Advanced Grids/Hades/NM90
Jump to navigation
Jump to search
Unite and Fight Nightmare Lvl 90 fights are the primary way of farming Celestial Weapons due to their high clear speed when running an optimized setup.
Testing Setups
Nightmare Lvl 90 setups can be tested against the solo quest version of Lu Woh and Horus (Raid).
| Remember to turn off the |
| Testing Nightmare Lvl 90 | ||
74%
|
Get the boss down to 73.96% HP. (Note: This quest has 15 DEF, while NM Lvl 90 has 14 DEF.) |
|
| ||
| Testing Nightmare Lvl 90 | ||
92%
|
Get the boss down to 91.67% HP. (Note: This quest has 15 DEF, while NM Lvl 90 has 14 DEF.) |
|
| ||
1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.
Low Lockout setups that clear the battle with a single action such as a skill press or only pressing the attack button.


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)"Primal" Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.



At end of turn when MC didn't take damage:
All Dark allies gain

Strength: 10,000 (Max: 50,000)Duration: Indefinite.









AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
- Low Lockout setup that only has 2TA worth of lockout.

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)




































































