Category:Light Garrison Skill Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Caduceus | ![]() |
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3259 | 435 | ![]() ![]() ![]() ![]() |
Light's Majesty: Small boost to Light allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is ![]() 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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Collbrande | ![]() |
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3070 | 250 | ![]() ![]() ![]() ![]() |
Zion's Garrison: Big boost to light allies' DEF based on how low HP is Light's Sentence: Small boost to light allies' C.A. DMG and C.A. DMG cap Light's Stamina: Small boost to light allies' ATK based on how high HP is ![]() All allies gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: MC also gains ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Equilibrium Tannenwand | ![]() |
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2602 | 347 | ![]() ![]() ![]() |
Thunder's Auspice: Medium boost to light allies' max HP and healing cap Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is Glimmer's Crux: Supplement light allies' C.A. DMG ![]() Restore Light allies' HP. 4★: All Light allies also gain ![]() and ![]() . |
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Excalibur | ![]() |
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3792 | 316 | ![]() ![]() ![]() ![]() |
Zion's Garrison: Big boost to Light allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Thunder's Stamina: Medium boost to Light allies' ATK based on how high HP is ![]() Gain ![]() Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to ![]() Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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Gigante Bisector | ![]() |
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2332 | 255 | ![]() ![]() |
Zion's Might: Big boost to light allies' ATK Light's Garrison: Small boost to light allies' DEF based on how low HP is ![]() Gain ![]() Strength: 100% chanceVerification needed. Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Counter attacks grant 5% charge bar per hit.. |
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Heartbeat Mitten | ![]() |
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2398 | 238 | ![]() ![]() |
Zion's Healing: Big boost to light allies' healing cap Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is ![]() All allies gain ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Into the Sunset | ![]() |
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2590 | 350 | ![]() ![]() ![]() ![]() |
Thunder's Grace: Medium boost to light allies' max HP and debuff resistance Light's Majesty: Small boost to light allies' ATK and max HP Light's Garrison: Small boost to light allies' DEF based on how low HP is ![]() Gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Also remove 1 debuff from all allies. |
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Lancet | ![]() |
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2838 | 300 | ![]() ![]() ![]() |
Zion's Healing: Big boost to light allies' healing cap Thunder's Majesty: Medium boost to light allies' ATK and max HP Light's Garrison: Small boost to light allies' DEF based on how low HP is ![]() All allies gain ![]() Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Luminiera Lance Credo | ![]() |
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2529 | 300 | ![]() ![]() |
Knightcode's Auspice II: Medium boost to light allies' max HP and healing cap Knightcode's Garrison II: Medium boost to light allies' DEF based on how low HP is ![]() Remove 1 buff. All allies gain ![]() Strength: 1000Duration: Indefinite. |
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Midsummer's Repose | ![]() |
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2512 | 215 | ![]() ![]() |
Thunder's Progression: Medium boost to light allies' light ATK based on number of turns passed Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is ![]() Gain ![]() Strength: 20%. |
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Pantagruel | ![]() |
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2763 | 314 | ![]() ![]() |
Zion's Garrison: Big boost to light allies' DEF based on how low HP is Light's Majesty: Small boost to light allies' ATK and max HP ![]() Inflict ![]() Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 180 seconds. 4★: Also remove 1 debuff from all allies. |
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Sleipnir Shoe | ![]() |
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2399 | 256 | ![]() ![]() ![]() |
Thunder's Enmity: Medium boost to light allies' ATK based on how low HP is Zion's Garrison: Big boost to light allies' DEF based on how low HP is ![]() Inflict ![]() Strength: 10% and ![]() Strength: 10%. 4★: Debuff strength increased to ![]() Strength: 20% and ![]() Strength: 20%. |
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Sole Intenso | ![]() |
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2414 | 235 | ![]() ![]() |
Thunder's Sentence: Medium boost to light allies' C.A. DMG and C.A. DMG cap Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is ![]() All Light allies gain ![]() Strength: 10%. |
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Symmetria | ![]() |
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3319 | 233 | ![]() ![]() |
Zion's Garrison: Big boost to light allies' DEF based on how low HP is Light's Tempering: Small boost to light allies' skill DMG cap / Small supplemental boost to skill DMG ![]() All allies gain ![]() Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain ![]() Strength: 3500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Symmetria Mk II | ![]() |
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3606 | 253 | ![]() ![]() |
Zion's Garrison: Big boost to light allies' DEF based on how low HP is Light's Tempering: Small boost to light allies' skill DMG cap / Small supplemental boost to skill DMG ![]() Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 3500. |
Pages in category "Light Garrison Skill Weapons"
The following 15 pages are in this category, out of 15 total.