Category:Blessing Skill Weapons

From Granblue Fantasy Wiki
Jump to navigation Jump to search
Icon Name R El Type ATK HP Skills
Gauntlet of Proudearth 2780 290
Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Uriel Bomber: Massive Earth damage to a foe.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gauntlet of Uriel (SR) 1580 160
Uriel's Blessing: Amplify Earth allies' damage against Water foes by 10%.
Iudicium Aftershock: Big Earth damage to a foe.
All allies gain Earth ATK UpEarth ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gauntlet of Uriel (SSR) 2300 240
Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Iudicium Aftershock: Massive Earth damage to a foe.
All allies gain 10% Earth ATK UpEarth ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Harp of Everlore 2660 270
Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%.
Light's Majesty: Small boost to light allies' ATK and max HP
Eternal Grace: Massive Light damage to a foe.
All allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Harp of the Teachers 1520 150
Teachers' Guidance: Amplify Light allies' damage against Dark foes by 10%.
Seraph Aria: Big Light damage to a foe.
All allies gain Light ATK UpLight ATK is boosted
.
Harp of the Teachers 2200 230
Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%.
Light's Majesty: Small boost to light allies' ATK and max HP
Seraph Aria: Massive Light damage to a foe.
All allies gain 10% Light ATK UpLight ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ring of Raphael (SR) 1685 147
Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%.
Iudicium Windstorm: Big Wind damage to a foe.
All allies gain Wind ATK UpWind ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ring of Raphael (SSR) 2460 220
Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Iudicium Windstorm: Massive Wind damage to a foe.
All allies gain 10% Wind ATK UpWind ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ring of Wandergale 2970 270
Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Roaming Gale: Massive Wind damage to a foe.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Scythe of Belial 2565 187
Debauchery's Sway II: Amplify Dark allies' damage against Light foes by 20%.
Dark's Majesty: Small boost to dark allies' ATK and max HP
Vicereaper: Massive Dark damage to a foe.
All allies gain 10% Dark ATK UpDark ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Scythe of Darkherald 3100 230
Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%.
Dark's Majesty: Small boost to dark allies' ATK and max HP
Body-on-Body Parade: Massive Dark damage to a foe.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Sword of Michael (SR) 1680 140
Michael's Blessing: Amplify Fire allies' damage against Wind foes by 10%.
Iudicium Wildfire: Big Fire damage to a foe.
All allies gain Fire ATK UpFire ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Sword of Michael (SSR) 2465 206
Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Iudicium Wildfire: Massive Fire damage to a foe.
All allies gain 10% Fire ATK UpFire ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Sword of Valorblaze 2980 250
Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Arkhangelsky Sobor: Massive Fire damage to a foe.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wand of Charmtide 2540 340
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Tide's Embrace: Massive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wand of Gabriel (SR) 1325 175
Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%.
Iudicium Tsunami: Big Water damage to a foe.
All allies gain Water ATK UpWater ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wand of Gabriel (SSR) 2100 280
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%.
Water's Majesty: Small boost to water allies' ATK and max HP
Iudicium Tsunami: Massive Water damage to a foe.
All allies gain 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.