Anre/Strategy
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Kamigame's recommended EMP build for Anre.
Game | Strategy | Lore | Voice | Versus |
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This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Contents
Ratings
Anre | ![]() |
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Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
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N/A | S | B | A | 2021-08-11 |
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9.5 | A | B | A | 2021-12-13 |
Overview
Anre, the most defensive of the Eternals, still offers the defensive capabilities he always has. After the first step of his 6★ uncap, he gains greater team utility and provides some sustain in the form of DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. His Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000 also becomes teamwide, allowing him to mitigate some incoming damage for his team each time he uses his charge attack.
Strengths
- Strong defender who provides teams with powerful damage mitigation through his
Fleeting SparkGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andDodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gainFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn .,Arm the BastionAll allies gain
100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gainFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns., andOne-Rift's BenedictionAll allies gain
Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage,50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.,50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.,50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.,50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.,50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., and50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(Can't recast.) - Maintains a decent offensive presence thanks to the
Fleeting SparkATK is boosted by Fleeting Spark
buff obtained after his 5★ uncap. Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%
At level 85:
Damage cap increased to ~1,430,000. provides a decent skill damage nuke on a respectable cooldown.- Hard to kill thanks to his
Enlightened OneStarts battle with
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also starts battle withEnlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite. passive.
Weaknesses
- As one of the specialist Eternals, he is not useful in content where his expertise is unnecessary.
- While
Arm the BastionAll allies gain
100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gainFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns. provides double-Phalanx with its100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Fire Damage Cut., its effectiveness drastically lowers againt foes withDMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
, leaving party with huge defense gap against non-Fire damage. - Can be substituted with the
Europa +
Lily combination who provide more consistent damage reduction, healing, debuff removal, and better damage output than Anre.
How to Play
Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%
At level 85:
Damage cap increased to ~1,430,000. can be used to reduce a foe's mode bar and deal some damage.Fleeting SparkGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andDodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gainFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn . provides Anre withSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
andDodge-and-CounterDodge and counter one-ally attacks
Strength: 3Counter attacks grant 5% charge bar per hit., which allow him to focus enemy attacks on himself rather than the rest of the party. After his 5★ uncap, he gains theFleeting SparkATK is boosted by Fleeting Spark
buff, which provides Anre with a 280% assassin-type attack modifier that lasts through the entire turn, meaning it affects his attacks and the counterattacks he gains through the use of this skill.Arm the BastionAll allies gain
100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gainFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns. grants a 100% damage cut against all-elemental and fire damage. It's a powerful skill on its own, provided that the damage incoming is fire or doesn't ignore all elemental damage cuts.One-Rift's BenedictionAll allies gain
Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage,50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.,50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.,50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.,50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.,50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., and50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(Can't recast.) provides heavy damage mitigation to the entire party by reducing incoming elemental damage by 50% and causing allies to absorb a portion of their received damage thanks toRift's BenedictionAbsorbs some DMG to recover HP
.Enlightened OneStarts battle with
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also starts battle withEnlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite. increases Anre's personal survivability by granting himLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
andEnlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
.Rakshasan SpearAmplifySeraphic modifier damage against Fire foes by 20%. is a relatively outdated passive since it does not stack with the Seraphic Weapons.
Synergy
Characters
Lucio (Summer): Though
Fleeting SparkATK is boosted by Fleeting Spark
greatly amplifies Anre's offensive capabilities, he possesses no innate multiattack rate buffs to take advantage of it. Lucio'sWithout YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns,Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns,70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. provides an ally withGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90% for two turns, which allow Anre to capitalize on his single turn burst damage.Europa: The
Fire SwitchElemental DMG from foes turns into fire DMG
granted byTyros AggerisAll allies gain
Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite.
(Ends upon taking damage 2 times.) combos nicely withArm the BastionAll allies gain
100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut..
At level 130:
All allies also gainFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns. to reduce incoming elemental damage to 0, effectively bypassingDMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
.
Extended Mastery Perks
Anre | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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Last update: 2022-04-21 |
Gamewith's recommended EMP build for Anre.
Priorities
TBA
Anre | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
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☆☆☆ | ★☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2022-09-13 |
Resources
- Reddit Character Discussion (2017-06-05)
- Reddit Character Discussion (2018-03-29)
- Reddit Character Discussion (2021-02-03) (post-December 2020 Rebalance) (post-Transcendence Stage 1 Uncap)
- Reddit Character Discussion (2022-08-03) (post-Transcendence Stage 5 Uncap)