Category:Earth Voltage Skill Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Demolition-Tiger Axe | 4024 | 293 | Axe Voltage II: Boost to ATK based on how many axes are equipped. Pillar-Smasher's Conviction II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for axe-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. Inflict Strength: 30%Duration: 180 seconds. 4★: Also inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 5★: Also inflict Strength: 20%Duration: 180 seconds. |
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| Embrasque Demiclone | 3030 | 260 | Mountain's Might: Medium boost to earth allies' ATK Earth's Sentence: Small boost to earth allies' C.A. DMG and C.A. DMG cap Sword Voltage: Boost to ATK based on how many sabres are equipped All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Buff upgraded to Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| O Iros Meta Chilion Prosopon | 3090 | 249 | Mountain's Might: Medium boost to earth allies' ATK Earth's Sentence: Small boost to earth allies' C.A. DMG and C.A. DMG cap Sword Voltage: Boost to ATK based on how many sabres are equipped Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain and . |
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| Oration-Life Katana | 4078 | 288 | Katana Voltage II: Boost to ATK based on how many katanas are equipped. Cyclic Rebirth's Reverie II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for katana-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. Gain Strength: 30%. 4★: All allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. 5★: All allies also gain Duration: IndefiniteVerification needed. . |
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| Pillardriver | 3086 | 337 | Ridge's Pact: Supplement earth allies' DMG Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped Ridge's Quintessence: Boost to earth allies' DMG cap Inflict . 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Shade and Suffering | 2617 | 344 | Staff Wrath: Boost to ATK, max HP, and multiattack rate based on how many staffs are equipped Staff Voltage II: Boost to ATK based on how many staffs are equipped Mountain's Auspice: Medium boost to earth allies' max HP and healing cap All Earth allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also inflict on a foe. |
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| Solomon's Axe Militis | 2711 | 198 | Axe Voltage II: Boost to ATK based on how many axes are equipped. Ridge's Persistence: Supplement earth allies' DMG based on how high their HP is Sephira Manus Terra: 6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.) All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Spymur's Vision Militis | 2773 | 186 | Gun Voltage II: Boost to ATK based on how many guns are equipped. Ridge's Surge: Boost to earth allies' multiattack rate based on how low their HP is Sephira Salire Terra: 3% boost to Earth allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.) All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Earth Voltage Skill Weapons"
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