Critical hit rate

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Status CriticalUp.png

Critical hit rate, unlike how it is commonly defined in other RPGs, is a random chance to deal additional damage only to enemies weak to the damage's element on a separate damage multiplier. Because of this limitation, it means critical hit rate is useless against the other 5 elements. General purpose teams will find little use for crit, but the introduction of damage resistance against non-weakness damage has given a new life to Crit-based setups.

Critical damage is still affected by the damage cap, although high-powered crits can push particularly strong attacks a fair amount past the soft cap.

Sources of Crit[edit]

Critical Hit sources can be found in buff form and in character and weapon passive form. Both critical damage and crit chance can vary between sources.

Character Extended Mastery Perks[edit]

Critical Hit EMPs are one of the most common ways to obtain crit for characters that possess them. When maxed out, each Crit node gives a 25% chance of adding +25% Critical damage from EMPs for the turn.

A character gets a guaranteed Critical Hit EMP if they are Human, Draph, or Attack style and can have up to two Crit EMP as individual perks.

Weapon Skills[edit]

The weapon skills Verity, Restraint, and Celere provide Critical hit chance. Crits from these sources add +50% damage. Critical Hit commonly appears as a Small skill in tandem with an Attack Up skill.

SSR Weapons with Critical Hit skills:

Character Passives[edit]

Some characters passively have a chance to score a critical hit:

Critical Hit Buff[edit]

Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
buffs are generally self-only buffs for Attacker characters. Niyon and 4* Odin are ways to give a crit buff to the entire team.