Category:Water Heed Skill Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Ullikummi | 3371 | 349 | Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Water's Majesty: Small boost to Water allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| White Hawk | 2556 | 206 | Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Tsunami's Might: Medium boost to water allies' ATK |
Pages in category "Water Heed Skill Weapons"
The following 2 pages are in this category, out of 2 total.














