Ringed Armguards (Water)

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Class Champion Weapons
Ringed Armguards
Can be uncapped to 4★Can be uncapped to 5★
Only those who have overcome fervent training are permitted to don these golden armguards. They grant the chosen a radiant power that can shake mountains and smash through any rock with a single blow.
Charge Attack
Tenacious Thrash Massive Water damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Weapon Skills
Enlightened Monk's Nature When main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's Apex When main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.[1]
Base Reduction Materials
Note: This is the amount you get for a 5★ uncapped weapon.
Weapon VersionsThis weapon has alternate versions.






5★ Class Champion Weapons






























Gameplay Notes

Enlightened Monk's Nature

  • Damage skills and charge attacks raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    lvl by 2 instead of 1 with this weapon skill.

References