Dark Flame Scion has an excellent Aura for brand new players of any element. Although it gets easily replaced by most summons obtained from Rotating Showdowns and by most 0★ Premium Draw summons, the Aura is still specifically good for newer players without a wide repertoire of elemental ATK boost Auras. If you plan on using Lyria often, note that using this summon will reset the cooldown of one of her skills.
Dominion Harp has an EXa.k.a "Unknown" or "UNK" big Light ATK boost weapon skill when upgraded to Lvl 100. Recommended if you don't have a Light EXa.k.a "Unknown" or "UNK" weapon yet. It is a decent, permanently-available Light mainhand for Superstar and Elysian.
"Which Bahamut Weapon should I get?"
Official Bahamut Weapon census data from the Granblue Fantasy 3rd Anniversary Livestream
Newer players have an amazing opportunity to obtain one free Bahamut Nova Weapon. These weapons provide large stat bonuses to characters depending on their race and are a staple in many late-game weapon grids. The Main Character, Unknown, and Primal race characters benefit from any Bahamut Weapon. The weapon you choose should be based on which character races you'll use more often.
In general, the Dagger is the most practical due to the overabundance of recruitable Human and Erune characters, but the Sword and Gun are viable first-picks as well, if you use Draph and Harvin characters often. The Spear and Axe are viable depending on your roster. Otherwise, the other unmentioned weapons are not recommended as a first-pick Bahamut Weapon.
Also, you may still obtain more than one Bahamut Weapon from the traditional process, so don't feel too anxious about your choice. Note that Bahamut Weapons of the same type do not stack and only the largest bonus will apply (e.g. Dagger + Dagger does not stack). Bahamut Weapons of differing types do stack, up to +50% in bonuses (e.g. Dagger + Sword stacks).
For more detailed information, see the Bahamut Weapons page.
Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
Life LinkCan call 2 summons per turn if Lyria is a main ally. If the Main Character or Lyria reaches 0 HP: Both will be knocked out. will allow 2 summons per turn if Lyria is a main ally.
Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Cost to Host: 0 AP before first clear; 15 AP after clearing
Unlock: Clear Chapter 8
Wave
Name
Lvl
HP
Charge
Mode
Boss
Harbinger of Trials
??
9,999,999
◇◇◇
Yes
100%~10 DEFEstimated damage dealt to a 10 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
150%
200%
300%
Neutral
100%
133.33%
200%
Disadvantage
75%
100%
150%
0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
25%~100 DEFEstimated damage dealt to a 100 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
15%
20%
30%
Neutral
10%
13.33%
20%
Disadvantage
7.5%
10%
15%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Immune✕DelayReduce a foe's filled charge diamonds by 1 Immune✕Debuff Res. DownDebuff resistance is lowered Immune✕Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Immune✕BurnedHP is lowered on every turn Immune✕PutrefiedHP is lowered on every turn Immune✕BlindedAttacks have a slight chance to miss Immune✕CharmedAttacks are slightly limited Immune✕EnticedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Immune✕SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedStops enemy's charge diamonds from filling. Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Immunity unknownLocal status effect?
Special Attacks
Triggers and Notes
Dragon's TestamentTR
All allies gain Dragon's TestamentHP is restored on every turn / Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteCan't be removed..
Inflict Skill SealedCan't use skills Duration: 2 turns on all allies.
ReginleivN 100%-91%OD 100%-91%
Multi-hit random element damage to random allies.
Scarlet RainN 90%-81%OD 90%-81%
Fire damage to all allies.
Inflict Skill SealedCan't use skills Duration: 5 turns.
Freeze IVN 80%-71%OD 80%-71%
Water damage to all allies.
Chance to inflict GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) Duration: 5 turns.
LandslideN 70%-61%OD 70%-61%
Earth damage to all allies.
Chance to inflict StoneCan't attack and receives big DMG Duration: 3 turnsTakes 120% more damage.
Gust IVN 60%-51%OD 60%-51%
10-hit Wind damage to random allies.
Removes 2 buffs on all allies.
Reginleiv RecidiveN 50%-26%OD 50%-26%
80-hit random element damage to random allies.
Hyper DimensionN 50%-26%OD 50%-26%
4-hit random element damage to random allies.
SupernovaTR 25%
Plain damage to all allies (non-lethal).
Light of the ApocalypseN 25%-OD 25%-
Plain damage to all allies (non-lethal).
Harbinger of Trials deals 99,999,999 plain damage to itself.
Who-ah wo-wo-whoa, whoa whoa whoooa--
Who-ah wo-wo-whoa, yay yay yaaaaay!
Yes! First one's done!
Now, some different words for the second verse...
Hey-hey hey hey hey h-- hyaaaaaa!
D-did you hear that!?
If you're there, please say that you're there!
The thing is... lately... that is...
As we've been travelling with everyone, I've been thinking.
Isn't there anything more I could do?
And so, first thing, I made this fight song!
I hope it can cheer everyone up just a little bit!
Umm, and also, I thought maybe there were other things...
Next time, on Granblue Fantasy:
"What Makes the Sky Blue?"
T-there's also a special move for you I came up with!
May I? Here goes!
"PUNISHMENT FOR THE NAUGHTY!
GOGO CAPTAIN PUUUUUUNCH!"