Category:Blessing Skill Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Gauntlet of Proudearth | 2780 | 290 | Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%. Earth's Majesty: Small boost to earth allies' ATK and max HP Uriel Bomber: Massive Earth damage to a foe. All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Water DMG LoweredWater DMG is lowered Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Gauntlet of Uriel (SR) | 1580 | 160 | Uriel's Blessing: Amplify Earth allies' damage against Water foes by 10%. Iudicium Aftershock: Big Earth damage to a foe. All allies gain Earth ATK UpEarth ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Gauntlet of Uriel (SSR) | 2300 | 240 | Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%. Earth's Majesty: Small boost to earth allies' ATK and max HP Iudicium Aftershock: Massive Earth damage to a foe. All allies gain 10% Earth ATK UpEarth ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of Everlore | 2660 | 270 | Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%. Light's Majesty: Small boost to light allies' ATK and max HP Eternal Grace: Massive Light damage to a foe. All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of the Teachers | 1520 | 150 | Teachers' Guidance: Amplify Light allies' damage against Dark foes by 10%. Seraph Aria: Big Light damage to a foe. All allies gain Light ATK UpLight ATK is boosted . |
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Harp of the Teachers | 2200 | 230 | Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%. Light's Majesty: Small boost to light allies' ATK and max HP Seraph Aria: Massive Light damage to a foe. All allies gain 10% Light ATK UpLight ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ring of Raphael (SR) | 1685 | 147 | Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%. Iudicium Windstorm: Big Wind damage to a foe. All allies gain Wind ATK UpWind ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ring of Raphael (SSR) | 2460 | 220 | Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%. Wind's Majesty: Small boost to wind allies' ATK and max HP Iudicium Windstorm: Massive Wind damage to a foe. All allies gain 10% Wind ATK UpWind ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ring of Wandergale | 2970 | 270 | Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%. Wind's Majesty: Small boost to wind allies' ATK and max HP Roaming Gale: Massive Wind damage to a foe. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Earth DMG LoweredEarth DMG is lowered Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Scythe of Belial | 1785 | 120 | Debauchery's Sway: Amplify Dark allies' damage against Light foes by 10%. Vicereaper: Big dark DMG to a foe / Boost to all allies' dark ATK |
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Scythe of Belial | 2565 | 187 | Debauchery's Sway II: Amplify Dark allies' damage against Light foes by 20%. Dark's Majesty: Small boost to dark allies' ATK and max HP Vicereaper: Massive Dark damage to a foe. All allies gain 10% Dark ATK UpDark ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Scythe of Darkherald | 3100 | 230 | Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%. Dark's Majesty: Small boost to dark allies' ATK and max HP Body-on-Body Parade: Massive Dark damage to a foe. All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Light DMG LoweredLight DMG is lowered Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Sword of Michael (SR) | 1680 | 140 | Michael's Blessing: Amplify Fire allies' damage against Wind foes by 10%. Iudicium Wildfire: Big Fire damage to a foe. All allies gain Fire ATK UpFire ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Sword of Michael (SSR) | 2465 | 206 | Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%. Fire's Majesty: Small boost to fire allies' ATK and max HP Iudicium Wildfire: Massive Fire damage to a foe. All allies gain 10% Fire ATK UpFire ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Sword of Valorblaze | 2980 | 250 | Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%. Fire's Majesty: Small boost to fire allies' ATK and max HP Arkhangelsky Sobor: Massive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Charmtide | 2540 | 340 | Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP Tide's Embrace: Massive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SR) | 1325 | 175 | Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%. Iudicium Tsunami: Big Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SSR) | 2100 | 280 | Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP Iudicium Tsunami: Massive Water damage to a foe. All allies gain 10% Water ATK UpWater ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Pages in category "Blessing Skill Weapons"
The following 18 pages are in this category, out of 18 total.