Category:Archangel Series Summons
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Summons obtained from the premium draw.
This summon series is non-ticketable.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Gabriel | 0★: Massive Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
2018-12-31 | ||
| Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
2018-02-28 | ||
| Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
2019-05-31 | ||
| Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
2018-10-31 | ||
| Raphael | 0★: Massive Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
2018-06-30 | ||
| Sariel | 0★: Massive Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30% and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
2019-04-30 | ||
| Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30% and Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
2018-04-30 |
Pages in category "Archangel Series Summons"
The following 7 pages are in this category, out of 7 total.




























