Category:Wind Restraint Skill Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Coruscant Crozier | 2400 | 350 | Stormwyrm's Majesty: Small boost to wind allies' ATK and max HP Stormwyrm's Restraint II: Medium boost to wind allies' double attack rate and critical hit rate Gain Duration: Indefinite. All allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
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| Hercules | 3806 | 345 | Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate 1-turn cut to MC's skill cooldowns. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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| Ray Gun | 2571 | 203 | Ventosus's Might: Big boost to wind allies' ATK Wind's Restraint: Small boost to wind allies' double attack rate and critical hit rate All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Wind Restraint Skill Weapons"
The following 3 pages are in this category, out of 3 total.


















