnecessary.
- While Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns. provides double-Phalanx with its 100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100%
Fire Damage Cut., its effectiveness drastically lowers againt foes with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
, leaving party with huge defense gap against non-Fire damage.
- Can be substituted with the Europa + Lily combination who provide more consistent damage reduction, healing, debuff removal, and better damage output than Anre.
How to Play
- Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%.
At level 85:
No longer requires a foe in Overdrive for increased damage.
Damage cap increased to ~1,345,000.
(Auto-activates when targeted by a foe.) can be used to reduce a foe's mode bar and deal some damage.
- Fleeting SparkGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gain Fleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn . provides Anre with SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
and Dodge-and-CounterDodge and counter one-ally attacks
Strength: 3Counter attacks grant 5% charge bar per hit., which allow him to focus enemy attacks on himself rather than the rest of the party. After his 5★ uncap, he gains the Fleeting SparkATK is boosted by Fleeting Spark
buff, which provides Anre with a 280% assassin-type attack modifier that lasts through the entire turn, meaning it affects his attacks and the counterattacks he gains through the use of this skill.
- Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns. grants a 100% damage cut against all-elemental and fire damage. It's a powerful skill on its own, provided that the damage incoming is fire or doesn't ignore all elemental damage cuts.
- One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage, 50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., and 50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(Can't recast.) provides heavy damage mitigation to the entire party by reducing incoming elemental damage by 50% and causing allies to absorb a portion of their received damage thanks to Rift's BenedictionAbsorbs some DMG to recover HP
.
- Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also starts battle with Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite. increases Anre's personal survivability by granting him Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
and Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
.
- Rakshasan SpearAmplifySeraphic modifier damage against Fire foes by 20%. is a relatively outdated passive since it does not stack with the Seraphic Weapons.
Synergy
Characters
- Lucio (Summer): Though Fleeting SparkATK is boosted by Fleeting Spark
greatly amplifies Anre's offensive capabilities, he possesses no innate multiattack rate buffs to take advantage of it. Lucio's Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. provides an ally with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90% for two turns, which allow Anre to capitalize on his single turn burst damage.
- Europa: The Fire SwitchElemental DMG from foes turns into fire DMG
granted by Tyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite.
(Ends upon taking damage 2 times.)
At level 95:
All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite.
Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite now ends upon taking damage 3 times. combos nicely with Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gain Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns. to reduce incoming elemental damage to 0, effectively bypassing DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
.
Extended Mastery Perks
Resources