Advanced Grids/Hades/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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Testing Setups
Extreme+ setups can be tested in Trial Battles. This dummy boss has the same stats as the U&F Extreme+ boss.
| Testing Extreme+ (Dark Favored) | ||
| Defeat the Trial Lignoid in one turn with as few buttons as possible! | ||
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1-Turn Setup Examples
Low Lockout setups that clear the battle with a single action such as a skill press or only pressing the attack button.


Duration: Indefinite.
Boost to Dark allies' skill specs based on their number of

.
(Takes effect even when Lobelia is a sub ally.)


Duration: Indefinite.
When Sub Ally:
Dark MC can withstand a lethal hit without being knocked out when HP is above 25% before attacking (Leaves 1 HP / Consumes 1

).
At level 95:
Dark MC's buffs can't be removed.
At level 110:
Upon Dark MC consuming

to withstand a lethal hit:
Dark MC gains Death's Inversion.








Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP





Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.




Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| Replacements: Any summon that provides MC with a buff icon: |
Replacements: Any summon that provides MC with a buff icon: |
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- https://youtu.be/r4SmH-0M7mg - User:Umikin
- https://youtu.be/IHgs1tH7YLE - 男乕あや / Onotora Aya

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
- https://www.youtube.com/watch?v=xIWNUrC5k7Q - quwatoro

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.



- https://youtu.be/xIWNUrC5k7Q?t=21 - quwatoro

































































































































